Convergence Culture Reconsidered

Convergence Culture Reconsidered PDF Author: Claudia Georgi
Publisher: Göttingen University Press
ISBN: 3863952170
Category : Information technology
Languages : en
Pages : 228

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Book Description
Taking media scholar Henry Jenkins’s concept of ‘convergence culture’ and the related notions of ‘participatory culture’ and ‘transmedia storytelling’ as points of departure, the essays compiled in the present volume provide terminological clarification, offer exemplary case studies, and discuss the broader implications of such developments for the humanities. Most of the contributions were originally presented at the transatlantic conference Convergence Culture Reconsidered organized by the editors at the Georg-August-Universität Göttingen, Germany, in October 2013. Applying perspectives as diverse as literary, cultural, and media studies, digital humanities, translation studies, art history, musicology, and ecology, they assemble a stimulating wealth of interdisciplinary and innovative approaches that will appeal to students as well as experts in any of these research areas.

Convergence Culture Reconsidered

Convergence Culture Reconsidered PDF Author: Claudia Georgi
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


Fake Geek Girls

Fake Geek Girls PDF Author: Suzanne Scott
Publisher: NYU Press
ISBN: 1479879576
Category : Social Science
Languages : en
Pages : 302

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Book Description
Reveals the systematic marginalization of women within pop culture fan communities When Ghostbusters returned to the screen in 2016, some male fans of the original film boycotted the all-female adaptation of the cult classic, turning to Twitter to express their disapproval and making it clear that they considered the film’s “real” fans to be white, straight men. While extreme, these responses are far from unusual, with similar uproars around the female protagonists of the new Star Wars films to full-fledged geek culture wars and harassment campaigns, as exemplified by the #GamerGate controversy that began in 2014. Over the past decade, fan and geek culture has moved from the margins to the mainstream as fans have become tastemakers and promotional partners, with fan art transformed into official merchandise and fan fiction launching new franchises. But this shift has left some people behind. Suzanne Scott points to the ways in which the “men’s rights” movement and antifeminist pushback against “social justice warriors” connect to new mainstream fandom, where female casting in geek-nostalgia reboots is vilified and historically feminized forms of fan engagement—like cosplay and fan fiction—are treated as less worthy than male-dominant expressions of fandom like collection, possession, and cataloguing. While this gender bias harkens back to the origins of fandom itself, Fake Geek Girls contends that the current view of women in fandom as either inauthentic masqueraders or unwelcome interlopers has been tacitly endorsed by Hollywood franchises and the viewer demographics they selectively champion. It offers a view into the inner workings of how digital fan culture converges with old media and its biases in new and novel ways.

The Routledge Companion to Media Audiences

The Routledge Companion to Media Audiences PDF Author: Annette Hill
Publisher: Taylor & Francis
ISBN: 1040094961
Category : Social Science
Languages : en
Pages : 835

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Book Description
The Routledge Companion to Media Audiences captures the ways in which audiences and audience researchers are adapting to emerging social, cultural, market, technical and environmental conditions. Bringing together 40 original essays, this anthology explores how our constantly changing encounters with media are complex, contradictory and increasingly commercialized in the modern world. Each specially commissioned chapter by both early-career and experienced international scholars surveys new conceptualizations and constitutions of audiences, and assesses key issues, themes and developments within the field. As such, this companion cements itself as an indispensable guide for students and researchers who seek a comprehensive overview and source of inspiration for a diverse range of topics in media audiences. The Routledge Companion to Media Audiences is an accessible, landmark tool which enhances our understanding of how media is utilized through advanced empirical research and methodological enquiry. It is a must-read for media studies, communication studies, cultural studies, humanities and social science scholars and students.

Contemporary Ukrainian and Baltic Art

Contemporary Ukrainian and Baltic Art PDF Author: Svitlana Biedarieva
Publisher: BoD – Books on Demand
ISBN: 3838215265
Category : Art
Languages : en
Pages : 224

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Book Description
This volume focuses on political and social expressions in contemporary art of Ukraine, Estonia, Lithuania, and Latvia. It explores the transformations that art in Ukraine and the Baltic states has undergone since their independence in 1991, discussing how the conflicts and challenges of the last three decades have impacted the reconsideration of identity and fostered resistance of culture against economic and political crises. It analyzes connections between the past and the present as seen by the artists in these countries and looks at their visions of the future. Contemporary Ukrainian art portrays various perspectives, addressing issues from controversial historical topics to the present military conflict in the East of the country. Baltic art speaks out against the erasure of past historical traumas and analyzes the pertinence of its cultural scene to the European community. The contributions in this collection open a discussion of whether there is a single paradigm that describes the contemporary processes of art production in Ukraine and the Baltic countries. With contributions by Ieva Astahovska, Svitlana Biedarieva, Kateryna Botanova, Olena Martynyuk, Vytautas Michelkevičius, Lina Michelkevičė, Margaret Tali, and Jessica Zychowicz.

Of Trees and Clouds

Of Trees and Clouds PDF Author: Franziska Weidle
Publisher: V&R Unipress
ISBN: 3847011308
Category : Social Science
Languages : en
Pages : 221

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Book Description
Software-based technologies deeply saturate our everyday lives. Consequently, they also influence the ways we see and mediate the world. In fact, the ease and flexibility software provides implies a shift in control. Digital media mediates itself, turning software into a co-author. Yet, the potentials of such a co-authorship are still largely constrained by conventions stemming from the need to run strips of celluloid through a projector. This book demonstrates how software can retrain filmmakers' visions of the world – from branching trees to the shifting contours of clouds. It does so by ethnographically studying one particular technology, the Korsakow System. The result is a methodology for interrogating established software regimes; a task increasingly in need of anthropological attention.

Fake Geek Girls

Fake Geek Girls PDF Author: Suzanne Scott
Publisher: NYU Press
ISBN: 1479838608
Category : Social Science
Languages : en
Pages : 302

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Book Description
Reveals the systematic marginalization of women within pop culture fan communities When Ghostbusters returned to the screen in 2016, some male fans of the original film boycotted the all-female adaptation of the cult classic, turning to Twitter to express their disapproval and making it clear that they considered the film’s “real” fans to be white, straight men. While extreme, these responses are far from unusual, with similar uproars around the female protagonists of the new Star Wars films to full-fledged geek culture wars and harassment campaigns, as exemplified by the #GamerGate controversy that began in 2014. Over the past decade, fan and geek culture has moved from the margins to the mainstream as fans have become tastemakers and promotional partners, with fan art transformed into official merchandise and fan fiction launching new franchises. But this shift has left some people behind. Suzanne Scott points to the ways in which the “men’s rights” movement and antifeminist pushback against “social justice warriors” connect to new mainstream fandom, where female casting in geek-nostalgia reboots is vilified and historically feminized forms of fan engagement—like cosplay and fan fiction—are treated as less worthy than male-dominant expressions of fandom like collection, possession, and cataloguing. While this gender bias harkens back to the origins of fandom itself, Fake Geek Girls contends that the current view of women in fandom as either inauthentic masqueraders or unwelcome interlopers has been tacitly endorsed by Hollywood franchises and the viewer demographics they selectively champion. It offers a view into the inner workings of how digital fan culture converges with old media and its biases in new and novel ways.

Narrative Instability

Narrative Instability PDF Author: Stefan Schubert
Publisher: Universitätsverlag Winter
ISBN: 3825346846
Category : Social Science
Languages : en
Pages : 303

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Book Description
This book introduces the concept of 'narrative instability' in order to make visible a new trend in contemporary US popular culture, to analyze this trend's poetics, and to scrutinize its textual politics. It identifies those texts as narratively unstable that consciously frustrate and obfuscate the process of narrative understanding and comprehension, challenging their audiences to reconstruct what happened in a text's plot, who its characters are, which of its diegetic worlds are real, or how narrative information is communicated in the first place. Despite - or rather, exactly because of - their confusing and destabilizing tendencies, such texts have attained mainstream commercial popularity in recent years across a variety of media, most prominently in films, video games, and television series. Focusing on three clusters of instability that form around identities, realities, and textualities, the book argues that narratively unstable texts encourage their audiences to engage with the narrative constructedness of their universes, that narratively unstable texts encourage their audiences to engage with the narrative constructedness of their universes, that narrative instability embodies a new facet of popular culture, that it takes place and can only be understood transmedially, and that its textual politics particularly speak to white male, middle-class Americans.

Clash of Realities 2015/16

Clash of Realities 2015/16 PDF Author: Clash of Realities
Publisher: transcript Verlag
ISBN: 3839440319
Category : Social Science
Languages : en
Pages : 639

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Book Description
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Alien Legacies

Alien Legacies PDF Author: Nathan Abrams
Publisher: Oxford University Press
ISBN: 0197556027
Category : Performing Arts
Languages : en
Pages : 281

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Book Description
The 1979 film Alien has left an indelible mark on popular culture. Directed by Ridley Scott, at the time known primarily for making advertisements, and starring then-unknown actor Sigourney Weaver in the lead role, it transcended its humble origins to shock and disturb audiences upon its initial release. Its success has led to three direct sequels, two prequels, one "mashup" franchise, a series of comic books, graphic novels, novelizations, games, and an enormous and devoted fanbase. For forty years, Alien and its progeny have animated debate and discussion among critics and academics from a wide variety of fields and methodological perspectives. This book brings together scholars from diverse disciplinary backgrounds to explore Alien through a contemporary lens. The chapters here demonstrate the extent to which its effects and reception are deeply multifaceted, with the Alien franchise straddling the lines between "high" and "low" culture, playing with generic categories, crossing media boundaries, and animating theoretical, critical, and political debates. Chapters touch on female agency and motherhood, the influence of H.R. Giger, the viscerality of Alien's body horror, the narrative tradition of the Female Gothic, the patriarchal gaze in the Alien video games, and the rise of in-universe online marketing campaigns. In so doing, the volume aims to debate Alien's legacy, consider its current position within visual culture, and establish what the series means--and why it still matters--forty years since its birth.