Dark Messiah of Might and Magic

Dark Messiah of Might and Magic PDF Author: Michael Searle
Publisher:
ISBN: 9780761554363
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Never Be on the Wrong Side of the Sword Again Exclusive strategy from The Syndicate and Ubisoft's Frag Dolls Fully detailed multiplayer maps Complete guide to every magic item Expert tips on how to master the archer, assassin, warrior, priestess, and mage

Dark Messiah of Might and Magic

Dark Messiah of Might and Magic PDF Author: Michael Searle
Publisher:
ISBN: 9780761554363
Category : Computer adventure games
Languages : en
Pages : 0

Get Book Here

Book Description
Never Be on the Wrong Side of the Sword Again Exclusive strategy from The Syndicate and Ubisoft's Frag Dolls Fully detailed multiplayer maps Complete guide to every magic item Expert tips on how to master the archer, assassin, warrior, priestess, and mage

The History of the Gothic Video Game

The History of the Gothic Video Game PDF Author: Christopher Carton
Publisher: White Owl
ISBN: 1399069705
Category : Games & Activities
Languages : en
Pages : 255

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Book Description
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…

DOOM

DOOM PDF Author: Dan Pinchbeck
Publisher: University of Michigan Press
ISBN: 0472900269
Category : Games & Activities
Languages : en
Pages : 199

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Book Description
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

Legend of the Dark Messiah

Legend of the Dark Messiah PDF Author: J. Higgins
Publisher: iUniverse
ISBN: 059547215X
Category : Fiction
Languages : en
Pages : 201

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Book Description
The great futuristic society of I-Star has long foretold the coming of a female with a gem embedded in her forehead. Known as the Dark Messiah, this woman possesses magical powers that will bring about the destruction of life as they know it. When a young Cassidy awakens inside an enchanted cave, she has no memory of how she came to be in this strange place. She starts to build a life for herself in the modern, utopian world of I-Star. The odd red crystal in the middle of her forehead disturbs her, as no one else in the community of Jennison has such a marking. Cassidy soon catches the attention of a mysterious sorcerer, Dmitri von Calvin, who recognizes her as the Dark Messiah and wishes to harness her power for destructive ends. Cassidy learns of the sorcerer's evil agenda and the prophecy of the Dark Messiah. Rather than fulfill her role as a life destroyer, Cassidy makes a decision to stand and fight against the destruction of her beloved world. An epic fantasy full of larger-than-life characters, Legend of the Dark Messiah speaks to the incredible power of one individual to change the world.

The History of the Stealth Game

The History of the Stealth Game PDF Author: Kirk McKeand
Publisher: White Owl
ISBN: 1399096923
Category : Games & Activities
Languages : en
Pages : 169

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Book Description
A celebration and a history of the development of stealth video games, featuring revealing interviews from industry insiders. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localisation issues and the Americanisation of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane’s Harvey Smith. Praise for The History of the Stealth Game “McKeand’s lively book is no dry history lesson. . . . It’s sharp, funny and peppered with surprising anecdotes (you’ll never look at Mike Bithell the same way again).” —Edge Magazine

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 96

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

The Age of Absurdity

The Age of Absurdity PDF Author: Michael Foley
Publisher: Simon and Schuster
ISBN: 085720372X
Category : Philosophy
Languages : en
Pages : 298

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Book Description
Like Alain de Botton crossed with Charlie Brooker, Foley succeeds in educating and enlightening us in this wry take on the existential dilemmas of modern life. ‘Fascinating . . . the quest for happiness and how we are getting it all wrong' Jeremy Vine, Sunday Telegraph The good news is that the great thinkers from history have proposed the same strategies for happiness and fulfilment. The bad news is that these turn out to be the very things most discouraged by contemporary culture. This knotty dilemma is the subject of The Age of Absurdity – a humourous and accessible investigation into how the desirable states of wellbeing and satisfaction are constantly undermined by modern life. Michael Foley examines the elusive conditions of happiness common to philosophy, spiritual teachings and contemporary psychology, then shows how these are becoming increasingly difficult to apply in a world of high expectations. The common challenges of earning a living, maintaining a relationship and ageing are becoming battlegrounds of existential angst and self-loathing in a culture that demands conspicuous consumption, high-octane partnerships and perpetual youth. Rather than denouncing and rejecting these challenges, Foley presents an entertaining strategy of not just accepting but embracing today's world – finding happiness in its absurdity.

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 88

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Half-Life Series

Half-Life Series PDF Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 283

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Book Description


Game Design Deep Dive

Game Design Deep Dive PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1040113699
Category : Computers
Languages : en
Pages : 259

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Book Description
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‐plus‐year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market. Key features: Discusses reflex‐driven design and the challenges and balances that go into single and multiplayer gameplay Provides a breakdown of what gunplay is and how to make your FPS design pop Draws from examples across the industry Examines the design and philosophies that went into many of the best shooters released in the past 30 years