Author: Linda Ladd
Publisher: Lyrical Underground
ISBN: 1601838611
Category : Fiction
Languages : en
Pages : 289
Book Description
ONE WRONG MOVE Private detective Claire Morgan has come home from her honeymoon just in time for Christmas at Lake of the Ozarks. And for the sheriff's department, laid low with flu, to hand her a case guaranteed to chill her to the bone. ONE CHANCE TO DIE One of the homes in the local Christmas On the Lake House tour—the mansion of an aging rock star trying to turn his life around—has been "decorated" with the body of a young woman, arranged as a bloody angel on the balcony above his Christmas tree. There's a piece from a board game, gift wrapped and left under the tree, a hint that connects this murder to other deaths. With evidence of a gruesome pattern appearing, Claire suspects she's on the hunt for a serial killer. IN A GAME WITH NO RULES But the closer she comes, the more certain she is that the killer is playing his game with her, just waiting his turn. The next move might be on Claire herself—or worse, the people she loves . . . Praise for Linda Ladd’s Claire Morgan Thrillers “One of the most creepy, crawly, and compelling psychological thrillers ever.” —Fresh Fiction “Chilling, compelling suspense . . . be prepared to lose sleep!” —Eileen Dryer “Exciting, thrill-a-minute!” —Midwest Book Review “Plenty of suspense and surprises.” —Publishers Weekly
Fatal Game
Author: Linda Ladd
Publisher: Lyrical Underground
ISBN: 1601838611
Category : Fiction
Languages : en
Pages : 289
Book Description
ONE WRONG MOVE Private detective Claire Morgan has come home from her honeymoon just in time for Christmas at Lake of the Ozarks. And for the sheriff's department, laid low with flu, to hand her a case guaranteed to chill her to the bone. ONE CHANCE TO DIE One of the homes in the local Christmas On the Lake House tour—the mansion of an aging rock star trying to turn his life around—has been "decorated" with the body of a young woman, arranged as a bloody angel on the balcony above his Christmas tree. There's a piece from a board game, gift wrapped and left under the tree, a hint that connects this murder to other deaths. With evidence of a gruesome pattern appearing, Claire suspects she's on the hunt for a serial killer. IN A GAME WITH NO RULES But the closer she comes, the more certain she is that the killer is playing his game with her, just waiting his turn. The next move might be on Claire herself—or worse, the people she loves . . . Praise for Linda Ladd’s Claire Morgan Thrillers “One of the most creepy, crawly, and compelling psychological thrillers ever.” —Fresh Fiction “Chilling, compelling suspense . . . be prepared to lose sleep!” —Eileen Dryer “Exciting, thrill-a-minute!” —Midwest Book Review “Plenty of suspense and surprises.” —Publishers Weekly
Publisher: Lyrical Underground
ISBN: 1601838611
Category : Fiction
Languages : en
Pages : 289
Book Description
ONE WRONG MOVE Private detective Claire Morgan has come home from her honeymoon just in time for Christmas at Lake of the Ozarks. And for the sheriff's department, laid low with flu, to hand her a case guaranteed to chill her to the bone. ONE CHANCE TO DIE One of the homes in the local Christmas On the Lake House tour—the mansion of an aging rock star trying to turn his life around—has been "decorated" with the body of a young woman, arranged as a bloody angel on the balcony above his Christmas tree. There's a piece from a board game, gift wrapped and left under the tree, a hint that connects this murder to other deaths. With evidence of a gruesome pattern appearing, Claire suspects she's on the hunt for a serial killer. IN A GAME WITH NO RULES But the closer she comes, the more certain she is that the killer is playing his game with her, just waiting his turn. The next move might be on Claire herself—or worse, the people she loves . . . Praise for Linda Ladd’s Claire Morgan Thrillers “One of the most creepy, crawly, and compelling psychological thrillers ever.” —Fresh Fiction “Chilling, compelling suspense . . . be prepared to lose sleep!” —Eileen Dryer “Exciting, thrill-a-minute!” —Midwest Book Review “Plenty of suspense and surprises.” —Publishers Weekly
A Fatal Game
Author: Nicholas Searle
Publisher:
ISBN: 9780241354391
Category :
Languages : en
Pages : 256
Book Description
Publisher:
ISBN: 9780241354391
Category :
Languages : en
Pages : 256
Book Description
Fatal Game: A Jess Kimball Thriller
Author: Diane Capri
Publisher: AugustBooks
ISBN: 1940768640
Category : Fiction
Languages : en
Pages : 268
Book Description
Publisher: AugustBooks
ISBN: 1940768640
Category : Fiction
Languages : en
Pages : 268
Book Description
Transgression in Games and Play
Author: Kristine Jorgensen
Publisher: MIT Press
ISBN: 026203865X
Category : Games & Activities
Languages : en
Pages : 328
Book Description
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
Publisher: MIT Press
ISBN: 026203865X
Category : Games & Activities
Languages : en
Pages : 328
Book Description
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
Cat-Boy Vs the Fatal Game Glitch
Author: Michael Morgan
Publisher: Xlibris Corporation
ISBN: 1453588116
Category : Fiction
Languages : en
Pages : 121
Book Description
Arizona's favorite superhero, 13-year old Cat-Boy, finds himself in the unusual position of having to fight the dangerous Queen Jonester, the video-game character that escaped from his beloved Game-Cat. All of Team Cat must do battle with her digital army, which is seemingly indestructible. Will Cat-Boy be able to defeat the evil Queen Jonester before it's too late? And just whose side is Cat-Boy really on? A very delightful tale, set in Arizona, Michael Morgan has created believable, lovable characters, such as Janetic, Professor Nutt, Leopard Girl, Magma Man, and Wiggles. It is worth noting that one of the most important characters, 'General Joe', was based on America's most popular lawman, Maricopa County Sheriff Joe Arpaio. Indeed, Sheriff Arpaio has been quoted as saying, "It is my delight that Michael Morgan based the character General Joe on me, and I am very impressed by his writing talent and publishing ambitions. Keep up the good work!" Cat-Boy vs. The Fatal Game Glitch is fast paced and action packed from the first page to the last. Cat-Boy and company are sure to take their place among the classics in American literature.
Publisher: Xlibris Corporation
ISBN: 1453588116
Category : Fiction
Languages : en
Pages : 121
Book Description
Arizona's favorite superhero, 13-year old Cat-Boy, finds himself in the unusual position of having to fight the dangerous Queen Jonester, the video-game character that escaped from his beloved Game-Cat. All of Team Cat must do battle with her digital army, which is seemingly indestructible. Will Cat-Boy be able to defeat the evil Queen Jonester before it's too late? And just whose side is Cat-Boy really on? A very delightful tale, set in Arizona, Michael Morgan has created believable, lovable characters, such as Janetic, Professor Nutt, Leopard Girl, Magma Man, and Wiggles. It is worth noting that one of the most important characters, 'General Joe', was based on America's most popular lawman, Maricopa County Sheriff Joe Arpaio. Indeed, Sheriff Arpaio has been quoted as saying, "It is my delight that Michael Morgan based the character General Joe on me, and I am very impressed by his writing talent and publishing ambitions. Keep up the good work!" Cat-Boy vs. The Fatal Game Glitch is fast paced and action packed from the first page to the last. Cat-Boy and company are sure to take their place among the classics in American literature.
Goblin Quest - Softcover: A Game of Fatal Incompetence
Author: Grant Howitt
Publisher: Serious Business
ISBN: 9780996376518
Category : Games & Activities
Languages : en
Pages : 130
Book Description
A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.
Publisher: Serious Business
ISBN: 9780996376518
Category : Games & Activities
Languages : en
Pages : 130
Book Description
A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.
Ghouls
Author: Ronni Radner
Publisher: White Wolf Games Studio
ISBN: 9781565042308
Category : Fantasy games
Languages : en
Pages : 0
Book Description
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The guide to playing vampires' human pawns.
Publisher: White Wolf Games Studio
ISBN: 9781565042308
Category : Fantasy games
Languages : en
Pages : 0
Book Description
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. I am a vampire, and that is far more than enough. I am that which must be feared, worshipped and adored. The world is mine -- now and forever. No one holds command over me. No man. No god. No prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see whom I drag screaming to hell with me. The guide to playing vampires' human pawns.
Lethal Game
Author: Barbara Freethy
Publisher: Fog City Publishing, LLC
ISBN: 1951656741
Category : Fiction
Languages : en
Pages : 306
Book Description
"Barbara Freethy’s suspense novels are explosively good!" – New York Times Bestselling Author Toni Anderson Alisa Hunt’s quiet life shatters when she narrowly escapes a brutal carjacking gone wrong. But as the chaos clears, she discovers the terrifying truth: she wasn’t just a random target—someone wants her dead, and the dark secrets she’s unearthing could destroy everything she thought she knew about her past. FBI agent Jason Colter is a man on a mission, driven by vengeance as he relentlessly hunts the terrorist responsible for ripping his world apart. When Alisa, a beautiful but mysterious nurse, gets caught in the deadly crossfire, Jason realizes she may be the key to unlocking the conspiracy he's been chasing for years. Together, they are thrust into a high-stakes game of cat-and-mouse, where every move could be their last. With a shadowy conspiracy tightening its grip and time running out, Alisa and Jason must navigate a treacherous web of betrayal, deception, and a sizzling chemistry neither expected. Don't miss this page-turning romantic thriller by #1 NYT Bestselling Author Barbara Freethy. If you love heart-racing suspense, simmering romance, and unpredictable twists, get LETHAL GAME today! Note: Every book in the Off The Grid: FBI Series stands completely on its own and there are no cliffhangers! No graphic violence or sex scenes, but plenty of slow-burn romance, high-stakes drama, and intense emotion. The books feature complex and exciting storylines ranging from kidnapping to organized crime, terrorism, and espionage. Personal stories often play out against a bigger, broader storyline, and surprising twists will keep you up all night. Start reading today! What the readers are saying about the FBI Series … "A thrilling, heartbreaker and a wild ride that never slows down. Freethy pushes emotions to the brink. The danger is real. From breathtaking to heartaching, Deadly Trap is a wild ride that never slows down." – Isha C - BookBub "I read this cover to cover, a mystery, a love story, past and present, suspects and twists and turns all the good things that only this author can write!" Robin – Goodreads "Another thrilling story by Barbara Freethy in the FBI series! From page to page it keeps you on the edge of your seat!" Jackie - Goodreads "I can’t think of a better way to spend a Saturday night than losing myself in one of Barbara Freethy’s books. I love the Off The Grid series but I honestly think this one is my favorite. I have no doubt her next book will be awesome, too!" Booklovers Anonymous
Publisher: Fog City Publishing, LLC
ISBN: 1951656741
Category : Fiction
Languages : en
Pages : 306
Book Description
"Barbara Freethy’s suspense novels are explosively good!" – New York Times Bestselling Author Toni Anderson Alisa Hunt’s quiet life shatters when she narrowly escapes a brutal carjacking gone wrong. But as the chaos clears, she discovers the terrifying truth: she wasn’t just a random target—someone wants her dead, and the dark secrets she’s unearthing could destroy everything she thought she knew about her past. FBI agent Jason Colter is a man on a mission, driven by vengeance as he relentlessly hunts the terrorist responsible for ripping his world apart. When Alisa, a beautiful but mysterious nurse, gets caught in the deadly crossfire, Jason realizes she may be the key to unlocking the conspiracy he's been chasing for years. Together, they are thrust into a high-stakes game of cat-and-mouse, where every move could be their last. With a shadowy conspiracy tightening its grip and time running out, Alisa and Jason must navigate a treacherous web of betrayal, deception, and a sizzling chemistry neither expected. Don't miss this page-turning romantic thriller by #1 NYT Bestselling Author Barbara Freethy. If you love heart-racing suspense, simmering romance, and unpredictable twists, get LETHAL GAME today! Note: Every book in the Off The Grid: FBI Series stands completely on its own and there are no cliffhangers! No graphic violence or sex scenes, but plenty of slow-burn romance, high-stakes drama, and intense emotion. The books feature complex and exciting storylines ranging from kidnapping to organized crime, terrorism, and espionage. Personal stories often play out against a bigger, broader storyline, and surprising twists will keep you up all night. Start reading today! What the readers are saying about the FBI Series … "A thrilling, heartbreaker and a wild ride that never slows down. Freethy pushes emotions to the brink. The danger is real. From breathtaking to heartaching, Deadly Trap is a wild ride that never slows down." – Isha C - BookBub "I read this cover to cover, a mystery, a love story, past and present, suspects and twists and turns all the good things that only this author can write!" Robin – Goodreads "Another thrilling story by Barbara Freethy in the FBI series! From page to page it keeps you on the edge of your seat!" Jackie - Goodreads "I can’t think of a better way to spend a Saturday night than losing myself in one of Barbara Freethy’s books. I love the Off The Grid series but I honestly think this one is my favorite. I have no doubt her next book will be awesome, too!" Booklovers Anonymous
Lethal Game
Author: John Gilstrap
Publisher: Pinnacle
ISBN: 0786045566
Category : Fiction
Languages : en
Pages : 402
Book Description
“[Gilstrap’s] greatest strength is the ability to blend breathtaking action with deep emotion regarding the characters.” —Jeffery Deaver The exhilarating new thriller from the New York Times and USA Today bestselling author takes readers on an action-packed thrill ride from the wilds of Montana to the streets of Mexico, as a sniper attack turns wilderness hunters into the hunted and Grave’s enemies stalk him with a vengeance… Hostage rescue expert Jonathan Grave and his fellow special-ops veteran, Boxers, are hunting in Montana when shots ring out, and they realize they’ve become the prey for assassins. In the crosshairs of unseen shooters, cut off from all communication, with the wind at a blood-freezing chill, the nightmare is just beginning. Because Jonathan and Boxers aren’t the only ones under fire. Back in Fisherman’s Cove, Virginia, Jonathan’s Security Solutions team is fighting for their lives too. A vicious onslaught is clearing the way for a much bigger game by eliminating anyone in the way. If Jonathan and Boxers can make it out of the wilderness alive, the real war will begin. "When you pick up a John Gilstrap novel one thing is always true, you are going to be entertained at a high rate of speed." —Suspense Magazine “Fans of adventure stories will find plenty to like.” —Publishers Weekly
Publisher: Pinnacle
ISBN: 0786045566
Category : Fiction
Languages : en
Pages : 402
Book Description
“[Gilstrap’s] greatest strength is the ability to blend breathtaking action with deep emotion regarding the characters.” —Jeffery Deaver The exhilarating new thriller from the New York Times and USA Today bestselling author takes readers on an action-packed thrill ride from the wilds of Montana to the streets of Mexico, as a sniper attack turns wilderness hunters into the hunted and Grave’s enemies stalk him with a vengeance… Hostage rescue expert Jonathan Grave and his fellow special-ops veteran, Boxers, are hunting in Montana when shots ring out, and they realize they’ve become the prey for assassins. In the crosshairs of unseen shooters, cut off from all communication, with the wind at a blood-freezing chill, the nightmare is just beginning. Because Jonathan and Boxers aren’t the only ones under fire. Back in Fisherman’s Cove, Virginia, Jonathan’s Security Solutions team is fighting for their lives too. A vicious onslaught is clearing the way for a much bigger game by eliminating anyone in the way. If Jonathan and Boxers can make it out of the wilderness alive, the real war will begin. "When you pick up a John Gilstrap novel one thing is always true, you are going to be entertained at a high rate of speed." —Suspense Magazine “Fans of adventure stories will find plenty to like.” —Publishers Weekly
Fictional Games
Author: Stefano Gualeni
Publisher: Bloomsbury Publishing
ISBN: 1350277096
Category : Philosophy
Languages : en
Pages : 217
Book Description
What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.
Publisher: Bloomsbury Publishing
ISBN: 1350277096
Category : Philosophy
Languages : en
Pages : 217
Book Description
What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.