Author: Lu Zhouxiang
Publisher: Taylor & Francis
ISBN: 1040267165
Category : History
Languages : en
Pages : 262
Book Description
This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.
A History of Sports Video Games
Author: Lu Zhouxiang
Publisher: Taylor & Francis
ISBN: 1040267165
Category : History
Languages : en
Pages : 262
Book Description
This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.
Publisher: Taylor & Francis
ISBN: 1040267165
Category : History
Languages : en
Pages : 262
Book Description
This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.
Flyer & Cover Art
Author: Junior Tomlin
Publisher:
ISBN: 9781913231033
Category : Advertising fliers
Languages : en
Pages : 0
Book Description
Showcasing the mastermind behind some of the most iconic rave flyers and record covers of the late eighties and early nineties, Junior Tomlin: Flyer & Cover Art is a comprehensive insight into Junior's incredible back catalogue. Intrinsic to the spread of rave culture in pre-internet days was the dissemination of flyers, giving ravers information on where and when promoters would be organising parties. To stand out from the competition events needed to have distinctive flyer artwork and Junior's visionary capabilities led to a long-running career as a flyer artist. His often surreal imagery earned him the title 'The Salvador Dali of rave'. 30 years since he designed his first flyer, this book documents his work, with commentary and draft sketches provided by Junior himself. Chronicling the work of a pioneering artist whose art was part of the visual identity of early rave culture, Junior Tomlin: Flyer & Cover Art marks a critical time in British history. In a time where division and conflict seem to be more prevalent than ever, the book allows us to escape into Junior's fantasy worlds and travel back in time to an era when social barriers were being broken down.
Publisher:
ISBN: 9781913231033
Category : Advertising fliers
Languages : en
Pages : 0
Book Description
Showcasing the mastermind behind some of the most iconic rave flyers and record covers of the late eighties and early nineties, Junior Tomlin: Flyer & Cover Art is a comprehensive insight into Junior's incredible back catalogue. Intrinsic to the spread of rave culture in pre-internet days was the dissemination of flyers, giving ravers information on where and when promoters would be organising parties. To stand out from the competition events needed to have distinctive flyer artwork and Junior's visionary capabilities led to a long-running career as a flyer artist. His often surreal imagery earned him the title 'The Salvador Dali of rave'. 30 years since he designed his first flyer, this book documents his work, with commentary and draft sketches provided by Junior himself. Chronicling the work of a pioneering artist whose art was part of the visual identity of early rave culture, Junior Tomlin: Flyer & Cover Art marks a critical time in British history. In a time where division and conflict seem to be more prevalent than ever, the book allows us to escape into Junior's fantasy worlds and travel back in time to an era when social barriers were being broken down.
Art Of Atari
Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Up is Up, But So is Down
Author: Brandon Stosuy
Publisher: NYU Press
ISBN: 0814740103
Category : History
Languages : en
Pages : 513
Book Description
The first book to capture the spontaneity of lower Manhattan's Downtown literary scene collects more than 125 images and over 80 texts that encompass the most vital work produced between 1974 and 1992.
Publisher: NYU Press
ISBN: 0814740103
Category : History
Languages : en
Pages : 513
Book Description
The first book to capture the spontaneity of lower Manhattan's Downtown literary scene collects more than 125 images and over 80 texts that encompass the most vital work produced between 1974 and 1992.
Def Jam Recordings
Author: Bill Adler
Publisher: Random House Digital, Inc.
ISBN: 0847833712
Category : Music
Languages : en
Pages : 314
Book Description
The illustrated oral history of the greatest hip-hop hit-making machine in history.
Publisher: Random House Digital, Inc.
ISBN: 0847833712
Category : Music
Languages : en
Pages : 314
Book Description
The illustrated oral history of the greatest hip-hop hit-making machine in history.
State Of Bass
Author: Martin James
Publisher: Velocity Press
ISBN: 191323102X
Category : Music
Languages : en
Pages : 175
Book Description
Jungle and Drum & Bass was like nothing else the world had experienced before - simultaneously black and white, urban and suburban, old skool attitude and new school innovation. A socio-cultural melting pot of early 90s broken Britain seizing the wheel and taking control of the machine. Originally published in 1997, State of Bass explores the scene's roots through its social, cultural and musical antecedents and on to its emergence via the debate that surrounded the apparent split between jungle and drum & bass. Drawing on interviews with some of the key figures in the early years, State of Bass explores the sonic shifts and splinters of new variants, styles and subgenres as it charts the journey from the early days to its position as a global phenomenon. State of Bass extends the original text to include the award of the Mercury Prize to Reprazent for the New Forms album and brings new perspectives to the story of the UK's most important subterranean urban energy.
Publisher: Velocity Press
ISBN: 191323102X
Category : Music
Languages : en
Pages : 175
Book Description
Jungle and Drum & Bass was like nothing else the world had experienced before - simultaneously black and white, urban and suburban, old skool attitude and new school innovation. A socio-cultural melting pot of early 90s broken Britain seizing the wheel and taking control of the machine. Originally published in 1997, State of Bass explores the scene's roots through its social, cultural and musical antecedents and on to its emergence via the debate that surrounded the apparent split between jungle and drum & bass. Drawing on interviews with some of the key figures in the early years, State of Bass explores the sonic shifts and splinters of new variants, styles and subgenres as it charts the journey from the early days to its position as a global phenomenon. State of Bass extends the original text to include the award of the Mercury Prize to Reprazent for the New Forms album and brings new perspectives to the story of the UK's most important subterranean urban energy.
Art Collection # 3
Author: Eric C. Harrison
Publisher: Lulu.com
ISBN: 0988804026
Category : Art
Languages : en
Pages : 84
Book Description
80 small pieces of art by Eric C. Harrison, circa 1987-2002. Eric C. Harrison is an internationally known artist and has art for a number of musicians and bands including Grief, Chicken Chest and The Bird Boys, Noosebomb, Abscess, Fistula, -(16)-, Godstomper, No Comply, Derailer, Esoteric, B9K9. His art has been used for storyboards and has appeared in some magazines, such as Metal Maniacs, Terrorizer, Load of Noise UK (England) and Boue (France) As a musician he is best known for his work with Grief, a Boston based doom metal band. He is currently a member of B9K9 and BAD Life-Choices. A lot of his artwork is done to curb anxiety and paranoia. This collection includes 80 small pieces that were mostly done on index cards and small pieces of paper. Some of the pieces included in this volume were used by Grief, Chicken Chest and The Bird Boys, Fistula, Radio Frequency Lesion. Printed in A5 size (just under 6x9) makes this a cool little book of art.
Publisher: Lulu.com
ISBN: 0988804026
Category : Art
Languages : en
Pages : 84
Book Description
80 small pieces of art by Eric C. Harrison, circa 1987-2002. Eric C. Harrison is an internationally known artist and has art for a number of musicians and bands including Grief, Chicken Chest and The Bird Boys, Noosebomb, Abscess, Fistula, -(16)-, Godstomper, No Comply, Derailer, Esoteric, B9K9. His art has been used for storyboards and has appeared in some magazines, such as Metal Maniacs, Terrorizer, Load of Noise UK (England) and Boue (France) As a musician he is best known for his work with Grief, a Boston based doom metal band. He is currently a member of B9K9 and BAD Life-Choices. A lot of his artwork is done to curb anxiety and paranoia. This collection includes 80 small pieces that were mostly done on index cards and small pieces of paper. Some of the pieces included in this volume were used by Grief, Chicken Chest and The Bird Boys, Fistula, Radio Frequency Lesion. Printed in A5 size (just under 6x9) makes this a cool little book of art.
Nathaniel Max Rock Publishing, Team Rock Press, Kingdom of God Publishing, Publish for Christ Operations Manual
Author: Nathaniel Rock
Publisher: Team Rock Press
ISBN: 0974939285
Category : Business & Economics
Languages : en
Pages : 84
Book Description
This volume provides background on the author's publishing ventures and the focus of the business. Additional material discusses publishing strategy, product development process, and the organizational structure.
Publisher: Team Rock Press
ISBN: 0974939285
Category : Business & Economics
Languages : en
Pages : 84
Book Description
This volume provides background on the author's publishing ventures and the focus of the business. Additional material discusses publishing strategy, product development process, and the organizational structure.
You Are an Artist
Author: Sarah Urist Green
Publisher: Penguin
ISBN: 0143134094
Category : Self-Help
Languages : en
Pages : 258
Book Description
“There are more than 50 creative prompts for the artist (or artist at heart) to explore. Take the title of this book as affirmation, and get started.” —Fast Company More than 50 assignments, ideas, and prompts to expand your world and help you make outstanding new things to put into it Curator Sarah Urist Green left her office in the basement of an art museum to travel and visit a diverse range of artists, asking them to share prompts that relate to their own ways of working. The result is You Are an Artist, a journey of creation through which you'll invent imaginary friends, sort books, declare a cause, construct a landscape, find your band, and become someone else (or at least try). Your challenge is to filter these assignments through the lens of your own experience and make art that reflects the world as you see it. You don't have to know how to draw well, stretch a canvas, or mix a paint color that perfectly matches that of a mountain stream. This book is for anyone who wants to make art, regardless of experience level. The only materials you'll need are what you already have on hand or can source for free. Full of insights, techniques, and inspiration from art history, this book opens up the processes and practices of artists and proves that you, too, have what it takes to call yourself one. You Are an Artist brings together more than 50 assignments gathered from some of the most innovative creators working today, including Sonya Clark, Michelle Grabner, The Guerrilla Girls, Fritz Haeg, Pablo Helguera, Nina Katchadourian, Toyin Ojih Odutola, J. Morgan Puett, Dread Scott, Alec Soth, Gillian Wearing, and many others.
Publisher: Penguin
ISBN: 0143134094
Category : Self-Help
Languages : en
Pages : 258
Book Description
“There are more than 50 creative prompts for the artist (or artist at heart) to explore. Take the title of this book as affirmation, and get started.” —Fast Company More than 50 assignments, ideas, and prompts to expand your world and help you make outstanding new things to put into it Curator Sarah Urist Green left her office in the basement of an art museum to travel and visit a diverse range of artists, asking them to share prompts that relate to their own ways of working. The result is You Are an Artist, a journey of creation through which you'll invent imaginary friends, sort books, declare a cause, construct a landscape, find your band, and become someone else (or at least try). Your challenge is to filter these assignments through the lens of your own experience and make art that reflects the world as you see it. You don't have to know how to draw well, stretch a canvas, or mix a paint color that perfectly matches that of a mountain stream. This book is for anyone who wants to make art, regardless of experience level. The only materials you'll need are what you already have on hand or can source for free. Full of insights, techniques, and inspiration from art history, this book opens up the processes and practices of artists and proves that you, too, have what it takes to call yourself one. You Are an Artist brings together more than 50 assignments gathered from some of the most innovative creators working today, including Sonya Clark, Michelle Grabner, The Guerrilla Girls, Fritz Haeg, Pablo Helguera, Nina Katchadourian, Toyin Ojih Odutola, J. Morgan Puett, Dread Scott, Alec Soth, Gillian Wearing, and many others.
No More Rules
Author: Rick Poynor
Publisher: Yale University Press
ISBN: 9780300100341
Category : Design
Languages : en
Pages : 198
Book Description
"The past twenty years have seen profound changes in the field of graphic communication. One by one, old certainties about the techniques and purposes of graphic design have been questioned and collapsed. No More Rules is the first critical survey to offer a complete overview of the graphic revolution during the postmodern period." "According to design critic Rick Poynor, changes in graphic work were already well underway by the early 1980s, even before the computer became a ubiquitous tool. With the international embrace of new electronic technologies in the 1990s, these developments began to accelerate. An explosion of creativity in graphic design took place as designers and typographers reassessed their roles, jettisoned existing rules, and forged experimental new approaches. Graphic work became more self-expressive, idiosyncratic, and occasionally extreme." "Poynor tells this story in detail, breaking down a broad, multifaceted, and sometimes confusing field of graphic design activity into key developments and themes: the origins of postmodern design; deconstructionist design and theory; issues of appropriation; the revolution in digital type; questions of authorship; and critiques of postmodern graphic design. Each theme is illustrated by spectacular and significant examples of work produced between 1980 and 2000 that have changed the way in which designers and their audiences think about graphic communication. This generously illustrated book is a vital reference for design professionals and educators as well as for students of graphic design, image-making, advertising, and the visual arts."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Publisher: Yale University Press
ISBN: 9780300100341
Category : Design
Languages : en
Pages : 198
Book Description
"The past twenty years have seen profound changes in the field of graphic communication. One by one, old certainties about the techniques and purposes of graphic design have been questioned and collapsed. No More Rules is the first critical survey to offer a complete overview of the graphic revolution during the postmodern period." "According to design critic Rick Poynor, changes in graphic work were already well underway by the early 1980s, even before the computer became a ubiquitous tool. With the international embrace of new electronic technologies in the 1990s, these developments began to accelerate. An explosion of creativity in graphic design took place as designers and typographers reassessed their roles, jettisoned existing rules, and forged experimental new approaches. Graphic work became more self-expressive, idiosyncratic, and occasionally extreme." "Poynor tells this story in detail, breaking down a broad, multifaceted, and sometimes confusing field of graphic design activity into key developments and themes: the origins of postmodern design; deconstructionist design and theory; issues of appropriation; the revolution in digital type; questions of authorship; and critiques of postmodern graphic design. Each theme is illustrated by spectacular and significant examples of work produced between 1980 and 2000 that have changed the way in which designers and their audiences think about graphic communication. This generously illustrated book is a vital reference for design professionals and educators as well as for students of graphic design, image-making, advertising, and the visual arts."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved