Author: Richard Neupert
Publisher: John Wiley & Sons
ISBN: 1118798767
Category : Performing Arts
Languages : en
Pages : 232
Book Description
French Animation History is essential reading for anyone interested in the history of animation, illuminating the exceptional place France holds within that history. Selected by Choice as an Outstanding Academic Title for 2011 The first book dedicated exclusively to this history Explores how French animators have forged their own visual styles, narrative modes, and technological innovations to construct a distinct national style, while avoiding the clichés and conventions of Hollywood’s commercial cartoons Includes more than 80 color and black and white images from the most influential films, from early silent animation to the recent internationally renowned Persepolis Essential reading for anyone interested in the study of French film
French Animation History
Author: Richard Neupert
Publisher: John Wiley & Sons
ISBN: 1118798767
Category : Performing Arts
Languages : en
Pages : 232
Book Description
French Animation History is essential reading for anyone interested in the history of animation, illuminating the exceptional place France holds within that history. Selected by Choice as an Outstanding Academic Title for 2011 The first book dedicated exclusively to this history Explores how French animators have forged their own visual styles, narrative modes, and technological innovations to construct a distinct national style, while avoiding the clichés and conventions of Hollywood’s commercial cartoons Includes more than 80 color and black and white images from the most influential films, from early silent animation to the recent internationally renowned Persepolis Essential reading for anyone interested in the study of French film
Publisher: John Wiley & Sons
ISBN: 1118798767
Category : Performing Arts
Languages : en
Pages : 232
Book Description
French Animation History is essential reading for anyone interested in the history of animation, illuminating the exceptional place France holds within that history. Selected by Choice as an Outstanding Academic Title for 2011 The first book dedicated exclusively to this history Explores how French animators have forged their own visual styles, narrative modes, and technological innovations to construct a distinct national style, while avoiding the clichés and conventions of Hollywood’s commercial cartoons Includes more than 80 color and black and white images from the most influential films, from early silent animation to the recent internationally renowned Persepolis Essential reading for anyone interested in the study of French film
Inspiring Walt Disney: The Animation of French Decorative Arts
Author: Wolf Burchard
Publisher: Metropolitan Museum of Art
ISBN: 1588397416
Category : Art
Languages : en
Pages : 247
Book Description
Pink castles, talking sofas, and objects coming to life: what may sound like the fantasies of Hollywood dream-maker Walt Disney were in fact the figments of the colorful salons of Rococo Paris. Exploring the novel use of French motifs in Disney films and theme parks, this publication features forty works of eighteenth-century European design—from tapestries and furniture to Boulle clocks and Sèvres porcelain—alongside 150 Disney film stills, drawings, and other works on paper. The text connects these art forms through a shared dedication to craftsmanship and highlights references to European art in Disney films, including nods to Gothic Revival architecture in Cinderella (1950);bejeweled, medieval manuscripts in Sleeping Beauty (1959); and Rococo-inspired furnishings and objects brought to life in Beauty and the Beast (1991). Bridging fact and fantasy, this book draws remarkable new parallels between Disney’s magical creations and their artistic inspirations.
Publisher: Metropolitan Museum of Art
ISBN: 1588397416
Category : Art
Languages : en
Pages : 247
Book Description
Pink castles, talking sofas, and objects coming to life: what may sound like the fantasies of Hollywood dream-maker Walt Disney were in fact the figments of the colorful salons of Rococo Paris. Exploring the novel use of French motifs in Disney films and theme parks, this publication features forty works of eighteenth-century European design—from tapestries and furniture to Boulle clocks and Sèvres porcelain—alongside 150 Disney film stills, drawings, and other works on paper. The text connects these art forms through a shared dedication to craftsmanship and highlights references to European art in Disney films, including nods to Gothic Revival architecture in Cinderella (1950);bejeweled, medieval manuscripts in Sleeping Beauty (1959); and Rococo-inspired furnishings and objects brought to life in Beauty and the Beast (1991). Bridging fact and fantasy, this book draws remarkable new parallels between Disney’s magical creations and their artistic inspirations.
Animation & Cartoons
Author: Nicolae Sfetcu
Publisher: MultiMedia Publishing
ISBN:
Category : Art
Languages : en
Pages : 257
Book Description
An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.
Publisher: MultiMedia Publishing
ISBN:
Category : Art
Languages : en
Pages : 257
Book Description
An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.
French Film History, 1895–1946
Author: Richard Neupert
Publisher: University of Wisconsin Pres
ISBN: 0299337707
Category : History
Languages : en
Pages : 405
Book Description
French Film History, 1895–1946 addresses the creative and often unexpected trajectory of French cinema, which continues to be one of the most provocative and engaging cinemas in the world. Tracing French film and its developments from the earliest days, when France dominated world cinema, up through the Occupation and Liberation, Neupert outlines major players and films that made it so influential. Paris held a privileged position as one of the world’s hubs of scientific, social, and cultural experimentation; it is no wonder that the cinema as we know it was born there in the nineteenth century. This book presents French cinema’s most significant creative filmmakers and movies but also details the intricate relations between technology, economics, and government that helped shape the unique conditions for cinematic experimentation in the country. Neupert explains the contexts behind the rise of cinema in France, including groundbreaking work by the Lumière family, Georges Méliès, and Alice Guy; the powerhouse studios of Pathé and Gaumont; directors such as René Clair, Germaine Dulac, Marcel Pagnol, and Jean Renoir; and an array of stars, including Max Linder, Jean Gabin, Josephine Baker, and Michèle Morgan. The first fifty years of French film practice established cinema’s cultural and artistic potential, setting the stage for the global post–World War II explosion in commercial movies and art cinema alike. French film and its rich history remain at the heart of cinematic storytelling and our moviegoing pleasure.
Publisher: University of Wisconsin Pres
ISBN: 0299337707
Category : History
Languages : en
Pages : 405
Book Description
French Film History, 1895–1946 addresses the creative and often unexpected trajectory of French cinema, which continues to be one of the most provocative and engaging cinemas in the world. Tracing French film and its developments from the earliest days, when France dominated world cinema, up through the Occupation and Liberation, Neupert outlines major players and films that made it so influential. Paris held a privileged position as one of the world’s hubs of scientific, social, and cultural experimentation; it is no wonder that the cinema as we know it was born there in the nineteenth century. This book presents French cinema’s most significant creative filmmakers and movies but also details the intricate relations between technology, economics, and government that helped shape the unique conditions for cinematic experimentation in the country. Neupert explains the contexts behind the rise of cinema in France, including groundbreaking work by the Lumière family, Georges Méliès, and Alice Guy; the powerhouse studios of Pathé and Gaumont; directors such as René Clair, Germaine Dulac, Marcel Pagnol, and Jean Renoir; and an array of stars, including Max Linder, Jean Gabin, Josephine Baker, and Michèle Morgan. The first fifty years of French film practice established cinema’s cultural and artistic potential, setting the stage for the global post–World War II explosion in commercial movies and art cinema alike. French film and its rich history remain at the heart of cinematic storytelling and our moviegoing pleasure.
Animation: A World History
Author: Giannalberto Bendazzi
Publisher: CRC Press
ISBN: 1317519876
Category : Computers
Languages : en
Pages : 938
Book Description
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history. Key Features: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for
Publisher: CRC Press
ISBN: 1317519876
Category : Computers
Languages : en
Pages : 938
Book Description
A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history. Key Features: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you’re looking for
A Companion to Contemporary French Cinema
Author: Alistair Fox
Publisher: John Wiley & Sons
ISBN: 1118585364
Category : Performing Arts
Languages : en
Pages : 712
Book Description
A Companion to Contemporary French Cinema presents a comprehensive collection of original essays addressing all aspects of French cinema from 1990 to the present day. Features original contributions from top film scholars relating to all aspects of contemporary French cinema Includes new research on matters relating to the political economy of contemporary French cinema, developments in cinema policy, audience attendance, and the types, building, and renovation of theaters Utilizes groundbreaking research on cinema beyond the fiction film and the cinema-theater such as documentary, amateur, and digital filmmaking Contains an unusually large range of methodological approaches and perspectives, including those of genre, gender, auteur, industry, economic, star, postcolonial and psychoanalytic studies Includes essays by important French cinema scholars from France, the U.S., and New Zealand, many of whose work is here presented in English for the first time
Publisher: John Wiley & Sons
ISBN: 1118585364
Category : Performing Arts
Languages : en
Pages : 712
Book Description
A Companion to Contemporary French Cinema presents a comprehensive collection of original essays addressing all aspects of French cinema from 1990 to the present day. Features original contributions from top film scholars relating to all aspects of contemporary French cinema Includes new research on matters relating to the political economy of contemporary French cinema, developments in cinema policy, audience attendance, and the types, building, and renovation of theaters Utilizes groundbreaking research on cinema beyond the fiction film and the cinema-theater such as documentary, amateur, and digital filmmaking Contains an unusually large range of methodological approaches and perspectives, including those of genre, gender, auteur, industry, economic, star, postcolonial and psychoanalytic studies Includes essays by important French cinema scholars from France, the U.S., and New Zealand, many of whose work is here presented in English for the first time
The Art of Movies
Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Art
Languages : en
Pages : 1030
Book Description
Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.
Publisher: Nicolae Sfetcu
ISBN:
Category : Art
Languages : en
Pages : 1030
Book Description
Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.
Animation
Author: Giannalberto Bendazzi
Publisher: Focal Press
ISBN: 9781138035348
Category : Animated films
Languages : en
Pages : 0
Book Description
A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Features include: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for Volume I traces the roots and predecessors of modern animation, the history behind Émile Cohl's Fantasmagorie, and twenty years of silent animated films. Encompassing the formative years of the art form through its Golden Age, this book accounts for animation history through 1950 and covers everything from well-known classics like Steamboat Willie to animation in Egypt and Nazi Germany. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market.
Publisher: Focal Press
ISBN: 9781138035348
Category : Animated films
Languages : en
Pages : 0
Book Description
A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Features include: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for Volume I traces the roots and predecessors of modern animation, the history behind Émile Cohl's Fantasmagorie, and twenty years of silent animated films. Encompassing the formative years of the art form through its Golden Age, this book accounts for animation history through 1950 and covers everything from well-known classics like Steamboat Willie to animation in Egypt and Nazi Germany. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market.
The French Cinema Book
Author: Michael Temple
Publisher: Bloomsbury Publishing
ISBN: 1349929093
Category : Performing Arts
Languages : en
Pages : 394
Book Description
This thoroughly revised and expanded edition of a key textbook offers an innovative and accessible account of the richness and diversity of French film history and culture from the 1890s to the present day. The contributors, who include leading historians and film scholars, provide an indispensable introduction to key topics and debates in French film history. Each chronological section addresses seven key themes – people, business, technology, forms, representations, spectators and debates, providing an essential overview of the cinema industry, the people who worked in it, including technicians and actors as well as directors, and the culture of cinema going in France from the beginnings of cinema to the contemporary period.
Publisher: Bloomsbury Publishing
ISBN: 1349929093
Category : Performing Arts
Languages : en
Pages : 394
Book Description
This thoroughly revised and expanded edition of a key textbook offers an innovative and accessible account of the richness and diversity of French film history and culture from the 1890s to the present day. The contributors, who include leading historians and film scholars, provide an indispensable introduction to key topics and debates in French film history. Each chronological section addresses seven key themes – people, business, technology, forms, representations, spectators and debates, providing an essential overview of the cinema industry, the people who worked in it, including technicians and actors as well as directors, and the culture of cinema going in France from the beginnings of cinema to the contemporary period.
Animation and the American Imagination
Author: Gordon B. Arnold
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Art
Languages : en
Pages : 389
Book Description
Providing a detailed historical overview of animated film and television in the United States over more than a century, this book examines animation within the U.S. film and television industry as well as in the broader sociocultural context. From the early 1900s onwards, animated cartoons have always had a wide, enthusiastic audience. Not only did viewers delight in seeing drawn images come to life, tell fantastic stories, and depict impossible gags, but animation artists also relished working in a visual art form largely free from the constraints of the real world. This book takes a fresh look at the big picture of U.S. animation, both on and behind the screen. It reveals a range of fascinating animated cartoons and the colorful personalities, technological innovations, cultural influences and political agendas, and shifting audience expectations that shaped not only what appeared on screen but also how audiences reacted to thousands of productions. Animation and the American Imagination: A Brief History presents a concise, unified picture that brings together divergent strands of the story so readers can make sense of the flow of animation history in the United States. The book emphasizes the overall shape of animation history by identifying how key developments emerged from what came before and from the culture at large. It covers the major persons and studios of the various eras; identifies important social factors, including the Great Depression, World War II, the counterculture of the 1960s and 1970s, and the struggles for civil rights and women's rights; addresses the critical role of technological and aesthetic changes; and discusses major works of animation and the responses to them.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Art
Languages : en
Pages : 389
Book Description
Providing a detailed historical overview of animated film and television in the United States over more than a century, this book examines animation within the U.S. film and television industry as well as in the broader sociocultural context. From the early 1900s onwards, animated cartoons have always had a wide, enthusiastic audience. Not only did viewers delight in seeing drawn images come to life, tell fantastic stories, and depict impossible gags, but animation artists also relished working in a visual art form largely free from the constraints of the real world. This book takes a fresh look at the big picture of U.S. animation, both on and behind the screen. It reveals a range of fascinating animated cartoons and the colorful personalities, technological innovations, cultural influences and political agendas, and shifting audience expectations that shaped not only what appeared on screen but also how audiences reacted to thousands of productions. Animation and the American Imagination: A Brief History presents a concise, unified picture that brings together divergent strands of the story so readers can make sense of the flow of animation history in the United States. The book emphasizes the overall shape of animation history by identifying how key developments emerged from what came before and from the culture at large. It covers the major persons and studios of the various eras; identifies important social factors, including the Great Depression, World War II, the counterculture of the 1960s and 1970s, and the struggles for civil rights and women's rights; addresses the critical role of technological and aesthetic changes; and discusses major works of animation and the responses to them.