Author: Zack Zombie
Publisher: Koala Books
ISBN: 9781760979768
Category :
Languages : en
Pages : 96
Book Description
Bored? Bleugh! That's Zack Zombie's worst daymare! Test your skills with word, number and logic challenges in this mindbending, brain-stewing puzzle book. With over 65 puzzles to solve, and packed full of Zack and his mob mates, it's perfect for those times when you aren't able to button bash.
Diary of a Minecraft Zombie Puzzle Book: Brain Busters
Author: Zack Zombie
Publisher: Koala Books
ISBN: 9781760979768
Category :
Languages : en
Pages : 96
Book Description
Bored? Bleugh! That's Zack Zombie's worst daymare! Test your skills with word, number and logic challenges in this mindbending, brain-stewing puzzle book. With over 65 puzzles to solve, and packed full of Zack and his mob mates, it's perfect for those times when you aren't able to button bash.
Publisher: Koala Books
ISBN: 9781760979768
Category :
Languages : en
Pages : 96
Book Description
Bored? Bleugh! That's Zack Zombie's worst daymare! Test your skills with word, number and logic challenges in this mindbending, brain-stewing puzzle book. With over 65 puzzles to solve, and packed full of Zack and his mob mates, it's perfect for those times when you aren't able to button bash.
Plugged in
Author: Patti M. Valkenburg
Publisher: Yale University Press
ISBN: 0300218877
Category : Psychology
Languages : en
Pages : 341
Book Description
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Publisher: Yale University Press
ISBN: 0300218877
Category : Psychology
Languages : en
Pages : 341
Book Description
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Introduction to Information Systems
Author: R. Kelly Rainer
Publisher: John Wiley & Sons
ISBN: 0470169001
Category : Computers
Languages : en
Pages : 452
Book Description
WHATS IN IT FOR ME? Information technology lives all around us-in how we communicate, how we do business, how we shop, and how we learn. Smart phones, iPods, PDAs, and wireless devices dominate our lives, and yet it's all too easy for students to take information technology for granted. Rainer and Turban's Introduction to Information Systems, 2nd edition helps make Information Technology come alive in the classroom. This text takes students where IT lives-in today's businesses and in our daily lives while helping students understand how valuable information technology is to their future careers. The new edition provides concise and accessible coverage of core IT topics while connecting these topics to Accounting, Finance, Marketing, Management, Human resources, and Operations, so students can discover how critical IT is to each functional area and every business. Also available with this edition is WileyPLUS - a powerful online tool that provides instructors and students with an integrated suite of teaching and learning resources in one easy-to-use website. The WileyPLUS course for Introduction to Information Systems, 2nd edition includes animated tutorials in Microsoft Office 2007, with iPod content and podcasts of chapter summaries provided by author Kelly Rainer.
Publisher: John Wiley & Sons
ISBN: 0470169001
Category : Computers
Languages : en
Pages : 452
Book Description
WHATS IN IT FOR ME? Information technology lives all around us-in how we communicate, how we do business, how we shop, and how we learn. Smart phones, iPods, PDAs, and wireless devices dominate our lives, and yet it's all too easy for students to take information technology for granted. Rainer and Turban's Introduction to Information Systems, 2nd edition helps make Information Technology come alive in the classroom. This text takes students where IT lives-in today's businesses and in our daily lives while helping students understand how valuable information technology is to their future careers. The new edition provides concise and accessible coverage of core IT topics while connecting these topics to Accounting, Finance, Marketing, Management, Human resources, and Operations, so students can discover how critical IT is to each functional area and every business. Also available with this edition is WileyPLUS - a powerful online tool that provides instructors and students with an integrated suite of teaching and learning resources in one easy-to-use website. The WileyPLUS course for Introduction to Information Systems, 2nd edition includes animated tutorials in Microsoft Office 2007, with iPod content and podcasts of chapter summaries provided by author Kelly Rainer.
Diary of a Minecraft Zombie #21
Author: Zack Zombie (Fictitious character)
Publisher: Koala Books
ISBN: 9781760665623
Category : Children's stories
Languages : en
Pages : 160
Book Description
Have you ever wondered what life is like for a Minecraft Zombie? Boogiemans Big Top circus is in town! Death-defying trapeze artists, loose-limbed contortionists, treacherous foot juggling and, worst of all, creepy clowns. Whats more, its open to the public! Zombie and his friends cant wait to get involved. But then Zombies mum, Mildred, disappears... and no one except him seems worried. Zombie has to juggle practising his act, looking after his dad and little brother AND leading the investigation to find his mum. Can he hold it all together, find his mum and pull off the craziest act in the circus?
Publisher: Koala Books
ISBN: 9781760665623
Category : Children's stories
Languages : en
Pages : 160
Book Description
Have you ever wondered what life is like for a Minecraft Zombie? Boogiemans Big Top circus is in town! Death-defying trapeze artists, loose-limbed contortionists, treacherous foot juggling and, worst of all, creepy clowns. Whats more, its open to the public! Zombie and his friends cant wait to get involved. But then Zombies mum, Mildred, disappears... and no one except him seems worried. Zombie has to juggle practising his act, looking after his dad and little brother AND leading the investigation to find his mum. Can he hold it all together, find his mum and pull off the craziest act in the circus?
Games and Rules
Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839443040
Category : Social Science
Languages : en
Pages : 323
Book Description
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Publisher: transcript Verlag
ISBN: 3839443040
Category : Social Science
Languages : en
Pages : 323
Book Description
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Coding Games in Scratch
Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465495029
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Publisher: Penguin
ISBN: 1465495029
Category : Juvenile Nonfiction
Languages : en
Pages : 224
Book Description
Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.
Challenging Mathematical Tasks
Author: Peter Sullivan
Publisher:
ISBN: 9780190303808
Category : Critical thinking
Languages : en
Pages : 179
Book Description
Challenging Mathematical Tasks supports the idea that students learn best when they work on problems that they do not yet know how to solve. Peter Sullivan's research shows that many students do not fear challenges in mathematics, but welcome them. And rather than having teachers instruct them, these students prefer to work out solutions for themselves.Challenging Mathematical Tasks:includes activities that allow for sustained thinking, decision-making and risk-taking by the studentsfeatures a 'Learning Focus', 'Key Mathematical Language', 'Pedagogical Considerations', 'Enabling and Extending Prompts' for each task, plus 'Supplementary Tasks' and 'Possible Solutions'is written by a well-established expert in the field of teaching and learning mathematicsfollows a set structure to help students approach and work through the tasks.For a preview, see the Sample Pages tab.
Publisher:
ISBN: 9780190303808
Category : Critical thinking
Languages : en
Pages : 179
Book Description
Challenging Mathematical Tasks supports the idea that students learn best when they work on problems that they do not yet know how to solve. Peter Sullivan's research shows that many students do not fear challenges in mathematics, but welcome them. And rather than having teachers instruct them, these students prefer to work out solutions for themselves.Challenging Mathematical Tasks:includes activities that allow for sustained thinking, decision-making and risk-taking by the studentsfeatures a 'Learning Focus', 'Key Mathematical Language', 'Pedagogical Considerations', 'Enabling and Extending Prompts' for each task, plus 'Supplementary Tasks' and 'Possible Solutions'is written by a well-established expert in the field of teaching and learning mathematicsfollows a set structure to help students approach and work through the tasks.For a preview, see the Sample Pages tab.
Diary of a Minecraft Creeper #1
Author: Zack Zombie
Publisher: Koala Books
ISBN: 9781742768717
Category : Diaries
Languages : en
Pages : 128
Book Description
Did you ever want to know about the secret life of a Minecraft Creeper? Meet Jasper... he's a Creeper from Minecraft. He gives us a sneak peek into the daily life of a Creeper and all of the crazy adventures Creepers go through in order to NOT blow things up!
Publisher: Koala Books
ISBN: 9781742768717
Category : Diaries
Languages : en
Pages : 128
Book Description
Did you ever want to know about the secret life of a Minecraft Creeper? Meet Jasper... he's a Creeper from Minecraft. He gives us a sneak peek into the daily life of a Creeper and all of the crazy adventures Creepers go through in order to NOT blow things up!
Diary of a Minecraft Zombie Book 5
Author: Zack Zombie
Publisher:
ISBN: 9781943330416
Category : Juvenile Nonfiction
Languages : en
Pages : 120
Book Description
Summer Vacation is Almost Here and 12 Year Old Zombie Just Can't Wait! Join Zombie on a Hilarious Adventure as He Tries to Make it Through the Last Few weeks Before Summer Break.
Publisher:
ISBN: 9781943330416
Category : Juvenile Nonfiction
Languages : en
Pages : 120
Book Description
Summer Vacation is Almost Here and 12 Year Old Zombie Just Can't Wait! Join Zombie on a Hilarious Adventure as He Tries to Make it Through the Last Few weeks Before Summer Break.
Zombie Fluxx Card Game
Author: Andrew Looney
Publisher: Looney Labs
ISBN: 9781929780662
Category :
Languages : en
Pages :
Book Description
Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning. The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win. The bad news is, if your Friends become Zombies, you'll have to destroy them. Welcome to the dark side of Fluxx, the card game of ever-changing rules! Number of Players: 2-6 Ages: 8+ Game Length: 10-40 minutes
Publisher: Looney Labs
ISBN: 9781929780662
Category :
Languages : en
Pages :
Book Description
Zombie Fluxx takes the award-winning card game Fluxx and cranks up the fun with a Zombie uprising. The Zombies arrive in the form of a new type of card, called the Creeper, which hangs around in front of you, preventing you from winning. The good news is, the Keepers include a Shotgun and a Chainsaw and various other things you can use as weapons against the Zombies. Plus you've got Sandwiches and Coffee and a couple of Friends to help you win. The bad news is, if your Friends become Zombies, you'll have to destroy them. Welcome to the dark side of Fluxx, the card game of ever-changing rules! Number of Players: 2-6 Ages: 8+ Game Length: 10-40 minutes