Author: Anne Toole
Publisher: Penguin
ISBN: 0593958217
Category : Games & Activities
Languages : en
Pages : 130
Book Description
The Forgotten Realms are dangerous. Well, that’s an understatement. The Forgotten Realms are a death trap... But they’re also very exciting, packed with amazing sights, and fun to explore. And that’s where this book comes in. An in-world guide written from the point of view of a famous character from D&D’s lore, this book will answer your burning questions via chapters covering deadly fauna, magical mishaps, urban perils, merciless monsters and much more. Whether you want to know which is the best tavern in Baldur’s Gate or have a pressing need for tips on how to escape an ogre’s lair, with this handy, humorous guide at your fingertips, your adventures will end in fame and fortune, rather than somebody else’s stomach. © and TM 2023 Wizards of the Coast
Dungeons & Dragons How Not To Get Eaten by Owlbears
Author: Anne Toole
Publisher: Penguin
ISBN: 0593958217
Category : Games & Activities
Languages : en
Pages : 130
Book Description
The Forgotten Realms are dangerous. Well, that’s an understatement. The Forgotten Realms are a death trap... But they’re also very exciting, packed with amazing sights, and fun to explore. And that’s where this book comes in. An in-world guide written from the point of view of a famous character from D&D’s lore, this book will answer your burning questions via chapters covering deadly fauna, magical mishaps, urban perils, merciless monsters and much more. Whether you want to know which is the best tavern in Baldur’s Gate or have a pressing need for tips on how to escape an ogre’s lair, with this handy, humorous guide at your fingertips, your adventures will end in fame and fortune, rather than somebody else’s stomach. © and TM 2023 Wizards of the Coast
Publisher: Penguin
ISBN: 0593958217
Category : Games & Activities
Languages : en
Pages : 130
Book Description
The Forgotten Realms are dangerous. Well, that’s an understatement. The Forgotten Realms are a death trap... But they’re also very exciting, packed with amazing sights, and fun to explore. And that’s where this book comes in. An in-world guide written from the point of view of a famous character from D&D’s lore, this book will answer your burning questions via chapters covering deadly fauna, magical mishaps, urban perils, merciless monsters and much more. Whether you want to know which is the best tavern in Baldur’s Gate or have a pressing need for tips on how to escape an ogre’s lair, with this handy, humorous guide at your fingertips, your adventures will end in fame and fortune, rather than somebody else’s stomach. © and TM 2023 Wizards of the Coast
Dungeons & Dragons How Not To Get Eaten by Owlbears
Author: Anne Toole
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9780241675014
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Publisher: DK Publishing (Dorling Kindersley)
ISBN: 9780241675014
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Dungeons & Dragons Sticker Art Puzzles
Author: Steve Behling
Publisher: Simon and Schuster
ISBN: 1667200631
Category : Games & Activities
Languages : en
Pages : 67
Book Description
These 15 sticker puzzles showcase ferocious monsters from the world of Dungeons & Dragons and are a great way to relax after an epic quest! Wizards, clerics, rangers, and rogues everywhere will enjoy hours of puzzling fun in the world of Dungeons & Dragons while discovering fascinating facts about the mythical creatures that inhabit its lands. This bestiary’s 15 sticker puzzles feature formidable creatures such as beholders, dragons, owlbears, and mind flayers, plus a few of the Forgotten Realms’ most legendary adversaries. Each puzzle contains more than 100 sticker shapes to be fitted into a tessellated grid—as the stickers are put in place, a full-color artwork of a fantastical monster from the world of Dungeons & Dragons will emerge. When you’re done, you’ll have a spectacular glossy art poster to display on your wall!
Publisher: Simon and Schuster
ISBN: 1667200631
Category : Games & Activities
Languages : en
Pages : 67
Book Description
These 15 sticker puzzles showcase ferocious monsters from the world of Dungeons & Dragons and are a great way to relax after an epic quest! Wizards, clerics, rangers, and rogues everywhere will enjoy hours of puzzling fun in the world of Dungeons & Dragons while discovering fascinating facts about the mythical creatures that inhabit its lands. This bestiary’s 15 sticker puzzles feature formidable creatures such as beholders, dragons, owlbears, and mind flayers, plus a few of the Forgotten Realms’ most legendary adversaries. Each puzzle contains more than 100 sticker shapes to be fitted into a tessellated grid—as the stickers are put in place, a full-color artwork of a fantastical monster from the world of Dungeons & Dragons will emerge. When you’re done, you’ll have a spectacular glossy art poster to display on your wall!
Dungeons & Dragons: Dungeon Academy: No Humans Allowed!
Author: Madeleine Roux
Publisher: HarperCollins
ISBN: 0063039133
Category : Juvenile Fiction
Languages : en
Pages : 207
Book Description
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.
Publisher: HarperCollins
ISBN: 0063039133
Category : Juvenile Fiction
Languages : en
Pages : 207
Book Description
From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.
Dungeons & Dragons: Goreball Scrimmage
Author: Diane Walker
Publisher: HarperCollins
ISBN: 0063039214
Category : Juvenile Fiction
Languages : en
Pages : 102
Book Description
Get your game on in the second installment of the Dungeons & Dragons Harper Chapters series! This 96-page early chapter book features full-color art throughout. When it comes to every monster’s favorite game, Goreball, Zelli and the Danger Club are no match against the undefeated Waterdeep dragons. When all hope seems lost for the gang of misfits, an unlikely new friend steps up to teach them how to unlock their hidden talents. Zelli and her friends will need to trust their new coach’s advice if they plan to defeat the fearsome Waterdeep team. But it won’t be easy—especially since their new coach is a dragon!
Publisher: HarperCollins
ISBN: 0063039214
Category : Juvenile Fiction
Languages : en
Pages : 102
Book Description
Get your game on in the second installment of the Dungeons & Dragons Harper Chapters series! This 96-page early chapter book features full-color art throughout. When it comes to every monster’s favorite game, Goreball, Zelli and the Danger Club are no match against the undefeated Waterdeep dragons. When all hope seems lost for the gang of misfits, an unlikely new friend steps up to teach them how to unlock their hidden talents. Zelli and her friends will need to trust their new coach’s advice if they plan to defeat the fearsome Waterdeep team. But it won’t be easy—especially since their new coach is a dragon!
Kings of the Wyld
Author: Nicholas Eames
Publisher: Orbit
ISBN: 0316362468
Category : Fiction
Languages : en
Pages : 527
Book Description
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
Publisher: Orbit
ISBN: 0316362468
Category : Fiction
Languages : en
Pages : 527
Book Description
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
Dungeons and Dragons and Philosophy
Author: Jon Cogburn
Publisher: Open Court
ISBN: 0812698037
Category : Philosophy
Languages : en
Pages : 330
Book Description
This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.
Publisher: Open Court
ISBN: 0812698037
Category : Philosophy
Languages : en
Pages : 330
Book Description
This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.
The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Wizards & Spells (Dungeons & Dragons)
Author: Jim Zub
Publisher: Ten Speed Press
ISBN: 1984856472
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
Publisher: Ten Speed Press
ISBN: 1984856472
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game. This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.
Player's Option: Heroes of the Feywild
Author: Rodney Thompson
Publisher:
ISBN: 9780786958368
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.
Publisher:
ISBN: 9780786958368
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.