Getting Even

Getting Even PDF Author: Sarah Rayner
Publisher: St. Martin's Griffin
ISBN: 125003471X
Category : Fiction
Languages : en
Pages : 269

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Book Description
Revenge has never been such fun How would you feel if your best friend at work betrayed you? Was secretly having an affair with an influential colleague? Won a coveted promotion, then teamed you up with a mere junior, leaving you feeling completely demoted? What would you do? For Ivy there's no choice. The only person she has ever trusted, Orianna, has blown it big time. So there's only one way forward: revenge. Ivy's campaign is brilliant, if horribly destructive, and she's determined to get even with the woman who has dared to cross her. But is Ivy really the innocent party? Or is she hiding secrets of her own? From Sarah Rayner, the international bestselling author of One Moment, One Morning, comes Getting Even, an unputdownable story of jealousy, sex, friendship and backstabbing set in the heart of London's Soho adland.

Getting Even

Getting Even PDF Author: Sarah Rayner
Publisher: St. Martin's Griffin
ISBN: 125003471X
Category : Fiction
Languages : en
Pages : 269

Get Book Here

Book Description
Revenge has never been such fun How would you feel if your best friend at work betrayed you? Was secretly having an affair with an influential colleague? Won a coveted promotion, then teamed you up with a mere junior, leaving you feeling completely demoted? What would you do? For Ivy there's no choice. The only person she has ever trusted, Orianna, has blown it big time. So there's only one way forward: revenge. Ivy's campaign is brilliant, if horribly destructive, and she's determined to get even with the woman who has dared to cross her. But is Ivy really the innocent party? Or is she hiding secrets of her own? From Sarah Rayner, the international bestselling author of One Moment, One Morning, comes Getting Even, an unputdownable story of jealousy, sex, friendship and backstabbing set in the heart of London's Soho adland.

How To Walk An Ant

How To Walk An Ant PDF Author: Cindy Derby
Publisher: Roaring Brook Press
ISBN: 1250253349
Category : Juvenile Fiction
Languages : en
Pages : 21

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Book Description
There are nine steps to becoming an ant walker, and Amariyah, the expert ant walker, is here to show you how it’s done. This irreverent and quirky picture book, How to Walk an Ant, follows a young girl as she goes through the process of walking ants, from polite introductions to tragic leash entanglements. In the end, this unique book from author-illustrator Cindy Derby shows that as long as you’re doing what you’re best at, you may find a like-minded friend to tag along. *Zero ants were harmed in the making of this book. **Oops, 7 ants were harmed in the making of this book.

The Art of the Artistic Director

The Art of the Artistic Director PDF Author: Christopher Haydon
Publisher: Bloomsbury Publishing
ISBN: 1350016942
Category : Drama
Languages : en
Pages : 201

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Book Description
How do you decide what stories an audience should hear? How do you make your theatre stand out in a crowded and intensely competitive marketplace? How do you make your building a home for artistic risk and innovation, while ensuring the books are balanced? It is the artistic director's job to answer all these questions, and many more. Yet, despite the central role that these people play in the modern theatre industry, very little has been written about what they do or how they do it. In The Art of the Artistic Director, Christopher Haydon (former artistic director of the Gate Theatre, 'London's most relentlessly ambitious theatre' – Time Out) compiles a fascinating set of interviews that get to the heart of what it is to occupy this unique role. He speaks to twenty of the most prominent and successful artistic directors in the US and UK, including: Oskar Eustis (Public Theater, New York), Diane Paulus (American Repertory Theater, Boston), Rufus Norris (National Theatre, London) and Vicky Featherstone (Royal Court Theatre, London), uncovering the essential skills and abilities that go into making an accomplished artistic director. The only book of its kind available, The Art of the Artistic Director includes a foreword by Michael Grandage, former artistic director of the Sheffield Crucible and the Donmar Warehouse in London.

Don't Mess with the Press

Don't Mess with the Press PDF Author: Tony Seton
Publisher: iUniverse
ISBN: 0595287816
Category : Language Arts & Disciplines
Languages : en
Pages : 229

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Book Description
"How to Write, Produce and Report Quality Television News is in a Paperback format"--Editor.

Feck Perfuction

Feck Perfuction PDF Author: James Victore
Publisher: Chronicle Books
ISBN: 1452166439
Category : Self-Help
Languages : en
Pages : 163

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Book Description
"James Victore is a dangerous man. His ideas on optimizing your creativity, doing wow work and building a life that inspires will devastate your limits. And show you how to win. Read this book fast." —Robin Sharma, #1 bestselling author of The Monk Who Sold His Ferrari Begin before you're ready. Renowned designer and professional hell-raiser James Victore wants to drag you off your couch and throw you headfirst into a life of bold creativity. He'll guide you through all the twists, trials, and triumphs of starting your creative career, from finding your voice to picking the right moment to start a project (hint: It's now). Bring your biggest, craziest, most revolutionary ideas, and he will give you the kick in the pants you need to make them real. No matter what industry or medium you work in, this book will help you live, work, and create freely and fearlessly. Here are some dangerous ideas: • The things that made you weird as a kid make you great today. • Work is serious play. • Your ego can't dance. • The struggle is everything. • Freedom is something you take. • There ain't no rules. Take a risk. Try them out. Live dangerously. More praise for Feck Perfuction: "In James Victore's new book, he unequivocally proves why he is the master he is. In every chapter, he challenges and inspires the reader to reach for more, to try harder and to create our best selves. It is a magnificent and momentous experience. (All true)." —Debbie Millman, Host Design Matters "James Victore got famous creating tough posters that shook me to the core. He now does the same using the written word. To you." —Stefan Sagmeister, designer

The AIGA Guide to Careers in Graphic and Communication Design

The AIGA Guide to Careers in Graphic and Communication Design PDF Author: Juliette Cezzar
Publisher: Bloomsbury Publishing USA
ISBN: 1501323679
Category : Design
Languages : en
Pages : 224

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Book Description
What graphic design is, what designers need to know, and who becomes a designer have all evolved as the computer went from being a tool to also becoming our primary medium for communication. How jobs are advertised and how prospective candidates communicate with prospective employers have changed as well, as has the culture and context for many workplaces, requiring new approaches for how to find your first (and last) position. Through clear prose, a broad survey of contexts where designers find themselves in the present day, and interviews with designers, The AIGA Guide to Careers in Graphic and Communication Design is an invaluable resource for finding your place in this quickly changing and growing field. The book includes interviews with over 40 designers at all levels working in-house and out-of-house in studios, consultancies, or alone, including: Nicholas Blechman, The New Yorker; Rob Giampietro, Google; Njoki Gitahi, IDEO; Hilary Greenbaum, Whitney Museum; Holly Gressley, Vox Media; Cemre Güngör, Facebook; Natasha Jen, Pentagram; Renda Morton, The New York Times; and Alisa Wolfson, Leo Burnett Worldwide.

Four Corners Level 3 Teacher's Edition with Assessment Audio CD/CD-ROM

Four Corners Level 3 Teacher's Edition with Assessment Audio CD/CD-ROM PDF Author: Jack C. Richards
Publisher: Cambridge University Press
ISBN: 0521127475
Category : Foreign Language Study
Languages : en
Pages : 413

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Book Description
A collection of twelve lessons that teach English language grammar, vocabulary, functional language, listening and pronunciation, reading and writing and speaking.

Work Shy

Work Shy PDF Author: James Douglas Rosenthal
Publisher: iUniverse
ISBN: 1663207194
Category : Fiction
Languages : en
Pages : 295

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Book Description
After an overdose, the unfortunate painter Edgar Bloom is dead. At the funeral, Douglas Frank (soft-boiled crime writer) is persuaded to look into his friend’s misadventure by Bloom’s long suffering widow. Did I mention she was beautiful? He discovers the artist’s diaries buried in the an unkempt studio. Frank’s agent, Ron Cranston (Albatross Books) urges him to write a brash expose featuring the dirty side of creative failure so Frank can rise in the literary food chain. What better way to get back at the elitist “Art Mob” for neglecting his friend Bloom and make a bit of cash? Ethical dilemmas multiply. Frank is asked to consult on a big museum exhibition by hard-nosed, curator, Martha Trout and Bloom’s resurrection takes on a life of its’ own. Bemused, Frank realizes he’s the only one who represents the disaffected artists of the world. To complicate matters, the success of the “Forgotten Poets” exhibition and subsequent book Work Shy soon has Hollywood knocking on his door. Publishers are thrilled. Is this a good thing asks the jaded writer? Sherrie Bloom is upset by the belated notoriety her dead husband receives and spurns amorous Frank. Our reluctant investigator must choose sides, live with the guilt or take the money and run.

Mirko Ilic

Mirko Ilic PDF Author: Dejan Krsic
Publisher: Simon and Schuster
ISBN: 1440324077
Category : Design
Languages : en
Pages : 915

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Book Description
Mirko Ilic has a reputation as a rebel, but his iconoclasm is matched with tremendous gifts as an illustrator, a designer, and an educator. Ilic is a visionary and a leading voice of visual culture across disciplines and continents. This visual biography of one of the most prolific and distinguished designers of the last half century traces Ilic's formative years as a precocious youth in Yugoslavia during the Communist-bloc era; his early illustrations for comic books and magazines; and his eventual move to the United States, where he quickly achieved notoriety as the art director of Time magazine's international edition and The New York Times' op-ed pages. As a designer, Ilic has constantly pushed his craft to new limits, experimenting and reinventing himself at every turn. Throughout his illustrious career, Ilic has collaborated with design luminaries like Steven Heller and Milton Glaser. He has designed album covers for Rage Against the Machine, created film titles for You've Got Mail, and written or designed a number of books, including Genius Moves, The Design of Dissent, The Anatomy of Design, and Stop Think Go Do. He has taught advanced design classes at Cooper Union with Milton Glaser and now teaches illustration at the School of Visual Arts. His studio, Mirko Ilic Corp., has received awards from the Society of Publication Designers, the Art Directors Club, I.D., Print, and HOW.

The Minds Behind Sega Genesis Games

The Minds Behind Sega Genesis Games PDF Author: Patrick Hickey, Jr.
Publisher: McFarland
ISBN: 147668359X
Category : Games & Activities
Languages : en
Pages : 292

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Book Description
Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.