Author: Wernher Von Braun
Publisher: University of Illinois Press
ISBN: 9780252062278
Category : History
Languages : en
Pages : 116
Book Description
This classic on space travel was first published in 1953, when interplanetary space flight was considered science fiction by most of those who considered it at all. Here the German-born scientist Wernher von Braun detailed what he believed were the problems and possibilities inherent in a projected expedition to Mars. Today von Braun is recognized as the person most responsible for laying the groundwork for public acceptance of America's space program. When President Bush directed NASA in 1989 to prepare plans for an orbiting space station, lunar research bases, and human exploration of Mars, he was largely echoing what von Braun proposed in The Mars Project.
The Mars Project
Author: Wernher Von Braun
Publisher: University of Illinois Press
ISBN: 9780252062278
Category : History
Languages : en
Pages : 116
Book Description
This classic on space travel was first published in 1953, when interplanetary space flight was considered science fiction by most of those who considered it at all. Here the German-born scientist Wernher von Braun detailed what he believed were the problems and possibilities inherent in a projected expedition to Mars. Today von Braun is recognized as the person most responsible for laying the groundwork for public acceptance of America's space program. When President Bush directed NASA in 1989 to prepare plans for an orbiting space station, lunar research bases, and human exploration of Mars, he was largely echoing what von Braun proposed in The Mars Project.
Publisher: University of Illinois Press
ISBN: 9780252062278
Category : History
Languages : en
Pages : 116
Book Description
This classic on space travel was first published in 1953, when interplanetary space flight was considered science fiction by most of those who considered it at all. Here the German-born scientist Wernher von Braun detailed what he believed were the problems and possibilities inherent in a projected expedition to Mars. Today von Braun is recognized as the person most responsible for laying the groundwork for public acceptance of America's space program. When President Bush directed NASA in 1989 to prepare plans for an orbiting space station, lunar research bases, and human exploration of Mars, he was largely echoing what von Braun proposed in The Mars Project.
Computer Games and Software Engineering
Author: Kendra M. L. Cooper
Publisher: CRC Press
ISBN: 1482226693
Category : Computers
Languages : en
Pages : 304
Book Description
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Publisher: CRC Press
ISBN: 1482226693
Category : Computers
Languages : en
Pages : 304
Book Description
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Digital Generations
Author: David Buckingham
Publisher: Routledge
ISBN: 1136683623
Category : Education
Languages : en
Pages : 314
Book Description
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines – including media and cultural studies, anthropology, sociology, psychology and education – and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
Publisher: Routledge
ISBN: 1136683623
Category : Education
Languages : en
Pages : 314
Book Description
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines – including media and cultural studies, anthropology, sociology, psychology and education – and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
The Modern Bethesda, Or The Gift of Healing Restored Being Some Account of the Life and Labors of Dr. J. R. Newton
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 338
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 338
Book Description
How to Take Over the World
Author: Ryan North
Publisher: Penguin
ISBN: 0593192036
Category : Humor
Languages : en
Pages : 417
Book Description
NAMED A BEST NONFICTION BOOK OF THE YEAR BY ESQUIRE “Comic book fans will fall hard for this delightfully daffy guidebook. . . . Exuberant, optimistic, and just plain fun, How to Take Over the World will both surprise and delight.” —Esquire A book this informative should be a crime! Taking over the world is a lot of work. Any supervillain is bound to have questions: What’s the perfect location for a floating secret base? What zany heist will fund my wildly ambitious plans? How do I control the weather, destroy the internet, and never, ever die? Bestselling author and award-winning comics writer Ryan North has the answers. In this introduction to the science of comic-book supervillainy, he details a number of outlandish villainous schemes that harness the potential of today’s most advanced technologies. Picking up where How to Invent Everything left off, his explanations are as fun and elucidating as they are completely absurd. You don’t have to be a criminal mastermind to share a supervillain’s interest in cutting-edge science and technology. This book doesn’t just reveal how to take over the world—it also shows how you could save it. This sly guide to some of the greatest threats facing humanity accessibly explores emerging techniques to extend human life spans, combat cyberterrorism, communicate across millennia, and finally make Jurassic Park a reality.
Publisher: Penguin
ISBN: 0593192036
Category : Humor
Languages : en
Pages : 417
Book Description
NAMED A BEST NONFICTION BOOK OF THE YEAR BY ESQUIRE “Comic book fans will fall hard for this delightfully daffy guidebook. . . . Exuberant, optimistic, and just plain fun, How to Take Over the World will both surprise and delight.” —Esquire A book this informative should be a crime! Taking over the world is a lot of work. Any supervillain is bound to have questions: What’s the perfect location for a floating secret base? What zany heist will fund my wildly ambitious plans? How do I control the weather, destroy the internet, and never, ever die? Bestselling author and award-winning comics writer Ryan North has the answers. In this introduction to the science of comic-book supervillainy, he details a number of outlandish villainous schemes that harness the potential of today’s most advanced technologies. Picking up where How to Invent Everything left off, his explanations are as fun and elucidating as they are completely absurd. You don’t have to be a criminal mastermind to share a supervillain’s interest in cutting-edge science and technology. This book doesn’t just reveal how to take over the world—it also shows how you could save it. This sly guide to some of the greatest threats facing humanity accessibly explores emerging techniques to extend human life spans, combat cyberterrorism, communicate across millennia, and finally make Jurassic Park a reality.
Children's Journeys Through the Information Age
Author: Sandra L. Calvert
Publisher: McGraw-Hill Humanities, Social Sciences & World Languages
ISBN:
Category : Computers
Languages : en
Pages : 330
Book Description
On Gender Constancy -- Social Cognitive Theory -- Gender Roles and Television Content -- Social Cognitive Theory and Computer Interactions -- 4. Black and White Media Images -- Content Analyses of Minority Portrayals -- Number of Ethnic Minority Television Characters -- Television Roles of Ethnic Minority Characters -- Theoretical Lens for Predicting Ethnic Portrayal Effects -- Effects of Racial Television Portrayals on Children -- Schema Theory: Constructing Beliefs about the Races -- Social Cognitive Theory: Role Models for Children -- Drench Hypothesis: Assessing the Value of a Few Nonstereotyped Media Images -- Cultivation Theory: Cultivating Racial Beliefs -- Summary of the Theoretical Findings -- Influence of New Technologies -- 5. Green Media Images: The Color of Money -- Content Analyses of Children's Advertisements -- Commercial Selling Techniques -- Theoretical Models in Relation to Advertising --^ Impact of Advertising on Children -- Attention to Advertisements -- Product Recognition -- Comprehension of Commercial Intent -- Behavioral Effects: Product Requests and Purchasing Patterns -- Deceptive Practices in Children's Advertisements -- Consumer Education Programs -- Commercial Advertising Practices on the Internet -- Violating Children's Right to Privacy -- Unfair and Deceptive Advertising Practices -- Solutions to Internet Commercial Issues -- 6. Media, Public Policy, and Government Regulation -- Structural Aspects of the Television Industry -- Financial Base of Television Programs -- Government Regulation of Television Content and Advertisements -- Impact of the Children's Television Act on Children's Programs -- Educational and Informational Programming -- Three-Hour Rule -- Advertising Regulations -- Parent Advisories and Program Ratings -- Roadblocks to Quality Television Programs --^ Creating A Market for Quality Television Programs.
Publisher: McGraw-Hill Humanities, Social Sciences & World Languages
ISBN:
Category : Computers
Languages : en
Pages : 330
Book Description
On Gender Constancy -- Social Cognitive Theory -- Gender Roles and Television Content -- Social Cognitive Theory and Computer Interactions -- 4. Black and White Media Images -- Content Analyses of Minority Portrayals -- Number of Ethnic Minority Television Characters -- Television Roles of Ethnic Minority Characters -- Theoretical Lens for Predicting Ethnic Portrayal Effects -- Effects of Racial Television Portrayals on Children -- Schema Theory: Constructing Beliefs about the Races -- Social Cognitive Theory: Role Models for Children -- Drench Hypothesis: Assessing the Value of a Few Nonstereotyped Media Images -- Cultivation Theory: Cultivating Racial Beliefs -- Summary of the Theoretical Findings -- Influence of New Technologies -- 5. Green Media Images: The Color of Money -- Content Analyses of Children's Advertisements -- Commercial Selling Techniques -- Theoretical Models in Relation to Advertising --^ Impact of Advertising on Children -- Attention to Advertisements -- Product Recognition -- Comprehension of Commercial Intent -- Behavioral Effects: Product Requests and Purchasing Patterns -- Deceptive Practices in Children's Advertisements -- Consumer Education Programs -- Commercial Advertising Practices on the Internet -- Violating Children's Right to Privacy -- Unfair and Deceptive Advertising Practices -- Solutions to Internet Commercial Issues -- 6. Media, Public Policy, and Government Regulation -- Structural Aspects of the Television Industry -- Financial Base of Television Programs -- Government Regulation of Television Content and Advertisements -- Impact of the Children's Television Act on Children's Programs -- Educational and Informational Programming -- Three-Hour Rule -- Advertising Regulations -- Parent Advisories and Program Ratings -- Roadblocks to Quality Television Programs --^ Creating A Market for Quality Television Programs.
Selling the Air
Author: Thomas Streeter
Publisher: University of Chicago Press
ISBN: 0226777294
Category : Social Science
Languages : en
Pages : 354
Book Description
In this interdisciplinary study of the laws and policies associated with commercial radio and television, Thomas Streeter reverses the usual take on broadcasting and markets by showing that government regulation creates rather than intervenes in the market. Analyzing the processes by which commercial media are organized, Streeter asks how it is possible to take the practice of broadcasting—the reproduction of disembodied sounds and pictures for dissemination to vast unseen audiences—and constitute it as something that can be bought, owned, and sold. With an impressive command of broadcast history, as well as critical and cultural studies of the media, Streeter shows that liberal marketplace principles—ideas of individuality, property, public interest, and markets—have come into contradiction with themselves. Commercial broadcasting is dependent on government privileges, and Streeter provides a searching critique of the political choices of corporate liberalism that shape our landscape of cultural property and electronic intangibles.
Publisher: University of Chicago Press
ISBN: 0226777294
Category : Social Science
Languages : en
Pages : 354
Book Description
In this interdisciplinary study of the laws and policies associated with commercial radio and television, Thomas Streeter reverses the usual take on broadcasting and markets by showing that government regulation creates rather than intervenes in the market. Analyzing the processes by which commercial media are organized, Streeter asks how it is possible to take the practice of broadcasting—the reproduction of disembodied sounds and pictures for dissemination to vast unseen audiences—and constitute it as something that can be bought, owned, and sold. With an impressive command of broadcast history, as well as critical and cultural studies of the media, Streeter shows that liberal marketplace principles—ideas of individuality, property, public interest, and markets—have come into contradiction with themselves. Commercial broadcasting is dependent on government privileges, and Streeter provides a searching critique of the political choices of corporate liberalism that shape our landscape of cultural property and electronic intangibles.
Romeo and/or Juliet
Author: Ryan North
Publisher: Penguin
ISBN: 1101983302
Category : Fiction
Languages : en
Pages : 402
Book Description
The New York Times bestseller from the author of How to Invent Everything and To Be or Not To Be Romeo loves Juliet. Or Rosaline. And Juliet loves Romeo. Or Viola. Or Orlando. It's Shakespeare as you've never played him before. In this choose-your-own-path version of Romeo and Juliet, you choose where the story goes every time you read! What if Romeo never met Juliet? What if Juliet got really buff instead of moping around the castle all day? What if they teamed up to take over Verona with robot suits? Whatever your adventure, you're guaranteed to find lots of romance, lots of epic fight scenes, and plenty of questionable decision-making by very emotional teens. All of the endings—there are over a hundred—feature beautiful illustrations by some of the greatest artists working today, including New York Times bestsellers Kate Beaton, ND Stevenson, Randall Munroe, and Jon Klassen. Packed with exciting choices, fun puzzles, secret surprises, terrible puns, and more than a billion possible storylines, Romeo and/or Juliet offers a new experience every time you read it. You can choose to play as Romeo or Juliet (obviously) but you can also play as both of them, or as Juliet's nurse, or, if you're good, you can even unlock a fourth playable character! That's right. We figured out how to have unlockable characters in books. Choose well, and you may even get to write the world's most awkward choose-your-own sex scene.
Publisher: Penguin
ISBN: 1101983302
Category : Fiction
Languages : en
Pages : 402
Book Description
The New York Times bestseller from the author of How to Invent Everything and To Be or Not To Be Romeo loves Juliet. Or Rosaline. And Juliet loves Romeo. Or Viola. Or Orlando. It's Shakespeare as you've never played him before. In this choose-your-own-path version of Romeo and Juliet, you choose where the story goes every time you read! What if Romeo never met Juliet? What if Juliet got really buff instead of moping around the castle all day? What if they teamed up to take over Verona with robot suits? Whatever your adventure, you're guaranteed to find lots of romance, lots of epic fight scenes, and plenty of questionable decision-making by very emotional teens. All of the endings—there are over a hundred—feature beautiful illustrations by some of the greatest artists working today, including New York Times bestsellers Kate Beaton, ND Stevenson, Randall Munroe, and Jon Klassen. Packed with exciting choices, fun puzzles, secret surprises, terrible puns, and more than a billion possible storylines, Romeo and/or Juliet offers a new experience every time you read it. You can choose to play as Romeo or Juliet (obviously) but you can also play as both of them, or as Juliet's nurse, or, if you're good, you can even unlock a fourth playable character! That's right. We figured out how to have unlockable characters in books. Choose well, and you may even get to write the world's most awkward choose-your-own sex scene.
The Annenbergs
Author: John E. Cooney
Publisher: Simon & Schuster
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 456
Book Description
"This is the colorful and dramatic biography of two of America's most controversial entrepreneurs: Moses Louis Annenberg, 'the racing wire king, ' who built his fortune in racketeering, invested it in publishing, and lost much of it in the biggest tax evasion case in United States history; and his son, Walter, launcher of TV Guide and Seventeen magazines and former ambassador to Great Britain."--Jacket.
Publisher: Simon & Schuster
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 456
Book Description
"This is the colorful and dramatic biography of two of America's most controversial entrepreneurs: Moses Louis Annenberg, 'the racing wire king, ' who built his fortune in racketeering, invested it in publishing, and lost much of it in the biggest tax evasion case in United States history; and his son, Walter, launcher of TV Guide and Seventeen magazines and former ambassador to Great Britain."--Jacket.
Phonetics, Theory and Application
Author: William R. Tiffany
Publisher: McGraw-Hill Humanities, Social Sciences & World Languages
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 456
Book Description
Publisher: McGraw-Hill Humanities, Social Sciences & World Languages
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 456
Book Description