Effects of Interactive Computer Simulations on Student Achievement and Problem-solving Skills

Effects of Interactive Computer Simulations on Student Achievement and Problem-solving Skills PDF Author: Greg Eichelkraut
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 60

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Effects of Interactive Computer Simulations on Student Achievement and Problem-solving Skills

Effects of Interactive Computer Simulations on Student Achievement and Problem-solving Skills PDF Author: Greg Eichelkraut
Publisher:
ISBN:
Category : Physics
Languages : en
Pages : 60

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The Effect of a Highly Interactive Computer Simulation on Students' Problem-solving Skills

The Effect of a Highly Interactive Computer Simulation on Students' Problem-solving Skills PDF Author: Cheryl L. McLean
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Computer Simulations in Science Education

Computer Simulations in Science Education PDF Author: Sami Sahin
Publisher:
ISBN:
Category :
Languages : en
Pages : 13

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Book Description
This paper is a review of literature about the use of computer simulations in science education. This review examines types and examples of computer simulations. The literature review indicated that although computer simulations cannot replace science classroom and laboratory activities completely, they offer various advantages both for classroom and distance education. This paper consists of four parts. The first part describes computer simulations; the second part reviews the benefits in science education; the third part looks for the relation with science process skills; and the last part makes connections with the distance education. The literature suggests that the success of computer simulations use in science education depends on how they are incorporated into curriculum and how teachers use them. The most appropriate use of computer simulations seems that they are used as supplementary tools for classroom instruction and lab activities. Multimedia supported, highly interactive, collaborative computer simulations appeal growing interest because of their potential to supplement constructivist learning. They offer inquiry environments and cognitive tools to scaffold learning and apply problem-solving skills. Computer simulations are good tools to improve students' hypothesis construction, graphic interpretation, and prediction skills. This literature review also implied that computer simulations have potential for distance education laboratories. This area is elusive and needs to be researched further. (Contains 2 figures and 2 tables.) [Abstract modified to meet ERIC guidelines.].

The Effectiveness of Interactive Computer Simulations on College Engineering Student Conceptual Understanding and Problem Solving Ability Related to Circular Motion

The Effectiveness of Interactive Computer Simulations on College Engineering Student Conceptual Understanding and Problem Solving Ability Related to Circular Motion PDF Author: Cheng-Chih Chien
Publisher:
ISBN:
Category :
Languages : en
Pages : 226

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Abstract: In the past thirty years, the effectiveness of computer assisted learning was found varied by individual studies. Today, with drastic technical improvement, lower price, and multi-purpose functions available, computers have been widely spread in schools and used in a variety of ways. In this study, a design model involving educational technology, pedagogy, and content domain is proposed for effective use of computers in learning.

Computer-based Simulations in Education and Training

Computer-based Simulations in Education and Training PDF Author: William D. Milheim
Publisher: Educational Technology
ISBN: 9780877782544
Category : Computer simulation
Languages : en
Pages : 130

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Effects of Computer Simulation and Animation (CSA) on Students' Problem Solving in Engineering Dynamics

Effects of Computer Simulation and Animation (CSA) on Students' Problem Solving in Engineering Dynamics PDF Author: Seyed Mohammad Tajvidi
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
The application of Computer Simulation and Animation (CSA) in the instruction of engineering dynamics has shown a significant growth in the recent years. The two foremost methods to evaluate the effectiveness of CSA tools, including student feedback and surveys and measuring student change in performance, suggest that CSA modules improve student learning in engineering dynamics. However, neither method fully demonstrates the quality of students' cognitive changes. This study examined the quality of effects of application of CSA modules on student learning and problem solving in particle dynamics. It also compared CSA modules with textbook-style problem-solving regarding the changes they cause in students' cognitive process. A qualitative methodology was adopted to design and implement a study to explore the changes in participants' learning and problem-solving behavior caused by using a CSA module. Collected data were coded and analyzed using the categories of cognitive process based on the Revised Bloom's Taxonomy. An analysis of the results revealed that the most significant effects were observed in understanding, analyzing, and evaluating. The high frequency of inference behavior after working with modules indicated a significant increase in participants' understanding activity after working with computer modules. Comparing behavior changes of computer-simulation group students with those who worked with a textbook-style example demonstrated that the CSA modules ignited more analytical behavior among students than did textbook-style examples. This study illustrated that improvement in learning due to the application of CSA is not limited to conceptual understanding; CSA modules enhance students' skills in applying, organizing, and evaluating as well. The interactive characteristics of CSA play a major role in stimulating students' analytical reasoning and critical thinking in engineering dynamics.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309212669
Category : Education
Languages : en
Pages : 174

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Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Assessment of Problem Solving Using Simulations

Assessment of Problem Solving Using Simulations PDF Author: Eva Baker
Publisher: Routledge
ISBN: 9781138964044
Category : Computer-assisted instruction
Languages : en
Pages : 356

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Book Description
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Preface -- 1 Simulations and the Transfer of Problem-Solving Knowledge and Skills -- 2 Assessment to Steer the Course of Learning -- 3 Studying Situated Learning in a Multiuser Virtual Environment -- 4 Structural, Functional, and Semiotic Symmetries in Simulation-Based Games and Assessments -- 5 Training Evaluation of Virtual Environments -- 6 Representing Cognition in Games and Simulations -- 7 Problem-Solving Assessment in Games -- 8 Assessing Problem Solving in Simulation Games -- 9 Measuring Collaborative Problem Solving -- 10 Real-Time Diagnostics of Problem-Solving Behavior for Business Simulations -- 11 Use of Visualization Techniques to Improve High-Stakes Problem Solving -- 12 Assessing Problem-Solving Performance in High-Stakes Tasks -- 13 Impact of After-Action Review on Learning in Simulation-Based U.S. Army Training -- 14 Measurement of Learning Processes in Pilot Simulation -- 15 A Computational Approach to Authoring Problem-Solving Assessments -- 16 Templates and Objects in Authoring Problem-Solving Assessments -- Index

ACEIVE 2018

ACEIVE 2018 PDF Author: Sriadhi
Publisher: European Alliance for Innovation
ISBN: 1631901893
Category : Education
Languages : en
Pages : 593

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Book Description
The 2nd Annual Conference of Engineering and Implementation on Vocational Education (ACEIVE-2018) is a scientific forum for scholars to disseminate their research and share ideas. This conference was held on November 3, 2018 on the Digital Library of Universitas Negeri Medan, North Sumatra Province, Indonesia. The ACEIVE’s theme is Engineering and Aplication for Industry 4.0. The conference was attended by researchers, experts, practitioners, and observers from all around the globe to explore various issues and debates on research and experiences, discuss ideas of empowering engineering and implementation on vocational education for Industry 4.0. This event has been carried out well and produced many benefits to increase the knowledge of conference participants based on research results, particularly the implementation of vocational education for industrial revolution 4.0.

Handbook of Research on Improving Student Achievement

Handbook of Research on Improving Student Achievement PDF Author: Gordon Cawelti
Publisher: Editorial Projects in Education
ISBN:
Category : Education
Languages : en
Pages : 276

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Book Description
This updated report is an essential tool for school leaders and practitioners alike, and is the single most authoritative source for effective K-12 teaching and learning practices across the content areas. This one volume brings together in readable, concise language the authoritative research on effective classroom practices in all major disciplines currently taught in elementary and secondary schools: the arts, foreign language, health, language arts, physical education, mathematics, social studies, and science, as well as generic practices that apply across all disciplines. This third edition includes over 100 research-based classroom strategies, and features a new chapter that synthesises the research on high-performing school districts, and discusses ways school districts can support instructional improvement.