Author: David Cassady
Publisher: BradyGames
ISBN: 9781566869034
Category : Games & Activities
Languages : en
Pages : 274
Book Description
BradyGAMES-Final Fantasy VIII Official Strategy Guide Features: Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps! The ONLY Official Guide! Platform: PlayStation Genre: RPG
Final Fantasy
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 573
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 573
Book Description
Final Fantasy VIII - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1631025562
Category : Games & Activities
Languages : en
Pages : 1218
Book Description
Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following: - Complete walkthrough of the main questline. - All side quests and optional content. - How to defeat both of the game’s superbosses. - Information on how to acquire each GF and a discussion of their abilities, including where to assign them. - Information on Triple Triad, including the location of every card in the game and how to best use them. - Low-level run information. - Information on min-maxing stats. - A mini-guide for Chocobo World. - Information on all characters, including stats and how to acquire all their weapons and limits. - Triple Triad guide.
Publisher: Gamer Guides
ISBN: 1631025562
Category : Games & Activities
Languages : en
Pages : 1218
Book Description
Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following: - Complete walkthrough of the main questline. - All side quests and optional content. - How to defeat both of the game’s superbosses. - Information on how to acquire each GF and a discussion of their abilities, including where to assign them. - Information on Triple Triad, including the location of every card in the game and how to best use them. - Low-level run information. - Information on min-maxing stats. - A mini-guide for Chocobo World. - Information on all characters, including stats and how to acquire all their weapons and limits. - Triple Triad guide.
Final Fantasy VIII Official Strategy Guide
Author: David Cassady
Publisher: BradyGames
ISBN: 9781566869034
Category : Games & Activities
Languages : en
Pages : 274
Book Description
BradyGAMES-Final Fantasy VIII Official Strategy Guide Features: Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps! The ONLY Official Guide! Platform: PlayStation Genre: RPG
Publisher: BradyGames
ISBN: 9781566869034
Category : Games & Activities
Languages : en
Pages : 274
Book Description
BradyGAMES-Final Fantasy VIII Official Strategy Guide Features: Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps! The ONLY Official Guide! Platform: PlayStation Genre: RPG
Final Fantasy VIII
Author: Liam Beatty
Publisher: Piggyback Interactive
ISBN: 9780953711208
Category : Video games
Languages : en
Pages : 0
Book Description
Detailed interior maps of all levels Precise location of all save points, magic draw points, key items and clues Over 70 pages of detailed step by step walkthrough Additional miniature maps to indicate the player's precise location on the world map 196 full-colour pages suitable for beginners and experienced gamers The best strategies against monsters and level bosses Thorough explanation of the Final Fantasy VIII menu system (Junction System, Guardian Forces, Items, Magic, Monsters, Abilities, Cards) Background story to all allies and opponents Tips, secrets and puzzles revealed Easy orientation structure (colour coded) enabling the reader to follow the content of the different chapters and how the chapters inter-relate High quality screenshots to illustrate playing tactics The Final Fantasy VIII Strategy Guide has been created by Piggyback Interactive, the team which produced the excellent Official Metal Gear Solid Strategy Guide and the Official Silent Hill Strategy G
Publisher: Piggyback Interactive
ISBN: 9780953711208
Category : Video games
Languages : en
Pages : 0
Book Description
Detailed interior maps of all levels Precise location of all save points, magic draw points, key items and clues Over 70 pages of detailed step by step walkthrough Additional miniature maps to indicate the player's precise location on the world map 196 full-colour pages suitable for beginners and experienced gamers The best strategies against monsters and level bosses Thorough explanation of the Final Fantasy VIII menu system (Junction System, Guardian Forces, Items, Magic, Monsters, Abilities, Cards) Background story to all allies and opponents Tips, secrets and puzzles revealed Easy orientation structure (colour coded) enabling the reader to follow the content of the different chapters and how the chapters inter-relate High quality screenshots to illustrate playing tactics The Final Fantasy VIII Strategy Guide has been created by Piggyback Interactive, the team which produced the excellent Official Metal Gear Solid Strategy Guide and the Official Silent Hill Strategy G
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1356
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1356
Book Description
American Book Publishing Record
Author:
Publisher:
ISBN:
Category : Books
Languages : en
Pages : 1872
Book Description
Publisher:
ISBN:
Category : Books
Languages : en
Pages : 1872
Book Description
Cheating
Author: Mia Consalvo
Publisher: MIT Press
ISBN: 026225011X
Category : Games & Activities
Languages : en
Pages : 241
Book Description
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.
Publisher: MIT Press
ISBN: 026225011X
Category : Games & Activities
Languages : en
Pages : 241
Book Description
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.
Children's Books in Print
Author: R R Bowker Publishing
Publisher: R. R. Bowker
ISBN:
Category : Children's literature
Languages : en
Pages : 1662
Book Description
Publisher: R. R. Bowker
ISBN:
Category : Children's literature
Languages : en
Pages : 1662
Book Description
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Final Fantasy XIII - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 1630419052
Category : Games & Activities
Languages : en
Pages : 456
Book Description
Six people, from very different backgrounds, get thrown together in a series of tumultuous events. A Pulse fal'Cie (a demi-god) has been found in the seaside town of Bodhum, a place where the fates of everyone converge and the discovery sets in motion a chain of events that will change the world forever. An innocent fireworks display in the town soon turns nasty when government soldiers storm the peaceful celebration and commit everyone to the Purge (sending individuals "contaminated" by the Pulse fal'Cie into exile). This is where your story and legend begins. Can you fight fate? Our guide covers everything you need to complete the game 100% including: - A complete walkthrough of all thirteen chapters. - All Cie'th stone marks and missions completed, with detailed strategies for every one. - Weapons and Shop lists and much more! Coming Soon Version 1.1 - A detailed guide on the optimum Crystarium paths for all characters as well as optional uses for them. - An upgrade guide for the most efficient way to level up your weapons to save you time and a lot of Gil. - Complete trophy/achievement guide.
Publisher: Gamer Guides
ISBN: 1630419052
Category : Games & Activities
Languages : en
Pages : 456
Book Description
Six people, from very different backgrounds, get thrown together in a series of tumultuous events. A Pulse fal'Cie (a demi-god) has been found in the seaside town of Bodhum, a place where the fates of everyone converge and the discovery sets in motion a chain of events that will change the world forever. An innocent fireworks display in the town soon turns nasty when government soldiers storm the peaceful celebration and commit everyone to the Purge (sending individuals "contaminated" by the Pulse fal'Cie into exile). This is where your story and legend begins. Can you fight fate? Our guide covers everything you need to complete the game 100% including: - A complete walkthrough of all thirteen chapters. - All Cie'th stone marks and missions completed, with detailed strategies for every one. - Weapons and Shop lists and much more! Coming Soon Version 1.1 - A detailed guide on the optimum Crystarium paths for all characters as well as optional uses for them. - An upgrade guide for the most efficient way to level up your weapons to save you time and a lot of Gil. - Complete trophy/achievement guide.