Cyberpunk and Visual Culture

Cyberpunk and Visual Culture PDF Author: Graham Murphy
Publisher: Routledge
ISBN: 1351665154
Category : Social Science
Languages : en
Pages : 323

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Book Description
Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

Cyberpunk and Visual Culture

Cyberpunk and Visual Culture PDF Author: Graham Murphy
Publisher: Routledge
ISBN: 1351665154
Category : Social Science
Languages : en
Pages : 323

Get Book Here

Book Description
Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

Tokyo Cyberpunk

Tokyo Cyberpunk PDF Author: Steven T. Brown
Publisher: Springer
ISBN: 0230110061
Category : Social Science
Languages : en
Pages : 263

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Book Description
Engaging some of the most canonical and thought-provoking anime, manga, and science fiction films, Tokyo Cyberpunk offers insightful analysis of Japanese visual culture. Steven T. Brown draws new conclusions about the cultural flow of art, as well as important technological issues of the day.

The Routledge Companion to Cyberpunk Culture

The Routledge Companion to Cyberpunk Culture PDF Author: Anna McFarlane
Publisher: Routledge
ISBN: 135113986X
Category : Literary Criticism
Languages : en
Pages : 694

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Book Description
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

Cyberpunk Culture and Psychology

Cyberpunk Culture and Psychology PDF Author: Anna McFarlane
Publisher: Routledge
ISBN: 1000424669
Category : Social Science
Languages : en
Pages : 249

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Book Description
This book traces developments in cyberpunk culture through a close engagement with the novels of the ‘godfather of cyberpunk’, William Gibson. Connecting his relational model of ‘gestalt’ psychology and imagery with that of the posthuman networked identities found in cyberpunk, the author draws out relations with key cultural moments of the last 40 years: postmodernism, posthumanism, 9/11, and the Anthropocene. By identifying cyberpunk ways of seeing with cyberpunk ways of being, the author shows how a visual style is crucial to cyberpunk on a philosophical level, as well as on an aesthetic level. Tracing a trajectory over Gibson’s work that brings him from an emphasis on the visual that elevates the human over posthuman entities to a perspective based on touch, a truly posthuman understanding of humans as networked with their environments, she argues for connections between the visual and the posthuman that have not been explored elsewhere, and that have implications for future work in posthumanism and the arts. Proposing an innovative model of reading through gestalt psychology, this book will be of key importance to scholars and students in the medical humanities, posthumanism, literary and cultural studies, dystopian and utopian studies, and psychology.

Cyberpunk and Visual Culture

Cyberpunk and Visual Culture PDF Author: Graham J. Murphy
Publisher:
ISBN: 9781138062917
Category : Cyberpunk culture
Languages : en
Pages : 0

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Book Description
"Cover"--"Title"--"Copyright" -- "Dedication" -- "Contents" -- "Acknowledgments" -- "Contributor Biographies" -- "Foreword: Cyberpunk and its Visual Vicissitudes" -- "Introduction: The Visuality and Virtuality of Cyberpunk" -- "PART I "Image/Text Concatenations" -- or, From Literary to Visual Cyberpunk (and Back Again)" -- "Part I Introduction" -- "1 Beyond the Heroics of Gonzo-Journalism in Transmetropolitan " -- "2 Embodying Failures of the Imagination: Defending the Posthuman in The Surrogates " -- "3 Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids Dream of Electric Sheep? " -- "4 "Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion in Cyberpunk 2020" -- "5 "Silhouettes of Strange Illuminated Mannequins": Cyberpunk's Incarnations of Light " -- "PART II "Tactics of Visualization" -- or, From Visual to Virtual Cyberpunk (and Back Again) " -- "Part II Introduction" -- "6 "My Targeting System is a Little Messed Up": The Cyborg Gaze in the RoboCop Media Franchise " -- "7 Kusanagi's Body: Dualism and the Performance of Identity in Ghost in the Shell and Stand Alone Complex" -- "8 The History of Cyberspace Aesthetics in Video Games" -- "9 Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus Ex: Human Revolution" -- "10 "We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs" -- "PART III "Emerging World Orders" -- or, Cyberpunk as Science Fiction Realism" -- "Part III Introduction" -- "11 1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision" -- "12 Afrocyberpunk Cinema: The Postcolony Finds its Own Use for Things " -- "13 Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange Days and Zero Dark Thirty " -- "14 Cyberwar: The Convergence of Virtual and Material Battlefields in Cyberpunk Cinema" -- "15 Afterthoughts: Cyberpunk Engagements in Countervisuality

Fifty Key Figures in Cyberpunk Culture

Fifty Key Figures in Cyberpunk Culture PDF Author: Anna McFarlane
Publisher: Routledge
ISBN: 1000578615
Category : Social Science
Languages : en
Pages : 283

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Book Description
A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day. The collection features key figures from a variety of disciplines, from novelists, critical and cultural theorists, philosophers, and scholars, to filmmakers, comic book artists, game creators, and television writers. Important and influential names discussed include: J. G. Ballard, Jean Baudrillard, Rosi Braidotti, Charlie Brooker, Pat Cadigan, William Gibson, Donna J. Haraway, Nalo Hopkinson, Janelle Monáe, Annalee Newitz, Katsuhiro Ōtomo, Sadie Plant, Mike Pondsmith, Ridley Scott, Bruce Sterling, and the Wachowskis. The editors also include an afterword of ‘Honorable Mentions’ to highlight additional figures and groups of note that have played a role in shaping cyberpunk. This accessible guide will be of interest to students and scholars of cultural studies, film studies, literature, media studies, as well as anyone with an interest in cyberpunk culture and science fiction.

What Do Pictures Want?

What Do Pictures Want? PDF Author: W. J. T. Mitchell
Publisher: University of Chicago Press
ISBN: 022624590X
Category : Art
Languages : en
Pages : 419

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Book Description
Why do we have such extraordinarily powerful responses toward the images and pictures we see in everyday life? Why do we behave as if pictures were alive, possessing the power to influence us, to demand things from us, to persuade us, seduce us, or even lead us astray? According to W. J. T. Mitchell, we need to reckon with images not just as inert objects that convey meaning but as animated beings with desires, needs, appetites, demands, and drives of their own. What Do Pictures Want? explores this idea and highlights Mitchell's innovative and profoundly influential thinking on picture theory and the lives and loves of images. Ranging across the visual arts, literature, and mass media, Mitchell applies characteristically brilliant and wry analyses to Byzantine icons and cyberpunk films, racial stereotypes and public monuments, ancient idols and modern clones, offensive images and found objects, American photography and aboriginal painting. Opening new vistas in iconology and the emergent field of visual culture, he also considers the importance of Dolly the Sheep—who, as a clone, fulfills the ancient dream of creating a living image—and the destruction of the World Trade Center on 9/11, which, among other things, signifies a new and virulent form of iconoclasm. What Do Pictures Want? offers an immensely rich and suggestive account of the interplay between the visible and the readable. A work by one of our leading theorists of visual representation, it will be a touchstone for art historians, literary critics, anthropologists, and philosophers alike. “A treasury of episodes—generally overlooked by art history and visual studies—that turn on images that ‘walk by themselves’ and exert their own power over the living.”—Norman Bryson, Artforum

The Visual Culture Reader

The Visual Culture Reader PDF Author: Nicholas Mirzoeff
Publisher: Psychology Press
ISBN: 9780415252218
Category : Art
Languages : en
Pages : 766

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Book Description
This thoroughly revised and updated second edition of The Visual Culture Readerbrings together key writings as well as specially commissioned articles covering a wealth of visual forms including photography, painting, sculpture, fashion, advertising, television, cinema and digital culture. The Readerfeatures an introductory section tracing the development of visual culture studies in response to globalization and digital culture, and articles grouped into thematic sections, each prefaced by an introduction by the editor and conclude with suggestions for further reading.

Cyberpunk & Cyberculture

Cyberpunk & Cyberculture PDF Author: Dani Cavallaro
Publisher: A&C Black
ISBN: 1847140351
Category : Literary Criticism
Languages : en
Pages : 282

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Book Description
Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.

The Scientific Imaginary in Visual Culture

The Scientific Imaginary in Visual Culture PDF Author: Anneke Smelik
Publisher: V&R unipress GmbH
ISBN: 3899717562
Category : Art
Languages : en
Pages : 200

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Book Description
Popular media, art and science are intricately interlinked in contemporary visual culture. This book analyses the scientific imaginary that is the result of the profound effects of science upon the imagination, and conversely, of the imagination in and upon science. As scientific developments in genetics occur and information technology and cybernetics open up new possibilities of intervention in human lives, cultural theorists have explored the notion of the posthuman. The Scientific Imaginary in Visual Culture analyses figurations of the posthu-man in history and philosophy, as well as in its utopian and dystopian forms in art and popular culture. The authors thus address the blurring boundaries between art and science in diverse media like science fiction film, futurist art, video art and the new phenomenon of bio-art. In their evaluations of the scientific imaginary in visual culture, the authors engage critically with current scientific and technological concerns.