Human Motion Simulation

Human Motion Simulation PDF Author: Karim Abdel-Malek
Publisher: Academic Press
ISBN: 0124046010
Category : Computers
Languages : en
Pages : 296

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Book Description
Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. - Introduces rigorous mathematical methods for digital human modelling and simulation - Focuses on understanding and representing spatial relationships (3D) of biomechanics - Develops an innovative optimization-based approach to predicting human movement - Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)

Human Motion Simulation

Human Motion Simulation PDF Author: Karim Abdel-Malek
Publisher: Academic Press
ISBN: 0124046010
Category : Computers
Languages : en
Pages : 296

Get Book Here

Book Description
Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom. - Introduces rigorous mathematical methods for digital human modelling and simulation - Focuses on understanding and representing spatial relationships (3D) of biomechanics - Develops an innovative optimization-based approach to predicting human movement - Extensively illustrated with 3D images of simulated human motion (full color in the ebook version)

Multibody Dynamics

Multibody Dynamics PDF Author: Juan Carlo Garcia Orden
Publisher: Springer Science & Business Media
ISBN: 1402056842
Category : Technology & Engineering
Languages : en
Pages : 297

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Book Description
The ECCOMAS Thematic Conference Multibody Dynamics 2005 was held in Madrid, representing the second edition of a series which began in Lisbon 2003. This book contains the revised and extended versions of selected conference communications, representing the state-of-the-art in the advances on computational multibody models, from the most abstract mathematical developments to practical engineering applications.

Modern Robotics

Modern Robotics PDF Author: Kevin M. Lynch
Publisher: Cambridge University Press
ISBN: 1107156300
Category : Computers
Languages : en
Pages : 545

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Book Description
A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.

Contact Force Models for Multibody Dynamics

Contact Force Models for Multibody Dynamics PDF Author: Paulo Flores
Publisher: Springer
ISBN: 3319308971
Category : Technology & Engineering
Languages : en
Pages : 177

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Book Description
This book analyzes several compliant contact force models within the context of multibody dynamics, while also revisiting the main issues associated with fundamental contact mechanics. In particular, it presents various contact force models, from linear to nonlinear, from purely elastic to dissipative, and describes their parameters. Addressing the different numerical methods and algorithms for contact problems in multibody systems, the book describes the gross motion of multibody systems by using a two-dimensional formulation based on the absolute coordinates and employs different contact models to represent contact-impact events. Results for selected planar multibody mechanical systems are presented and utilized to discuss the main assumptions and procedures adopted throughout this work. The material provided here indicates that the prediction of the dynamic behavior of mechanical systems involving contact-impact strongly depends on the choice of contact force model. In short, the book provides a comprehensive resource for the multibody dynamics community and beyond on modeling contact forces and the dynamics of mechanical systems undergoing contact-impact events.

3rd Kuala Lumpur International Conference on Biomedical Engineering 2006

3rd Kuala Lumpur International Conference on Biomedical Engineering 2006 PDF Author: F. Ibrahim
Publisher: Springer Science & Business Media
ISBN: 3540680179
Category : Medical
Languages : en
Pages : 734

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Book Description
The Kuala Lumpur International Conference on Biomedical Engineering (BioMed 2006) was held in December 2006 at the Palace of the Golden Horses, Kuala Lumpur, Malaysia. The papers presented at BioMed 2006, and published here, cover such topics as Artificial Intelligence, Biological effects of non-ionising electromagnetic fields, Biomaterials, Biomechanics, Biomedical Sensors, Biomedical Signal Analysis, Biotechnology, Clinical Engineering, Human performance engineering, Imaging, Medical Informatics, Medical Instruments and Devices, and many more.

Rigid Body Dynamics Algorithms

Rigid Body Dynamics Algorithms PDF Author: Roy Featherstone
Publisher: Springer
ISBN: 1489975608
Category : Education
Languages : en
Pages : 276

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Book Description
Rigid Body Dynamics Algorithms presents the subject of computational rigid-body dynamics through the medium of spatial 6D vector notation. It explains how to model a rigid-body system and how to analyze it, and it presents the most comprehensive collection of the best rigid-body dynamics algorithms to be found in a single source. The use of spatial vector notation greatly reduces the volume of algebra which allows systems to be described using fewer equations and fewer quantities. It also allows problems to be solved in fewer steps, and solutions to be expressed more succinctly. In addition algorithms are explained simply and clearly, and are expressed in a compact form. The use of spatial vector notation facilitates the implementation of dynamics algorithms on a computer: shorter, simpler code that is easier to write, understand and debug, with no loss of efficiency.

Handbook of Digital Human Modeling

Handbook of Digital Human Modeling PDF Author: Vincent G. Duffy
Publisher: CRC Press
ISBN: 1420063529
Category : Computers
Languages : en
Pages : 1034

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Book Description
The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of D

Simulating and Generating Motions of Human Figures

Simulating and Generating Motions of Human Figures PDF Author: Katsu Yamane
Publisher: Springer Science & Business Media
ISBN: 9783540203179
Category : Computers
Languages : en
Pages : 188

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Book Description
This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.

Multibody Dynamics

Multibody Dynamics PDF Author: Carlo L. Bottasso
Publisher: Springer Science & Business Media
ISBN: 1402088299
Category : Technology & Engineering
Languages : en
Pages : 252

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Book Description
Multibody Dynamics is an area of Computational Mechanics which blends together various disciplines such as structural dynamics, multi-physics - chanics, computational mathematics, control theory and computer science, in order to deliver methods and tools for the virtual prototyping of complex mechanical systems. Multibody dynamics plays today a central role in the modeling, analysis, simulation and optimization of mechanical systems in a variety of ?elds and for a wide range of industrial applications. The ECCOMAS Thematic Conference on Multibody Dynamics was ini- ated in Lisbon in 2003, and then continued in Madrid in 2005 with the goal of providing researchers in Multibody Dynamics with appropriate venues for exchanging ideas and results. The third edition of the Conference was held at the Politecnico di Milano, Milano, Italy, from June 25 to June 28, 2007. The Conference saw the participation of over 250 researchers from 32 di?- ent countries, presenting 209 technical papers, and proved to be an excellent forum for discussion and technical exchange on the most recent advances in this rapidly growing ?eld.

Handbook of Human Motion

Handbook of Human Motion PDF Author:
Publisher: Springer
ISBN: 9783319144177
Category : Technology & Engineering
Languages : en
Pages : 0

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Book Description
The Handbook of Human Motion is a large cross-disciplinary reference work which covers the many interlinked facets of the science and technology of human motion and its measurement. Individual chapters cover fundamental principles and technological developments, the state-of-the-art and consider applications across four broad and interconnected fields; medicine, sport, forensics and animation. The huge strides in technological advancement made over the past century make it possible to measure motion with unprecedented precision, but also lead to new challenges. This work introduces the many different approaches and systems used in motion capture, including IR and ultrasound, mechanical systems and video, plus some emerging techniques. The large variety of techniques used for the study of motion science in medicine can make analysis a complicated process, but extremely effective for the treatment of the patient when well utilised. The handbook descri bes how motion capture techniques are applied in medicine, and shows how the resulting analysis can help in diagnosis and treatment. A closely related field, sports science involves a combination of in-depth medical knowledge and detailed understanding of performance and training techniques, and motion capture can play an extremely important role in linking these disciplines. The handbook considers which technologies are most appropriate in specific circumstances, how they are applied and how this can help prevent injury and improve sporting performance. The application of motion capture in forensic science and security is reviewed, with chapters dedicated to specific areas including employment law, injury analysis, criminal activity and motion/facial recognition. And in the final area of application, the book describes how novel motion capture techniques have been designed specifically to aid the creation of increasingly realistic animation within films and v ideo games, with Lord of the Rings and Avatar just two examples. Chapters will provide an overview of the bespoke motion capture techniques developed for animation, how these have influenced advances in film and game design, and the links to behavioural studies, both in humans and in robotics. Comprising a cross-referenced compendium of different techniques and applications across a broad field, the Handbook of Human Motion provides the reader with a detailed reference and simultaneously a source of inspiration for future work. The book will be of use to students, researchers, engineers and others working in any field relevant to human motion capture.