Author: Mélanie Vives
Publisher: Schiffer Kids
ISBN: 9780764358968
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Your mission: Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever With the help of Dooz, your faithful robot, you have been teleported to the year 2394 In this era, a mad scientist plans to paralyze the entire world using a powerful cyber virus . . . In a few moments, it will be too late Choose to solve this challenge on your own or with a friend Either way, let's go
Escape Game Adventure
Author: Mélanie Vives
Publisher: Schiffer Kids
ISBN: 9780764358968
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Your mission: Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever With the help of Dooz, your faithful robot, you have been teleported to the year 2394 In this era, a mad scientist plans to paralyze the entire world using a powerful cyber virus . . . In a few moments, it will be too late Choose to solve this challenge on your own or with a friend Either way, let's go
Publisher: Schiffer Kids
ISBN: 9780764358968
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Your mission: Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever With the help of Dooz, your faithful robot, you have been teleported to the year 2394 In this era, a mad scientist plans to paralyze the entire world using a powerful cyber virus . . . In a few moments, it will be too late Choose to solve this challenge on your own or with a friend Either way, let's go
Escape Game Adventure: Operation Pizza
Author: Melanie Vives
Publisher:
ISBN: 9780764360305
Category :
Languages : en
Pages : 48
Book Description
Your mission: Find the dish poisoned by the rival in his restaurant and replace it with an identical dish, then escape before my time-travel portal is closed. With the help of Dooz, your faithful robot, you have been teleported to the year 1889. In Naples, Italy, the creator of margherita pizza is about to be poisoned by a jealous rival . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go!
Publisher:
ISBN: 9780764360305
Category :
Languages : en
Pages : 48
Book Description
Your mission: Find the dish poisoned by the rival in his restaurant and replace it with an identical dish, then escape before my time-travel portal is closed. With the help of Dooz, your faithful robot, you have been teleported to the year 1889. In Naples, Italy, the creator of margherita pizza is about to be poisoned by a jealous rival . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go!
The Escape Book 2
Author: Ivan Tapia
Publisher: White Lion Publishing
ISBN: 1781319529
Category : Games & Activities
Languages : en
Pages : 179
Book Description
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Publisher: White Lion Publishing
ISBN: 1781319529
Category : Games & Activities
Languages : en
Pages : 179
Book Description
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Escape Room
Author: Christopher Edge
Publisher: Nosy Crow
ISBN: 1788007956
Category : Juvenile Fiction
Languages : en
Pages : 155
Book Description
The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -
Publisher: Nosy Crow
ISBN: 1788007956
Category : Juvenile Fiction
Languages : en
Pages : 155
Book Description
The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -
Unlock! Escape Adventure Puzzle Book
Author: Tim Dedopulos
Publisher: Welbeck Publishing
ISBN: 9781787395992
Category :
Languages : en
Pages : 224
Book Description
The official Unlock! Escape Adventure puzzle book, offering the same fun game-play experience as the escape room experiences and hours of endless fun in a book!
Publisher: Welbeck Publishing
ISBN: 9781787395992
Category :
Languages : en
Pages : 224
Book Description
The official Unlock! Escape Adventure puzzle book, offering the same fun game-play experience as the escape room experiences and hours of endless fun in a book!
The Big British Railway Puzzle Book
Author: National Railway Museum
Publisher:
ISBN: 9781409197560
Category :
Languages : en
Pages : 272
Book Description
A jam-packed puzzle and trivia book about the iconic British National Railways. The Big British Railway Puzzle Book is must-buy gift book for Christmas for puzzle book fanatics, train and travel enthusiasts, history buffs, and the people up and down the country who love their heritage and their regional identity! Featuring a treasure-trove of puzzles about railways and locomotives, using maps, old routes and tracks, engineering designs and all things that delight train lovers, the book also includes mind-boggling brainteasers, navigational tests, word games, code-crackers, anagrams, crosswords, mathematical conundrums and a murder mystery. As well as having over 100 mind-bending puzzles, the book contains historical facts and figures, trivia, and introductions to each section authored by Dr. Thomas Spain, a research associate at the National Railway Museum, about the history of the British Railways. From the National Railway Museum in York!
Publisher:
ISBN: 9781409197560
Category :
Languages : en
Pages : 272
Book Description
A jam-packed puzzle and trivia book about the iconic British National Railways. The Big British Railway Puzzle Book is must-buy gift book for Christmas for puzzle book fanatics, train and travel enthusiasts, history buffs, and the people up and down the country who love their heritage and their regional identity! Featuring a treasure-trove of puzzles about railways and locomotives, using maps, old routes and tracks, engineering designs and all things that delight train lovers, the book also includes mind-boggling brainteasers, navigational tests, word games, code-crackers, anagrams, crosswords, mathematical conundrums and a murder mystery. As well as having over 100 mind-bending puzzles, the book contains historical facts and figures, trivia, and introductions to each section authored by Dr. Thomas Spain, a research associate at the National Railway Museum, about the history of the British Railways. From the National Railway Museum in York!
Escape Game Adventure: Trapped in Space
Author: Melanie Vives
Publisher:
ISBN: 9780764360312
Category :
Languages : en
Pages : 48
Book Description
Your mission: rescue the crew members, drive them safely back to their planet, then escape before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 3144. A team of astronauts in exploration no longer responds, and we suspect an attack from the inhabitants of the star, Hyena . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go!
Publisher:
ISBN: 9780764360312
Category :
Languages : en
Pages : 48
Book Description
Your mission: rescue the crew members, drive them safely back to their planet, then escape before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 3144. A team of astronauts in exploration no longer responds, and we suspect an attack from the inhabitants of the star, Hyena . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go!
Escape Room Puzzles
Author: James Hamer-Morton
Publisher: Portable Press
ISBN: 9781645171614
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!
Publisher: Portable Press
ISBN: 9781645171614
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Solve these fiendishly fun escape room puzzles without leaving your house! Escape rooms have become a popular group activity in cities across the world, with more than 8,000 venues in existence today. In Escape Room Puzzles, you can play the escape room games from the comfort of your chair, honing your mental skills in the process. Each of the puzzles in this book includes three different levels of difficulty, allowing first-timers and veterans alike to partake in the fun. Use your logical reasoning, mathematics, and observation skills to solve the puzzles and break out of the rooms!
Escape Rooms and Other Immersive Experiences in the Library
Author: Ellyssa Kroski
Publisher: American Library Association
ISBN: 0838917674
Category : Language Arts & Disciplines
Languages : en
Pages : 201
Book Description
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.
Publisher: American Library Association
ISBN: 0838917674
Category : Language Arts & Disciplines
Languages : en
Pages : 201
Book Description
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.
Ditch That Textbook
Author: Matt Miller
Publisher:
ISBN: 9781946444257
Category : Education
Languages : en
Pages : 240
Book Description
Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.
Publisher:
ISBN: 9781946444257
Category : Education
Languages : en
Pages : 240
Book Description
Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.