Creative Education and Dynamic Media

Creative Education and Dynamic Media PDF Author: Tobias GREMMLER
Publisher: City University of HK Press
ISBN: 9629372215
Category : Art
Languages : en
Pages : 221

Get Book Here

Book Description
The book provides guidelines and practical creative exercises which equip creativemajor students as well as creative practitioners with fundamental knowledge on creation methods. Combination of functionality, simplicity and aesthetics in modern design is considered a fundamental design principle in the Bauhaus School in Germany, and, inspired by the School, the creative handcrafting exercises and the concepts introduced in this book are primarily coherent with this principle. The book draws a direction between two and three dimensional material-based design and modern digital creation process. The first part of the book introduces various creative handcrafting exercises on proportion, geometry and modularity, among other fundamental design principles. The creative exercises will sensitize students on aesthetical and structural issues, and thus serve as an essential building block for application of the design principles to computer-based creative processes, which are introduced in the second part of the book.

Creative Education and Dynamic Media

Creative Education and Dynamic Media PDF Author: Tobias GREMMLER
Publisher: City University of HK Press
ISBN: 9629372215
Category : Art
Languages : en
Pages : 221

Get Book Here

Book Description
The book provides guidelines and practical creative exercises which equip creativemajor students as well as creative practitioners with fundamental knowledge on creation methods. Combination of functionality, simplicity and aesthetics in modern design is considered a fundamental design principle in the Bauhaus School in Germany, and, inspired by the School, the creative handcrafting exercises and the concepts introduced in this book are primarily coherent with this principle. The book draws a direction between two and three dimensional material-based design and modern digital creation process. The first part of the book introduces various creative handcrafting exercises on proportion, geometry and modularity, among other fundamental design principles. The creative exercises will sensitize students on aesthetical and structural issues, and thus serve as an essential building block for application of the design principles to computer-based creative processes, which are introduced in the second part of the book.

The Handbook of Media Education Research

The Handbook of Media Education Research PDF Author: Divina Frau-Meigs
Publisher: John Wiley & Sons
ISBN: 1119166926
Category : Social Science
Languages : en
Pages : 528

Get Book Here

Book Description
Over the past forty years, media education research has emerged as a historical, epistemological and practical field of study. Shifts in the field—along with radical transformations in media technologies, aesthetic forms, ownership models, and audience participation practices—have driven the application of new concepts and theories across a range of both school and non-school settings. The Handbook on Media Education Research is a unique exploration of the complex set of practices, theories, and tools of media research. Featuring contributions from a diverse range of internationally recognized experts and practitioners, this timely volume discusses recent developments in the field in the context of related scholarship, public policy, formal and non-formal teaching and learning, and DIY and community practice. Offering a truly global perspective, the Handbook focuses on empirical work from Media and Information Literacy (MIL) practitioners from around the world. The book’s five parts explore global youth cultures and the media, trans-media learning, media literacy and scientific controversies, varying national approaches to media research, media education policies, and much more. A ground breaking resource on the concepts and theories of media research, this important book: Provides a diversity of views and experiences relevant to media literacy education research Features contributions from experts from a wide-range of countries including South Africa, Finland, India, Italy, Brazil, and many more Examines the history and future of media education in various international contexts Discusses the development and current state of media literacy education institutions and policies Addresses important contemporary issues such as social media use; datafication; digital privacy, rights, and divides; and global cultural practices. The Handbook of Media Education Research is an invaluable guide for researchers in the field, undergraduate and graduate students in media studies, policy makers, and MIL practitioners.

Learning from Dynamic Visualization

Learning from Dynamic Visualization PDF Author: Richard Lowe
Publisher: Springer
ISBN: 3319562045
Category : Education
Languages : en
Pages : 392

Get Book Here

Book Description
This volume tackles issues arising from today’s high reliance on learning from visualizations in general and dynamic visualizations in particular at all levels of education. It reflects recent changes in educational practice through which text no longer occupies its traditionally dominant role as the prime means of presenting to-be-learned information to learners. Specifically, the book targets the dynamic visual components of multimedia educational resources and singles out how they can influence learning in their own right. It aims to help bridge the increasing gap between pervasive adoption of dynamic visualizations in educational practice and our limited understanding of the role that these representations can play in learning. The volume has recruited international leaders in the field to provide diverse perspectives on the dynamic visualizations and learning. It is the first comprehensive book on the topic that brings together contributions from both renowned researchers and expert practitioners. Rather than aiming to present a broad general overview of the field, it focuses on innovative work that is at the cutting edge. As well as further developing and complementing existing approaches, the contributions emphasize fresh ideas that may challenge existing orthodoxies and point towards future directions for the field. They seek to stimulate further new developments in the design and use of dynamic visualizations for learning as well as the rigorous, systematic investigation of their educational effectiveness.the volume="" sheds="" light="" on="" the="" complex="" and="" highly="" demanding="" processes="" of="" conceptualizing,="" developing="" implementing="" dynamic="" visualizations="" in="" practice="" as="" well="" challenges="" relating="" research="" application="" perspectives.

Techno-Vernacular Creativity and Innovation

Techno-Vernacular Creativity and Innovation PDF Author: Nettrice R. Gaskins
Publisher: MIT Press
ISBN: 0262542668
Category : Education
Languages : en
Pages : 207

Get Book Here

Book Description
A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.

Digital Foundations

Digital Foundations PDF Author: xtine burrough
Publisher: Peachpit Press
ISBN: 0132104237
Category :
Languages : en
Pages : 563

Get Book Here

Book Description
Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.

OUT OF OUR MINDS: LEARNING TO BE CREATIVE

OUT OF OUR MINDS: LEARNING TO BE CREATIVE PDF Author: Ken Robinson
Publisher: John Wiley & Sons
ISBN: 9788126513826
Category :
Languages : en
Pages : 240

Get Book Here

Book Description
About The Book: Out of Our Minds - There is a paradox here. Throughout the world, companies and organizations are trying to compete in a world of economic and technological change that is moving faster than ever. They urgently need people who are creative, innovative and flexible. Too often they can t find them. Why is this? What s the real problem - and what should be done about it? Out of Our Minds answers these three vital questions for all organizations.

Dynamic Perspectives on Creativity

Dynamic Perspectives on Creativity PDF Author: Ronald A. Beghetto
Publisher: Springer
ISBN: 3319991639
Category : Education
Languages : en
Pages : 324

Get Book Here

Book Description
This edited volume provides a venue for scholars whose work challenges the typical, static conceptions, and methods of studying creativity. More specifically, the book will serve as an effort to introduce more dynamic definitions, conceptions, and approaches for studying creativity in the context of educational practice. By doing so, it feeds the strong contemporary need for more dynamic conceptions of creativity in educational settings. This is particularly important given the fast evolution of modern society and the widespread consensus that efforts to develop creative potential should be democratized -- extending well beyond the boundaries of the gifted subset and the walls of the classroom. This work recognizes that more dynamic perspectives on creativity are necessary for understanding its complexity, value, and meaning in educational contexts.

Teaching Creative Arts & Media 14+

Teaching Creative Arts & Media 14+ PDF Author: May, Markham
Publisher: McGraw-Hill Education (UK)
ISBN: 0335237525
Category : Education
Languages : en
Pages : 162

Get Book Here

Book Description
This book offers guidance and ideas on how to make creative arts and media teaching relevant, stimulating and above all creative.

The Routledge International Handbook of Creative Learning

The Routledge International Handbook of Creative Learning PDF Author: Julian Sefton-Green
Publisher: Routledge
ISBN: 1136730044
Category : Education
Languages : en
Pages : 504

Get Book Here

Book Description
The concept of creative learning extends far beyond Arts-based learning or the development of individual creativity. It covers a range of processes and initiatives throughout the world that share common values, systems and practices aimed at making learning more creative. This applies at individual, classroom, or whole school level, always with the aim of fully realising young people’s potential. Until now there has been no single text bringing together the significant literature that explores the dimensions of creative learning, despite the work of artists in schools and the development of a cadre of creative teaching and learning specialists. Containing a mixture of newly commissioned chapters, reprints and updated versions of previous publications, this book brings together major theorists and current research. Comprising of key readings in creative education, it will stand as a uniquely authoritative text that will appeal to those involved in initial and continuing teacher education, as well as research academics and policy specialists. Sections include: a general introduction to the field of creative learning arts learning traditions, with sub sections on discrete art forms such as drama and visual art accounts of practice from artist-teacher partnerships whole school change and reforms curriculum change assessment evaluative case studies of impact and effect global studies of policy change around creative learning.

Code as Creative Medium

Code as Creative Medium PDF Author: Golan Levin
Publisher: MIT Press
ISBN: 0262542048
Category : Education
Languages : en
Pages : 289

Get Book Here

Book Description
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.