Fifth Computer Graphics Workshop

Fifth Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 147

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Book Description

Fifth Computer Graphics Workshop

Fifth Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 147

Get Book Here

Book Description


Fifth Computer Graphics Workshop

Fifth Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 147

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Book Description


Computer Graphics

Computer Graphics PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


5th Computer Graphics Workshop

5th Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 147

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Book Description


Fifth Computer Graphics Workshop, November 16-17, 1989, Monterey, CA

Fifth Computer Graphics Workshop, November 16-17, 1989, Monterey, CA PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 147

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Fifth Computer Graphics Workshop, Monterey, CA, November 16-17, 1989

Fifth Computer Graphics Workshop, Monterey, CA, November 16-17, 1989 PDF Author: USENIX Association
Publisher:
ISBN:
Category :
Languages : en
Pages : 147

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Book Description


Advances in Computer Graphics Hardware V

Advances in Computer Graphics Hardware V PDF Author: Richard L. Grimsdale
Publisher: Springer Science & Business Media
ISBN: 364276777X
Category : Computers
Languages : en
Pages : 174

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Book Description
This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics PDF Author: Steve Marschner
Publisher: CRC Press
ISBN: 1000426289
Category : Computers
Languages : en
Pages : 716

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Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

5th International Workshop on Digital Image Processing and Computer Graphics (DIP-94)

5th International Workshop on Digital Image Processing and Computer Graphics (DIP-94) PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Fundamentals of Computer Graphics

Fundamentals of Computer Graphics PDF Author: Steve Marschner
Publisher: CRC Press
ISBN: 1315362546
Category : Computers
Languages : en
Pages : 749

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Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts