Author: Adam Drake
Publisher: Adam Drake
ISBN:
Category : Fiction
Languages : en
Pages : 137
Book Description
Here are the first books from two series involving adventures within digital domains from genre author, Adam Drake. Shadow Gambit (Shadow For Hire Book 1) An impossible quest for a legendary item. I love questing for loot. And the more difficult the quest, the greater the reward. So when I'm offered a chance to retrieve the ultimate treasure of all, I signed up. Yet no one warned me the task would be impossible. Against overwhelming odds I'm also expected to defeat an ancient evil - one with the power of a god. But you know what? Some loot is worth risking it all. Bitch Berserker: Part 1 of 3 Trapped in a savage new reality! I'm a kind and gentle person. Or should I say, I was... As an interstellar surveyor, my job is to find and explore new star systems at the very fringes of humankind's reach. There are no conflicts, or even stress – it's simply a career which allows me to quietly drift through the cosmos, enjoying its endless beauty. Then I found myself trapped on a world like no other. Dark, bloody and brutal, I had to adapt quickly to this new reality, or me and my crew would never get a chance to escape. My life quickly morphed from one of peace, to one of pure savagery. And as I carved a blood-soaked path across this realm of carnage, there was one horrifying fact about myself I needed to confront: Learning to kill was easy, but learning not to love it so much... now that's hard. litrpg, fantasy, science fiction, gamelit, rpg, cyberpunk, female mc, female protagonist, series, action, adventure, video games, sword, sorcery, game, gaming, mage, magic, mmo, role playing games, vr, virtual reality, wuxia, cultivation, science fiction, bundle, collection, omnibus
Digital Domains 1
Author: Adam Drake
Publisher: Adam Drake
ISBN:
Category : Fiction
Languages : en
Pages : 137
Book Description
Here are the first books from two series involving adventures within digital domains from genre author, Adam Drake. Shadow Gambit (Shadow For Hire Book 1) An impossible quest for a legendary item. I love questing for loot. And the more difficult the quest, the greater the reward. So when I'm offered a chance to retrieve the ultimate treasure of all, I signed up. Yet no one warned me the task would be impossible. Against overwhelming odds I'm also expected to defeat an ancient evil - one with the power of a god. But you know what? Some loot is worth risking it all. Bitch Berserker: Part 1 of 3 Trapped in a savage new reality! I'm a kind and gentle person. Or should I say, I was... As an interstellar surveyor, my job is to find and explore new star systems at the very fringes of humankind's reach. There are no conflicts, or even stress – it's simply a career which allows me to quietly drift through the cosmos, enjoying its endless beauty. Then I found myself trapped on a world like no other. Dark, bloody and brutal, I had to adapt quickly to this new reality, or me and my crew would never get a chance to escape. My life quickly morphed from one of peace, to one of pure savagery. And as I carved a blood-soaked path across this realm of carnage, there was one horrifying fact about myself I needed to confront: Learning to kill was easy, but learning not to love it so much... now that's hard. litrpg, fantasy, science fiction, gamelit, rpg, cyberpunk, female mc, female protagonist, series, action, adventure, video games, sword, sorcery, game, gaming, mage, magic, mmo, role playing games, vr, virtual reality, wuxia, cultivation, science fiction, bundle, collection, omnibus
Publisher: Adam Drake
ISBN:
Category : Fiction
Languages : en
Pages : 137
Book Description
Here are the first books from two series involving adventures within digital domains from genre author, Adam Drake. Shadow Gambit (Shadow For Hire Book 1) An impossible quest for a legendary item. I love questing for loot. And the more difficult the quest, the greater the reward. So when I'm offered a chance to retrieve the ultimate treasure of all, I signed up. Yet no one warned me the task would be impossible. Against overwhelming odds I'm also expected to defeat an ancient evil - one with the power of a god. But you know what? Some loot is worth risking it all. Bitch Berserker: Part 1 of 3 Trapped in a savage new reality! I'm a kind and gentle person. Or should I say, I was... As an interstellar surveyor, my job is to find and explore new star systems at the very fringes of humankind's reach. There are no conflicts, or even stress – it's simply a career which allows me to quietly drift through the cosmos, enjoying its endless beauty. Then I found myself trapped on a world like no other. Dark, bloody and brutal, I had to adapt quickly to this new reality, or me and my crew would never get a chance to escape. My life quickly morphed from one of peace, to one of pure savagery. And as I carved a blood-soaked path across this realm of carnage, there was one horrifying fact about myself I needed to confront: Learning to kill was easy, but learning not to love it so much... now that's hard. litrpg, fantasy, science fiction, gamelit, rpg, cyberpunk, female mc, female protagonist, series, action, adventure, video games, sword, sorcery, game, gaming, mage, magic, mmo, role playing games, vr, virtual reality, wuxia, cultivation, science fiction, bundle, collection, omnibus
Digital Domain
Author: Piers Bizony
Publisher: White Lion Publishing
ISBN:
Category : Computers
Languages : en
Pages : 266
Book Description
Piers Brizony has gained complete access to the headquarters of Digital Domain in Venice, California, in order to produce the first ever book on the company's work at the cutting edge of the special- effects industry. Covers major films of recent years: Titanic, Apollo 13, True Lies.
Publisher: White Lion Publishing
ISBN:
Category : Computers
Languages : en
Pages : 266
Book Description
Piers Brizony has gained complete access to the headquarters of Digital Domain in Venice, California, in order to produce the first ever book on the company's work at the cutting edge of the special- effects industry. Covers major films of recent years: Titanic, Apollo 13, True Lies.
The Digital Public Domain
Author: Melanie Dulong De Rosnay
Publisher: Open Book Publishers
ISBN: 1906924457
Category : Law
Languages : en
Pages : 250
Book Description
Digital technology has made culture more accessible than ever before. Texts, audio, pictures and video can easily be produced, disseminated, used and remixed using devices that are increasingly user-friendly and affordable. However, along with this technological democratization comes a paradoxical flipside: the norms regulating culture's use - copyright and related rights - have become increasingly restrictive. This book brings together essays by academics, librarians, entrepreneurs, activists and policy makers, who were all part of the EU-funded Communia project. Together the authors argue that the Public Domain - that is, the informational works owned by all of us, be that literature, music, the output of scientific research, educational material or public sector information - is fundamental to a healthy society. The essays range from more theoretical papers on the history of copyright and the Public Domain, to practical examples and case studies of recent projects that have engaged with the principles of Open Access and Creative Commons licensing. The book is essential reading for anyone interested in the current debate about copyright and the Internet. It opens up discussion and offers practical solutions to the difficult question of the regulation of culture at the digital age.
Publisher: Open Book Publishers
ISBN: 1906924457
Category : Law
Languages : en
Pages : 250
Book Description
Digital technology has made culture more accessible than ever before. Texts, audio, pictures and video can easily be produced, disseminated, used and remixed using devices that are increasingly user-friendly and affordable. However, along with this technological democratization comes a paradoxical flipside: the norms regulating culture's use - copyright and related rights - have become increasingly restrictive. This book brings together essays by academics, librarians, entrepreneurs, activists and policy makers, who were all part of the EU-funded Communia project. Together the authors argue that the Public Domain - that is, the informational works owned by all of us, be that literature, music, the output of scientific research, educational material or public sector information - is fundamental to a healthy society. The essays range from more theoretical papers on the history of copyright and the Public Domain, to practical examples and case studies of recent projects that have engaged with the principles of Open Access and Creative Commons licensing. The book is essential reading for anyone interested in the current debate about copyright and the Internet. It opens up discussion and offers practical solutions to the difficult question of the regulation of culture at the digital age.
Choosing the Right Domain Name
Author: Alan Charlesworth
Publisher: Lulu.com
ISBN: 1445205386
Category : Business & Economics
Languages : en
Pages : 176
Book Description
A guide to choosing the right domain name for your organization, business, product or brand
Publisher: Lulu.com
ISBN: 1445205386
Category : Business & Economics
Languages : en
Pages : 176
Book Description
A guide to choosing the right domain name for your organization, business, product or brand
Digital Image Processing
Author: Wilhelm Burger
Publisher: Springer Science & Business Media
ISBN: 9781846283796
Category : Computers
Languages : en
Pages : 596
Book Description
Written as an introduction for undergraduate students, this textbook covers the most important methods in digital image processing. Formal and mathematical aspects are discussed at a fundamental level and various practical examples and exercises supplement the text. The book uses the image processing environment ImageJ, freely distributed by the National Institute of Health. A comprehensive website supports the book, and contains full source code for all examples in the book, a question and answer forum, slides for instructors, etc. Digital Image Processing in Java is the definitive textbook for computer science students studying image processing and digital processing.
Publisher: Springer Science & Business Media
ISBN: 9781846283796
Category : Computers
Languages : en
Pages : 596
Book Description
Written as an introduction for undergraduate students, this textbook covers the most important methods in digital image processing. Formal and mathematical aspects are discussed at a fundamental level and various practical examples and exercises supplement the text. The book uses the image processing environment ImageJ, freely distributed by the National Institute of Health. A comprehensive website supports the book, and contains full source code for all examples in the book, a question and answer forum, slides for instructors, etc. Digital Image Processing in Java is the definitive textbook for computer science students studying image processing and digital processing.
Ethics in the Digital Domain
Author: Robert S. Fortner
Publisher: Rowman & Littlefield
ISBN: 1538121867
Category : Social Science
Languages : en
Pages : 199
Book Description
As a core text for undergraduate courses in new media, media ethics, and global communication, Ethics in the Digital Domainhelps students explore the big questions surrounding the impact of the digital domain on our daily lives. There are those who promise an enhanced human future through adoption and acceptance of digital culture, and those who condemn this shift in no uncertain terms. What are the positions taken by futurists and technology inventors and adopters on these issues? Through a series of case studies, this groundbreaking text challenges students to consider the future they will inhabit. Should they fear such changes or embrace them? What ethical systems will help provide guidance in this new world? What role will they have to play in this ecosystem? Will their humanity survive? Does it matter? Presented in a format designed to initiate debate and discussion, Ethics in the Digital Domain covers enduring debates in ethics such as privacy, copyright, libel, consent, surveillance and the necessity for truthful discourse. It also looks at new dimensions introduced by media practices in digital media, including: 24/7 tracking of handheld devices machine-to-machine and machine-to-human communication promises of immortality in the cloud the movement of AI robots toward humanlike activities Regardless of where students stand on the different issues raised here, they will find themselves in ethical conundrums because the tensions raised are both ordinary and profound in the new world of digital media ethics.
Publisher: Rowman & Littlefield
ISBN: 1538121867
Category : Social Science
Languages : en
Pages : 199
Book Description
As a core text for undergraduate courses in new media, media ethics, and global communication, Ethics in the Digital Domainhelps students explore the big questions surrounding the impact of the digital domain on our daily lives. There are those who promise an enhanced human future through adoption and acceptance of digital culture, and those who condemn this shift in no uncertain terms. What are the positions taken by futurists and technology inventors and adopters on these issues? Through a series of case studies, this groundbreaking text challenges students to consider the future they will inhabit. Should they fear such changes or embrace them? What ethical systems will help provide guidance in this new world? What role will they have to play in this ecosystem? Will their humanity survive? Does it matter? Presented in a format designed to initiate debate and discussion, Ethics in the Digital Domain covers enduring debates in ethics such as privacy, copyright, libel, consent, surveillance and the necessity for truthful discourse. It also looks at new dimensions introduced by media practices in digital media, including: 24/7 tracking of handheld devices machine-to-machine and machine-to-human communication promises of immortality in the cloud the movement of AI robots toward humanlike activities Regardless of where students stand on the different issues raised here, they will find themselves in ethical conundrums because the tensions raised are both ordinary and profound in the new world of digital media ethics.
Personality
Author: Eric Shiraev
Publisher: SAGE Publications
ISBN: 1071857207
Category : Psychology
Languages : en
Pages : 598
Book Description
Personality: Theories and Applications takes an interdisciplinary and cross-cultural approach to the study of personality. Author Eric Shiraev structures the text around three questions: What are the basic ideas and facts that we focus on? How do we study these ideas and facts? How do we apply them? Students will benefit from a deeper understanding of personality as they navigate a wide range of theories, empirical studies, and thought-provoking exercises, fostering enhanced critical thinking and knowledge. The Second Edition includes a new chapter on the digital domain of personality, incorporates the latest findings from the fields of behavioral economics and neuroscience, and offers expanded coverage of LGBTQ+ issues, including prejudice and cultural stereotypes. Included with this title: LMS Cartridge: Import this title’s instructor resources into your school’s learning management system (LMS) and save time. Don’t use an LMS? You can still access all of the same online resources for this title via the password-protected Instructor Resource Site.
Publisher: SAGE Publications
ISBN: 1071857207
Category : Psychology
Languages : en
Pages : 598
Book Description
Personality: Theories and Applications takes an interdisciplinary and cross-cultural approach to the study of personality. Author Eric Shiraev structures the text around three questions: What are the basic ideas and facts that we focus on? How do we study these ideas and facts? How do we apply them? Students will benefit from a deeper understanding of personality as they navigate a wide range of theories, empirical studies, and thought-provoking exercises, fostering enhanced critical thinking and knowledge. The Second Edition includes a new chapter on the digital domain of personality, incorporates the latest findings from the fields of behavioral economics and neuroscience, and offers expanded coverage of LGBTQ+ issues, including prejudice and cultural stereotypes. Included with this title: LMS Cartridge: Import this title’s instructor resources into your school’s learning management system (LMS) and save time. Don’t use an LMS? You can still access all of the same online resources for this title via the password-protected Instructor Resource Site.
The Digital Transformation Playbook
Author: David L. Rogers
Publisher: Columbia University Press
ISBN: 0231541651
Category : Business & Economics
Languages : en
Pages : 267
Book Description
Rethink your business for the digital age. Every business begun before the Internet now faces the same challenge: How to transform to compete in a digital economy? Globally recognized digital expert David L. Rogers argues that digital transformation is not about updating your technology but about upgrading your strategic thinking. Based on Rogers's decade of research and teaching at Columbia Business School, and his consulting for businesses around the world, The Digital Transformation Playbook shows how pre-digital-era companies can reinvigorate their game plans and capture the new opportunities of the digital world. Rogers shows why traditional businesses need to rethink their underlying assumptions in five domains of strategy—customers, competition, data, innovation, and value. He reveals how to harness customer networks, platforms, big data, rapid experimentation, and disruptive business models—and how to integrate these into your existing business and organization. Rogers illustrates every strategy in this playbook with real-world case studies, from Google to GE, from Airbnb to the New York Times. With practical frameworks and nine step-by-step planning tools, he distills the lessons of today's greatest digital innovators and makes them usable for businesses at any stage. Many books offer advice for digital start-ups, but The Digital Transformation Playbook is the first complete treatment of how legacy businesses can transform to thrive in the digital age. It is an indispensable guide for executives looking to take their firms to the next stage of profitable growth.
Publisher: Columbia University Press
ISBN: 0231541651
Category : Business & Economics
Languages : en
Pages : 267
Book Description
Rethink your business for the digital age. Every business begun before the Internet now faces the same challenge: How to transform to compete in a digital economy? Globally recognized digital expert David L. Rogers argues that digital transformation is not about updating your technology but about upgrading your strategic thinking. Based on Rogers's decade of research and teaching at Columbia Business School, and his consulting for businesses around the world, The Digital Transformation Playbook shows how pre-digital-era companies can reinvigorate their game plans and capture the new opportunities of the digital world. Rogers shows why traditional businesses need to rethink their underlying assumptions in five domains of strategy—customers, competition, data, innovation, and value. He reveals how to harness customer networks, platforms, big data, rapid experimentation, and disruptive business models—and how to integrate these into your existing business and organization. Rogers illustrates every strategy in this playbook with real-world case studies, from Google to GE, from Airbnb to the New York Times. With practical frameworks and nine step-by-step planning tools, he distills the lessons of today's greatest digital innovators and makes them usable for businesses at any stage. Many books offer advice for digital start-ups, but The Digital Transformation Playbook is the first complete treatment of how legacy businesses can transform to thrive in the digital age. It is an indispensable guide for executives looking to take their firms to the next stage of profitable growth.
Digital Enterprise Design & Management
Author: Pierre‐Jean Benghozi
Publisher: Springer Science & Business Media
ISBN: 3319043137
Category : Technology & Engineering
Languages : en
Pages : 164
Book Description
This book contains all refereed papers that were accepted to the second edition of the « Digital Enterprise Design & Management » (DED&M 2014) international conference that took place in Paris (France) from February 4 to February 5, 2014. These proceedings cover the most recent trends in the emerging field of Digital Enterprise, both from an academic and a professional perspective. A special focus is put on digital uses, digital strategies, digital infrastructures and digital governance from an Enterprise Architecture point of view. The DED&M 2014 conference is organized under the guidance of the Center of Excellence on Systems Architecture, Management, Economy and Strategy and benefits from the supports of both the Orange – Ecole Polytechnique – Télécom ParisTech “Innovation and Regulation” Chair and the Dassault Aviation – DCNS – DGA – Thales – Ecole Polytechnique – ENSTA ParisTech – Télécom ParisTech “Complex Systems Engineering” Chair.
Publisher: Springer Science & Business Media
ISBN: 3319043137
Category : Technology & Engineering
Languages : en
Pages : 164
Book Description
This book contains all refereed papers that were accepted to the second edition of the « Digital Enterprise Design & Management » (DED&M 2014) international conference that took place in Paris (France) from February 4 to February 5, 2014. These proceedings cover the most recent trends in the emerging field of Digital Enterprise, both from an academic and a professional perspective. A special focus is put on digital uses, digital strategies, digital infrastructures and digital governance from an Enterprise Architecture point of view. The DED&M 2014 conference is organized under the guidance of the Center of Excellence on Systems Architecture, Management, Economy and Strategy and benefits from the supports of both the Orange – Ecole Polytechnique – Télécom ParisTech “Innovation and Regulation” Chair and the Dassault Aviation – DCNS – DGA – Thales – Ecole Polytechnique – ENSTA ParisTech – Télécom ParisTech “Complex Systems Engineering” Chair.
Digital citizenship education
Author: Council of Europe
Publisher: Council of Europe
ISBN: 9287186499
Category : Political Science
Languages : en
Pages : 102
Book Description
For information on competences required, training activities and assessment tools for education for democratic citizenship The Council of Europe has been protecting children’s digital rights, and fostering opportunities for children’s educational and cultural development in the digital environment for over a quarter of a century. Most recently it has focused on actions designed to empower children as “active digital citizens”, building on the Council of Europe framework of competences for democratic culture. The Reference framework aims to prepare citizens for “living together as equals in culturally diverse democratic societies”. In 2016, the Steering Committee for Educational Policy and Practice of the Council of Europe launched a new intergovernmental project, Digital Citizenship Education. The aim of the project is to help reshape the role education plays in enabling children and young people to acquire the competences they need to participate actively and responsibly in democratic society as digital citizens, both online and offline. This present publication is the work of the following members of the Digital Citizenship Education expert group: Pascale Raulin-Serrier (France), Alessandro Soriani (Italy), Olena Styslavska (Poland), Vitor Tomé (Portugal) and was edited by Ted Huddleston (United Kingdom).
Publisher: Council of Europe
ISBN: 9287186499
Category : Political Science
Languages : en
Pages : 102
Book Description
For information on competences required, training activities and assessment tools for education for democratic citizenship The Council of Europe has been protecting children’s digital rights, and fostering opportunities for children’s educational and cultural development in the digital environment for over a quarter of a century. Most recently it has focused on actions designed to empower children as “active digital citizens”, building on the Council of Europe framework of competences for democratic culture. The Reference framework aims to prepare citizens for “living together as equals in culturally diverse democratic societies”. In 2016, the Steering Committee for Educational Policy and Practice of the Council of Europe launched a new intergovernmental project, Digital Citizenship Education. The aim of the project is to help reshape the role education plays in enabling children and young people to acquire the competences they need to participate actively and responsibly in democratic society as digital citizens, both online and offline. This present publication is the work of the following members of the Digital Citizenship Education expert group: Pascale Raulin-Serrier (France), Alessandro Soriani (Italy), Olena Styslavska (Poland), Vitor Tomé (Portugal) and was edited by Ted Huddleston (United Kingdom).