Author: Eric Matthes
Publisher: Novatec Editora
ISBN: 8575228447
Category : Computers
Languages : pt-BR
Pages : 750
Book Description
O Curso Intensivo de Python é o guia de programação Python mais vendido do mundo. Com essa introdução rápida e abrangente, você será capaz de escrever, programar, solucionar problemas e desenvolver aplicações que funcionam num piscar de olhos. Comece aprendendo os conceitos básicos de programação, como variáveis, listas, classes e loops, e pratique a escrita de código limpo com exercícios para cada tópico. Você também aprenderá como tornar seus programas interativos e testar seu código com segurança antes de adicioná-lo a um projeto. Assim, é possível colocar seus conhecimentos em prática, desenvolvendo um jogo arcade inspirado no Space Invaders, criando um conjunto de visualizações de dados com bibliotecas úteis do Python e implementando uma aplicação simples online. Com este livro, você aprenderá como: • Usar bibliotecas e ferramentas efetivas do Python, como pytest, Pygame, Matplotlib, Plotly e Django. • Criar jogos 2D cada vez mais complexos que respondam às teclas pressionadas e cliques do mouse. • Gerar visualizações de dados interativas usando uma variedade de conjuntos de dados. • Desenvolver aplicações que permitam aos usuários criar contas e gerenciar seus próprios dados e fazer deploy de aplicações online. • Solucionar erros de código e resolver problemas comuns de programação. Novidades desta edição: Esta terceira edição foi totalmente revisada para retratar o que há de mais recente em programação Python. A cobertura nova e atualizada inclui o VS Code para edição de texto, o módulo pathlib para manipulação de arquivos, pytest para testar seu código, bem como os recursos mais recentes da Matplotlib, do Plotly e do Django. Se você está pensando em se aprofundar na programação, com o Curso Intensivo de Python você terá as habilidades para escrever programas rapidamente. Por que esperar mais? Apertem os cintos e vamos programar!
Curso Intensivo de Python - 3a edição
Author: Eric Matthes
Publisher: Novatec Editora
ISBN: 8575228447
Category : Computers
Languages : pt-BR
Pages : 750
Book Description
O Curso Intensivo de Python é o guia de programação Python mais vendido do mundo. Com essa introdução rápida e abrangente, você será capaz de escrever, programar, solucionar problemas e desenvolver aplicações que funcionam num piscar de olhos. Comece aprendendo os conceitos básicos de programação, como variáveis, listas, classes e loops, e pratique a escrita de código limpo com exercícios para cada tópico. Você também aprenderá como tornar seus programas interativos e testar seu código com segurança antes de adicioná-lo a um projeto. Assim, é possível colocar seus conhecimentos em prática, desenvolvendo um jogo arcade inspirado no Space Invaders, criando um conjunto de visualizações de dados com bibliotecas úteis do Python e implementando uma aplicação simples online. Com este livro, você aprenderá como: • Usar bibliotecas e ferramentas efetivas do Python, como pytest, Pygame, Matplotlib, Plotly e Django. • Criar jogos 2D cada vez mais complexos que respondam às teclas pressionadas e cliques do mouse. • Gerar visualizações de dados interativas usando uma variedade de conjuntos de dados. • Desenvolver aplicações que permitam aos usuários criar contas e gerenciar seus próprios dados e fazer deploy de aplicações online. • Solucionar erros de código e resolver problemas comuns de programação. Novidades desta edição: Esta terceira edição foi totalmente revisada para retratar o que há de mais recente em programação Python. A cobertura nova e atualizada inclui o VS Code para edição de texto, o módulo pathlib para manipulação de arquivos, pytest para testar seu código, bem como os recursos mais recentes da Matplotlib, do Plotly e do Django. Se você está pensando em se aprofundar na programação, com o Curso Intensivo de Python você terá as habilidades para escrever programas rapidamente. Por que esperar mais? Apertem os cintos e vamos programar!
Publisher: Novatec Editora
ISBN: 8575228447
Category : Computers
Languages : pt-BR
Pages : 750
Book Description
O Curso Intensivo de Python é o guia de programação Python mais vendido do mundo. Com essa introdução rápida e abrangente, você será capaz de escrever, programar, solucionar problemas e desenvolver aplicações que funcionam num piscar de olhos. Comece aprendendo os conceitos básicos de programação, como variáveis, listas, classes e loops, e pratique a escrita de código limpo com exercícios para cada tópico. Você também aprenderá como tornar seus programas interativos e testar seu código com segurança antes de adicioná-lo a um projeto. Assim, é possível colocar seus conhecimentos em prática, desenvolvendo um jogo arcade inspirado no Space Invaders, criando um conjunto de visualizações de dados com bibliotecas úteis do Python e implementando uma aplicação simples online. Com este livro, você aprenderá como: • Usar bibliotecas e ferramentas efetivas do Python, como pytest, Pygame, Matplotlib, Plotly e Django. • Criar jogos 2D cada vez mais complexos que respondam às teclas pressionadas e cliques do mouse. • Gerar visualizações de dados interativas usando uma variedade de conjuntos de dados. • Desenvolver aplicações que permitam aos usuários criar contas e gerenciar seus próprios dados e fazer deploy de aplicações online. • Solucionar erros de código e resolver problemas comuns de programação. Novidades desta edição: Esta terceira edição foi totalmente revisada para retratar o que há de mais recente em programação Python. A cobertura nova e atualizada inclui o VS Code para edição de texto, o módulo pathlib para manipulação de arquivos, pytest para testar seu código, bem como os recursos mais recentes da Matplotlib, do Plotly e do Django. Se você está pensando em se aprofundar na programação, com o Curso Intensivo de Python você terá as habilidades para escrever programas rapidamente. Por que esperar mais? Apertem os cintos e vamos programar!
Python Crash Course, 2nd Edition
Author: Eric Matthes
Publisher: No Starch Press
ISBN: 1593279280
Category : Computers
Languages : en
Pages : 546
Book Description
The best-selling Python book in the world, with over 1 million copies sold! A fast-paced, no-nonsense, updated guide to programming in Python. If you've been thinking about learning how to code or picking up Python, this internationally bestselling guide to the most popular programming language is your quickest, easiest way to get started and go! Even if you have no experience whatsoever, Python Crash Course, 2nd Edition, will have you writing programs, solving problems, building computer games, and creating data visualizations in no time. You’ll begin with basic concepts like variables, lists, classes, and loops—with the help of fun skill-strengthening exercises for every topic—then move on to making interactive programs and best practices for testing your code. Later chapters put your new knowledge into play with three cool projects: a 2D Space Invaders-style arcade game, a set of responsive data visualizations you’ll build with Python's handy libraries (Pygame, Matplotlib, Plotly, Django), and a customized web app you can deploy online. Why wait any longer? Start your engine and code!
Publisher: No Starch Press
ISBN: 1593279280
Category : Computers
Languages : en
Pages : 546
Book Description
The best-selling Python book in the world, with over 1 million copies sold! A fast-paced, no-nonsense, updated guide to programming in Python. If you've been thinking about learning how to code or picking up Python, this internationally bestselling guide to the most popular programming language is your quickest, easiest way to get started and go! Even if you have no experience whatsoever, Python Crash Course, 2nd Edition, will have you writing programs, solving problems, building computer games, and creating data visualizations in no time. You’ll begin with basic concepts like variables, lists, classes, and loops—with the help of fun skill-strengthening exercises for every topic—then move on to making interactive programs and best practices for testing your code. Later chapters put your new knowledge into play with three cool projects: a 2D Space Invaders-style arcade game, a set of responsive data visualizations you’ll build with Python's handy libraries (Pygame, Matplotlib, Plotly, Django), and a customized web app you can deploy online. Why wait any longer? Start your engine and code!
Deep Learning with Python
Author: Francois Chollet
Publisher: Simon and Schuster
ISBN: 1638352046
Category : Computers
Languages : en
Pages : 597
Book Description
Summary Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Machine learning has made remarkable progress in recent years. We went from near-unusable speech and image recognition, to near-human accuracy. We went from machines that couldn't beat a serious Go player, to defeating a world champion. Behind this progress is deep learning—a combination of engineering advances, best practices, and theory that enables a wealth of previously impossible smart applications. About the Book Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. You'll explore challenging concepts and practice with applications in computer vision, natural-language processing, and generative models. By the time you finish, you'll have the knowledge and hands-on skills to apply deep learning in your own projects. What's Inside Deep learning from first principles Setting up your own deep-learning environment Image-classification models Deep learning for text and sequences Neural style transfer, text generation, and image generation About the Reader Readers need intermediate Python skills. No previous experience with Keras, TensorFlow, or machine learning is required. About the Author François Chollet works on deep learning at Google in Mountain View, CA. He is the creator of the Keras deep-learning library, as well as a contributor to the TensorFlow machine-learning framework. He also does deep-learning research, with a focus on computer vision and the application of machine learning to formal reasoning. His papers have been published at major conferences in the field, including the Conference on Computer Vision and Pattern Recognition (CVPR), the Conference and Workshop on Neural Information Processing Systems (NIPS), the International Conference on Learning Representations (ICLR), and others. Table of Contents PART 1 - FUNDAMENTALS OF DEEP LEARNING What is deep learning? Before we begin: the mathematical building blocks of neural networks Getting started with neural networks Fundamentals of machine learning PART 2 - DEEP LEARNING IN PRACTICE Deep learning for computer vision Deep learning for text and sequences Advanced deep-learning best practices Generative deep learning Conclusions appendix A - Installing Keras and its dependencies on Ubuntu appendix B - Running Jupyter notebooks on an EC2 GPU instance
Publisher: Simon and Schuster
ISBN: 1638352046
Category : Computers
Languages : en
Pages : 597
Book Description
Summary Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Machine learning has made remarkable progress in recent years. We went from near-unusable speech and image recognition, to near-human accuracy. We went from machines that couldn't beat a serious Go player, to defeating a world champion. Behind this progress is deep learning—a combination of engineering advances, best practices, and theory that enables a wealth of previously impossible smart applications. About the Book Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. You'll explore challenging concepts and practice with applications in computer vision, natural-language processing, and generative models. By the time you finish, you'll have the knowledge and hands-on skills to apply deep learning in your own projects. What's Inside Deep learning from first principles Setting up your own deep-learning environment Image-classification models Deep learning for text and sequences Neural style transfer, text generation, and image generation About the Reader Readers need intermediate Python skills. No previous experience with Keras, TensorFlow, or machine learning is required. About the Author François Chollet works on deep learning at Google in Mountain View, CA. He is the creator of the Keras deep-learning library, as well as a contributor to the TensorFlow machine-learning framework. He also does deep-learning research, with a focus on computer vision and the application of machine learning to formal reasoning. His papers have been published at major conferences in the field, including the Conference on Computer Vision and Pattern Recognition (CVPR), the Conference and Workshop on Neural Information Processing Systems (NIPS), the International Conference on Learning Representations (ICLR), and others. Table of Contents PART 1 - FUNDAMENTALS OF DEEP LEARNING What is deep learning? Before we begin: the mathematical building blocks of neural networks Getting started with neural networks Fundamentals of machine learning PART 2 - DEEP LEARNING IN PRACTICE Deep learning for computer vision Deep learning for text and sequences Advanced deep-learning best practices Generative deep learning Conclusions appendix A - Installing Keras and its dependencies on Ubuntu appendix B - Running Jupyter notebooks on an EC2 GPU instance
Python Crash Course
Author: Eric Matthes
Publisher: No Starch Press
ISBN: 1593277393
Category : Computers
Languages : en
Pages : 564
Book Description
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3
Publisher: No Starch Press
ISBN: 1593277393
Category : Computers
Languages : en
Pages : 564
Book Description
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3
Sams Teach Yourself UML in 24 Hours
Author: Joseph Schmuller
Publisher: Sams Publishing
ISBN: 067232640X
Category : Application software
Languages : en
Pages : 505
Book Description
Learn UML, the Unified Modeling Language, to create diagrams describing the various aspects and uses of your application before you start coding, to ensure that you have everything covered. Millions of programmers in all languages have found UML to be an invaluable asset to their craft. More than 50,000 previous readers have learned UML with Sams Teach Yourself UML in 24 Hours. Expert author Joe Schmuller takes you through 24 step-by-step lessons designed to ensure your understanding of UML diagrams and syntax. This updated edition includes the new features of UML 2.0 designed to make UML an even better modeling tool for modern object-oriented and component-based programming. The CD-ROM includes an electronic version of the book, and Poseidon for UML, Community Edition 2.2, a popular UML modeling tool you can use with the lessons in this book to create UML diagrams immediately.
Publisher: Sams Publishing
ISBN: 067232640X
Category : Application software
Languages : en
Pages : 505
Book Description
Learn UML, the Unified Modeling Language, to create diagrams describing the various aspects and uses of your application before you start coding, to ensure that you have everything covered. Millions of programmers in all languages have found UML to be an invaluable asset to their craft. More than 50,000 previous readers have learned UML with Sams Teach Yourself UML in 24 Hours. Expert author Joe Schmuller takes you through 24 step-by-step lessons designed to ensure your understanding of UML diagrams and syntax. This updated edition includes the new features of UML 2.0 designed to make UML an even better modeling tool for modern object-oriented and component-based programming. The CD-ROM includes an electronic version of the book, and Poseidon for UML, Community Edition 2.2, a popular UML modeling tool you can use with the lessons in this book to create UML diagrams immediately.
The Phoenician History of Philo of Byblos
Author: Albert I. Baumgartner
Publisher: BRILL
ISBN: 9004295682
Category : History
Languages : en
Pages : 322
Book Description
Preliminary material -- THE MAIN PROBLEMS -- THE GREEK TEXT -- BIOGRAPHICAL DATA -- PORPHYRY'S ACCOUNT OF SANCHUNIATHON -- PHILO'S ACCOUNT OF SANCHUNIATHON -- THE COSMOGONY -- THE DISCOVERERS -- THE LIFE OF KRONOS -- KRONOS' VICTORY and PHILO'S CONCLUSION -- CHILD SACRIFICE and SNAKES -- CONCLUSIONS -- INDEX OF NAMES -- INDEX OF PASSAGES -- ÉTUDES PRÉLIMINAIRES AUX RELIGIONS ORIENTALES DANS L'EMPIRE ROMAIN.
Publisher: BRILL
ISBN: 9004295682
Category : History
Languages : en
Pages : 322
Book Description
Preliminary material -- THE MAIN PROBLEMS -- THE GREEK TEXT -- BIOGRAPHICAL DATA -- PORPHYRY'S ACCOUNT OF SANCHUNIATHON -- PHILO'S ACCOUNT OF SANCHUNIATHON -- THE COSMOGONY -- THE DISCOVERERS -- THE LIFE OF KRONOS -- KRONOS' VICTORY and PHILO'S CONCLUSION -- CHILD SACRIFICE and SNAKES -- CONCLUSIONS -- INDEX OF NAMES -- INDEX OF PASSAGES -- ÉTUDES PRÉLIMINAIRES AUX RELIGIONS ORIENTALES DANS L'EMPIRE ROMAIN.
PYTHON FLASH CARDS.
Author: ERIC. MATTHES
Publisher: National Geographic Books
ISBN: 1593278969
Category :
Languages : en
Pages : 0
Book Description
Publisher: National Geographic Books
ISBN: 1593278969
Category :
Languages : en
Pages : 0
Book Description
The Origin of Mountains
Author: Cliff Ollier
Publisher: Routledge
ISBN: 1134638787
Category : Science
Languages : en
Pages : 372
Book Description
The Origins of Mountains approaches mountains from facts about mountain landscapes rather than theory. The book illustrates that almost everywhere, mountains arose by vertical uplift of a former plain, and by a mixture of cracking and warping by earth movements, and erosion by rivers and glaciers, the present mountainous landscapes were created. It also gives evidence that this uplift only occured in the last few million years, a time scale which does not fit the plate tectonics theory. Another fascinating part of the evidence, shows that mountain uplift correlates very well with climatic change. Mountain building could have been responsible for the onset of the ice age. It certainly resulted in the creation of new environments. Fossil plants and animals are used in places to work out the time of mountain uplift, which in turn helps to explain biogeographical distributions.
Publisher: Routledge
ISBN: 1134638787
Category : Science
Languages : en
Pages : 372
Book Description
The Origins of Mountains approaches mountains from facts about mountain landscapes rather than theory. The book illustrates that almost everywhere, mountains arose by vertical uplift of a former plain, and by a mixture of cracking and warping by earth movements, and erosion by rivers and glaciers, the present mountainous landscapes were created. It also gives evidence that this uplift only occured in the last few million years, a time scale which does not fit the plate tectonics theory. Another fascinating part of the evidence, shows that mountain uplift correlates very well with climatic change. Mountain building could have been responsible for the onset of the ice age. It certainly resulted in the creation of new environments. Fossil plants and animals are used in places to work out the time of mountain uplift, which in turn helps to explain biogeographical distributions.
The Road to Alaska
Author: Eric Matthes
Publisher:
ISBN: 9781544175966
Category : Alaska
Languages : en
Pages : 246
Book Description
Many people cross the United States on a bicycle each summer, but few go on to circle the entire North American continent. At 26 years old, Eric Matthes quit his job and flew to Seattle for the start of a 14,000-mile adventure. He rode across to Maine, down to Florida, over to California, and up to Alaska. The Road to Alaska is the story of the places he went, the people he met, and the lessons he learned from living on the edge of society for a full year.
Publisher:
ISBN: 9781544175966
Category : Alaska
Languages : en
Pages : 246
Book Description
Many people cross the United States on a bicycle each summer, but few go on to circle the entire North American continent. At 26 years old, Eric Matthes quit his job and flew to Seattle for the start of a 14,000-mile adventure. He rode across to Maine, down to Florida, over to California, and up to Alaska. The Road to Alaska is the story of the places he went, the people he met, and the lessons he learned from living on the edge of society for a full year.
Teaching Tech Together
Author: Greg Wilson
Publisher: CRC Press
ISBN: 1000728153
Category : Computers
Languages : en
Pages : 229
Book Description
Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.
Publisher: CRC Press
ISBN: 1000728153
Category : Computers
Languages : en
Pages : 229
Book Description
Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.