Dream Worlds: Production Design for Animation

Dream Worlds: Production Design for Animation PDF Author: Hans Bacher
Publisher: Taylor & Francis
ISBN: 1136139575
Category : Computers
Languages : en
Pages : 220

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Book Description
A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Dream Worlds: Production Design for Animation

Dream Worlds: Production Design for Animation PDF Author: Hans Bacher
Publisher: Taylor & Francis
ISBN: 1136139575
Category : Computers
Languages : en
Pages : 220

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Book Description
A truly unique visual delight offering insight into the development of animation classics like Bambi, Beauty and the Beast, The Lion King, Lilo and Stitch as well as a tantalizing examination of unfinished Disney projects.

Animation Production

Animation Production PDF Author: Robert B. Musburger, PhD
Publisher: CRC Press
ISBN: 1351270362
Category : Computers
Languages : en
Pages : 150

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Book Description
This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the basic processes to organize their project in an orderly manner. The result is a chaotic, inefficient, and incomplete product. Readers are presented with a step-by-step guide to organizing the process by following professional standards in creating needed and useful documentation for all animators, whether creating in cells, stop-motion, experimental, or computer graphic productions.

Sketchbook: Composition Studies for Film

Sketchbook: Composition Studies for Film PDF Author: Hans P. Bacher
Publisher: Laurence King Publishing
ISBN: 9781780675961
Category : Performing Arts
Languages : en
Pages : 0

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Book Description
Featuring hundreds of carefully hand-crafted illustrations by the internationally renowned production designer Hans Bacher, Sketchbook - Composition Studies for Film is a unique journey through the mind and creative process of one of the artistic legends in animation film design. Having shaped such films as The Lion King, Mulan and Beauty and the Beast to name a few, Hans's work is a part of the very cultural fabric of our age. Here the artist puts on display the rarely discussed first part of image making for film, the conceptual thumbnail. Exquisitely beautiful in themselves, these small illustrations represent the birth of what eventually becomes the iconic images we experience on the silver screen. Essential to anyone interested in understanding the skeletal structure that exists underneath stunning imagery in all forms of media, this book is especially relevant today with the dramatic increase of interest in film and game design. Although students today have ready access to and an understanding of technical aspects of the craft using associated software, the area most lacking in accessible information is this quintessential first part of thumb-nailing an image. This unique book will provide the student and professional with the fundamentals of conceptualizing images, and how these can be used in composition in the related fields of illustration, graphic novels, 2D animation, 3D animation, photography and cinematography.

Vision

Vision PDF Author: Hans P. Bacher
Publisher: Laurence King Publishing
ISBN: 9781786272201
Category : Performing Arts
Languages : en
Pages : 0

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Book Description
Featuring hundreds of carefully hand-crafted illustrations as well as significant tuition on how to best compose and use images to create the most powerful frames, this book is potentially Hans P. Bacher's life's work encapsulated in one volume. Here, the internationally renowned production designer shares his expertise in an easy-to-follow and imaginative way – giving tips, exercises, and a depth of knowledge garnered from a lifetime in the industry. Bacher's production designs have established the look of many seminal animated films such as The Lion King, Balto, Mulan and Beauty and the Beast, so fans of his work will be delighted. While keeping the focus on storytelling, Bacher instructs readers in the art of animated cinematography with the ever-present aim of soliciting an emotional response from the audience. Vision: Color and Composition for Film represents an amazing depth of experience — and is visually arresting to boot.

Animation

Animation PDF Author: Hannes Rall
Publisher: CRC Press
ISBN: 1351701940
Category : Computers
Languages : en
Pages : 564

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Book Description
This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations

Dream Worlds

Dream Worlds PDF Author: Hans P. Bacher
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 208

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Book Description


Redesigning Animation

Redesigning Animation PDF Author: Cinzia Bottini
Publisher: Routledge
ISBN: 1351209574
Category : Computers
Languages : en
Pages : 427

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Book Description
The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions, colors applied flatly and in contrast with each other, limited animation and a minimalist use of sound effects. UPA artists developed this innovative style by assimilating those aesthetic features already expressed by Modern painters, graphic designers and advertisers. This book considers UPA films as Modern animations, because they synthesize a common minimalist tendency that was occurring in US animation during the 1940s and 1950s. It examines the conditions under which UPA studio flourished and the figure of its executive producer Stephen Bosustow; the influence of Modernist stylistic features of painting, graphic design and poster advertising on UPA animations; and UPA animated cartoons as case studies of a simplified audiovisual language that influenced 1950s-1960s international productions. Key Features Looks at UPA's origins during the 1940s and postwar American stage, and how this influences later Modern movements and styles Learn about the production methods of UPA and its lasting graphic contribution to animation history Discover how UPA audiovisual styles were born from the assimilation of Modern paintings, graphic art, and poster advertising Explores how UPA influenced animation in other parts of the world, including Romania, Russia, and Japan Highlights the impact UPA had on styles with famous international legends like Dušan Vukotić, Fyodor Khitruk, and Osamu Tezuka

Dream Worlds

Dream Worlds PDF Author: Hans P. Bacher
Publisher:
ISBN:
Category : Animated films
Languages : en
Pages : 208

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Book Description
Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney's archives to uncover eye-popping examples of both his own work and that of his colleagues. With illustrations from Bambi, Mulan, Beauty and the Beast, Brother Bear and many more - it is a visual feast of never-before-seen artwork, complete with insight from the artist on how and why they were designed as they were. Key features and benefits: * Sneak a peak behind the scenes! With 400 never-before-seen illustrations from classic films like Bambi, Beauty and the Beast and Lilo & Stitch * Learn from one of the true industry greats!Hans Bacher is one of the best known production designers in the industry * Beautiful and insightful - offers inspiration to designers in animation, film and game.

Multimedia and Animation

Multimedia and Animation PDF Author: Atul P. Godse
Publisher: Technical Publications
ISBN: 9333223355
Category : Computers
Languages : en
Pages : 218

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Book Description
The fast-emerging field of multimedia communications involves the use of various media types - text, images, speech, audio and video in a wide range of subject areas. The book presents these subject areas in - depth that enables the reader to build up a thorough understanding of the technical issues associated with this rapidly evolving subject. The book begins with multimedia and animation, multimedia systems, elements of multimedia and animation and their use. It discusses the background of color theory, sketching and illustration, storyboarding and different tools for animation. It describes the process of multimedia project development. It discusses the requirement of human resources and their skill levels, hardware and software tools, graphics, authoring tools and things involved in planning, costing, designing, producing, delivering, evaluating and testing multimedia projects. It also explains the various image file formats, the concept of morphing, types of animations, principles of animation, animation techniques, animation file formats, animation for Web, animation tools for World Wide Web and professional development tools.

Unity Character Animation with Mecanim

Unity Character Animation with Mecanim PDF Author: Jamie Dean
Publisher: Packt Publishing Ltd
ISBN: 1849696373
Category : Computers
Languages : en
Pages : 290

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Book Description
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim's rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit scripts compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity 5's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity 5. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity 5. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity 5 and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity 5. We will demonstrate the retargeting capabilities of Mecanim's Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI script incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity 5. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.