Game Master's Initiative and Combat Tracker

Game Master's Initiative and Combat Tracker PDF Author: Scott Pond
Publisher:
ISBN:
Category :
Languages : en
Pages : 174

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Book Description
Description: Combat Encounter Tracker For Role Playing Games (RPG). A great resource for Dungeon Masters and Game Masters. Organized, fast, and easy combat tracking for 1 to 9 players, showing player and enemy stats, initiative order, arms class (AC), hit points (HPs), Condition, and other encounter details. This combat and initiative tracker is an essential dungeon master (DM) and game master (GM) tool for playing any role playing game. This RPG journal has 80 detailed initiative trackers for organized running of fast-paced combat. It has detailed tracking for up to nine players, 12 major opponents, and thirteen crew mates in a swarm/mob. It has universal stats for defense (Armor Class, or AC), health (Health or Hit Points, HP), and passive/spot Perception. You can track enemies either as individuals or as a swarm or mob (weak enemies with the same stats). In order to ensure you have a smooth, fast encounter, pre-plan b writing down player and foe stats before the game session. The initiative tracker has five sections, from those with the quickest reaction (21 or higher initiative) all the way down to those who have the slowest (5 or lower initiative), allowing fast organization and for different payers and foes to have the same initiative if that occurs) Check out more of our offerings under Scott E. Pond Designs. Cover: soft, matte Size: 8.5 x 11 inches (similar to A4) Paper: white Pages: 80 combat initiative templates for encounter tracking

Game Master's Initiative and Combat Tracker

Game Master's Initiative and Combat Tracker PDF Author: Scott Pond
Publisher:
ISBN:
Category :
Languages : en
Pages : 174

Get Book Here

Book Description
Description: Combat Encounter Tracker For Role Playing Games (RPG). A great resource for Dungeon Masters and Game Masters. Organized, fast, and easy combat tracking for 1 to 9 players, showing player and enemy stats, initiative order, arms class (AC), hit points (HPs), Condition, and other encounter details. This combat and initiative tracker is an essential dungeon master (DM) and game master (GM) tool for playing any role playing game. This RPG journal has 80 detailed initiative trackers for organized running of fast-paced combat. It has detailed tracking for up to nine players, 12 major opponents, and thirteen crew mates in a swarm/mob. It has universal stats for defense (Armor Class, or AC), health (Health or Hit Points, HP), and passive/spot Perception. You can track enemies either as individuals or as a swarm or mob (weak enemies with the same stats). In order to ensure you have a smooth, fast encounter, pre-plan b writing down player and foe stats before the game session. The initiative tracker has five sections, from those with the quickest reaction (21 or higher initiative) all the way down to those who have the slowest (5 or lower initiative), allowing fast organization and for different payers and foes to have the same initiative if that occurs) Check out more of our offerings under Scott E. Pond Designs. Cover: soft, matte Size: 8.5 x 11 inches (similar to A4) Paper: white Pages: 80 combat initiative templates for encounter tracking

Initiative Tracker

Initiative Tracker PDF Author: Dandy Beyond
Publisher:
ISBN:
Category :
Languages : en
Pages : 102

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Book Description
INITIATIVE TRACKER: ESSENTIAL DUNGEON MASTER's TOOL This RPG booklet has 100 initiative/combat trackers for easier note organization and faster pace of combat. It is made for a party of 1 - 6 players with universal stats such Armor Class/Defense (AC), Spot/Passive Perception (Perception) and Health Points (HP). There are 2 ways of tracking Monsters/Enemies (Creatures). Individually, for stronger enemies with multiple attacks more health and as a mob (a lot of weak enemies with the same stats and hp). Useful tip: If you're planning an encounter, write down player and monster stats ahead of time for a faster and smoother battle. The initiative table is divided into 5 segments (21 or higher, 16-20, 11-15, 6-10 and 5 or lower) for faster organization. This allows players and monsters to be on the same initiative should it occur. You can check out more RPG booklets and journals by clicking on my author name 'Dandy Beyond'. I also feature both single type and mixed paper notebooks with all kinds of interiors: lined, graph, dotted and blank. They are designed for practicality and aesthetics and make a great gift both for RPG newbies and veterans! Description: Cover: soft, matte Size: 8.5 x 11 inches (similar to A4) Paper: white Pages: 100 templates for initiative tracking Cover design: vintage paper background with a filled out example of the combat tracker

Roll Initiative: Initiative Tracker

Roll Initiative: Initiative Tracker PDF Author: Dandy Beyond
Publisher:
ISBN:
Category :
Languages : en
Pages : 102

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Book Description
INITIATIVE TRACKER: ESSENTIAL DUNGEON MASTER's TOOL This RPG booklet has 100 initiative/combat trackers for easier note organization and faster pace of combat. It features an Initiative Tracker on the left, a blank Combat Notes field on the right and a Round Tracker on top. Useful tip: If you're planning an encounter, write down player and monster stats ahead of time for a faster and smoother battle. The initiative table is divided into 5 segments (21 or higher, 16-20, 11-15, 6-10 and 5 or lower) for faster organization. This allows players and monsters to be on the same initiative should it occur. You can check out more RPG booklets and journals by clicking on my author name 'Dandy Beyond'. I also feature both single type and mixed paper notebooks with all kinds of interiors: lined, graph, dotted and blank. They are designed for practicality and aesthetics and make a great gift both for RPG newbies and veterans! Description: Cover: soft, matte, paperback Size: 7 x 10 inches (B5 format) Paper: cream Pages: 100 templates for initiative tracking and combat notes Cover design: vintage indigo with scratched metal details

The Lazy Dungeon Master

The Lazy Dungeon Master PDF Author: Michael Shea
Publisher:
ISBN: 9781073741113
Category :
Languages : en
Pages : 68

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Book Description
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Game Master's Battle Tracker

Game Master's Battle Tracker PDF Author: James O'Toole
Publisher:
ISBN: 9781651773215
Category :
Languages : en
Pages : 100

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Book Description
The Game Master's Battle Tracker: Dungeons & Cities is designed to allow you to keep track of important stats during battles in roleplaying game sessions. It can be used with any roleplaying game system. Forget about using scrap pieces of paper to track the health of enemies during combat, or the health of the party's followers and allies. At the start of a battle fill in details of the location on the square grid map, the adversaries the party face and any stats of followers or allies with the party on the opposite page. You can prepare in advance for any encounters the party are certain to have or fill out pages as the game evolves. The book is designed to use one double-page spread for each battle. Each double-page spread has a square map grid for marking the locations of the players and their adversaries in indoor locations and a chart with columns for marking off the health of adversaries and NPCs, allies or followers. You can mark the map with your own symbols and scale as desired. Keeping track of spell durations and effects in combat is now easy with the events and effects by round tracker on every page. When a player or enemy casts a spell, drinks a potion or causes some other time-based effect like poison or paralysis, pencil in the duration in the numbered round slot. Cross off rounds as they pass, then check each new round slot for any marked events. You'll never again have trouble keeping track of complex combat scenarios with spells and special attacks flying back and forth! Check out the Battle Tracker: Wilderness for outdoor combat scenarios with hex grid map paper.

Game Master's Battle Tracker

Game Master's Battle Tracker PDF Author: James O'Toole
Publisher:
ISBN: 9781652023623
Category :
Languages : en
Pages : 100

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Book Description
The Game Master's Battle Tracker: Wilderness is designed to allow you to keep track of important stats during battles in roleplaying game sessions. It can be used with any roleplaying game system. Forget about using scrap pieces of paper to track the health of enemies during combat, or the health of the party's followers and allies. At the start of a battle fill in details of the location on the hex map, the adversaries the party face and any stats of followers or allies with the party on the opposite page. You can prepare in advance for any encounters the party are certain to have or fill out pages as the game evolves. The book is designed to use one double-page spread for each battle. Each double-page spread has a hex map grid for marking the locations of the players and their adversaries in outdoor areas and a chart with columns for marking off the health of adversaries and NPCs, allies or followers. You can mark the map with your own symbols and scale as desired. Keeping track of spell durations and effects in combat is now easy with the events and effects by round tracker on every page. When a player or enemy casts a spell, drinks a potion or causes some other time-based effect like poison or paralysis, pencil in the duration in the numbered round slot. Cross off rounds as they pass, then check each new round slot for any marked events. You'll never again have trouble keeping track of complex combat scenarios with spells and special attacks flying back and forth! Check out the Battle Tracker: Dungeons & Cities for indoor combat scenarios with square grid map paper.

RPG Notebook Journal - Campaign Tracker for Dungeon Masters

RPG Notebook Journal - Campaign Tracker for Dungeon Masters PDF Author: Gamemaster Dagan
Publisher:
ISBN: 9781688934764
Category :
Languages : en
Pages : 106

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Book Description
RPG Notebook Journal - Campaign Adventure Tracker for Dungeon Masters This campaign tracker has everything DM's need to keep track of what's going on in your campaign. You can keep track of all significant stats of your players, keep track of combat initiative, write notes on what the party did during the adventure as well as how NPC's reacted to the party's decisions. As an added bonus there is a grid available to mark down where everyone is and what they're doing if you need to end the session in the middle of combat. Perfect For: Quickly referencing important character stats Combat and Initiative tracker Tracking player deeds and reactions Keeping notes on what happened during the session and logging possible ideas on where to take the campaign next Product Details: Size: 8.5" x 11" Content: 125 specifically designed Pages to keep track of everything you need to keep track of for your adventure. About Gamemaster Dagan Gamemaster Dagan has been playing RPGs for nearly 35 years. His first RPG was the original D&D red box set from TSR. From that first experience he has been in love with gaming ever since. Playing such games as D&D, Pathfinder, GURPS, Star Wars, Reacon, Twilight 2000, Shadowrun, and many more. Gamemaster Dagan prides himself in making the most useful tools geared to help GM's and players, with the goal of enhancing the gaming experience. Enjoy!

Dungeon Master's Screen

Dungeon Master's Screen PDF Author: Wizards of the Coast
Publisher:
ISBN: 9780786927838
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

Polyhedral Dungeon

Polyhedral Dungeon PDF Author: Jason Paul McCartan
Publisher: InfiniBadger Press
ISBN: 9781945826016
Category :
Languages : en
Pages : 48

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Book Description
Black & White softcover edition

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

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Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.