Author: Marko MacPherson
Publisher: Rizzoli Publications
ISBN: 0847858855
Category : Photography
Languages : en
Pages : 282
Book Description
Today’s leading online cultural influencers—the female bloggers, designers, entrepreneurs, and activists—who are shaping what’s hot and what’s not in fashion, beauty, and personal style. The fashion media landscape has evolved drastically with the emergence of fashion’s newest vanguard of pioneering women, whose unique takes on fashion and beauty have propelled them to become true powerhouse personalities via their blogs, websites, and social-media profiles. These independent digital influencers, who sit in the front row of fashion shows, front major brand campaigns, and collaborate with luxury brands—whose sense of fashion and style thousands of followers now aspire to—have turned their online personalities into household names. Through intimate interviews and stunning photography by Marko MacPherson, this book presents to readers the worlds of these stylish mavens and how they dress and style themselves, whether filming a beauty video for YouTube, directing a fashion shoot, working from home on a blog, or on the streets flaunting their signature look. A marker of its time, Digit@l Girls features today’s top social-media stars, such as Leandra Medine (The Man Repeller website), Chiara Ferragni (The Blonde Salad website), Ascia Al Faraj (Kuwait fashion blogger and YouTube star), and Andreja Pejic (notable transgender model/actor). This of-the-moment volume is a must-have for fashionistas, beauty lovers, and those interested in following—or following in the footsteps—of these inspirational women.
Digital Girls
The Digital Street
Author: Jeffrey Lane
Publisher:
ISBN: 0199381267
Category : Business & Economics
Languages : en
Pages : 257
Book Description
The social impact of the Internet and new digital technologies is irrefutable, especially for adolescents. It is simply no longer possible to understand coming of age in the inner city without an appreciation of both the face-to-face and online relations that structure neighborhood life. The Digital Street is the first in-depth exploration of the ways digital social media is changing life in poor, minority communities. Based on five years of ethnographic observations, dozens of interviews, and analyses of social media content, Jeffrey Lane illustrates a new street world where social media transforms how young people experience neighborhood violence and poverty. Lane examines the online migration of the code of the street and its consequences, from encounters between boys and girls, to the relationship between the street and parents, schools, outreach workers, and the police. He reveals not only the risks youths face through surveillance or worsening violence, but also the opportunities digital social media use provides for mitigating danger. Granting access to this new world, Jeffrey Lane shows how age-old problems of living through poverty, especially gangs and violence, are experienced differently for the first generation of teenagers to come of age on the digital street.
Publisher:
ISBN: 0199381267
Category : Business & Economics
Languages : en
Pages : 257
Book Description
The social impact of the Internet and new digital technologies is irrefutable, especially for adolescents. It is simply no longer possible to understand coming of age in the inner city without an appreciation of both the face-to-face and online relations that structure neighborhood life. The Digital Street is the first in-depth exploration of the ways digital social media is changing life in poor, minority communities. Based on five years of ethnographic observations, dozens of interviews, and analyses of social media content, Jeffrey Lane illustrates a new street world where social media transforms how young people experience neighborhood violence and poverty. Lane examines the online migration of the code of the street and its consequences, from encounters between boys and girls, to the relationship between the street and parents, schools, outreach workers, and the police. He reveals not only the risks youths face through surveillance or worsening violence, but also the opportunities digital social media use provides for mitigating danger. Granting access to this new world, Jeffrey Lane shows how age-old problems of living through poverty, especially gangs and violence, are experienced differently for the first generation of teenagers to come of age on the digital street.
Teaching for Equity, Justice, and Antiracism with Digital Literacy Practices
Author: Meghan E. Barnes
Publisher: Taylor & Francis
ISBN: 1040012612
Category : Language Arts & Disciplines
Languages : en
Pages : 267
Book Description
To embrace today’s culturally and linguistically diverse secondary English Language Arts (ELA) classrooms, this text presents ways in which teachers can use digital tools in the service of antiracist teaching and developing equity-oriented mindsets in teaching and learning. Addressing how the use of digital tools and literacy practices can be woven into current ELA curricula, and with consistent sections, each chapter covers a different aspect of digital tool use, including multimodal texts, critical media literacies, connection-building, and digital composing. Understanding that no classroom is a monolith, Barnes and Marlatt’s timely text presents practical applications and resources suitable for different environments, including urban and rural contexts. The volume is essential reading in courses on ELA/literacy methods and multicultural education.
Publisher: Taylor & Francis
ISBN: 1040012612
Category : Language Arts & Disciplines
Languages : en
Pages : 267
Book Description
To embrace today’s culturally and linguistically diverse secondary English Language Arts (ELA) classrooms, this text presents ways in which teachers can use digital tools in the service of antiracist teaching and developing equity-oriented mindsets in teaching and learning. Addressing how the use of digital tools and literacy practices can be woven into current ELA curricula, and with consistent sections, each chapter covers a different aspect of digital tool use, including multimodal texts, critical media literacies, connection-building, and digital composing. Understanding that no classroom is a monolith, Barnes and Marlatt’s timely text presents practical applications and resources suitable for different environments, including urban and rural contexts. The volume is essential reading in courses on ELA/literacy methods and multicultural education.
Digital Playgrounds
Author: Sara M. Grimes
Publisher: University of Toronto Press
ISBN: 1442615567
Category : Computers
Languages : en
Pages : 367
Book Description
Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era.
Publisher: University of Toronto Press
ISBN: 1442615567
Category : Computers
Languages : en
Pages : 367
Book Description
Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era.
Digital Technologies and Gendered Realities
Author: Lakshmi Lingam
Publisher: Taylor & Francis
ISBN: 104012495X
Category : Social Science
Languages : en
Pages : 265
Book Description
The book explores the varying experiences and engagement of youth with smartphones and digital technologies in India and South Africa. It examines the process of meaning-making (identity construction) garnered through smartphone technology — specifically relating to notions of love, sex, and sexuality. A keen reappraisal of the smartphone revolution, the essays underline the constant negotiations between technology and social institutions such as, family, schools, colleges\universities, religious groups, traditional community leaders, media, police, law, and governments. The volume looks at new forms of digital-based surveillance on girls, women and gender minorities and maps the responses of state, civil society and women’s movements in tackling the divergent narratives of freedom versus control; empowerment versus violence. It specifically looks at how concepts of ‘privacy’, ‘agency’, ‘autonomy’ and ‘consent’ are being framed in the legal arena regarding young women, which may or may not be empowering of their agency and choices. Challenging notions about gender, technology and society, this book will be of great interest to scholars and researchers of sociology and social anthropology, politics, gender studies, and Global South studies.
Publisher: Taylor & Francis
ISBN: 104012495X
Category : Social Science
Languages : en
Pages : 265
Book Description
The book explores the varying experiences and engagement of youth with smartphones and digital technologies in India and South Africa. It examines the process of meaning-making (identity construction) garnered through smartphone technology — specifically relating to notions of love, sex, and sexuality. A keen reappraisal of the smartphone revolution, the essays underline the constant negotiations between technology and social institutions such as, family, schools, colleges\universities, religious groups, traditional community leaders, media, police, law, and governments. The volume looks at new forms of digital-based surveillance on girls, women and gender minorities and maps the responses of state, civil society and women’s movements in tackling the divergent narratives of freedom versus control; empowerment versus violence. It specifically looks at how concepts of ‘privacy’, ‘agency’, ‘autonomy’ and ‘consent’ are being framed in the legal arena regarding young women, which may or may not be empowering of their agency and choices. Challenging notions about gender, technology and society, this book will be of great interest to scholars and researchers of sociology and social anthropology, politics, gender studies, and Global South studies.
Girl Culture [2 volumes]
Author: Claudia Mitchell
Publisher: Bloomsbury Publishing USA
ISBN: 0313084440
Category : Social Science
Languages : en
Pages : 749
Book Description
Never before has so much popular culture been produced about what it means to be a girl in today's society. From the first appearance of Nancy Drew in 1930, to Seventeen magazine in 1944 to the emergence of Bratz dolls in 2001, girl culture has been increasingly linked to popular culture and an escalating of commodities directed towards girls of all ages. Editors Claudia A. Mitchell and Jacqueline Reid-Walsh investigate the increasingly complex relationships, struggles, obsessions, and idols of American tween and teen girls who are growing up faster today than ever before. From pre-school to high school and beyond, Girl Culture tackles numerous hot-button issues, including the recent barrage of advertising geared toward very young girls emphasizing sexuality and extreme thinness. Nothing is off-limits: body image, peer pressure, cliques, gangs, and plastic surgery are among the over 250 in-depth entries highlighted. Comprehensive in its coverage of the twenty and twenty-first century trendsetters, fashion, literature, film, in-group rituals and hot-button issues that shape—and are shaped by—girl culture, this two-volume resource offers a wealth of information to help students, educators, and interested readers better understand the ongoing interplay between girls and mainstream culture.
Publisher: Bloomsbury Publishing USA
ISBN: 0313084440
Category : Social Science
Languages : en
Pages : 749
Book Description
Never before has so much popular culture been produced about what it means to be a girl in today's society. From the first appearance of Nancy Drew in 1930, to Seventeen magazine in 1944 to the emergence of Bratz dolls in 2001, girl culture has been increasingly linked to popular culture and an escalating of commodities directed towards girls of all ages. Editors Claudia A. Mitchell and Jacqueline Reid-Walsh investigate the increasingly complex relationships, struggles, obsessions, and idols of American tween and teen girls who are growing up faster today than ever before. From pre-school to high school and beyond, Girl Culture tackles numerous hot-button issues, including the recent barrage of advertising geared toward very young girls emphasizing sexuality and extreme thinness. Nothing is off-limits: body image, peer pressure, cliques, gangs, and plastic surgery are among the over 250 in-depth entries highlighted. Comprehensive in its coverage of the twenty and twenty-first century trendsetters, fashion, literature, film, in-group rituals and hot-button issues that shape—and are shaped by—girl culture, this two-volume resource offers a wealth of information to help students, educators, and interested readers better understand the ongoing interplay between girls and mainstream culture.
Youth, Identity, and Digital Media
Author: David Buckingham
Publisher: MIT Press
ISBN: 026252483X
Category : Education
Languages : en
Pages : 217
Book Description
Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities. As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? As they define and redefine their identities through engagements with technology, what are the implications for their experiences as learners, citizens, consumers, and family and community members? This addresses the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They look at the emergence of new genres and forms, from SMS and instant messaging to home pages, blogs, and social networking sites. They discuss such topics as “girl power” online, the generational digital divide, young people and mobile communication, and the appeal of the “digital publics” of MySpace, considering whether these media offer young people genuinely new forms of engagement, interaction, and communication. Contributors Angela Booker, danah boyd, Kirsten Drotner, Shelley Goldman, Susan C. Herring, Meghan McDermott, Claudia Mitchell, Gitte Stald, Susannah Stern, Sandra Weber, Rebekah Willett
Publisher: MIT Press
ISBN: 026252483X
Category : Education
Languages : en
Pages : 217
Book Description
Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities. As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? As they define and redefine their identities through engagements with technology, what are the implications for their experiences as learners, citizens, consumers, and family and community members? This addresses the consequences of digital media use for young people's individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global, intimate and anonymous. They look at the emergence of new genres and forms, from SMS and instant messaging to home pages, blogs, and social networking sites. They discuss such topics as “girl power” online, the generational digital divide, young people and mobile communication, and the appeal of the “digital publics” of MySpace, considering whether these media offer young people genuinely new forms of engagement, interaction, and communication. Contributors Angela Booker, danah boyd, Kirsten Drotner, Shelley Goldman, Susan C. Herring, Meghan McDermott, Claudia Mitchell, Gitte Stald, Susannah Stern, Sandra Weber, Rebekah Willett
Handbook of Digital Games
Author: Marios C. Angelides
Publisher: John Wiley & Sons
ISBN: 1118796276
Category : Technology & Engineering
Languages : en
Pages : 611
Book Description
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Publisher: John Wiley & Sons
ISBN: 1118796276
Category : Technology & Engineering
Languages : en
Pages : 611
Book Description
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Digital Generations
Author: David Buckingham
Publisher: Routledge
ISBN: 1136683623
Category : Education
Languages : en
Pages : 314
Book Description
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines – including media and cultural studies, anthropology, sociology, psychology and education – and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
Publisher: Routledge
ISBN: 1136683623
Category : Education
Languages : en
Pages : 314
Book Description
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines – including media and cultural studies, anthropology, sociology, psychology and education – and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.
Digital Storytelling 4e
Author: Carolyn Handler Miller
Publisher: CRC Press
ISBN: 0429801831
Category : Art
Languages : en
Pages : 512
Book Description
This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences
Publisher: CRC Press
ISBN: 0429801831
Category : Art
Languages : en
Pages : 512
Book Description
This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences