Dungeons of Discovery

Dungeons of Discovery PDF Author: Clayton Walnum
Publisher: Que
ISBN:
Category : Computers
Languages : en
Pages : 588

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Book Description
A comprehensive tutorial on using the WinG library to build warp-speed Windows games, this book covers all the techniques involved in developing commercial grade games including high-speed bitmap graphics, smooth animation, digital sound and more. Includes a CD with all the source code from the book, plus fully functional versions of many popular adventure, RPG, and shoot-em-up games.

Dungeons of Discovery

Dungeons of Discovery PDF Author: Clayton Walnum
Publisher: Que
ISBN:
Category : Computers
Languages : en
Pages : 588

Get Book Here

Book Description
A comprehensive tutorial on using the WinG library to build warp-speed Windows games, this book covers all the techniques involved in developing commercial grade games including high-speed bitmap graphics, smooth animation, digital sound and more. Includes a CD with all the source code from the book, plus fully functional versions of many popular adventure, RPG, and shoot-em-up games.

The Discovery of Dragons

The Discovery of Dragons PDF Author: Graeme Base
Publisher: Viking
ISBN: 9780670070480
Category : Dragons
Languages : en
Pages : 42

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Book Description
A brand-new edition of the classic book of Serpentology brought to you by the brilliant Graeme Base Was Bjorn of Bromme one of the greatest explorers of the Viking Age or just a simple-minded, lice-infested Barbarian with a passion for beach volleyball? Could Soong Mei Ying really have discovered every Asiatic Dragon known to Serpentology, or was she just a thirteenth-century teenage who wanted to travel and meet people? Did Dr E. F. Liebermann perish after discovering the Common Green Draak, also known as the 'Awful Gurgler', or was he suffering from a severe bout of jungle madness? The answers to these questions and more will not be found within the pages of this book - but a lot of great big Dragons will . . . Visit graemebase.com

The Storymaster's Tales "Weirding Woods"

The Storymaster's Tales Author: Oliver McNeil
Publisher:
ISBN: 9781716224591
Category :
Languages : en
Pages : 52

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Book Description
The Storymaster's Tales "Weirding Woods" Cut and Fold Game-Cards 78 beautiful folklore illustrations to use alongside the Gamebook.

D-Genesis: Three Years after the Dungeons Appeared Volume 7

D-Genesis: Three Years after the Dungeons Appeared Volume 7 PDF Author: KONO Tsuranori
Publisher: J-Novel Club
ISBN: 1718351526
Category : Young Adult Fiction
Languages : en
Pages : 345

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Book Description
What’s mine is yours, and what’s yours is...miner? Keigo and Miyoshi rack their brains over what to make of the stunning revelations they’ve received about the dungeons’ origins, but before they have everything ironed out, a new wrinkle appears: someone else has obtained a Mining orb, and there may not be enough time to sanction its use before all mineral drops in Yoyogi Dungeon are set to useless ores! Gathering Mishiro and gemology maniac Komugi, D-Powers dive into the dungeon in a race against the clock. They’re aided by a second batch of fluffy familiars. Meanwhile, another one of D-Powers’ experiments bears...fruit?

D-Genesis: Three Years after the Dungeons Appeared Volume 5

D-Genesis: Three Years after the Dungeons Appeared Volume 5 PDF Author: KONO Tsuranori
Publisher: J-Novel Club
ISBN: 1718351488
Category : Young Adult Fiction
Languages : en
Pages : 325

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Book Description
Enter the Phantom! Keigo and Miyoshi encounter new friends, new foes, and new financial woes. Following their momentous press conference and the announcement of their dungeon boot camp, D-Powers begins attracting attention from across the globe. To preserve Keigo’s anonymity, Miyoshi suggests donning a certain costume for some undercover explorer work. Plus, could one of D-Powers’ new recruits be a diamond in the rough? Does a heart of gold beat beneath Keigo’s aloof exterior? New discoveries regarding the dungeons’ mechanics and origins continue to pile up. Whoever this Phantom is, he won’t stop until his undead foes draw their last unbreath!

Dungeons & Detectives

Dungeons & Detectives PDF Author: Franklin W. Dixon
Publisher: Aladdin
ISBN: 1534421068
Category : Juvenile Fiction
Languages : en
Pages : 208

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Book Description
Brother detectives Frank and Joe search a hidden castle for clues to help them find a missing comic book in the nineteenth book in the thrilling Hardy Boys Adventures series. Frank and Joe have been hanging out at Sir Robert’s Comic Kingdom, the local comic and gaming shop, and got the exclusive invite to this year’s Halloween costume ball at Bayport’s one and only castle. Sir Robert plans to use the big event to unveil his most prized possession, a super rare comic that is rumored to contain a map to buried treasure. Sir Robert agrees to show his store regulars—who now include Frank and Joe—a sneak preview of the comic before the party. But when he goes to unlock the fireproof casing, he finds the book is gone. It will take all of Frank and Joe’s recently acquired LARPing skills to solve this case. Anything can happen in a castle full of dungeons and deception. Can the Hardy boys keep up?

Fifty Years of Dungeons & Dragons

Fifty Years of Dungeons & Dragons PDF Author: Premeet Sidhu
Publisher: MIT Press
ISBN: 0262377993
Category : Games & Activities
Languages : en
Pages : 387

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Book Description
On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.

Random Tables: Dungeons and Lairs

Random Tables: Dungeons and Lairs PDF Author: Timm Woods
Publisher: Simon and Schuster
ISBN: 1646043510
Category : Games & Activities
Languages : en
Pages : 128

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Book Description
Get ready to add even more dark and dangerous detail to your table fantasy tabletop role-playing game with hundreds of random tables designed to help you create epic storylines full of mysterious dungeons, secret entrances, and more! Take your fantasy world to the next level, all with the roll of a dice! Random Tables: Dungeons and Lairs is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing game masters to generate on-the-fly content for their adventures traveling through dangerous dungeons, choosing room and hall aesthetics, and discovering unique sealing techniques. Adventurers love to ask tough questions that can sometimes put game masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What type of rumors are embedded into this dungeon? What’s this room's feature and how can I navigate it? Is this door made from magical properties or is it normal? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your party will love your fast-paced and exciting adventures, and even you will be on the edge of your seat to see what happens next!

CALL TO ADVENTURE! Defeating Dungeons with a Skill Board (Manga) Vol. 1

CALL TO ADVENTURE! Defeating Dungeons with a Skill Board (Manga) Vol. 1 PDF Author: Aki Hagiu
Publisher: Seven Seas Entertainment
ISBN: 1638584656
Category : Comics & Graphic Novels
Languages : en
Pages : 164

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Book Description
Since the discovery of fantastical dungeons all across Earth, slaying monsters and clearing out dungeons has become a popular pastime. Twenty-seven-year-old Karaboshi Haruki dreams of gaining recognition as an adventurer, but he's got two monstrous problems: he's socially invisible and has literally no skills at adventuring. When a dungeon suddenly appears in his garage, however, he finds a skill board that allows him to level up faster. The dungeon-diving adventures Haruki has always dreamed of are just getting started!

D-Genesis: Three Years after the Dungeons Appeared Volume 4

D-Genesis: Three Years after the Dungeons Appeared Volume 4 PDF Author: KONO Tsuranori
Publisher: J-Novel Club
ISBN: 1718351461
Category : Young Adult Fiction
Languages : en
Pages : 375

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Book Description
Three months have passed since Keigo “Kei” Yoshimura and Miyoshi started living the good life, but are their fortunes a gift or a loan? And if so, from whom? They may be on the path to finding out when the appearance of the Wandering Manor on the first floor of Yoyogi Dungeon leads to information about a missing person of interest. Meanwhile D-Powers, LLC, hosts a press conference set to shake the foundations of society. Kei gets his rock-paper-scissors game on. Will Kei and Miyoshi’s crafty capitalism save the world, or destroy it? All this, and dungeon cults too!