Def Jam Fight for NY

Def Jam Fight for NY PDF Author: Dan Irish
Publisher:
ISBN: 9780761546313
Category : Games & Activities
Languages : en
Pages : 118

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Book Description
Covers every fighting style, details on over 20 venues, 60+ character bios and move lists.

Def Jam Fight for NY

Def Jam Fight for NY PDF Author: Dan Irish
Publisher:
ISBN: 9780761546313
Category : Games & Activities
Languages : en
Pages : 118

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Book Description
Covers every fighting style, details on over 20 venues, 60+ character bios and move lists.

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Marvel's Voices

Marvel's Voices PDF Author: Marvel Various
Publisher: Marvel Entertainment
ISBN: 130293886X
Category : Comics & Graphic Novels
Languages : en
Pages : 152

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Book Description
Collects Marvel's Voices: Legacy (2021) #1, Black Panther (2016) #1, Moon Girl and Devil Dinosaur (2015) #1, Black History Month variants; material from Marvel's Voices (2020) #1, Marvel's Voices (2020) #1 [New Printing], Black Panther (2018) #23-25. Stories from the world outside your window, by diverse creators who are making theirs Marvel - and making their voices heard! Inspired by Marvel's acclaimed podcast series MARVEL'S VOICES, new and established writers and artists share their unique perspectives on legendary characters - including Black Panther, Storm, Blade, Ironheart, Luke Cage, Spectrum, Shuri, Doctor Voodoo, Nick Fury and the Blue Marvel. It's a dizzying array of adventures that will inspire and uplift! Plus: The opening chapter of Ta-Nehisi Coates' revolutionary BLACK PANTHER epic, the sensational first meeting of Moon Girl and Devil Dinosaur, and a stunning gallery of Ernanda Souza's Black History Month variant covers!

Def Jam Recordings

Def Jam Recordings PDF Author: Bill Adler
Publisher: Random House Digital, Inc.
ISBN: 0847833712
Category : Music
Languages : en
Pages : 314

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Book Description
The illustrated oral history of the greatest hip-hop hit-making machine in history.

Def Jam, Inc.

Def Jam, Inc. PDF Author: Stacy Gueraseva
Publisher: One World/Ballantine
ISBN: 0307520390
Category : Music
Languages : en
Pages : 354

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Book Description
In the early ‘80s, the music industry wrote off hip-hop as a passing fad. Few could or would have predicted that the improvised raps and raw beats busting out of New York City’s urban underclass would one day become a multimillion-dollar business and one of music’s most lucrative genres. Among those few were two visionaries: Russell Simmons, a young black man from Hollis, Queens, and Rick Rubin, a Jewish kid from Long Island. Though the two came from different backgrounds, their all-consuming passion for hip-hop brought them together. Soon they would revolutionize the music industry with their groundbreaking label, Def Jam Records. Def Jam, Inc. traces the company’s incredible rise from the NYU dorm room of nineteen-year-old Rubin (where LL Cool J was discovered on a demo tape) to the powerhouse it is today; from financial struggles and scandals–including The Beastie Boys’s departure from the label and Rubin’s and Simmons’s eventual parting–to revealing anecdotes about artists like Slick Rick, Public Enemy, Foxy Brown, Jay-Z, and DMX. Stacy Gueraseva, former editor in chief of Russell Simmons’s magazine, Oneworld, had access to the biggest players on the scene, and brings you real conversations and a behind-the-scenes look from a decade–and a company–that turned the music world upside down. She takes you back to New York in the ‘80s, when late-night spots such as Danceteria and Nell’s were burning with young, fresh rappers, and Simmons and Rubin had nothing but a hunch that they were on to something huge. Far more than just a biography of the two men who made it happen, Def Jam, Inc. is a journey into the world of rap itself. Both an intriguing business history as well as a gritty narrative, here is the definitive book on Def Jam–a must read for any fan of hip-hop as well as all popular-culture junkies.

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The Book of Games

The Book of Games PDF Author: Bendik Stang
Publisher: Book of Games
ISBN: 829973780X
Category : Games & Activities
Languages : en
Pages : 449

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Book Description
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

The Works of Fumito Ueda

The Works of Fumito Ueda PDF Author: Damien Mecheri
Publisher: Third Editions
ISBN: 2377842321
Category : Games & Activities
Languages : en
Pages : 206

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Book Description
Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Game Design Workshop

Game Design Workshop PDF Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1003858449
Category : Computers
Languages : en
Pages : 946

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Book Description
“Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game. This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.