Computer Science Pure and Simple, Combined Edition

Computer Science Pure and Simple, Combined Edition PDF Author: Phyllis Wheeler
Publisher:
ISBN: 9780692431627
Category :
Languages : en
Pages : 204

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Book Description
This classic homeschool computer science manual for kids provides 34 programming lessons encompassing a year of study and one high school credit. It teaches basic programming structures using a fun medium that provides immediate, colorful feedback and asks for creativity from the student. It uses MicroWorlds Logo software, usable on Mac and PC current operating systems and developed at MIT to teach reasoning to kids. Purchased separately and available for free trial. The two original Computer Science Pure and Simple books, repackaged here, won Practical Homeschooling Magazine's First Place Reader's Choice Award for three years running and have gathered many fans. Students learn simple and then complex programming concepts and use them to make animations and a variety of games: Madlibs, Maze, Hangman, City and Race.

Computer Science Pure and Simple, Combined Edition

Computer Science Pure and Simple, Combined Edition PDF Author: Phyllis Wheeler
Publisher:
ISBN: 9780692431627
Category :
Languages : en
Pages : 204

Get Book Here

Book Description
This classic homeschool computer science manual for kids provides 34 programming lessons encompassing a year of study and one high school credit. It teaches basic programming structures using a fun medium that provides immediate, colorful feedback and asks for creativity from the student. It uses MicroWorlds Logo software, usable on Mac and PC current operating systems and developed at MIT to teach reasoning to kids. Purchased separately and available for free trial. The two original Computer Science Pure and Simple books, repackaged here, won Practical Homeschooling Magazine's First Place Reader's Choice Award for three years running and have gathered many fans. Students learn simple and then complex programming concepts and use them to make animations and a variety of games: Madlibs, Maze, Hangman, City and Race.

Computer Science Pure and Simple

Computer Science Pure and Simple PDF Author: Motherboard Books
Publisher:
ISBN: 9780974965307
Category :
Languages : en
Pages : 126

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Book Description
The Logo language has charmed kids for a generation. Many of todays programmers started out on Logo as kids! Now yours can too. Learn some HTML and office skills too. MicroWorlds Logo disk required; buy separately.Computer Science Pure and Simple Book 1 provides a self-study introduction to computer skills in the form of a student manual (suitable for homeschooling) with answer key. It teaches kids in grade 5 and up basic skills in programming and making Web pages, along with skills in word processing and spreadsheets. It was written by homeschoolers and computer professionals, describing what went on during a year of beginning computer class in a homeschool co-op in St. Louis. Retail $24.99

Computer Science Pure and Simple

Computer Science Pure and Simple PDF Author: Phyllis H. Wheeler
Publisher:
ISBN: 9780974965314
Category :
Languages : en
Pages : 184

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Book Description
The Logo language has charmed kids for a generation. Many of todays programmers started out on Logo as kids! Program five games in Logo, make a multi-page Web site, and program spreadsheets MicroWorlds Logo disk required; buy separately.Computer Science Pure and Simple Book 2 gives fun-loving kids a chance to program their own gamesMadlibs, Maze, Hangman, City and Race, using this self-study student manual with answer key. This intermediate-level manual, for grade 7 and up, also guides the students through developing a two- to four-page Web site, along with spreadsheet programming and some work in DOS. This represents the second year of homeschool co-op work in St. Louis. High school students with computer skills should be able to start with Book 2, skipping Book 1. For use with a MicroWorlds disk. Retail $29.99.

Computer Science Pure and Simple

Computer Science Pure and Simple PDF Author: Phyllis Wheeler
Publisher:
ISBN:
Category : Computer programming
Languages : en
Pages : 203

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Book Description


Basic Category Theory for Computer Scientists

Basic Category Theory for Computer Scientists PDF Author: Benjamin C. Pierce
Publisher: MIT Press
ISBN: 0262326450
Category : Computers
Languages : en
Pages : 117

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Book Description
Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading

Computer Science

Computer Science PDF Author: Ian Sinclair
Publisher: Newnes
ISBN: 1483104257
Category : Computers
Languages : en
Pages : 187

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Book Description
Computer Science: A Concise Introduction covers the fundamentals of computer science. The book describes micro-, mini-, and mainframe computers and their uses; the ranges and types of computers and peripherals currently available; applications to numerical computation; and commercial data processing and industrial control processes. The functions of data preparation, data control, computer operations, applications programming, systems analysis and design, database administration, and network control are also encompassed. The book then discusses batch, on-line, and real-time systems; the basic concepts of computer architecture; and the characteristics of main memory and backing storage. The main characteristics of common types of input, output, and input/output devices used in commercial computer applications and data transmission system are also considered. The book tackles the organization and accessing of serial, sequential, and indexed sequential file; file processing and management; and the concepts and functions of operating systems. The text describes on-line and off-line programming methods as well. Computer science students will find the book useful.

Geometric Algebra for Computer Science

Geometric Algebra for Computer Science PDF Author: Leo Dorst
Publisher: Elsevier
ISBN: 0080553109
Category : Juvenile Nonfiction
Languages : en
Pages : 664

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Book Description
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

Simply Scheme

Simply Scheme PDF Author: Brian Harvey
Publisher: MIT Press
ISBN: 9780262082815
Category : Computers
Languages : en
Pages : 620

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Book Description
Showing off scheme - Functions - Expressions - Defining your own procedures - Words and sentences - True and false - Variables - Higher-order functions - Lambda - Introduction to recursion - The leap of faith - How recursion works - Common patterns in recursive procedures - Advanced recursion - Example : the functions program - Files - Vectors - Example : a spreadsheet program - Implementing the spreadsheet program - What's next?

Code

Code PDF Author: Charles Petzold
Publisher: Microsoft Press
ISBN: 0137909292
Category : Computers
Languages : en
Pages : 563

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Book Description
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

An Introduction to Mathematical Modeling

An Introduction to Mathematical Modeling PDF Author: Edward A. Bender
Publisher: Courier Corporation
ISBN: 0486137120
Category : Mathematics
Languages : en
Pages : 273

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Book Description
Employing a practical, "learn by doing" approach, this first-rate text fosters the development of the skills beyond the pure mathematics needed to set up and manipulate mathematical models. The author draws on a diversity of fields — including science, engineering, and operations research — to provide over 100 reality-based examples. Students learn from the examples by applying mathematical methods to formulate, analyze, and criticize models. Extensive documentation, consisting of over 150 references, supplements the models, encouraging further research on models of particular interest. The lively and accessible text requires only minimal scientific background. Designed for senior college or beginning graduate-level students, it assumes only elementary calculus and basic probability theory for the first part, and ordinary differential equations and continuous probability for the second section. All problems require students to study and create models, encouraging their active participation rather than a mechanical approach. Beyond the classroom, this volume will prove interesting and rewarding to anyone concerned with the development of mathematical models or the application of modeling to problem solving in a wide array of applications.