Author: Troy Neenan
Publisher: Spectrum Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 363
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive. Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There’s only one way to find out—read Dungeon Configure today
Dungeon Configure a Gamelit LitRPG dungeon core
Author: Troy Neenan
Publisher: Spectrum Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 363
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive. Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There’s only one way to find out—read Dungeon Configure today
Publisher: Spectrum Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 363
Book Description
David knows all about working in a dead-end job. At least he thinks he does. After a freak accident in the barren wilderness of the Australian outback, he finds himself confronted with the true meaning of the term. David is now a dungeon core, charged with producing armies of minions and ensuring his domain is a place where the unworthy go to die. But the accident not only transformed David, it fractured him. Part of his psyche still remains with his broken body. When an interloper wrestles control of the dungeon away from him, David must brave real-world perils to ensure that both he and the dungeon he has become will survive. Can David withstand the breaking of his body and ravaging of his soul? Will he reunite with his dungeon self in time to destroy the menace trying to take over his dungeon? There’s only one way to find out—read Dungeon Configure today
Cat Core
Author: Dean Henegar
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
May Contain Sensitive Content
Author: Michael Anderle
Publisher: Dungeon Core TV
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Publisher: Dungeon Core TV
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Not Suitable For All Audiences
Author: Michael Todd
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Museum Core
Author: Jakob Greif
Publisher: Independently Published
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Stuck in the middle of a city turned monster-infested jungle, things weren't going well for Thomas. And now he's a rock. A visit to London's Natural History Museum became a horror show as magic flooded Earth. Now, Thomas is entombed there as a Dungeon Core, with only the creatures on display available as minions. All over the globe, patches of land have been replaced by strange alien environments, containing not only monsters from myth and legend, but also humanity's worst nightmares. Leviathans stir at the bottom of the ocean, dragons have reclaimed the skies, and shadows are once again something to fear. Can Thomas turn this former place of learning into a deathtrap capable of withstanding the forces of the outside world, or will he fall victim to the bottomless appetites of supernatural beasts? From Jakob Grief, bestselling author of Apocalypse Redux, comes a brand-new Dungeon Core series unlike anything you've seen before.
Publisher: Independently Published
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
Stuck in the middle of a city turned monster-infested jungle, things weren't going well for Thomas. And now he's a rock. A visit to London's Natural History Museum became a horror show as magic flooded Earth. Now, Thomas is entombed there as a Dungeon Core, with only the creatures on display available as minions. All over the globe, patches of land have been replaced by strange alien environments, containing not only monsters from myth and legend, but also humanity's worst nightmares. Leviathans stir at the bottom of the ocean, dragons have reclaimed the skies, and shadows are once again something to fear. Can Thomas turn this former place of learning into a deathtrap capable of withstanding the forces of the outside world, or will he fall victim to the bottomless appetites of supernatural beasts? From Jakob Grief, bestselling author of Apocalypse Redux, comes a brand-new Dungeon Core series unlike anything you've seen before.
Viewer Discretion Advised
Author: Michael Todd
Publisher: Dungeon Core TV
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher: Dungeon Core TV
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: Wizards of the Coast
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Publisher: Wizards of the Coast
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Parental Guidance Suggested
Author: Michael Todd
Publisher: Dungeon Core TV
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher: Dungeon Core TV
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Castle Core 3
Author: Milo Storm
Publisher: Independently Published
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
As it turns out, rebelling against the local empire has consequences. Who knew? After thwarting an assassination attempt, Wyle was ready for life to go back to normal, but the King was not one to let a problem fester. He's sent one of his own Appointed to Sparkling Bay to cut Wyle off from his most valuable trading partner, and force Emerald Valley to starve through winter. Meanwhile, the town is in full preparation mode. They stockpile food, craft warmer clothing, and there are even a few budding romances! Wyle will need to juggle his town's needs, with his own and his wives', while fending off new threats from a King's Hand, and the families of a fallen dungeon party. The life of a Ruler is filled with stress, but Wyle has found that the love of a few beautiful, hard working women, makes life a lot easier. ***Castle Core is a fantasy LitRPG twist on the typical Dungeon Core story, featuring unconventional relationships, slice-of-life and town-building elements.***
Publisher: Independently Published
ISBN:
Category : Fiction
Languages : en
Pages : 0
Book Description
As it turns out, rebelling against the local empire has consequences. Who knew? After thwarting an assassination attempt, Wyle was ready for life to go back to normal, but the King was not one to let a problem fester. He's sent one of his own Appointed to Sparkling Bay to cut Wyle off from his most valuable trading partner, and force Emerald Valley to starve through winter. Meanwhile, the town is in full preparation mode. They stockpile food, craft warmer clothing, and there are even a few budding romances! Wyle will need to juggle his town's needs, with his own and his wives', while fending off new threats from a King's Hand, and the families of a fallen dungeon party. The life of a Ruler is filled with stress, but Wyle has found that the love of a few beautiful, hard working women, makes life a lot easier. ***Castle Core is a fantasy LitRPG twist on the typical Dungeon Core story, featuring unconventional relationships, slice-of-life and town-building elements.***
Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: Wizards of the Coast
ISBN: 0786965606
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Publisher: Wizards of the Coast
ISBN: 0786965606
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.