Author: Ed Bargy
Publisher: Createspace Independent Pub
ISBN: 9781502580573
Category : Sports & Recreation
Languages : en
Pages : 56
Book Description
This book was written by Ed Bargy with well over five decades experience in the motor racing field. Ed's first exposure to the race track was NASCAR dirt oval racing in upstate NY at the age of 9. Ed started motorcycle road racing in the sixties while stationed in the UK with the USAF. Ed has gone on to hold every position in the motorcycle road racing sport from a national level racer to senior national race official, race promoter and racing school founder/owner. Ed has seen firsthand what works and what does not work on the race track. Most road courses of today were primarily designed for automobile racing. The needs of the motorcycle road racer are seldom taken into account. A track can be designed to be totally safe for autos and still be extremely deadly for bike riders. Where, if a track is designed to be safe for bikes, it will also be totally safe for cars.
Features of Race Track Design
Author: Ed Bargy
Publisher: Createspace Independent Pub
ISBN: 9781502580573
Category : Sports & Recreation
Languages : en
Pages : 56
Book Description
This book was written by Ed Bargy with well over five decades experience in the motor racing field. Ed's first exposure to the race track was NASCAR dirt oval racing in upstate NY at the age of 9. Ed started motorcycle road racing in the sixties while stationed in the UK with the USAF. Ed has gone on to hold every position in the motorcycle road racing sport from a national level racer to senior national race official, race promoter and racing school founder/owner. Ed has seen firsthand what works and what does not work on the race track. Most road courses of today were primarily designed for automobile racing. The needs of the motorcycle road racer are seldom taken into account. A track can be designed to be totally safe for autos and still be extremely deadly for bike riders. Where, if a track is designed to be safe for bikes, it will also be totally safe for cars.
Publisher: Createspace Independent Pub
ISBN: 9781502580573
Category : Sports & Recreation
Languages : en
Pages : 56
Book Description
This book was written by Ed Bargy with well over five decades experience in the motor racing field. Ed's first exposure to the race track was NASCAR dirt oval racing in upstate NY at the age of 9. Ed started motorcycle road racing in the sixties while stationed in the UK with the USAF. Ed has gone on to hold every position in the motorcycle road racing sport from a national level racer to senior national race official, race promoter and racing school founder/owner. Ed has seen firsthand what works and what does not work on the race track. Most road courses of today were primarily designed for automobile racing. The needs of the motorcycle road racer are seldom taken into account. A track can be designed to be totally safe for autos and still be extremely deadly for bike riders. Where, if a track is designed to be safe for bikes, it will also be totally safe for cars.
Video Game Spaces
Author: Michael Nitsche
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Race Track Facilities Design
Author: Carole Cable
Publisher:
ISBN: 9780880666923
Category : Reference
Languages : en
Pages : 5
Book Description
Publisher:
ISBN: 9780880666923
Category : Reference
Languages : en
Pages : 5
Book Description
Slot Cars and Architecture
Author: Chris Poynter
Publisher:
ISBN: 9781974071609
Category :
Languages : en
Pages : 328
Book Description
It is a fair claim to make that, in the history of the slot car racing hobby, there has been nothing previously published that parallels this text.When the author set out on a journey to build a slot car track based on the Scalextric product, little did he appreciate all the considerations that this encompassed. It was soon realised that the building process involved considerably more than mapping out a design and assembling track pieces, for this alone did not assure a good outcome. Many choices needed to be made that together contributed to the outcome - a slot car track.Making a track was relatively easy. Making it to be 'good' was a different matter altogether.But what is it that makes a good slot car track, and how should its construction be approached? What steps can be taken to avoid a 'pot luck' outcome?This book, detailing the journey from conception to delivery, applies a methodical approach founded on architecture underpinnings to building a slot car track. It takes the reader through the many considerations and design choices in a narrative that describes what actually occurred and eventuated in the author's 10 year journey.Contained within is a detailed slot car track architecture framework. Comprising over 62 aspects spanning 10 domains, the framework details the many hundreds of considerations that the budding track builder needs to work through regardless of whether the track is analogue, digital, set track or routed. Even then 'good' is not assured for there is no specific design formula, however the likelihood of achieving a 'good' slot car track outcome is significantly enhanced when the unique intellectual property contained herein is applied.Slot Cars and Architecture - Track Design & Construction Insights is an enjoyable and essential reference for those seeking to build 'good' a slot car track, and for those who enjoy the slot car racing hobby.
Publisher:
ISBN: 9781974071609
Category :
Languages : en
Pages : 328
Book Description
It is a fair claim to make that, in the history of the slot car racing hobby, there has been nothing previously published that parallels this text.When the author set out on a journey to build a slot car track based on the Scalextric product, little did he appreciate all the considerations that this encompassed. It was soon realised that the building process involved considerably more than mapping out a design and assembling track pieces, for this alone did not assure a good outcome. Many choices needed to be made that together contributed to the outcome - a slot car track.Making a track was relatively easy. Making it to be 'good' was a different matter altogether.But what is it that makes a good slot car track, and how should its construction be approached? What steps can be taken to avoid a 'pot luck' outcome?This book, detailing the journey from conception to delivery, applies a methodical approach founded on architecture underpinnings to building a slot car track. It takes the reader through the many considerations and design choices in a narrative that describes what actually occurred and eventuated in the author's 10 year journey.Contained within is a detailed slot car track architecture framework. Comprising over 62 aspects spanning 10 domains, the framework details the many hundreds of considerations that the budding track builder needs to work through regardless of whether the track is analogue, digital, set track or routed. Even then 'good' is not assured for there is no specific design formula, however the likelihood of achieving a 'good' slot car track outcome is significantly enhanced when the unique intellectual property contained herein is applied.Slot Cars and Architecture - Track Design & Construction Insights is an enjoyable and essential reference for those seeking to build 'good' a slot car track, and for those who enjoy the slot car racing hobby.
How to Design a Race Car, Step by Step
Author: Timoteo Briet Blanes
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 782
Book Description
In the full design of a Race Car, there are many important aspects to study and analyze. There is no book in the World that analyzes the design process of a Race Car, step by step, from conception to circuit testing. This book offers this knowledge: to be able to design a competition vehicle, knowing and analyzing all its phases. Ideal for Students in FSAE, Formula Student, Vehicle Companies, Universities Engineering Students, Engineering Professors, Racing Engineering Formation, etc....In the full design of a Race Car, there are many important aspects to study and analyze. There is no book in the World that analyzes the design process of a Race Car, step by step, from conception to circuit testing: Suspension, Tires, Mass transfer, Max speed, Power Train, Post Rig and Aero Post Rig Analysis, Lap Time, Acceleration, Braking, Aerodynamic design, Refrigeration, Dynamic and Static behaviour, Optimization, etc....This book offers this knowledge: to be able to design a competition vehicle, knowing and analyzing all its phases
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 782
Book Description
In the full design of a Race Car, there are many important aspects to study and analyze. There is no book in the World that analyzes the design process of a Race Car, step by step, from conception to circuit testing. This book offers this knowledge: to be able to design a competition vehicle, knowing and analyzing all its phases. Ideal for Students in FSAE, Formula Student, Vehicle Companies, Universities Engineering Students, Engineering Professors, Racing Engineering Formation, etc....In the full design of a Race Car, there are many important aspects to study and analyze. There is no book in the World that analyzes the design process of a Race Car, step by step, from conception to circuit testing: Suspension, Tires, Mass transfer, Max speed, Power Train, Post Rig and Aero Post Rig Analysis, Lap Time, Acceleration, Braking, Aerodynamic design, Refrigeration, Dynamic and Static behaviour, Optimization, etc....This book offers this knowledge: to be able to design a competition vehicle, knowing and analyzing all its phases
Racing Chassis and Suspension Design
Author: Carroll Smith
Publisher: SAE International
ISBN: 0768011205
Category : Technology & Engineering
Languages : en
Pages : 348
Book Description
Hand-selected by racing engineer legend Carroll Smith, the 28 SAE Technical Papers in this book focus on the chassis and suspension design of pure racing cars, an area that has traditionally been - farmed out - to independent designers or firms since the early 1970s. Smith believed that any discussion of vehicle dynamics must begin with a basic understanding of the pneumatic tire, the focus of the first chapter. The racing tire connects the racing car to the track surface by only the footprints of its four tires. Through the tires, the driver receives most of the sensory information needed to maintain or regain control of the race car at high force levels. The second chapter, focusing on suspension design, is an introduction to this complex and fascinating subject. Topics covered include chassis stiffness and flexibility, suspension tuning on the cornering of a Winston Cup race car, suspension kinematics, and vehicle dynamics of road racing cars. Chapter 3 addresses the design of the racing chassis design and how aerodynamics affect the chassis, and the final chapter on materials brings out the fact that the modern racing car utilizes carbon construction to the maximum extent allowed by regulations. These technical papers, written between 1971 and 2003, offer what Smith believed to be the best and most practical nuggets of racing chassis and suspension design information.
Publisher: SAE International
ISBN: 0768011205
Category : Technology & Engineering
Languages : en
Pages : 348
Book Description
Hand-selected by racing engineer legend Carroll Smith, the 28 SAE Technical Papers in this book focus on the chassis and suspension design of pure racing cars, an area that has traditionally been - farmed out - to independent designers or firms since the early 1970s. Smith believed that any discussion of vehicle dynamics must begin with a basic understanding of the pneumatic tire, the focus of the first chapter. The racing tire connects the racing car to the track surface by only the footprints of its four tires. Through the tires, the driver receives most of the sensory information needed to maintain or regain control of the race car at high force levels. The second chapter, focusing on suspension design, is an introduction to this complex and fascinating subject. Topics covered include chassis stiffness and flexibility, suspension tuning on the cornering of a Winston Cup race car, suspension kinematics, and vehicle dynamics of road racing cars. Chapter 3 addresses the design of the racing chassis design and how aerodynamics affect the chassis, and the final chapter on materials brings out the fact that the modern racing car utilizes carbon construction to the maximum extent allowed by regulations. These technical papers, written between 1971 and 2003, offer what Smith believed to be the best and most practical nuggets of racing chassis and suspension design information.
Basic Course in Race Car Technology
Author: Lars Frömmig
Publisher: Springer Nature
ISBN: 3658384700
Category : Technology & Engineering
Languages : en
Pages : 483
Book Description
The focus of the book is on the driving dynamics of racing vehicles. The interaction of the tyre, the aerodynamics, of the chassis and the limited slip differential specific to racing vehicles is dealt with. A chapter on the basics of vehicle dynamics makes it possible to get started with this topic even without prior automotive engineering training. A historical review and a consideration of the essential safety aspects create an understanding of higher-level requirements, which are specified, for example, by the technical regulations.
Publisher: Springer Nature
ISBN: 3658384700
Category : Technology & Engineering
Languages : en
Pages : 483
Book Description
The focus of the book is on the driving dynamics of racing vehicles. The interaction of the tyre, the aerodynamics, of the chassis and the limited slip differential specific to racing vehicles is dealt with. A chapter on the basics of vehicle dynamics makes it possible to get started with this topic even without prior automotive engineering training. A historical review and a consideration of the essential safety aspects create an understanding of higher-level requirements, which are specified, for example, by the technical regulations.
Engineering Aspects of Magnetohydrodynamics
Author:
Publisher:
ISBN:
Category : Magnetohydrodynamic generators
Languages : en
Pages : 576
Book Description
Publisher:
ISBN:
Category : Magnetohydrodynamic generators
Languages : en
Pages : 576
Book Description
Automotive Industries
Author:
Publisher:
ISBN:
Category : Aircraft industry
Languages : en
Pages : 1370
Book Description
Publisher:
ISBN:
Category : Aircraft industry
Languages : en
Pages : 1370
Book Description
Elements of Curve Design for Road Railway and Racing Track
Author: F.G. Royal-dawson
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description