Author: Ben Nussbaum
Publisher: Teacher Created Materials
ISBN: 142585883X
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
The sport of disc golf is fairly new, but it's exploding in popularity. Similar to golf, participants throw flying discs into target baskets. Learn rational numbers as you read about this up-and-coming sport. Packed with factual information and high-interest content, this fiction math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and appeals to reluctant readers.
Fun and Games: Disc Golf: Rational Numbers
Author: Ben Nussbaum
Publisher: Teacher Created Materials
ISBN: 142585883X
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
The sport of disc golf is fairly new, but it's exploding in popularity. Similar to golf, participants throw flying discs into target baskets. Learn rational numbers as you read about this up-and-coming sport. Packed with factual information and high-interest content, this fiction math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and appeals to reluctant readers.
Publisher: Teacher Created Materials
ISBN: 142585883X
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
The sport of disc golf is fairly new, but it's exploding in popularity. Similar to golf, participants throw flying discs into target baskets. Learn rational numbers as you read about this up-and-coming sport. Packed with factual information and high-interest content, this fiction math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and appeals to reluctant readers.
Fun and Games: Disc Golf: Rational Numbers 6-Pack
Author: Ben Nussbaum
Publisher: Teacher Created Materials
ISBN: 1425859062
Category :
Languages : en
Pages : 35
Book Description
The sport of disc golf is fairly new, but it's exploding in popularity. Similar to golf, participants throw flying discs into target baskets. Learn rational numbers as you read about this up-and-coming sport that just about anyone can play. This fiction math reader integrates math and literacy skills, combining problem solving and real-world connections to help sixth grade students explore mathematics in a meaningful way. Let's Explore Math sidebars and a Problem Solving section provide multiple opportunities for students to practice what they have learned; The DOK-leveled Math Talk section provides rich tasks that facilitate mathematical discourse and promote reasoning and higher-order thinking; Advanced text features develop academic vocabulary and critical literacy skills. This 6-Pack includes six copies of this title and a content-area focused lesson plan.
Publisher: Teacher Created Materials
ISBN: 1425859062
Category :
Languages : en
Pages : 35
Book Description
The sport of disc golf is fairly new, but it's exploding in popularity. Similar to golf, participants throw flying discs into target baskets. Learn rational numbers as you read about this up-and-coming sport that just about anyone can play. This fiction math reader integrates math and literacy skills, combining problem solving and real-world connections to help sixth grade students explore mathematics in a meaningful way. Let's Explore Math sidebars and a Problem Solving section provide multiple opportunities for students to practice what they have learned; The DOK-leveled Math Talk section provides rich tasks that facilitate mathematical discourse and promote reasoning and higher-order thinking; Advanced text features develop academic vocabulary and critical literacy skills. This 6-Pack includes six copies of this title and a content-area focused lesson plan.
The Disc Golf Revolution
Author: Jack Tupp
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986246309
Category :
Languages : en
Pages : 210
Book Description
Did you know disc golf courses will outnumber traditional golf courses in the U.S. by 2022? Millions play already, and all signs point to sustained growth for a sport that seems custom-built for the 21st century. In The Disc Golf Revolution author Jack Tupp interviews key figures and experts and uses a diverse range of sources to explain disc golf's surging popularity. In addition to learning why, where, and how to play the game, within these pages you'll also discover: -The link between disc golf's history and its enviable grassroots network -How disc golf eliminates all 6 major issues that plague traditional golf -The physics of disc flight, and why discs intensify the golf experience -Why disc golf works where other forms of exercise fail -15.5 predictions about the future of disc golf, and much more! If you're interested in disc golf as a recreational activity, excited but skeptical about the prospect of golf without the drawbacks, or love to track developing trends, this book is for you. List of Chapters: Introduction The Future of Golf Disc Golf in the Context of Other Sports, Games & Hobbies The History of Disc Golf The Organic, Grassroots Growth of Disc Golf (Players, Clubs, Courses, Competitions) Characteristics and Habitats of the Disc Golfer (Who Plays, & Where) So Many Ways to Play Wellness Through Disc Golf The Egalitarian Sport Start Playing Today (Where is the Closest Course? What Stuff Do I Need? How Do I Learn to Play? What are the Rules?) The Finer Points of the Game (Tools of the Trade, Throwing Techniques, The Complexities of Disc Flight) Disc Golf Lingo Disc Golf on the Road A Panacea for Modern Problems The Future of Disc Golf Disc Golf Worlds & Terms
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986246309
Category :
Languages : en
Pages : 210
Book Description
Did you know disc golf courses will outnumber traditional golf courses in the U.S. by 2022? Millions play already, and all signs point to sustained growth for a sport that seems custom-built for the 21st century. In The Disc Golf Revolution author Jack Tupp interviews key figures and experts and uses a diverse range of sources to explain disc golf's surging popularity. In addition to learning why, where, and how to play the game, within these pages you'll also discover: -The link between disc golf's history and its enviable grassroots network -How disc golf eliminates all 6 major issues that plague traditional golf -The physics of disc flight, and why discs intensify the golf experience -Why disc golf works where other forms of exercise fail -15.5 predictions about the future of disc golf, and much more! If you're interested in disc golf as a recreational activity, excited but skeptical about the prospect of golf without the drawbacks, or love to track developing trends, this book is for you. List of Chapters: Introduction The Future of Golf Disc Golf in the Context of Other Sports, Games & Hobbies The History of Disc Golf The Organic, Grassroots Growth of Disc Golf (Players, Clubs, Courses, Competitions) Characteristics and Habitats of the Disc Golfer (Who Plays, & Where) So Many Ways to Play Wellness Through Disc Golf The Egalitarian Sport Start Playing Today (Where is the Closest Course? What Stuff Do I Need? How Do I Learn to Play? What are the Rules?) The Finer Points of the Game (Tools of the Trade, Throwing Techniques, The Complexities of Disc Flight) Disc Golf Lingo Disc Golf on the Road A Panacea for Modern Problems The Future of Disc Golf Disc Golf Worlds & Terms
Trigger Happy
Author: Steven Poole
Publisher: Arcade Publishing
ISBN: 9781559705981
Category : Computers
Languages : en
Pages : 268
Book Description
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Publisher: Arcade Publishing
ISBN: 9781559705981
Category : Computers
Languages : en
Pages : 268
Book Description
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
How We Decide
Author: Jonah Lehrer
Publisher: Houghton Mifflin Harcourt
ISBN: 0547347480
Category : Business & Economics
Languages : en
Pages : 357
Book Description
The first book to use the unexpected discoveries of neuroscience to help us make the best decisions Since Plato, philosophers have described the decision-making process as either rational or emotional: we carefully deliberate, or we “blink” and go with our gut. But as scientists break open the mind’s black box with the latest tools of neuroscience, they’re discovering that this is not how the mind works. Our best decisions are a finely tuned blend of both feeling and reason—and the precise mix depends on the situation. When buying a house, for example, it’s best to let our unconscious mull over the many variables. But when we’re picking a stock, intuition often leads us astray. The trick is to determine when to use the different parts of the brain, and to do this, we need to think harder (and smarter) about how we think. Jonah Lehrer arms us with the tools we need, drawing on cutting-edge research as well as the real-world experiences of a wide range of “deciders”—from airplane pilots and hedge fund investors to serial killers and poker players. Lehrer shows how people are taking advantage of the new science to make better television shows, win more football games, and improve military intelligence. His goal is to answer two questions that are of interest to just about anyone, from CEOs to firefighters: How does the human mind make decisions? And how can we make those decisions better?
Publisher: Houghton Mifflin Harcourt
ISBN: 0547347480
Category : Business & Economics
Languages : en
Pages : 357
Book Description
The first book to use the unexpected discoveries of neuroscience to help us make the best decisions Since Plato, philosophers have described the decision-making process as either rational or emotional: we carefully deliberate, or we “blink” and go with our gut. But as scientists break open the mind’s black box with the latest tools of neuroscience, they’re discovering that this is not how the mind works. Our best decisions are a finely tuned blend of both feeling and reason—and the precise mix depends on the situation. When buying a house, for example, it’s best to let our unconscious mull over the many variables. But when we’re picking a stock, intuition often leads us astray. The trick is to determine when to use the different parts of the brain, and to do this, we need to think harder (and smarter) about how we think. Jonah Lehrer arms us with the tools we need, drawing on cutting-edge research as well as the real-world experiences of a wide range of “deciders”—from airplane pilots and hedge fund investors to serial killers and poker players. Lehrer shows how people are taking advantage of the new science to make better television shows, win more football games, and improve military intelligence. His goal is to answer two questions that are of interest to just about anyone, from CEOs to firefighters: How does the human mind make decisions? And how can we make those decisions better?
STEM: The Remarkable Ringed Planets: Problem Solving with Variables
Author: Angela Davids
Publisher: Teacher Created Materials
ISBN: 0743924274
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Everyone knows about Saturn's rings. Meanwhile, the rings of Jupiter, Uranus, and Neptune don't get the attention they deserve. Learn how each planet's rings were formed, what they are made of, and how old they are. Packed with factual information and high-interest content, this nonfiction math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and appeals to reluctant readers.
Publisher: Teacher Created Materials
ISBN: 0743924274
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Everyone knows about Saturn's rings. Meanwhile, the rings of Jupiter, Uranus, and Neptune don't get the attention they deserve. Learn how each planet's rings were formed, what they are made of, and how old they are. Packed with factual information and high-interest content, this nonfiction math book uses real-world examples of problem solving to build students' math and reading skills. Let's Explore Math sidebars feature math questions that challenge students to develop their math skills. A problem-solving section at the end of the book prompts students to reflect and apply what they've learned. Demystify math with this leveled book that makes learning math fun and accessible for kids ages 10-12 and appeals to reluctant readers.
The Saturday Evening Post
Author:
Publisher:
ISBN:
Category : Philadelphia (Pa.)
Languages : en
Pages : 1904
Book Description
Publisher:
ISBN:
Category : Philadelphia (Pa.)
Languages : en
Pages : 1904
Book Description
Toward a Ludic Architecture
Author: Steffen P. Walz
Publisher: Lulu.com
ISBN: 0557285631
Category : Architecture
Languages : en
Pages : 384
Book Description
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?
Publisher: Lulu.com
ISBN: 0557285631
Category : Architecture
Languages : en
Pages : 384
Book Description
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?
Game Engine Architecture
Author: Jason Gregory
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Publisher: CRC Press
ISBN: 135160564X
Category : Computers
Languages : en
Pages : 1042
Book Description
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Understanding Media
Author: Marshall McLuhan
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537430058
Category :
Languages : en
Pages : 396
Book Description
When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537430058
Category :
Languages : en
Pages : 396
Book Description
When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.