From ASCII Art to Comic Sans

From ASCII Art to Comic Sans PDF Author: Karin Wagner
Publisher: MIT Press
ISBN: 0262375214
Category : Design
Languages : en
Pages : 258

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Book Description
A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.

From ASCII Art to Comic Sans

From ASCII Art to Comic Sans PDF Author: Karin Wagner
Publisher: MIT Press
ISBN: 0262375214
Category : Design
Languages : en
Pages : 258

Get Book Here

Book Description
A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.

From ASCII Art to Comic Sans

From ASCII Art to Comic Sans PDF Author: Karin Wagner
Publisher: MIT Press
ISBN: 0262546140
Category : Design
Languages : en
Pages : 258

Get Book Here

Book Description
A fresh and provocative take on typography, computing, and popular culture, viewed through four idiosyncratic typographical phenomena from the digital age. From ASCII Art to Comic Sans offers an original vision of the history of typography and computing in the digital age, viewed through the lens of offbeat typography. We often regard text as pure information and typography as a transparent art form without meaning of its own. In this richly illustrated book, however, Karin Wagner offers a fresh perspective that shows how text is always an image that conveys meaning, and how typography, far from being meaningless, has in fact shaped modern visual and material culture in significant ways. By juxtaposing four odd typographical phenomena—the pedantic practice of ASCII art, the curious-looking machine-readable typefaces, the blurry letters of dot matrix printers, and the much-maligned font Comic Sans—Wagner paints a vivid picture of how functional technologies influence popular culture when used in ways their original creators never intended. Design practitioners, as well as fans of media, graphic design, type history, and computer technology, will enjoy this breezily sophisticated perspective on visual and digital culture. Spanning the material and visual aspects of typography from the 1960s to the present, From ASCII Art to Comic Sans is a unique contribution to the study of popular and material culture that fills a gap in the history of typography and computing.

Pioneers of Modern Typography

Pioneers of Modern Typography PDF Author: Herbert Spencer
Publisher: MIT Press (MA)
ISBN: 9780262690812
Category : Design
Languages : en
Pages : 160

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Book Description
Since it was first published in 1969, it has served as the standard guide to the impact of twentieth century avant-garde movements on graphic design and typography.

Multimedia: Making It Work, Ninth Edition

Multimedia: Making It Work, Ninth Edition PDF Author: Tay Vaughan
Publisher: McGraw Hill Professional
ISBN: 0071832890
Category : Computers
Languages : en
Pages : 505

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Book Description
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. The Most Complete, Up-to-Date Multimedia Guide Thoroughly updated to cover the latest technologies, including mobile multimedia, this full-color resource prepares you for a successful multimedia career by teaching you the fundamental concepts and required skills. Multimedia: Making It Work, Ninth Edition explains how to integrate text, images, sound, animation, and video into compelling projects. Multimedia project planning, costs, design, production, talent acquisition, testing, and delivery are also discussed. Chapter-ending quizzes reinforce key concepts and hands-on lab projects allow you to apply your new skills. Learn how to: Master the essential elements of multimedia, including text, images, sound, animation, and video Incorporate bitmap, vector, and 3-D images Record and edit digital audio and use MIDI Create computer-generated animations Shoot and edit digital video Select the best hardware, software, and authoring tools for your project Determine the scope and cost of a multimedia project n Design, produce, and test your project Acquire the best content and talent for your budget Design dynamic Web content Create apps for mobile devices, including tablets, readers, and smartphones Deliver multimedia over the Internet, in an app store, and on CD-ROM and DVD Each chapter includes: Learning objectives Full-color illustrations and screenshots Helpful notes, tips, and warnings Chapter summaries and key term lists End-of-chapter quizzes and lab projects This book is intended for students enrolled in an instructor-led course and does not provide correct answers for the end-of-chapter quizzes or access to the instructor's resource materials. If you are an instructor, please contact your McGraw-Hill sales representative for details.

Program Arcade Games

Program Arcade Games PDF Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403

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Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Typography

Typography PDF Author: Paul Luna
Publisher: Oxford University Press
ISBN: 019104637X
Category : Art
Languages : en
Pages : 184

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Book Description
Typography, the art of designing printed words, was once the domain of an elite few artists but has become an area with which millions of people engage daily. The widespread usage of digital devices from laptops to tablets and smart phones which are used for written communications means that we are regularly asked to make decisions about the fonts, sizes, and layouts we use in our writing. This broadening engagement with the field of typography has led to a perceptible shift from debates about legibility and technicalities to conversations about which fonts best reflect the writer's personality or style . In this Very Short Introduction, Paul Luna offers a broad definition of typography as design for reading, whether in print or on screens, where a set of visual choices are taken to make a written message more accessible, more easily transmitted, more significant, or more attractive. Considering the development of letterforms and the shapes of letter we use, Luna discusses the history behind our modern day letters and fonts, before considering the issues behind key typographic decisions, and the differences between printed and on-screen typography. Presenting any piece of typography as a fundamental design choice, Luna introduces the options available today, and explores the reasons why key typographic decisions are made. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.

Red Is My Heart

Red Is My Heart PDF Author: Antoine Laurain
Publisher: Gallic Books
ISBN: 191354737X
Category : Fiction
Languages : en
Pages : 158

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Book Description
From the author of The Red Notebook, described as 'Parisian perfection' by HRH The Duchess of Cornwall, Red is My Heart is a stunning collection of words and images in collaboration with Parisian street artist, Le Sonneur, about how to mend a broken heart. 'Enchanting' Washington Post How can you mend a broken heart? Do you write a letter to the woman who left you – and post it to an imaginary address? Buy a new watch, to reset your life? Or get rid of the jacket you wore every time you argued, because it was in some way … responsible? Combining the wry musings of a rejected lover with playful drawings in just three colours – red, black and white – bestselling author of The Red Notebook, Antoine Laurain, and renowned street artist Le Sonneur have created a striking addition to the literature of unrequited love. Sharp, yet warm, whimsical and deeply Parisian, this is a must for all Antoine Laurain fans.

Takenobu Igarashi A-Z

Takenobu Igarashi A-Z PDF Author: Haruki Mori
Publisher: National Geographic Books
ISBN: 0500023069
Category : Design
Languages : en
Pages : 0

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Book Description
A complete retrospective of the work of Takenobu Igarashi, Japan’s ingenious master of hand-drawn, three-dimensional typography. In the mid-1970s, designer Takenobu Igarashi began a prolific, decade-long exploration into the possibilities of three-dimensional typography. His first experiments with lettering—heavily influenced by the avant-garde typography of the 1920s—appeared on magazine covers, posters, and record sleeves. Timeless and technically dazzling, Igarashi’s signature style demonstrates his mastery of three-dimensional forms and perspective, refined long before the introduction of computers into the design industry. Takenobu Igarashi A–Z offers a comprehensive guide to Igarashi’s experimental typography, featuring not only his most celebrated works, but also a first look at archival plans, drawings, and production drafts for his iconic designs. From his early print works and hand-drawn experiments to self-initiated sculptural pieces and high-profile 3-D identities for international clients and institutions, this book is a long-overdue survey of one of the most ingenious graphic designers of the twentieth century.

An Architectural Approach to Level Design

An Architectural Approach to Level Design PDF Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474

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Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Laughter

Laughter PDF Author: Henri Bergson
Publisher:
ISBN:
Category : Comedy
Languages : en
Pages : 244

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Book Description