Author: Dungeon Crawl Classics Staff
Publisher:
ISBN: 9780976808534
Category :
Languages : en
Pages : 0
Book Description
Dungeon Crawl Classics #20
Author: Dungeon Crawl Classics Staff
Publisher:
ISBN: 9780976808534
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780976808534
Category :
Languages : en
Pages : 0
Book Description
Dungeon Crawl Classics Role Playing Game
Author: Joseph Goodman
Publisher: Dungeon
ISBN: 9780982860953
Category :
Languages : en
Pages :
Book Description
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Publisher: Dungeon
ISBN: 9780982860953
Category :
Languages : en
Pages :
Book Description
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Dungeon Crawl Classics Annual Foil Ed. (DCC Compilation, Foil, Hardback)
Author: Goodman Games
Publisher: Goodman Games
ISBN: 9781946231864
Category : Games & Activities
Languages : en
Pages : 207
Book Description
Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.
Publisher: Goodman Games
ISBN: 9781946231864
Category : Games & Activities
Languages : en
Pages : 207
Book Description
Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.
Legends Are Made, Not Born
Author: Chris Doyle
Publisher:
ISBN: 9780977073825
Category : Games
Languages : en
Pages : 32
Book Description
Publisher:
ISBN: 9780977073825
Category : Games
Languages : en
Pages : 32
Book Description
The Vault of the Iron Overlord: An Adventure for Character Levels 7-9
Author: Monte Cook
Publisher: Goodman Games
ISBN: 9780979332937
Category : Games
Languages : en
Pages : 40
Book Description
Publisher: Goodman Games
ISBN: 9780979332937
Category : Games
Languages : en
Pages : 40
Book Description
Castle Whiterock
Author: Chris Doyle
Publisher: Goodman Games
ISBN: 9780979332944
Category : Games
Languages : en
Pages : 723
Book Description
Publisher: Goodman Games
ISBN: 9780979332944
Category : Games
Languages : en
Pages : 723
Book Description
The Lost Vault of Tsathzar Rho
Author: Michael Mearls
Publisher:
ISBN: 9780977073801
Category :
Languages : en
Pages : 32
Book Description
Publisher:
ISBN: 9780977073801
Category :
Languages : en
Pages : 32
Book Description
Dungeon Crawl Classics 39
Author: Alex Anderegg
Publisher:
ISBN: 9780978637026
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780978637026
Category :
Languages : en
Pages : 0
Book Description
Dungeon Crawl Classics #83: The Chained Coffin (DCC RPG Adv., Hardback)
Author: Goodman Games
Publisher:
ISBN: 9781946231819
Category : Games & Activities
Languages : en
Pages : 162
Book Description
Includes spinning wheel puzzle in plastic pouch.
Publisher:
ISBN: 9781946231819
Category : Games & Activities
Languages : en
Pages : 162
Book Description
Includes spinning wheel puzzle in plastic pouch.
Monsters, Aliens, and Holes in the Ground
Author: Stu Horvath
Publisher: MIT Press
ISBN: 0262048221
Category : Games & Activities
Languages : en
Pages : 457
Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Publisher: MIT Press
ISBN: 0262048221
Category : Games & Activities
Languages : en
Pages : 457
Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.