David Perry on Game Design

David Perry on Game Design PDF Author: David Perry
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 1100

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Book Description
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

David Perry on Game Design

David Perry on Game Design PDF Author: David Perry
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 1100

Get Book Here

Book Description
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1932111972
Category : Computers
Languages : en
Pages : 259

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Book Description
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Game of Sales

Game of Sales PDF Author: David Perry
Publisher: Lioncrest Publishing
ISBN: 9781544502212
Category :
Languages : en
Pages : 256

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Book Description
In the fast-paced world of enterprise sales, are you looking to sharpen your skill set to gain an edge? Do you want to drive efficient, repeatable success without getting worn down? Game of Sales is the candid conversation you always wanted to have with a top enterprise salesperson. David Perry holds nothing back. He takes you behind the scenes of what he's learned working for top companies like Adobe, Amazon, Google, and IBM. David shares the tools, strategies, and techniques you need to beat your number and create mega deals. He answers questions you never thought to ask. You'll discover the mindset needed to perform at the highest level and maximize your earnings potential over the long term.

Design and Development of Training Games

Design and Development of Training Games PDF Author: Talib S. Hussain
Publisher: Cambridge University Press
ISBN: 1107051746
Category : Computers
Languages : en
Pages : 571

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Book Description
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Videogames

Videogames PDF Author: Ralph H. Baer
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292

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Book Description


Video Game Storytelling

Video Game Storytelling PDF Author: Evan Skolnick
Publisher: Watson-Guptill
ISBN: 0385345836
Category : Games & Activities
Languages : en
Pages : 210

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Book Description
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Games, Learning, and Society

Games, Learning, and Society PDF Author: Constance Steinkuehler
Publisher: Cambridge University Press
ISBN: 1139510215
Category : Psychology
Languages : en
Pages : 489

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Book Description
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Ultimate Game Design: Building Game Worlds

Ultimate Game Design: Building Game Worlds PDF Author: Tom Meigs
Publisher: McGraw Hill Professional
ISBN: 9780072228991
Category : Computers
Languages : en
Pages : 372

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Book Description
Build games with techniques and insights from a pro.

Game Architecture and Design

Game Architecture and Design PDF Author: Andrew Rollings
Publisher: New Riders Publishing
ISBN: 9780735713635
Category : Computers
Languages : en
Pages : 964

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Book Description
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Better Game Characters by Design

Better Game Characters by Design PDF Author: Katherine Isbister
Publisher: CRC Press
ISBN: 1000688860
Category : Art
Languages : en
Pages : 443

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Book Description
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.