Author: Keith Sparrow
Publisher: Harper Collins
ISBN: 0060847867
Category : Art
Languages : en
Pages : 104
Book Description
The popularity of Japanese comics ("manga") remains wildly popular, with more and more fans turning becoming interested in learning how to create manga's dynamic characters themselves. Drawing Action Manga: Easel-Does-It combines easy-to-follow, step-by-step instructions with the convenience of an easel format to provide the perfect package for anyone -- children and adults alike -- to learn how to draw in this dynamic, kinetic style. Featuring a detailed list of the materials required to get started, Drawing Action Manga leads the reader through everything they need to know and then presents ten individual projects that progress in difficulty as you build your skills. Whatever your age or skill level, from budding artist to polished professional, Drawing Action Manga: Easel-Does-It is the perfect guide to this exciting drawing style.
Drawing Action Manga: Easel-Does-It
Author: Keith Sparrow
Publisher: Harper Collins
ISBN: 0060847867
Category : Art
Languages : en
Pages : 104
Book Description
The popularity of Japanese comics ("manga") remains wildly popular, with more and more fans turning becoming interested in learning how to create manga's dynamic characters themselves. Drawing Action Manga: Easel-Does-It combines easy-to-follow, step-by-step instructions with the convenience of an easel format to provide the perfect package for anyone -- children and adults alike -- to learn how to draw in this dynamic, kinetic style. Featuring a detailed list of the materials required to get started, Drawing Action Manga leads the reader through everything they need to know and then presents ten individual projects that progress in difficulty as you build your skills. Whatever your age or skill level, from budding artist to polished professional, Drawing Action Manga: Easel-Does-It is the perfect guide to this exciting drawing style.
Publisher: Harper Collins
ISBN: 0060847867
Category : Art
Languages : en
Pages : 104
Book Description
The popularity of Japanese comics ("manga") remains wildly popular, with more and more fans turning becoming interested in learning how to create manga's dynamic characters themselves. Drawing Action Manga: Easel-Does-It combines easy-to-follow, step-by-step instructions with the convenience of an easel format to provide the perfect package for anyone -- children and adults alike -- to learn how to draw in this dynamic, kinetic style. Featuring a detailed list of the materials required to get started, Drawing Action Manga leads the reader through everything they need to know and then presents ten individual projects that progress in difficulty as you build your skills. Whatever your age or skill level, from budding artist to polished professional, Drawing Action Manga: Easel-Does-It is the perfect guide to this exciting drawing style.
Drawing Shoujo Manga: Easel-Does-It
Author: Keith Sparrow
Publisher: Harper Collins
ISBN: 0060891971
Category : Comics & Graphic Novels
Languages : en
Pages : 100
Book Description
with special photography, Drawing Shoujo Manga: Easel Does It shows how to ink and color shoujo manga characters, and how to place them in authentic scenes eight creative step-by-step projects, demonstrating how to draw shoujo girls, bishie boys, magical figures, and fun chibi characters explains how to use color creatively and build characters and scenes that bring your shoujo figures to life all materials, equipment, and techniques needed to create shoujo characters are fully explained and accompanied by a gallery of shoujo figures by professional artists
Publisher: Harper Collins
ISBN: 0060891971
Category : Comics & Graphic Novels
Languages : en
Pages : 100
Book Description
with special photography, Drawing Shoujo Manga: Easel Does It shows how to ink and color shoujo manga characters, and how to place them in authentic scenes eight creative step-by-step projects, demonstrating how to draw shoujo girls, bishie boys, magical figures, and fun chibi characters explains how to use color creatively and build characters and scenes that bring your shoujo figures to life all materials, equipment, and techniques needed to create shoujo characters are fully explained and accompanied by a gallery of shoujo figures by professional artists
Manga Art: Easel-Does-It
Author: Ashe Raven
Publisher: Harper Collins
ISBN: 0060588357
Category : Comics & Graphic Novels
Languages : en
Pages : 100
Book Description
Easel Does It: Manga Art takes a subject with which Western audiences may not be too familiar and explains, in lucid and easy to follow text, and logical step-by-step diagrams, how to draw in this exciting and innovative style. An introduction explains the comparatively recent origins of manga in Japanese culture, and its current impact on artists and animators in the West. A section then follows with precise instructions on the various materials required, and the range of techniques the manga artist will need to perfect, such as sketching the saucer-shaped eyes, small nose and mouth, and androgynous body; and building up layers of color to create areas of light and shade, and adding detail, with colored markers. The remainder of the book is devoted to ten individual projects, each one focusing on easily-recognizable manga characters. The projects start off with instruction on drawing basic figures such as a young girl and boy, progress through characters in combat, and then turn to the creatures, monsters, or robots which inhabit typical manga landscapes. The final projects look at perhaps the most popular use of manga characters in comic strips, and also posters.
Publisher: Harper Collins
ISBN: 0060588357
Category : Comics & Graphic Novels
Languages : en
Pages : 100
Book Description
Easel Does It: Manga Art takes a subject with which Western audiences may not be too familiar and explains, in lucid and easy to follow text, and logical step-by-step diagrams, how to draw in this exciting and innovative style. An introduction explains the comparatively recent origins of manga in Japanese culture, and its current impact on artists and animators in the West. A section then follows with precise instructions on the various materials required, and the range of techniques the manga artist will need to perfect, such as sketching the saucer-shaped eyes, small nose and mouth, and androgynous body; and building up layers of color to create areas of light and shade, and adding detail, with colored markers. The remainder of the book is devoted to ten individual projects, each one focusing on easily-recognizable manga characters. The projects start off with instruction on drawing basic figures such as a young girl and boy, progress through characters in combat, and then turn to the creatures, monsters, or robots which inhabit typical manga landscapes. The final projects look at perhaps the most popular use of manga characters in comic strips, and also posters.
Pop Painting
Author: Camilla d'Errico
Publisher: Watson-Guptill
ISBN: 160774807X
Category : Art
Languages : en
Pages : 250
Book Description
A unique behind-the-scenes guide to the painting process of one of the most popular artists working in the growing, underground art scene of Pop Surrealism. Get ready for a behind-the-scenes look at the painting tools, methods, and inspirations of one of the top artists working in the growing field of Pop Surrealism. For the first time, beloved best-selling author and artist Camilla d’Errico pulls back the curtain to give you exclusive insights on topics from the paints and brushes she uses and her ideal studio setup, to the dreams, notions, and pop culture icons that fuel the creation of her hauntingly beautiful Pop Surrealist paintings. With step-by-step examples covering major subject areas such as humans, animals, melting effects, and twisting reality (essential for Pop Surrealism!), Pop Painting gives you the sensation of sitting by Camilla’s side as she takes her paintings from idea to finished work. This front row seat reveals how a leading artist dreams, paints, and creates a successful body of work. For fans of Camilla and the underground art scene, aspiring artists looking to express their ideals in paint, and experienced artists wanting to incorporate the Pop Surrealist style into their work, Pop Painting is a one-of-a-kind, must-have guide.
Publisher: Watson-Guptill
ISBN: 160774807X
Category : Art
Languages : en
Pages : 250
Book Description
A unique behind-the-scenes guide to the painting process of one of the most popular artists working in the growing, underground art scene of Pop Surrealism. Get ready for a behind-the-scenes look at the painting tools, methods, and inspirations of one of the top artists working in the growing field of Pop Surrealism. For the first time, beloved best-selling author and artist Camilla d’Errico pulls back the curtain to give you exclusive insights on topics from the paints and brushes she uses and her ideal studio setup, to the dreams, notions, and pop culture icons that fuel the creation of her hauntingly beautiful Pop Surrealist paintings. With step-by-step examples covering major subject areas such as humans, animals, melting effects, and twisting reality (essential for Pop Surrealism!), Pop Painting gives you the sensation of sitting by Camilla’s side as she takes her paintings from idea to finished work. This front row seat reveals how a leading artist dreams, paints, and creates a successful body of work. For fans of Camilla and the underground art scene, aspiring artists looking to express their ideals in paint, and experienced artists wanting to incorporate the Pop Surrealist style into their work, Pop Painting is a one-of-a-kind, must-have guide.
Mega Manga
Author: Keith Sparrow
Publisher: Search Press
ISBN: 9781844483877
Category : Cartoon characters
Languages : en
Pages : 0
Book Description
Copyright date: 2007. Originally published: 2008.
Publisher: Search Press
ISBN: 9781844483877
Category : Cartoon characters
Languages : en
Pages : 0
Book Description
Copyright date: 2007. Originally published: 2008.
Drawing Manga Girls
Author: Anna Southgate
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448847982
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Presents step-by-step instructions for creating manga drawings of girls and young women, including details of their faces, hair, hands, arms, legs, feet, and clothing.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448847982
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Presents step-by-step instructions for creating manga drawings of girls and young women, including details of their faces, hair, hands, arms, legs, feet, and clothing.
The Anime Machine
Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
The Art of Loish
Author: Lois van Baarle
Publisher: 3D TOTAL PUB
ISBN: 9781909414280
Category : Artists
Languages : en
Pages : 0
Book Description
Discover the world of digital artist Lois van Baarle, a.k.a. Loish, in this high-quality collection of her most beautiful work.
Publisher: 3D TOTAL PUB
ISBN: 9781909414280
Category : Artists
Languages : en
Pages : 0
Book Description
Discover the world of digital artist Lois van Baarle, a.k.a. Loish, in this high-quality collection of her most beautiful work.
Manga Now!
Author: Keith Sparrow
Publisher: Search Press
ISBN: 9781782210788
Category : Action in art
Languages : en
Pages : 0
Book Description
"Power-packed manga pin-ups for you to draw! With tips & techniques from the Manga Monkey!"--Cover.
Publisher: Search Press
ISBN: 9781782210788
Category : Action in art
Languages : en
Pages : 0
Book Description
"Power-packed manga pin-ups for you to draw! With tips & techniques from the Manga Monkey!"--Cover.
The Art of Doug Sneyd
Author: Doug Sneyd
Publisher:
ISBN: 9781595827258
Category : Sex
Languages : en
Pages : 0
Book Description
An artist for Playboy magazine since the early 1960s, Doug Sneyd's scintillating cartoon works are now collected in this stunning art book. Featuring the most lush, sumptuous, striking, and hilarious of Doug's full-page cartoons, readers will be charmed with the lovely scantily (and even non-) clad "Sneyd" girls and the one-line jokes they so ably illustrate. This book includes a foreword by Playboy founder Hugh Hefner, an introduction by Lynn Johnston, cartoonist of the nationally syndicated strip For Better or For Worse, and reflections from the artist himself!
Publisher:
ISBN: 9781595827258
Category : Sex
Languages : en
Pages : 0
Book Description
An artist for Playboy magazine since the early 1960s, Doug Sneyd's scintillating cartoon works are now collected in this stunning art book. Featuring the most lush, sumptuous, striking, and hilarious of Doug's full-page cartoons, readers will be charmed with the lovely scantily (and even non-) clad "Sneyd" girls and the one-line jokes they so ably illustrate. This book includes a foreword by Playboy founder Hugh Hefner, an introduction by Lynn Johnston, cartoonist of the nationally syndicated strip For Better or For Worse, and reflections from the artist himself!