Hello, Android

Hello, Android PDF Author: Ed Burnette
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317

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Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.

Hello, Android

Hello, Android PDF Author: Ed Burnette
Publisher: Pragmatic Bookshelf
ISBN: 1680503642
Category : Computers
Languages : en
Pages : 317

Get Book Here

Book Description
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.

Mobile App Development with Ionic, Revised Edition

Mobile App Development with Ionic, Revised Edition PDF Author: Chris Griffith
Publisher: "O'Reilly Media, Inc."
ISBN: 1491998091
Category : Computers
Languages : en
Pages : 292

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Book Description
Learn how to build app store-ready hybrid apps with Ionic, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This revised guide shows you how to use Ionic’s tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Universal. Author Chris Griffith takes you step-by-step through Ionic’s powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you’re new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers. Understand what a hybrid mobile app is, and what comprises a basic Ionic application Learn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applications Create a Firebase-enabled to-do application that stores data across multiple clients Build a tab-based National Park explorer app with Google Map integration Develop a weather app with the Darksky weather API and Google’s GeoCode API Debug and test your app to resolve issues that arise during development Walk through steps for deploying your app to native app stores Learn how Ionic can be used to create Progressive Web Apps

Version Control with Git

Version Control with Git PDF Author: Jon Loeliger
Publisher: "O'Reilly Media, Inc."
ISBN: 1449345042
Category : Computers
Languages : en
Pages : 455

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Book Description
Get up to speed on Git for tracking, branching, merging, and managing code revisions. Through a series of step-by-step tutorials, this practical guide takes you quickly from Git fundamentals to advanced techniques, and provides friendly yet rigorous advice for navigating the many functions of this open source version control system. This thoroughly revised edition also includes tips for manipulating trees, extended coverage of the reflog and stash, and a complete introduction to the GitHub repository. Git lets you manage code development in a virtually endless variety of ways, once you understand how to harness the system’s flexibility. This book shows you how. Learn how to use Git for several real-world development scenarios Gain insight into Git’s common-use cases, initial tasks, and basic functions Use the system for both centralized and distributed version control Learn how to manage merges, conflicts, patches, and diffs Apply advanced techniques such as rebasing, hooks, and ways to handle submodules Interact with Subversion (SVN) repositories—including SVN to Git conversions Navigate, use, and contribute to open source projects though GitHub

Proceedings of the 5th International Conference on Geotechnics for Sustainable Infrastructure Development

Proceedings of the 5th International Conference on Geotechnics for Sustainable Infrastructure Development PDF Author: Phung Duc Long
Publisher: Springer Nature
ISBN: 9819997224
Category :
Languages : en
Pages : 2890

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Book Description


Building Digital Experience Platforms

Building Digital Experience Platforms PDF Author: Shailesh Kumar Shivakumar
Publisher: Apress
ISBN: 148424303X
Category : Architecture
Languages : en
Pages : 387

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Book Description
Use digital experience platforms (DXP) to improve your development productivity and release timelines. Leverage the pre-integrated feature sets of DXPs in your organization's digital transformation journey to quickly develop a personalized, secure, and robust enterprise platform. In this book the authors examine various features of DXPs and provide rich insights into building each layer in a digital platform. Proven best practices are presented with examples for designing and building layers. A special focus is provided on security and quality attributes needed for business-critical enterprise applications. The authors cover modern and emerging digital trends such as Blockchain, IoT, containers, chatbots, artificial intelligence, and more. The book is divided into five parts related to requirements/design, development, security, infrastructure, and case study. The authors employ proven real-world methods, best practices, and security and integration techniques derived from their rich experience. An elaborate digital transformation case study for a banking application is included. What You'll Learn Develop a digital experience platform from end to endUnderstand best practices and proven methods for designing overall architecture, user interface and integration components, security, and infrastructureStudy real-world cases, including an elaborate digital transformation building an enterprise platform for a banking applicationKnow the open source tools and technology frameworks that can be used to build DXPs Who This Book Is For Web developers, full stack developers, digital enthusiasts, digital project managers, and architects

Mobile Development with .NET

Mobile Development with .NET PDF Author: Can Bilgin
Publisher: Packt Publishing Ltd
ISBN: 1800206984
Category : Computers
Languages : en
Pages : 572

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Book Description
A mobile applications development masterclass for .NET and C# developers Key FeaturesUncover the new features and capabilities of the .NET 5 framework in this updated and improved second editionOptimize the time required to develop highly performant cross-platform applicationsUnderstand the architectural patterns and best practices for mobile application developmentBook Description Are you a .NET developer who wishes to develop mobile solutions without delving into the complexities of a mobile development platform? If so, this book is a perfect solution to help you build professional mobile apps without leaving the .NET ecosystem. Mobile Development with .NET will show you how to design, architect, and develop robust mobile applications for multiple platforms, including iOS, Android, and UWP using Xamarin, .NET Core, and Azure. With the help of real-world scenarios, you'll explore different phases of application development using Xamarin, from environment setup, design, and architecture to publishing. Throughout the book, you'll learn how to develop mobile apps using Xamarin and .NET Standard. You'll even be able to implement a web-based backend composed of microservices with .NET Core using various Azure services including, but not limited to, Azure Active Directory, Azure Functions. As you advance, you'll create data stores using popular database technologies such as Cosmos DB and data models such as the relational model and NoSQL. By the end of this mobile application development book, you'll be able to create cross-platform mobile applications that can be deployed as cloud-based PaaS and SaaS. What you will learnDiscover the latest features of .NET 5 that can be used in mobile application developmentExplore Xamarin.Forms Shell for building cross-platform mobile UIsUnderstand the technical design requirements of a consumer mobile appGet to grips with advanced mobile development concepts such as app data management, push notifications, and graph APIsManage app data with Entity Framework CoreUse Microsoft’s Project Rome for creating cross-device experiences with XamarinBecome well-versed with implementing machine learning in your mobile appsWho this book is for This book is for ASP.NET Core developers who want to get started with mobile development using Xamarin and other Microsoft technologies. Working knowledge of C# programming is necessary to get started.

The Business of Platforms

The Business of Platforms PDF Author: Michael A. Cusumano
Publisher: HarperCollins
ISBN: 0062896334
Category : Business & Economics
Languages : en
Pages : 320

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Book Description
A trio of experts on high-tech business strategy and innovation reveal the principles that have made platform businesses the most valuable firms in the world and the first trillion-dollar companies. Managers and entrepreneurs in the digital era must learn to live in two worlds—the conventional economy and the platform economy. Platforms that operate for business purposes usually exist at the level of an industry or ecosystem, bringing together individuals and organizations so they can innovate and interact in ways not otherwise possible. Platforms create economic value far beyond what we see in conventional companies. The Business of Platforms is an invaluable, in-depth look at platform strategy and digital innovation. Cusumano, Gawer, and Yoffie address how a small number of companies have come to exert extraordinary influence over every dimension of our personal, professional, and political lives. They explain how these new entities differ from the powerful corporations of the past. They also question whether there are limits to the market dominance and expansion of these digital juggernauts. Finally, they discuss the role governments should play in rethinking data privacy laws, antitrust, and other regulations that could reign in abuses from these powerful businesses. Their goal is to help managers and entrepreneurs build platform businesses that can stand the test of time and win their share of battles with both digital and conventional competitors. As experts who have studied and worked with these firms for some thirty years, this book is the most authoritative and timely investigation yet of the powerful economic and technological forces that make platform businesses, from Amazon and Apple to Microsoft, Facebook, and Google—all dominant players in shaping the global economy, the future of work, and the political world we now face.

Delta Lake: The Definitive Guide

Delta Lake: The Definitive Guide PDF Author: Denny Lee
Publisher: "O'Reilly Media, Inc."
ISBN: 1098151909
Category : Computers
Languages : en
Pages : 391

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Book Description
Ready to simplify the process of building data lakehouses and data pipelines at scale? In this practical guide, learn how Delta Lake is helping data engineers, data scientists, and data analysts overcome key data reliability challenges with modern data engineering and management techniques. Authors Denny Lee, Tristen Wentling, Scott Haines, and Prashanth Babu (with contributions from Delta Lake maintainer R. Tyler Croy) share expert insights on all things Delta Lake--including how to run batch and streaming jobs concurrently and accelerate the usability of your data. You'll also uncover how ACID transactions bring reliability to data lakehouses at scale. This book helps you: Understand key data reliability challenges and how Delta Lake solves them Explain the critical role of Delta transaction logs as a single source of truth Learn the Delta Lake ecosystem with technologies like Apache Flink, Kafka, and Trino Architect data lakehouses with the medallion architecture Optimize Delta Lake performance with features like deletion vectors and liquid clustering

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook PDF Author: Sergey Kosarevsky
Publisher: Packt Publishing Ltd
ISBN: 1838985301
Category : Computers
Languages : en
Pages : 671

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Book Description
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Delphi Programming Projects

Delphi Programming Projects PDF Author: William Duarte
Publisher: Packt Publishing Ltd
ISBN: 1789135230
Category : Computers
Languages : en
Pages : 241

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Book Description
Improve your Delphi programming skills by building robust applications for Android, iOS, and Windows platform Key FeaturesBuild responsive user interfaces (UIs) for desktop and mobile with FireMonkeyImplement a microservices architecture using the Rapid Application Development(RAD) serverCreate clones of popular applications like Instagram and Facebook using Delphi 10.3Book Description Delphi is a cross-platform programming language and software development kit that supports rapid application development for Microsoft Windows, Apple Mac OS X, Android, and iOS. With the help of seven practical projects, this book will guide you through the best practices, Delphi Run-Time Library (RTL) resources, and design patterns. Whether you use the Visual Component Library (VCL) or FireMonkey (FMX) framework, these design patterns will be implemented in the same way in Delphi, using Object Pascal. In the first few chapters, you will explore advanced features that will help you build rich applications using the same code base for both mobile and desktop projects. In addition to this, you’ll learn how to implement microservice architecture in Delphi. As you get familiar with the various aspects of Delphi, you will no longer need to maintain source code for similar projects, program business rules on screens, or fill your forms with data access components. By the end of this book, you will have gained an understanding of the principles of clean code and become proficient in building robust and scalable applications in Delphi. What you will learnGet to grips with the advanced features of RTLUnderstand how to deal with the paradigm change between multiplatform projectsBuild rich interfaces with Google's Material Design featuresUnderstand how to implement design patterns in DelphiTurn a mobile device into a remote controller with app tethering technologyBuild a multi-database system using VCLWho this book is for This book is for developers, programmers, and IT professionals who want to learn the best market practices by implementing practical projects. Prior knowledge of the Delphi language is a must.