Author: Vicki Goodwin
Publisher:
ISBN: 9780749212605
Category : Dyslexic children
Languages : en
Pages : 85
Book Description
This book provides an invaluable resource for both adult dyslexic learners and to those who support and teach them. The topics covered include: study strategies for dyslexic learners; revision and exams; and using new technologies. A section on how tutors can support dyslexic learners, along with a list of resources for further help is also included. Each section contains examples and activities to help students identify their needs and develop their studying skills.
Dyslexia Toolkit DYS1-3
The Dyslexia-Friendly Teacher′s Toolkit
Author: Barbara Pavey
Publisher: SAGE
ISBN: 1446283089
Category : Education
Languages : en
Pages : 183
Book Description
"This book is a really practical, hands-on guide packed with a wealth of advice on strategies and "things to try" reflecting the authors′ extensive experience. If you want to make effective, inclusive dyslexia-friendly classrooms a reality rather than an aspiration, this book is for you." - Dr John P. Rack, Head of Research and Development, Dyslexia Action In this toolkit the authors provide you with the foundations for making your setting and your teaching style dyslexia-friendly. There is a general overview of the principles and practices required, and what the dyslexia-aware teacher needs to bear in mind. Chapters cover: understanding learners with dyslexia dyslexia and phonics dyslexia and English as an Additional Language dyslexia and mathematics dyslexia and science dyslexia and creativity Each chapter includes visual chapter overviews, tried and tested strategies for the classroom and the whole school, using technology to help learners, case studies from practice, children′s voices and sources of further information. The book offers you ideas and advice, and will ensure you feel confident you are doing the right things to help overcome barriers to learning. Barbara Pavey is a lecturer in Higher Education, training dyslexia specialists in the North of England. Margaret Meehan is Coordinator of Specialist Tuition at Swansea University. Sarah Davis is an Early Years Leading Teacher working in North Yorkshire.
Publisher: SAGE
ISBN: 1446283089
Category : Education
Languages : en
Pages : 183
Book Description
"This book is a really practical, hands-on guide packed with a wealth of advice on strategies and "things to try" reflecting the authors′ extensive experience. If you want to make effective, inclusive dyslexia-friendly classrooms a reality rather than an aspiration, this book is for you." - Dr John P. Rack, Head of Research and Development, Dyslexia Action In this toolkit the authors provide you with the foundations for making your setting and your teaching style dyslexia-friendly. There is a general overview of the principles and practices required, and what the dyslexia-aware teacher needs to bear in mind. Chapters cover: understanding learners with dyslexia dyslexia and phonics dyslexia and English as an Additional Language dyslexia and mathematics dyslexia and science dyslexia and creativity Each chapter includes visual chapter overviews, tried and tested strategies for the classroom and the whole school, using technology to help learners, case studies from practice, children′s voices and sources of further information. The book offers you ideas and advice, and will ensure you feel confident you are doing the right things to help overcome barriers to learning. Barbara Pavey is a lecturer in Higher Education, training dyslexia specialists in the North of England. Margaret Meehan is Coordinator of Specialist Tuition at Swansea University. Sarah Davis is an Early Years Leading Teacher working in North Yorkshire.
Dyslexia Toolkit
Author: Vicki Goodwin
Publisher: Open University Press
ISBN: 9780749239473
Category : Dyslexia
Languages : en
Pages : 85
Book Description
Publisher: Open University Press
ISBN: 9780749239473
Category : Dyslexia
Languages : en
Pages : 85
Book Description
Pervasive Games
Author: Markus Montola
Publisher: CRC Press
ISBN: 0080889794
Category : Art
Languages : en
Pages : 337
Book Description
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
Publisher: CRC Press
ISBN: 0080889794
Category : Art
Languages : en
Pages : 337
Book Description
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
A Guide to Helping Your Child at Home
Author: Diana Hanbury King
Publisher:
ISBN: 9780990515821
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780990515821
Category :
Languages : en
Pages :
Book Description
Self-Regulation and Mindfulness
Author: Varleisha Gibbs
Publisher: PESI Publishing & Media
ISBN: 9781683730620
Category : Attention-deficit hyperactivity disorder
Languages : en
Pages : 0
Book Description
This book provides a unique, evidence-based resource for helping children who have trouble self-regulating, staying focused, managing their senses and controlling their emotions, based on the latest research in neuroscience. Included are practical, kid friendly activities, exercises, coloring pages and worksheets to teach therapists, parents, educators and children about their brain and body so they can build the needed skills to self-regulate.
Publisher: PESI Publishing & Media
ISBN: 9781683730620
Category : Attention-deficit hyperactivity disorder
Languages : en
Pages : 0
Book Description
This book provides a unique, evidence-based resource for helping children who have trouble self-regulating, staying focused, managing their senses and controlling their emotions, based on the latest research in neuroscience. Included are practical, kid friendly activities, exercises, coloring pages and worksheets to teach therapists, parents, educators and children about their brain and body so they can build the needed skills to self-regulate.
Pediatric Traumatic Brain Injury
Author: Vicki Anderson
Publisher: Cambridge University Press
ISBN: 0521763320
Category : Family & Relationships
Languages : en
Pages : 247
Book Description
Describes multidisciplinary, integrative, and translational approaches to research and practice in pediatric traumatic brain injury.
Publisher: Cambridge University Press
ISBN: 0521763320
Category : Family & Relationships
Languages : en
Pages : 247
Book Description
Describes multidisciplinary, integrative, and translational approaches to research and practice in pediatric traumatic brain injury.
Tile & Till
Bioinformatics in Agriculture
Author: Pradeep Sharma
Publisher: Academic Press
ISBN: 0323885993
Category : Technology & Engineering
Languages : en
Pages : 707
Book Description
Bioinformatics in Agriculture: Next Generation Sequencing Era is a comprehensive volume presenting an integrated research and development approach to the practical application of genomics to improve agricultural crops. Exploring both the theoretical and applied aspects of computational biology, and focusing on the innovation processes, the book highlights the increased productivity of a translational approach. Presented in four sections and including insights from experts from around the world, the book includes: Section I: Bioinformatics and Next Generation Sequencing Technologies; Section II: Omics Application; Section III: Data mining and Markers Discovery; Section IV: Artificial Intelligence and Agribots. Bioinformatics in Agriculture: Next Generation Sequencing Era explores deep sequencing, NGS, genomic, transcriptome analysis and multiplexing, highlighting practices forreducing time, cost, and effort for the analysis of gene as they are pooled, and sequenced. Readers will gain real-world information on computational biology, genomics, applied data mining, machine learning, and artificial intelligence. This book serves as a complete package for advanced undergraduate students, researchers, and scientists with an interest in bioinformatics. Discusses integral aspects of molecular biology and pivotal tool sfor molecular breeding Enables breeders to design cost-effective and efficient breeding strategies Provides examples ofinnovative genome-wide marker (SSR, SNP) discovery Explores both the theoretical and practical aspects of computational biology with focus on innovation processes Covers recent trends of bioinformatics and different tools and techniques
Publisher: Academic Press
ISBN: 0323885993
Category : Technology & Engineering
Languages : en
Pages : 707
Book Description
Bioinformatics in Agriculture: Next Generation Sequencing Era is a comprehensive volume presenting an integrated research and development approach to the practical application of genomics to improve agricultural crops. Exploring both the theoretical and applied aspects of computational biology, and focusing on the innovation processes, the book highlights the increased productivity of a translational approach. Presented in four sections and including insights from experts from around the world, the book includes: Section I: Bioinformatics and Next Generation Sequencing Technologies; Section II: Omics Application; Section III: Data mining and Markers Discovery; Section IV: Artificial Intelligence and Agribots. Bioinformatics in Agriculture: Next Generation Sequencing Era explores deep sequencing, NGS, genomic, transcriptome analysis and multiplexing, highlighting practices forreducing time, cost, and effort for the analysis of gene as they are pooled, and sequenced. Readers will gain real-world information on computational biology, genomics, applied data mining, machine learning, and artificial intelligence. This book serves as a complete package for advanced undergraduate students, researchers, and scientists with an interest in bioinformatics. Discusses integral aspects of molecular biology and pivotal tool sfor molecular breeding Enables breeders to design cost-effective and efficient breeding strategies Provides examples ofinnovative genome-wide marker (SSR, SNP) discovery Explores both the theoretical and practical aspects of computational biology with focus on innovation processes Covers recent trends of bioinformatics and different tools and techniques
Understanding Digital Games
Author: Jason Rutter
Publisher: SAGE
ISBN: 1847877664
Category : Language Arts & Disciplines
Languages : en
Pages : 270
Book Description
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.
Publisher: SAGE
ISBN: 1847877664
Category : Language Arts & Disciplines
Languages : en
Pages : 270
Book Description
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.