Educational Gameplay and Simulation Environments

Educational Gameplay and Simulation Environments PDF Author:
Publisher:
ISBN:
Category : Educational games
Languages : en
Pages : 425

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Book Description
This book presents a collection of cases demonstrating how to conceptualize, design, and implement games and simulations effectively for learning. This publication will aid educators, researchers, and game developers in broadening their work to effectively create and implement engaging learning environments for present and future students--Provided by publisher.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned PDF Author: Kaufman, David
Publisher: IGI Global
ISBN: 1615207325
Category : Computers
Languages : en
Pages : 528

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Book Description
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Body of Knowledge for Modeling and Simulation

Body of Knowledge for Modeling and Simulation PDF Author: Tuncer Ören
Publisher: Springer Nature
ISBN: 3031110854
Category : Computers
Languages : en
Pages : 549

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Book Description
Commissioned by the Society for Modeling and Simulation International (SCS), this needed, useful new ‘Body of Knowledge’ (BoK) collects and organizes the common understanding of a wide collection of professionals and professional associations. Modeling and simulation (M&S) is a ubiquitous discipline that lays the computational foundation for real and virtual experimentation, clearly stating boundaries—and interactions—of systems, data, and representations. The field is well known, too, for its training support via simulations and simulators. Indeed, with computers increasingly influencing the activities of today’s world, M&S is the third pillar of scientific understanding, taking its place along with theory building and empirical observation. This valuable new handbook provides intellectual support for all disciplines in analysis, design and optimization. It contributes increasingly to the growing number of computational disciplines, addressing the broad variety of contributing as well as supported disciplines and application domains. Further, each of its sections provide numerous references for further information. Highly comprehensive, the BoK represents many viewpoints and facets, captured under such topics as: Mathematical and Systems Theory Foundations Simulation Formalisms and Paradigms Synergies with Systems Engineering and Artificial Intelligence Multidisciplinary Challenges Ethics and Philosophy Historical Perspectives Examining theoretical as well as practical challenges, this unique volume addresses the many facets of M&S for scholars, students, and practitioners. As such, it affords readers from all science, engineering, and arts disciplines a comprehensive and concise representation of concepts, terms, and activities needed to explain the M&S discipline. Tuncer Ören is Professor Emeritus at the University of Ottawa. Bernard Zeigler is Professor Emeritus at the University of Arizona. Andreas Tolk is Chief Scientist at The MITRE Corporation. All three editors are long-time members and Fellows of the Society for Modeling and Simulation International. Under the leadership of three SCS Fellows, Dr. Ören, University of Ottawa, Dr. Zeigler, The University of Arizona, and Dr. Tolk, The MITRE Corporation, more than 50 international scholars from 15 countries provided insights and experience to compile this initial M&S Body of Knowledge.

Increasing Student Engagement and Retention Using Multimedia Technologies

Increasing Student Engagement and Retention Using Multimedia Technologies PDF Author: Laura A. Wankel
Publisher: Emerald Group Publishing
ISBN: 1781905142
Category : Education
Languages : en
Pages : 301

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Book Description
Multimedia and video related technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how multimedia technologies are being used in higher education to increase learner engagement and collaboration in and out of the classroom.

ECGBL 2022 16th European Conference on Game-Based Learning

ECGBL 2022 16th European Conference on Game-Based Learning PDF Author: Conceição Costa
Publisher: Academic Conferences and publishing limited
ISBN: 1914587529
Category : Education
Languages : en
Pages : 842

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Book Description


New Pedagogical Approaches in Game Enhanced Learning

New Pedagogical Approaches in Game Enhanced Learning PDF Author: Sara de Freitas
Publisher: IGI Global
ISBN: 1466639512
Category : Education
Languages : en
Pages : 321

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Book Description
"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications PDF Author: Zheng, Robert
Publisher: IGI Global
ISBN: 1522505148
Category : Education
Languages : en
Pages : 524

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Book Description
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

Epistemological Approaches to Digital Learning in Educational Contexts

Epistemological Approaches to Digital Learning in Educational Contexts PDF Author: Linda Daniela
Publisher: Routledge
ISBN: 100006283X
Category : Education
Languages : en
Pages : 146

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Book Description
Epistemological Approaches to Digital Learning in Educational Contexts is dedicated to topical issues in school education and pedagogical science related to the learning process in a technology and media enriched environment. It opens up discussions on the development of the educational science sector and strategies for smart pedagogy to promote synergy between technology and pedagogy to support students in the learning process. The book presents different perspectives on how to evaluate the enhancement of technology use, which can help improve Computational Thinking skills. It also helps in identifying the changes in pupils’ algorithmic thinking through programming in Scratch 2.0. The book further explores the way digitally-mediated materiality may support teaching practice and proposes tools that are available for the educational curator in a digital learning environment. This book will be of great interest to academics, researchers, and post-graduate students in the fields of higher education, vocational education, and digital learning.

ECGBL 2020 14th European Conference on Game-Based Learning

ECGBL 2020 14th European Conference on Game-Based Learning PDF Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
ISBN: 1912764709
Category : Education
Languages : en
Pages : 862

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Book Description
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.