Author: Monica E. McTighe
Publisher: UPNE
ISBN: 1611682517
Category : Photography
Languages : en
Pages : 266
Book Description
While earlier theorists held up "experience" as the defining character of installation art, few people have had the opportunity to walk through celebrated installation pieces from the past. Instead, installation art of the past is known through archival photographs that limit, define, and frame the experience of the viewer. Monica E. McTighe argues that the rise of photographic-based theories of perception and experience, coupled with the inherent closeness of installation art to the field of photography, had a profound impact on the very nature of installation art, leading to a flood of photography- and film-based installations. With its close readings of specific works, Framed Spaces will appeal to art historians and theorists across a broad spectrum of the visual arts.
Framed Spaces
Author: Monica E. McTighe
Publisher: UPNE
ISBN: 1611682517
Category : Photography
Languages : en
Pages : 266
Book Description
While earlier theorists held up "experience" as the defining character of installation art, few people have had the opportunity to walk through celebrated installation pieces from the past. Instead, installation art of the past is known through archival photographs that limit, define, and frame the experience of the viewer. Monica E. McTighe argues that the rise of photographic-based theories of perception and experience, coupled with the inherent closeness of installation art to the field of photography, had a profound impact on the very nature of installation art, leading to a flood of photography- and film-based installations. With its close readings of specific works, Framed Spaces will appeal to art historians and theorists across a broad spectrum of the visual arts.
Publisher: UPNE
ISBN: 1611682517
Category : Photography
Languages : en
Pages : 266
Book Description
While earlier theorists held up "experience" as the defining character of installation art, few people have had the opportunity to walk through celebrated installation pieces from the past. Instead, installation art of the past is known through archival photographs that limit, define, and frame the experience of the viewer. Monica E. McTighe argues that the rise of photographic-based theories of perception and experience, coupled with the inherent closeness of installation art to the field of photography, had a profound impact on the very nature of installation art, leading to a flood of photography- and film-based installations. With its close readings of specific works, Framed Spaces will appeal to art historians and theorists across a broad spectrum of the visual arts.
Space Framed
Author: Hugh Campbell
Publisher: Lund Humphries Publishers Limited
ISBN: 9781848222731
Category : Architectural photography
Languages : en
Pages : 0
Book Description
While much has been written about how photography serves architecture, this book looks at how fine-art photographers frame constructed space? from cities to single anonymous rooms. It analyses various techniques used and reveals resonances and rhythms found in the photographs as they occur at different scales, times and settings. Photographs become vehicles for thinking about the co-existence between individuals and social groups and their surroundings spaces and settings in the city and the landscape. By considering questions of technique and practice on the one hand, and the formal and aesthetic qualities of photographs on the other, the book opens up new ways of looking at and thinking about architecture and how we relate to our environment.
Publisher: Lund Humphries Publishers Limited
ISBN: 9781848222731
Category : Architectural photography
Languages : en
Pages : 0
Book Description
While much has been written about how photography serves architecture, this book looks at how fine-art photographers frame constructed space? from cities to single anonymous rooms. It analyses various techniques used and reveals resonances and rhythms found in the photographs as they occur at different scales, times and settings. Photographs become vehicles for thinking about the co-existence between individuals and social groups and their surroundings spaces and settings in the city and the landscape. By considering questions of technique and practice on the one hand, and the formal and aesthetic qualities of photographs on the other, the book opens up new ways of looking at and thinking about architecture and how we relate to our environment.
Aesthetic Spaces
Author: Brigitte Peucker
Publisher: Northwestern University Press
ISBN: 0810139081
Category : Performing Arts
Languages : en
Pages : 299
Book Description
Films provide valuable spaces for aesthetic experimentation and analysis, for cinema's openness to other media has always allowed it to expand its own. In Aesthetic Spaces, Brigitte Peucker shows that when painterly or theatrical conventions are appropriated by the medium of film, the dissonant effects produced open it up to intermedial reflection and tell us a great deal about cinema itself. The films studied in these chapters include those by Abbas Kiarostami, Alfred Hitchcock, Michelangelo Antonioni, Jean-Luc Godard, Carl Th. Dreyer, Peter Greenaway, Rainer Werner Fassbinder, Ingmar Bergman, Jacques Rivette, Fritz Lang, F. W. Murnau, Lars von Trier, Spike Jonze, Éric Rohmer, Lech Majewski, and others. Where two media are in evidence in these films, there is usually a third, and often theater mediates between film and painting. Aesthetic Spaces interrogates issues of cinematic space and mise-en-scène from different but interconnected theoretical perspectives, organizing its chapters around some of the formal principles—space, spectator, frame, color and lighting, props, décor, and actor—that shape films. Drawing on the older arts to renew cinema, the films examined deploy paintings as material: Poussin and Bruegel, Rembrandt, Hals and Klimt, and medieval illustrations and modernist abstractions are used to expand our notions of cinematic space. Peucker shows that when different media come together in film, they create effects of dissonance out of which new modes of looking may arise.
Publisher: Northwestern University Press
ISBN: 0810139081
Category : Performing Arts
Languages : en
Pages : 299
Book Description
Films provide valuable spaces for aesthetic experimentation and analysis, for cinema's openness to other media has always allowed it to expand its own. In Aesthetic Spaces, Brigitte Peucker shows that when painterly or theatrical conventions are appropriated by the medium of film, the dissonant effects produced open it up to intermedial reflection and tell us a great deal about cinema itself. The films studied in these chapters include those by Abbas Kiarostami, Alfred Hitchcock, Michelangelo Antonioni, Jean-Luc Godard, Carl Th. Dreyer, Peter Greenaway, Rainer Werner Fassbinder, Ingmar Bergman, Jacques Rivette, Fritz Lang, F. W. Murnau, Lars von Trier, Spike Jonze, Éric Rohmer, Lech Majewski, and others. Where two media are in evidence in these films, there is usually a third, and often theater mediates between film and painting. Aesthetic Spaces interrogates issues of cinematic space and mise-en-scène from different but interconnected theoretical perspectives, organizing its chapters around some of the formal principles—space, spectator, frame, color and lighting, props, décor, and actor—that shape films. Drawing on the older arts to renew cinema, the films examined deploy paintings as material: Poussin and Bruegel, Rembrandt, Hals and Klimt, and medieval illustrations and modernist abstractions are used to expand our notions of cinematic space. Peucker shows that when different media come together in film, they create effects of dissonance out of which new modes of looking may arise.
Crime, Bodies and Space
Author: Miriam Tedeschi
Publisher: Routledge
ISBN: 0429664532
Category : Law
Languages : en
Pages : 273
Book Description
With cities increasingly following rigid rules for designing out crime and producing spaces under surveillance, this book asks how information shapes bodies, space, and, ultimately, policymaking. In recent years, public spaces have changed in Western countries, with the urban realm becoming an ever-more monitored, privatised, homogeneous, and aseptic space that has lost its character, uniqueness, and diversity in the name of ‘security’. This underpins precise moral and political choices in terms of what a space should be, how it can be used, and by whom. These choices generate material consequences concerning urban inequality and freedom, or otherwise, of movement. Based on ethnographic and autoethnographic explorations in London’s ‘criminal’ spaces, this book illustrates how rules, policies, and moral values, far from being abstract concepts, are in fact material. Outlining the basis of a new urban information ethics, the book both exposes and challenges how moral values and predefined categories are applied to, and materially shape, the movement of bodies in urban space with regard to crime and security policies. Drawing on Gilbert Simondon’s information theory and a wide range of work in urban studies, geography, and planning, as well as in surveillance studies, object-oriented ontology, and contemporary theoretical work on both materiality and affect, the book provides a radically new perspective on urban space in general, and crime and security in particular. This book uses a balanced mix of theoretical concepts and empirical study to bring theory and practice together in an intertwining of ethnography and autoethnography. This book will be of interest to students and scholars in the fields of urban studies, urban geography, sociology, surveillance studies, legal theory, socio-legal studies, planning law, environmental law, and land law.
Publisher: Routledge
ISBN: 0429664532
Category : Law
Languages : en
Pages : 273
Book Description
With cities increasingly following rigid rules for designing out crime and producing spaces under surveillance, this book asks how information shapes bodies, space, and, ultimately, policymaking. In recent years, public spaces have changed in Western countries, with the urban realm becoming an ever-more monitored, privatised, homogeneous, and aseptic space that has lost its character, uniqueness, and diversity in the name of ‘security’. This underpins precise moral and political choices in terms of what a space should be, how it can be used, and by whom. These choices generate material consequences concerning urban inequality and freedom, or otherwise, of movement. Based on ethnographic and autoethnographic explorations in London’s ‘criminal’ spaces, this book illustrates how rules, policies, and moral values, far from being abstract concepts, are in fact material. Outlining the basis of a new urban information ethics, the book both exposes and challenges how moral values and predefined categories are applied to, and materially shape, the movement of bodies in urban space with regard to crime and security policies. Drawing on Gilbert Simondon’s information theory and a wide range of work in urban studies, geography, and planning, as well as in surveillance studies, object-oriented ontology, and contemporary theoretical work on both materiality and affect, the book provides a radically new perspective on urban space in general, and crime and security in particular. This book uses a balanced mix of theoretical concepts and empirical study to bring theory and practice together in an intertwining of ethnography and autoethnography. This book will be of interest to students and scholars in the fields of urban studies, urban geography, sociology, surveillance studies, legal theory, socio-legal studies, planning law, environmental law, and land law.
An Architectural Approach to Level Design
Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474
Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Publisher: CRC Press
ISBN: 1351982923
Category : Computers
Languages : en
Pages : 474
Book Description
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Handbook of Web Surveys
Author: Jelke Bethlehem
Publisher: John Wiley & Sons
ISBN: 0470603569
Category : Mathematics
Languages : en
Pages : 481
Book Description
BEST PRACTICES TO CREATE AND IMPLEMENTHIGHLY EFFECTIVE WEB SURVEYS Exclusively combining design and sampling issues, Handbook of Web Surveys presents a theoretical yet practical approach to creating and conducting web surveys. From the history of web surveys to various modes of data collection to tips for detecting error, this book thoroughly introduces readers to the this cutting-edge technique and offers tips for creating successful web surveys. The authors provide a history of web surveys and go on to explore the advantages and disadvantages of this mode of data collection. Common challenges involving under-coverage, self-selection, and measurement errors are discussed as well as topics including: Sampling designs and estimation procedures Comparing web surveys to face-to-face, telephone, and mail surveys Errors in web surveys Mixed-mode surveys Weighting techniques including post-stratification, generalized regression estimation, and raking ratio estimation Use of propensity scores to correct bias Web panels Real-world examples illustrate the discussed concepts, methods, and techniques, with related data freely available on the book's Website. Handbook of Web Surveys is an essential reference for researchers in the fields of government, business, economics, and the social sciences who utilize technology to gather, analyze, and draw results from data. It is also a suitable supplement for survey methods courses at the upper-undergraduate and graduate levels.
Publisher: John Wiley & Sons
ISBN: 0470603569
Category : Mathematics
Languages : en
Pages : 481
Book Description
BEST PRACTICES TO CREATE AND IMPLEMENTHIGHLY EFFECTIVE WEB SURVEYS Exclusively combining design and sampling issues, Handbook of Web Surveys presents a theoretical yet practical approach to creating and conducting web surveys. From the history of web surveys to various modes of data collection to tips for detecting error, this book thoroughly introduces readers to the this cutting-edge technique and offers tips for creating successful web surveys. The authors provide a history of web surveys and go on to explore the advantages and disadvantages of this mode of data collection. Common challenges involving under-coverage, self-selection, and measurement errors are discussed as well as topics including: Sampling designs and estimation procedures Comparing web surveys to face-to-face, telephone, and mail surveys Errors in web surveys Mixed-mode surveys Weighting techniques including post-stratification, generalized regression estimation, and raking ratio estimation Use of propensity scores to correct bias Web panels Real-world examples illustrate the discussed concepts, methods, and techniques, with related data freely available on the book's Website. Handbook of Web Surveys is an essential reference for researchers in the fields of government, business, economics, and the social sciences who utilize technology to gather, analyze, and draw results from data. It is also a suitable supplement for survey methods courses at the upper-undergraduate and graduate levels.
Spaces of Adolescence
Author: Anna Stemmann
Publisher: Springer Nature
ISBN: 3476059162
Category : Literary Criticism
Languages : en
Pages : 208
Book Description
Adolescence is a phase of transition, change and upheaval. These processes are often translated into movements through space in literary representations. The narrated space is to be read in its construction and semantics as a complex symbol carrier that is able to connect different dimensions with one another. The study develops, with reference to cultural-scientific spatial theories, a methodical model to analyze current youth novels from a topographical perspective and thus to discuss the interweaving of space, movement and growing up. In the cultural studies and narratological view of (narrative) spaces of adolescence, new trends and developments in youth literature after 2000 manifest themselves. This book is a translation of the original German 1st edition Räume der Adoleszenz by Anna Stemmann, published by J.B. Metzler, part of Springer Nature in 2019. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.
Publisher: Springer Nature
ISBN: 3476059162
Category : Literary Criticism
Languages : en
Pages : 208
Book Description
Adolescence is a phase of transition, change and upheaval. These processes are often translated into movements through space in literary representations. The narrated space is to be read in its construction and semantics as a complex symbol carrier that is able to connect different dimensions with one another. The study develops, with reference to cultural-scientific spatial theories, a methodical model to analyze current youth novels from a topographical perspective and thus to discuss the interweaving of space, movement and growing up. In the cultural studies and narratological view of (narrative) spaces of adolescence, new trends and developments in youth literature after 2000 manifest themselves. This book is a translation of the original German 1st edition Räume der Adoleszenz by Anna Stemmann, published by J.B. Metzler, part of Springer Nature in 2019. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.
Architectural Approach to Level Design
Author: Christopher W. Totten
Publisher: CRC Press
ISBN: 1351116282
Category : Computers
Languages : en
Pages : 513
Book Description
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Publisher: CRC Press
ISBN: 1351116282
Category : Computers
Languages : en
Pages : 513
Book Description
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
Space Framed
Author: Richard Gluckman
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 256
Book Description
From one of his earliest projects for Heiner Friedrich and Philippa de Menil, founders of the Dia Art Foundation in New York, Richard Gluckman has closely aligned his work with the world of art and artists. Over the past twenty years, Gluckman has created distinctive spaces for numerous art galleries and museums and developed installations with such notable contemporary artists as Dan Flavin, Richard Serra, Jenny Holzer, and Walter de Maria. But Gluckman's vision extends beyond art world commissions to include residential, commercial, and public projects. Deeply informed by the minimalist and site-specific artists Gluckman has encountered throughout his career, his work displays a consistent restraint that, as Gluckman himself writes, "allows for more emphasis on the basic architectural components: structure, scale, proportion, material, and light." The result is an architecture of powerful simplicity that has been applied to a wide variety of projects throughout the world. Space Framed: Richard Gluckman Architect presents thirty-eight buildings and projects with carefully composed photographs and detailed presentation drawings. Featured projects include various buildings for the Dia Center for the Arts in New York, the Andy Warhol Museum in Pittsburgh, the renovation and addition to the Whitney Museum of American Art in New York, the Fort Worth Modern Art Museum Competition, the Deutsche Guggenheim Berlin, and the Museo Picasso in Malaga, Spain. In addition to generous illustrations and an introduction by the architect, Space Framed features an insightful essay by noted critic Hal Foster.
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 256
Book Description
From one of his earliest projects for Heiner Friedrich and Philippa de Menil, founders of the Dia Art Foundation in New York, Richard Gluckman has closely aligned his work with the world of art and artists. Over the past twenty years, Gluckman has created distinctive spaces for numerous art galleries and museums and developed installations with such notable contemporary artists as Dan Flavin, Richard Serra, Jenny Holzer, and Walter de Maria. But Gluckman's vision extends beyond art world commissions to include residential, commercial, and public projects. Deeply informed by the minimalist and site-specific artists Gluckman has encountered throughout his career, his work displays a consistent restraint that, as Gluckman himself writes, "allows for more emphasis on the basic architectural components: structure, scale, proportion, material, and light." The result is an architecture of powerful simplicity that has been applied to a wide variety of projects throughout the world. Space Framed: Richard Gluckman Architect presents thirty-eight buildings and projects with carefully composed photographs and detailed presentation drawings. Featured projects include various buildings for the Dia Center for the Arts in New York, the Andy Warhol Museum in Pittsburgh, the renovation and addition to the Whitney Museum of American Art in New York, the Fort Worth Modern Art Museum Competition, the Deutsche Guggenheim Berlin, and the Museo Picasso in Malaga, Spain. In addition to generous illustrations and an introduction by the architect, Space Framed features an insightful essay by noted critic Hal Foster.
Inventing Reality
Author: Jeffrey Schrank
Publisher: Gatekeeper Press
ISBN: 1642379360
Category : Psychology
Languages : en
Pages : 394
Book Description
You are a reality inventor. People simply don't give you enough credit; in fact, you don't appreciate your own creative ability. What does it mean to be a reality inventor? Isn't reality simply stuff that's out there? We see,hear, taste, feel, and smell it; but we certainly don't invent it. This book claims that you do. Humans are animals who create stories. We are unable to not story--we speak and think in stories called sentences. INVENTING REALITY explores the psychology of story making and confabulation. We confabulate when we create stories without an awareness of our authorship. These confabulations are not perceived as invented stories; instead they become our personal reality.
Publisher: Gatekeeper Press
ISBN: 1642379360
Category : Psychology
Languages : en
Pages : 394
Book Description
You are a reality inventor. People simply don't give you enough credit; in fact, you don't appreciate your own creative ability. What does it mean to be a reality inventor? Isn't reality simply stuff that's out there? We see,hear, taste, feel, and smell it; but we certainly don't invent it. This book claims that you do. Humans are animals who create stories. We are unable to not story--we speak and think in stories called sentences. INVENTING REALITY explores the psychology of story making and confabulation. We confabulate when we create stories without an awareness of our authorship. These confabulations are not perceived as invented stories; instead they become our personal reality.