Author: Gabriel Valentin
Publisher: Simon and Schuster
ISBN: 1545813043
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
Join the Digital Lizards of Doom on an unforgettable action adventure through the cosmos! When a magical trickster secretly traps an entire universe inside a video game world, a young warrior named Dizzy Doom must search for answers to unravel the mystery. But as villains from another galaxy come to attack his kingdom, Dizzy is forced to make an unlikely alliance with a mysterious ninja and cyborg cat pirate. Dizzy’s ideology will be tested as he comes to realize everything is not always as it seems.
Digital Lizards Of Doom Vol. 1
Author: Gabriel Valentin
Publisher: Simon and Schuster
ISBN: 1545813043
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
Join the Digital Lizards of Doom on an unforgettable action adventure through the cosmos! When a magical trickster secretly traps an entire universe inside a video game world, a young warrior named Dizzy Doom must search for answers to unravel the mystery. But as villains from another galaxy come to attack his kingdom, Dizzy is forced to make an unlikely alliance with a mysterious ninja and cyborg cat pirate. Dizzy’s ideology will be tested as he comes to realize everything is not always as it seems.
Publisher: Simon and Schuster
ISBN: 1545813043
Category : Juvenile Fiction
Languages : en
Pages : 146
Book Description
Join the Digital Lizards of Doom on an unforgettable action adventure through the cosmos! When a magical trickster secretly traps an entire universe inside a video game world, a young warrior named Dizzy Doom must search for answers to unravel the mystery. But as villains from another galaxy come to attack his kingdom, Dizzy is forced to make an unlikely alliance with a mysterious ninja and cyborg cat pirate. Dizzy’s ideology will be tested as he comes to realize everything is not always as it seems.
Digital Lizards of Doom Level One Dizzy Doom
Author: Gabriel Valentin
Publisher:
ISBN: 9780578978871
Category :
Languages : en
Pages :
Book Description
"In a virtual video game world where science and sorcery have brought peace to the galaxy, a young warrior's (DIZZY DOOM) belief system is shattered when an evil robot, along with an ancient witch, attack his kingdom, forcing him into a quest for justice. As revelations about his world are exposed, Dizzy's faith is shaken, and he must now make an unlikely alliance with a mysterious ninja and a cyborg cat pirate. Together they'll search for a fabled weapon that could destroy evil forever and bring the universe into an unending era of peace!
Publisher:
ISBN: 9780578978871
Category :
Languages : en
Pages :
Book Description
"In a virtual video game world where science and sorcery have brought peace to the galaxy, a young warrior's (DIZZY DOOM) belief system is shattered when an evil robot, along with an ancient witch, attack his kingdom, forcing him into a quest for justice. As revelations about his world are exposed, Dizzy's faith is shaken, and he must now make an unlikely alliance with a mysterious ninja and a cyborg cat pirate. Together they'll search for a fabled weapon that could destroy evil forever and bring the universe into an unending era of peace!
Digital Lizards Of Doom Vol. 2
Author: Gabriel Valentin
Publisher: Simon and Schuster
ISBN: 154580155X
Category : Juvenile Fiction
Languages : en
Pages : 156
Book Description
Commander E.K.O. recovers from his battle on Kragladon, only to discover that the devious witch Warty Morda, aims to betray him. Commander E.K.O. must now construct an elaborate plan to hunt down Dizzy Doom and force him to unlock the dark portal, allowing Commander E.K.O. to escape the video game universe and return to his mysterious home world. Get ready for an action-packed adventure filled with twists, laughs, and thrilling characters you will have to see to believe!
Publisher: Simon and Schuster
ISBN: 154580155X
Category : Juvenile Fiction
Languages : en
Pages : 156
Book Description
Commander E.K.O. recovers from his battle on Kragladon, only to discover that the devious witch Warty Morda, aims to betray him. Commander E.K.O. must now construct an elaborate plan to hunt down Dizzy Doom and force him to unlock the dark portal, allowing Commander E.K.O. to escape the video game universe and return to his mysterious home world. Get ready for an action-packed adventure filled with twists, laughs, and thrilling characters you will have to see to believe!
Double Booking
Author: Chas! Pangburn
Publisher: Simon and Schuster
ISBN: 1545814732
Category : Juvenile Fiction
Languages : en
Pages : 144
Book Description
While on a trip to Egypt, two siblings, Otto and Nan, stumble upon a sarcophagus. And they accidentally free a mummy cat from a pharaoh's chamber! Now tasked with finding it, their resulting adventure has them exploring the city, learning historical facts, saving each other from danger, and discovering truths about life.What's more, they're going to survive the same adventure – twice! See both perspectives in this flip graphic novel, written by real-life siblings Kim Shearer and Chas! Pangburn.
Publisher: Simon and Schuster
ISBN: 1545814732
Category : Juvenile Fiction
Languages : en
Pages : 144
Book Description
While on a trip to Egypt, two siblings, Otto and Nan, stumble upon a sarcophagus. And they accidentally free a mummy cat from a pharaoh's chamber! Now tasked with finding it, their resulting adventure has them exploring the city, learning historical facts, saving each other from danger, and discovering truths about life.What's more, they're going to survive the same adventure – twice! See both perspectives in this flip graphic novel, written by real-life siblings Kim Shearer and Chas! Pangburn.
Kids Comics: Olaf's Tiny Tales
Author: The Disney Comics Group
Publisher: Simon and Schuster
ISBN: 1545811911
Category : Juvenile Fiction
Languages : en
Pages : 66
Book Description
BITE-SIZED COMIC FUN! Join Olaf, the adorably optimistic snowman, as he explores the world of Arendelle! Whether he's with Sven, Kristoff, Anna and Elsa, or meeting new friends, Olaf is always on the lookout for creative ways to have fun, laugh and help others. But with one adventure after another, can anyone keep up?A collection of humorous short stories, Olaf's Tiny Tales is perfect for Disney Frozen fans who want to dive into the world of comic reading.
Publisher: Simon and Schuster
ISBN: 1545811911
Category : Juvenile Fiction
Languages : en
Pages : 66
Book Description
BITE-SIZED COMIC FUN! Join Olaf, the adorably optimistic snowman, as he explores the world of Arendelle! Whether he's with Sven, Kristoff, Anna and Elsa, or meeting new friends, Olaf is always on the lookout for creative ways to have fun, laugh and help others. But with one adventure after another, can anyone keep up?A collection of humorous short stories, Olaf's Tiny Tales is perfect for Disney Frozen fans who want to dive into the world of comic reading.
The New Adventures of Disney Pixar Inside Out 2 Vol. 1
Author: The Disney Comics Group
Publisher: Simon and Schuster
ISBN: 1545814910
Category : Juvenile Fiction
Languages : en
Pages : 90
Book Description
BETTER TOGETHER! Riley Andersen is officially a teenager, and her Emotions—Joy, Anger, Fear, Sadness, and Disgust—are starting to work together with new Emotions Anxiety, Envy, Embarrassment, and Ennui. Headquarters has never been busier! As Riley braves a haunted cabin at summer camp, attends her first teen pool party, encounters an unexpected surprise just before school picture day, and more, can the crew figure out how to help her live her best life through all the ups and downs?
Publisher: Simon and Schuster
ISBN: 1545814910
Category : Juvenile Fiction
Languages : en
Pages : 90
Book Description
BETTER TOGETHER! Riley Andersen is officially a teenager, and her Emotions—Joy, Anger, Fear, Sadness, and Disgust—are starting to work together with new Emotions Anxiety, Envy, Embarrassment, and Ennui. Headquarters has never been busier! As Riley braves a haunted cabin at summer camp, attends her first teen pool party, encounters an unexpected surprise just before school picture day, and more, can the crew figure out how to help her live her best life through all the ups and downs?
Man, Play, and Games
Author: Roger Caillois
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Publisher: University of Illinois Press
ISBN: 9780252070334
Category : Games & Activities
Languages : en
Pages : 228
Book Description
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
The Chrysalids
Author: John Wyndham
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 198
Book Description
In a post-apocalyptic Labrador, the survivors live by strict religious beliefs and practice eugenics to maintain "normality." Mutations are considered blasphemies and punished. David, a telepathic boy, befriends Sophie, who has a secret mutation. As they face persecution, they escape to the lawless Fringes. With the help of telepaths and society in "Sealand," they evade hunters, find rescue and plan to return for Rachel, another telepath left behind in Waknuk.
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 198
Book Description
In a post-apocalyptic Labrador, the survivors live by strict religious beliefs and practice eugenics to maintain "normality." Mutations are considered blasphemies and punished. David, a telepathic boy, befriends Sophie, who has a secret mutation. As they face persecution, they escape to the lawless Fringes. With the help of telepaths and society in "Sealand," they evade hunters, find rescue and plan to return for Rachel, another telepath left behind in Waknuk.
This Gaming Life
Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
The Day of the Triffids
Author: John Wyndham
Publisher: Modern Library
ISBN: 0593450094
Category : Fiction
Languages : en
Pages : 257
Book Description
The influential masterpiece of one of the twentieth century’s most brilliant—and neglected—science fiction and horror writers, whom Stephen King called “the best writer of science fiction that England has ever produced.” “[Wyndham] avoids easy allegories and instead questions the relative values of the civilisation that has been lost, the literally blind terror of humanity in the face of dominant nature. . . . Frightening and powerful, Wyndham’s vision remains an important allegory and a gripping story.”—The Guardian What if a meteor shower left most of the world blind—and humanity at the mercy of mysterious carnivorous plants? Bill Masen undergoes eye surgery and awakes the next morning in his hospital bed to find civilization collapsing. Wandering the city, he quickly realizes that surviving in this strange new world requires evading strangers and the seven-foot-tall plants known as triffids—plants that can walk and can kill a man with one quick lash of their poisonous stingers.
Publisher: Modern Library
ISBN: 0593450094
Category : Fiction
Languages : en
Pages : 257
Book Description
The influential masterpiece of one of the twentieth century’s most brilliant—and neglected—science fiction and horror writers, whom Stephen King called “the best writer of science fiction that England has ever produced.” “[Wyndham] avoids easy allegories and instead questions the relative values of the civilisation that has been lost, the literally blind terror of humanity in the face of dominant nature. . . . Frightening and powerful, Wyndham’s vision remains an important allegory and a gripping story.”—The Guardian What if a meteor shower left most of the world blind—and humanity at the mercy of mysterious carnivorous plants? Bill Masen undergoes eye surgery and awakes the next morning in his hospital bed to find civilization collapsing. Wandering the city, he quickly realizes that surviving in this strange new world requires evading strangers and the seven-foot-tall plants known as triffids—plants that can walk and can kill a man with one quick lash of their poisonous stingers.