Author: Jon Cogburn
Publisher: Open Court
ISBN: 0812698037
Category : Philosophy
Languages : en
Pages : 330
Book Description
This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.
Dungeons and Dragons and Philosophy
Author: Jon Cogburn
Publisher: Open Court
ISBN: 0812698037
Category : Philosophy
Languages : en
Pages : 330
Book Description
This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.
Publisher: Open Court
ISBN: 0812698037
Category : Philosophy
Languages : en
Pages : 330
Book Description
This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.
Dungeons & Dragons: How to Be More D&D
Author: Kat Kruger
Publisher: Running Press Adult
ISBN: 0762478888
Category : Self-Help
Languages : en
Pages : 162
Book Description
Tackle life with advantage with this officially licensed guide to life inspired by the world of Dungeons & Dragons! This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes—like the Fighter, Warlock, Bard, Monk, or Ranger—and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.
Publisher: Running Press Adult
ISBN: 0762478888
Category : Self-Help
Languages : en
Pages : 162
Book Description
Tackle life with advantage with this officially licensed guide to life inspired by the world of Dungeons & Dragons! This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes—like the Fighter, Warlock, Bard, Monk, or Ranger—and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.
Dungeons & Dragons Art & Arcana
Author: Michael Witwer
Publisher: Ten Speed Press
ISBN: 0399580956
Category : Games & Activities
Languages : en
Pages : 450
Book Description
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Publisher: Ten Speed Press
ISBN: 0399580956
Category : Games & Activities
Languages : en
Pages : 450
Book Description
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
The Girl with the Dragon Tattoo and Philosophy
Author: Eric Bronson
Publisher: John Wiley & Sons
ISBN: 1118132939
Category : Philosophy
Languages : en
Pages : 205
Book Description
The essential companion to Stieg Larsson's bestselling trilogy and director David Fincher's 2011 film adaptation Stieg Larsson's bestselling Millennium Trilogy—The Girl with the Dragon Tattoo, The Girl Who Played with Fire, and The Girl Who Kicked the Hornet's Nest—is an international phenomenon. These books express Larsson's lifelong war against injustice, his ethical beliefs, and his deep concern for women's rights. The Girl with the Dragon Tattoo and Philosophy probes the compelling philosophical issues behind the entire trilogy. What philosophies do Lisbeth Salander and Kant have in common? To catch a criminal, can Lisbeth and Mikael be criminals themselves? Can revenge be ethical? Drawing on some of history's greatest philosophical minds, this book gives fresh insights into Larsson's ingeniously plotted tale of crime and corruption. Looks at compelling philosophical issues such as a feminist reading of Lisbeth Salander, Aristotelian arguments for why we love revenge, how Kant can explain why so many women sleep with Mikael Blomkvist, and many more Includes a chapter from a colleague of Larsson's—who worked with him in anti-Nazi activities—that explores Larsson's philosophical views on skepticism and quotes from never-before-seen correspondence with Larsson Offers new insights into the novels' key characters, including Lisbeth Salander and Mikael Blomkvist, and investigates the author, Stieg Larsson As engrossing as the quest to free Lisbeth Salander from her past, The Girl with the Dragon Tattoo and Philosophy is ideal reading for anyone interested in unraveling the subtext and exploring the greater issues at work in the story.
Publisher: John Wiley & Sons
ISBN: 1118132939
Category : Philosophy
Languages : en
Pages : 205
Book Description
The essential companion to Stieg Larsson's bestselling trilogy and director David Fincher's 2011 film adaptation Stieg Larsson's bestselling Millennium Trilogy—The Girl with the Dragon Tattoo, The Girl Who Played with Fire, and The Girl Who Kicked the Hornet's Nest—is an international phenomenon. These books express Larsson's lifelong war against injustice, his ethical beliefs, and his deep concern for women's rights. The Girl with the Dragon Tattoo and Philosophy probes the compelling philosophical issues behind the entire trilogy. What philosophies do Lisbeth Salander and Kant have in common? To catch a criminal, can Lisbeth and Mikael be criminals themselves? Can revenge be ethical? Drawing on some of history's greatest philosophical minds, this book gives fresh insights into Larsson's ingeniously plotted tale of crime and corruption. Looks at compelling philosophical issues such as a feminist reading of Lisbeth Salander, Aristotelian arguments for why we love revenge, how Kant can explain why so many women sleep with Mikael Blomkvist, and many more Includes a chapter from a colleague of Larsson's—who worked with him in anti-Nazi activities—that explores Larsson's philosophical views on skepticism and quotes from never-before-seen correspondence with Larsson Offers new insights into the novels' key characters, including Lisbeth Salander and Mikael Blomkvist, and investigates the author, Stieg Larsson As engrossing as the quest to free Lisbeth Salander from her past, The Girl with the Dragon Tattoo and Philosophy is ideal reading for anyone interested in unraveling the subtext and exploring the greater issues at work in the story.
Heroes and Philosophy
Author: David K. Johnson
Publisher: John Wiley & Sons
ISBN: 0470373385
Category : Philosophy
Languages : en
Pages : 326
Book Description
The first unauthorized look at the philosophy behind Heroes, one of TV's most popular shows When ordinary individuals from around the world inexplicably develop superhuman abilities, they question who they are, struggle to cope with new responsibilities, and decide whether to use their new power for good or for evil. Every episode of Tim Kring's hit TV show Heroes is a philosophical quandary. Heroes and Philosophy is the first book to analyze how philosophy makes this show so compelling. It lets you examine questions crucial to our existence as thinking, rational beings. Is the Company evil, or good? Does Hiro really have a destiny? Do we? Is it okay to lie in order to hide your powers or save the world? Heroes and Philosophy offers answers to these and other intriguing questions. Brings the insight of history's philosophical heavyweights such as Plato and Nietzche to Heroes characters and settings Adds a fun and fascinating dimension to your understanding of the show Expands your thinking about Heroes as the series expands from graphic and text novels to action figures and a video game Whether you're new to Heroes or have been a fan since day one, this book will take your enjoyment of the show to the next level.
Publisher: John Wiley & Sons
ISBN: 0470373385
Category : Philosophy
Languages : en
Pages : 326
Book Description
The first unauthorized look at the philosophy behind Heroes, one of TV's most popular shows When ordinary individuals from around the world inexplicably develop superhuman abilities, they question who they are, struggle to cope with new responsibilities, and decide whether to use their new power for good or for evil. Every episode of Tim Kring's hit TV show Heroes is a philosophical quandary. Heroes and Philosophy is the first book to analyze how philosophy makes this show so compelling. It lets you examine questions crucial to our existence as thinking, rational beings. Is the Company evil, or good? Does Hiro really have a destiny? Do we? Is it okay to lie in order to hide your powers or save the world? Heroes and Philosophy offers answers to these and other intriguing questions. Brings the insight of history's philosophical heavyweights such as Plato and Nietzche to Heroes characters and settings Adds a fun and fascinating dimension to your understanding of the show Expands your thinking about Heroes as the series expands from graphic and text novels to action figures and a video game Whether you're new to Heroes or have been a fan since day one, this book will take your enjoyment of the show to the next level.
Empire of Imagination
Author: Michael Witwer
Publisher: Bloomsbury Publishing USA
ISBN: 1632862794
Category : Biography & Autobiography
Languages : en
Pages : 337
Book Description
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
Publisher: Bloomsbury Publishing USA
ISBN: 1632862794
Category : Biography & Autobiography
Languages : en
Pages : 337
Book Description
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.
The Book of Holding (Dungeons and Dragons)
Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146
Book Description
A lavishly designed, multipurpose journal for Dungeons & Dragons lovers to fill with character sketches, campaign ideas, or school notes Richly packaged and highly customizable, this officially licensed blank journal is a must-have keepsake for Dungeons & Dragons fans of all levels. Each section of the journal is filled with gridded or lined pages and includes five spreads of interstitial artwork as well as a back pocket for storing character sheets and notes. Whether you're a die-hard dungeon master looking to plot your next campaign, or a part-time player wanting to represent your favorite game, this one-of-a-kind journal is the ultimate companion to any RPG lover's quest.
Publisher: Clarkson Potter
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146
Book Description
A lavishly designed, multipurpose journal for Dungeons & Dragons lovers to fill with character sketches, campaign ideas, or school notes Richly packaged and highly customizable, this officially licensed blank journal is a must-have keepsake for Dungeons & Dragons fans of all levels. Each section of the journal is filled with gridded or lined pages and includes five spreads of interstitial artwork as well as a back pocket for storing character sheets and notes. Whether you're a die-hard dungeon master looking to plot your next campaign, or a part-time player wanting to represent your favorite game, this one-of-a-kind journal is the ultimate companion to any RPG lover's quest.
Dungeons and Dragons and Philosophy
Author: Christopher Robichaud
Publisher: John Wiley & Sons
ISBN: 1118397649
Category : Philosophy
Languages : en
Pages : 171
Book Description
Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons, the legendary fantasy role-playing game that grew into a world-wide cultural phenomenon. A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more. Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience
Publisher: John Wiley & Sons
ISBN: 1118397649
Category : Philosophy
Languages : en
Pages : 171
Book Description
Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons, the legendary fantasy role-playing game that grew into a world-wide cultural phenomenon. A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more. Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience
Green Lantern and Philosophy
Author: Jane Dryden
Publisher: John Wiley & Sons
ISBN: 1118003292
Category : Philosophy
Languages : en
Pages : 258
Book Description
The first look at the philosophy behind the Green Lantern comics—timed for the release of the Green Lantern movie in June 2011 The most recent Green Lantern series—Blackest Night—propelled GL to be the top-selling comic series for more than a year, the latest twist in seven decades of Green Lantern adventures. This book sheds light on the deep philosophical issues that emerge from the Green Lantern Corps's stories and characters, from what Plato's tale of the Ring of Gyges tells us about the Green Lantern ring and the desire for power to whether willpower is the most important strength to who is the greatest Green Lantern of all time. Gives you a new perspective on Green Lantern characters, story lines, and themes Shows what philosophical heavy hitters such as Aristotle, Descartes, and Kant can teach us about members of the Green Lantern Corp and their world Answers your most pressing Green Lantern questions, including: What motivates Hal Jordan to be a Green Lantern? Does the Blackest Night force us to confront old male/female stereotypes? What is the basis for moral judgment in the Green Lantern Corps? Is Hal Jordan a murderer? Whether you're a new fan or an elder from Oa, Green Lantern and Philosophy is a must-have companion.
Publisher: John Wiley & Sons
ISBN: 1118003292
Category : Philosophy
Languages : en
Pages : 258
Book Description
The first look at the philosophy behind the Green Lantern comics—timed for the release of the Green Lantern movie in June 2011 The most recent Green Lantern series—Blackest Night—propelled GL to be the top-selling comic series for more than a year, the latest twist in seven decades of Green Lantern adventures. This book sheds light on the deep philosophical issues that emerge from the Green Lantern Corps's stories and characters, from what Plato's tale of the Ring of Gyges tells us about the Green Lantern ring and the desire for power to whether willpower is the most important strength to who is the greatest Green Lantern of all time. Gives you a new perspective on Green Lantern characters, story lines, and themes Shows what philosophical heavy hitters such as Aristotle, Descartes, and Kant can teach us about members of the Green Lantern Corp and their world Answers your most pressing Green Lantern questions, including: What motivates Hal Jordan to be a Green Lantern? Does the Blackest Night force us to confront old male/female stereotypes? What is the basis for moral judgment in the Green Lantern Corps? Is Hal Jordan a murderer? Whether you're a new fan or an elder from Oa, Green Lantern and Philosophy is a must-have companion.
Final Fantasy and Philosophy
Author: Jason P. Blahuta
Publisher: John Wiley & Sons
ISBN: 0470730420
Category : Philosophy
Languages : en
Pages : 213
Book Description
An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next level, such as: Does Cloud really exist (or should we really care)? Is Kefka really insane? Are Moogles part of a socialist conspiracy? Does the end of the game justify the means? As Mages, Moogles, fiends, and Kefka are mashed together with the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into crucial topics such as madness, nihilism, environmental ethics, Shintoism, the purpose of life, and much more. Examines the philosophical issues behind one of the world's oldest and most popular video-game series Offers new perspectives on Final Fantasy characters and themes Gives you a psychological advantage--or at least a philosophical one--against your Final Fantasy enemies Allows you to apply the wisdom of centuries of philosophy to any game in the series, including Final Fantasy XIII Guaranteed to add a new dimension to your understanding of the Final Fantasy universe, this book is the ultimate companion to the ultimate video-game series.
Publisher: John Wiley & Sons
ISBN: 0470730420
Category : Philosophy
Languages : en
Pages : 213
Book Description
An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next level, such as: Does Cloud really exist (or should we really care)? Is Kefka really insane? Are Moogles part of a socialist conspiracy? Does the end of the game justify the means? As Mages, Moogles, fiends, and Kefka are mashed together with the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into crucial topics such as madness, nihilism, environmental ethics, Shintoism, the purpose of life, and much more. Examines the philosophical issues behind one of the world's oldest and most popular video-game series Offers new perspectives on Final Fantasy characters and themes Gives you a psychological advantage--or at least a philosophical one--against your Final Fantasy enemies Allows you to apply the wisdom of centuries of philosophy to any game in the series, including Final Fantasy XIII Guaranteed to add a new dimension to your understanding of the Final Fantasy universe, this book is the ultimate companion to the ultimate video-game series.