Creating Book Reports with Cool New Digital Tools

Creating Book Reports with Cool New Digital Tools PDF Author: Gina Hagler
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477718346
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
With Web 2.0 tools, students have creative options for book reports that go beyond the traditional plot summaries and dioramas. Teens can use digital storytelling tools to share information about their books and generate enthusiasm for reading. The author discusses a variety of options for creating book reports with digital tools, including using movie-making programs to create exciting book trailers, crafting multimedia slide shows, making original animations starring an avatar, and more. Projects fulfill numerous Common Core Standards, including determining a text’s theme and showing how it is conveyed through details, and incorporating multimedia components in presentations to clarify information.

Creating Book Reports with Cool New Digital Tools

Creating Book Reports with Cool New Digital Tools PDF Author: Gina Hagler
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477718346
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
With Web 2.0 tools, students have creative options for book reports that go beyond the traditional plot summaries and dioramas. Teens can use digital storytelling tools to share information about their books and generate enthusiasm for reading. The author discusses a variety of options for creating book reports with digital tools, including using movie-making programs to create exciting book trailers, crafting multimedia slide shows, making original animations starring an avatar, and more. Projects fulfill numerous Common Core Standards, including determining a text’s theme and showing how it is conveyed through details, and incorporating multimedia components in presentations to clarify information.

Creating Science Fair Projects with Cool New Digital Tools

Creating Science Fair Projects with Cool New Digital Tools PDF Author: Susan Henneberg
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477718400
Category : Juvenile Nonfiction
Languages : en
Pages : 48

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Book Description
A science fair project is an opportunity for teens to choose a subject of interest, investigate it using the scientific method, and share their findings. While the scientific method never goes out of date, much about science fair research and presentation has changed with the advent of digital tools. Readers learn how they can use digital tools to brainstorm a question, research and take notes, collaborate with teammates, record and organize data, and create presentations using multimedia. As required by the Common Core, readers learn to use technology to produce and publish their work and to collaborate with others.

Writing Term Papers with Cool New Digital Tools

Writing Term Papers with Cool New Digital Tools PDF Author: Joe Greek
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477718435
Category : Juvenile Nonfiction
Languages : en
Pages : 48

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Book Description
In the not-too-distant past, students were expected to turn in only handwritten or typed papers. However, with today's ease of access to the Internet and free applications, teachers are now expecting students to go beyond the confines of text-only productions. Various online programs make it possible to create multi-layered term papers that are rich in images, audio, and even video. And most of these tools are free to use! Students can now access their work from nearly anywhere that has an Internet connection. In the case of collaborative research projects, this same technology allows team members to work with each other even when they are in different locations. A wide variety of online and offline tools, techniques, and tips to help students research, write, edit, prepare, and present term papers are discussed and explained here. This revelatory guidebook to the latest in term paper technology also supports Common Core Standards for the reading of technical accounts and texts.

Performing and Creating Speeches, Demonstrations, and Collaborative Learning Experiences with Cool New Digital Tools

Performing and Creating Speeches, Demonstrations, and Collaborative Learning Experiences with Cool New Digital Tools PDF Author: Susan Meyer
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477718370
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
A student doesn't have to be a programming whiz kid to use innovative technology and tools to make a great multimedia presentation, demonstration, or collaborative learning project. Many digital programs and software are easy to use and help students find the best way to package and present their information. New social networking tools can also help students reach a larger and more targeted audience with their message. There are so many cool new Web sites, software, apps, and other digital tools designed just for creating, improving, facilitating, and showcasing multimedia presentations, demonstrations, and collaborative learning experiences, and they are discussed in great detail here. Any student can create an amazing presentation or speech. All that is required is imagination, creativity, a little help from the latest digital technology, and this superb guidebook to the readily available tools and their astounding capabilities. This text supports Common Core Standards for the reading of technical accounts and texts.

Participating in Plays, Skits, and Debates with Cool New Digital Tools

Participating in Plays, Skits, and Debates with Cool New Digital Tools PDF Author: Barbara Gottfried Hollander
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477718494
Category : Juvenile Nonfiction
Languages : en
Pages : 50

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Book Description
Many teens enjoy theater arts and debate and grow intellectually, creatively, and socially from their experiences in these areas. Today technological tools offer exciting options for play, skit, and debate participation. Readers learn how to use digital tools to help them research, plan, write, and present their own theater and debate material. The author presents easy-to-use, inexpensive apps and tools they can use throughout the process, from brainstorming ideas to tracking audience responses. Further, digitally savvy actors and debaters fulfill the Common Core Standard of using technology to interact and collaborate with others and to produce and publish their writing.

Ditch That Textbook

Ditch That Textbook PDF Author: Matt Miller
Publisher:
ISBN: 9781946444257
Category : Education
Languages : en
Pages : 240

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Book Description
Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Digital Book Reports

Digital Book Reports PDF Author: Ask a Tech Teacher
Publisher: Structured Learning LLC
ISBN:
Category : Education
Languages : en
Pages : 15

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Book Description
Students write, plan, revise, edit a book report using QR codes, GE literary tour, audio, and video tools. Grades 2-5, CCSS and ISTE aligned

Spark Change

Spark Change PDF Author: Olivia Van Ledtje
Publisher: International Society for Technology in Education
ISBN: 1564847845
Category : Education
Languages : en
Pages : 177

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Book Description
Discover the transformational work of student Olivia Van Ledtje, who exemplifies responsible online activism, inspiring both kids and adults in the global community. Kids are naturally curious about the world around them. They seek ways to understand and interact with their environment, often using digital tools to do so. Imagine a world where children’s curiosities are amplified -- helping them see the power of their thinking, perspective and voice. Spark Change examines the multitude of possibilities available when students are given the opportunity to amplify their learning online, centering on three ideas of citizenship: be a good person, be critical and be an advocate for something you care about in life. The book introduces readers to Liv, a young changemaker empowered to use digital tools to create and share content online. Liv’s story offers readers an opportunity to explore how students can use technology as a tool for empathy, equity and activism. Kids can’t become changemakers if they aren’t empowered to think beyond their own community. Liv’s online sense of agency serves as an example of maximizing opportunities, developing a powerful voice and making global connections that deepen her compassion for people and the world. This book: • Follows a model of gradual release of responsibility -- I do, we do, you do -- to show how to teach kids how to approach connected-learning experiences. • Draws on rich literacy and technology research on student identity and pairing literacy and thinking in a digital age. • Illustrates the value of creation and connected learning, weaving in the critical need for digital literacy for students. • Features young students as digital leaders, providing examples of digital activism and the power of authentic student voice and participation. Connected-learning opportunities help students develop key understandings about the world around them. This book shows how these understandings lead to social action, and how students develop a deeper sense of empathy and kindness from interacting with the world.

Digital Tools for Teaching

Digital Tools for Teaching PDF Author: Steve Johnson
Publisher: Maupin House Publishing, Inc.
ISBN: 1934338842
Category : Computers
Languages : en
Pages : 154

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Book Description
In this Web 2.0 world, your students are communicating, customizing, and creating like never before. It's no surprise, therefore, that standards for the twenty-first century classroom recognize the value of teaching with digital tools. Knowing how to effectively teach with them is another matter altogether. In Digital Tools for Teaching, educator and self-proclaimed techno-geek Steve Johnson shows you how to transform 30 cutting-edge e-tools into powerful vehicles for teaching--and learning. You will find: An array of low-to-no-cost digital tools ranging in complexity and all focused on educational merit; Step-by-step instructions that take the mystery out of using each e-tool; Lesson connections and lists of classroom-proven ideas for applying each e-tool across the curriculum; Backdoor links to the special services and discounts available to teachers for many of the digital tools profiled in this book; Standards-based assessment rubrics and strategies (including how to implement digital portfolios) to help you meet twenty-first century classroom instructional goals; and Links to Steve Johnson's website and blog for news and updates on incorporating technology-based activities into your lessons. Complete and ready-to-use, Digital Tools for Teaching shows you how to connect your teaching to the e-tools that are relevant to your students' lives. Whether you're already an advanced e-tool user or a newbie, Digital Tools for Teaching will increase your confidence using digital tools, broaden your perspective, and give you new teaching strategies that you can use tomorrow.

Playing with Media

Playing with Media PDF Author: Wesley A. Fryer
Publisher: Speed of Creativity Learning
ISBN: 0983104832
Category : Education
Languages : en
Pages : 224

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Book Description
We need to play with media to become more effective communicators. This book was written to inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Although written primarily for educators, anyone who is interested in learning more about digital communication will learn something new from this book. As children, we learn to progressively make sense of our confusing world through play. The same dynamics apply to us as adults communicating with new and different media forms.