Author: Mamoru Hosaka
Publisher: Springer Science & Business Media
ISBN: 364276598X
Category : Computers
Languages : en
Pages : 364
Book Description
1 Aims and Features of This Book The contents of t. his book were originally planned t. o be included in a book en titled Geometric lIIodeling and CAD/CAM to be written by M. Hosaka and F. Kimura, but since the draft. of my part of the book was finished much earlier than Kimura's, we decided to publish this part separately at first. In it, geometrically oriented basic methods and tools used for analysis and synthesis of curves and surfaces used in CAD/CAM, various expressions and manipulations of free-form surface patches and their connection, interference as well as their qualit. y eval uation are treated. They are important elements and procedures of geometric models. And construction and utilization of geometric models which include free-form surfaces are explained in the application examples, in which the meth ods and the techniques described in this book were used. In the succeeding book which Kimura is to write, advanced topics such as data structures of geometric models, non-manifold models, geometric inference as well as tolerance problems and product models, process planning and so on are to be included. Conse quently, the title of this book is changed to Modeling of Curves and Surfaces in CAD/CAM. Features of this book are the following. Though there are excellent text books in the same field such as G. Farin's Curves and Surfaces for CAD /CAM[l] and C. M.
Modeling of Curves and Surfaces in CAD/CAM
Computer Graphics and Product Modeling for CAD/CAM
Author: S. S. Pande
Publisher: Alpha Science International, Limited
ISBN: 9781842656907
Category : Computers
Languages : en
Pages : 0
Book Description
Intro -- Title page -- Full title -- Copyright -- Dedication -- preface -- contents -- chapter 1 -- chapter 2 -- Chapter 3 -- Chapter 4 -- chapter 5 -- Chapter 6 -- chapter 7 -- chapter 8 -- chapter 9 -- Bibliography -- Index -- 1: Narosa -- 2: Alpha
Publisher: Alpha Science International, Limited
ISBN: 9781842656907
Category : Computers
Languages : en
Pages : 0
Book Description
Intro -- Title page -- Full title -- Copyright -- Dedication -- preface -- contents -- chapter 1 -- chapter 2 -- Chapter 3 -- Chapter 4 -- chapter 5 -- Chapter 6 -- chapter 7 -- chapter 8 -- chapter 9 -- Bibliography -- Index -- 1: Narosa -- 2: Alpha
Computer Graphics and Product Modeling for CAD/CAM
Author: S. S. Pande
Publisher:
ISBN: 9781783322497
Category : CAD/CAM systems
Languages : en
Pages : 212
Book Description
Intro -- Title page -- Full title -- Copyright -- Dedication -- preface -- contents -- chapter 1 -- chapter 2 -- Chapter 3 -- Chapter 4 -- chapter 5 -- Chapter 6 -- chapter 7 -- chapter 8 -- chapter 9 -- Bibliography -- Index -- 1: Narosa -- 2: Alpha
Publisher:
ISBN: 9781783322497
Category : CAD/CAM systems
Languages : en
Pages : 212
Book Description
Intro -- Title page -- Full title -- Copyright -- Dedication -- preface -- contents -- chapter 1 -- chapter 2 -- Chapter 3 -- Chapter 4 -- chapter 5 -- Chapter 6 -- chapter 7 -- chapter 8 -- chapter 9 -- Bibliography -- Index -- 1: Narosa -- 2: Alpha
Geometric Programming for Computer Aided Design
Author: Alberto Paoluzzi
Publisher: John Wiley & Sons
ISBN: 1119509122
Category : Computers
Languages : en
Pages : 1
Book Description
Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD applications (e.g. for architecture and mechanical CAD) and web-based collaborative design environments. PLaSM is a general purpose functional language to compute with geometry which the authors use throughout their text. The PLaSM language output produces VRML (Virtual Reality Modelling Language) files which are used to create virtual worlds. PLaSM blends the powerful algebraic approach to programming developed at IBM research, with a dimension-independent approach to geometric data structures and algorithms, This book shows that such geometric code can be surprisingly compact and easy to write. It begins by introducing the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, solid modeling and geometric modeling of manifolds follows and finally discusses the application of geometric programming. For each topic, the mathematics is given, together with the PLaSM implementation (usually with a few lines of readable code) and some worked examples. Combines excellent coverage of the theory with well-developed examples Numerous applications eg. scientific stimulation, robotics, CAD, Virtual Reality Worked exercises for each topic Uses PLaSM language (supplied) throughout to illustrate techniques Supported with web presence Written for Industrial Practioners developing CAD software, mechanical engineers in Graphics, CAD and CAM, undergraduate and postgraduate courses in Computer Science and Mechanical Engineering,as well as programmers involved with developing visualization software.
Publisher: John Wiley & Sons
ISBN: 1119509122
Category : Computers
Languages : en
Pages : 1
Book Description
Geometric Programming is currently of interest in CAD (Computer Aided Design) and related areas such as computer graphics, modeling and animation, scientific simulation and robotics. A growing interest towards gemotric programming is forecast in the next few years with respect to market specific CAD applications (e.g. for architecture and mechanical CAD) and web-based collaborative design environments. PLaSM is a general purpose functional language to compute with geometry which the authors use throughout their text. The PLaSM language output produces VRML (Virtual Reality Modelling Language) files which are used to create virtual worlds. PLaSM blends the powerful algebraic approach to programming developed at IBM research, with a dimension-independent approach to geometric data structures and algorithms, This book shows that such geometric code can be surprisingly compact and easy to write. It begins by introducing the basic programming with PLaSM and algebraic and geometric foundations of shape modeling, the foundations of computer graphics, solid modeling and geometric modeling of manifolds follows and finally discusses the application of geometric programming. For each topic, the mathematics is given, together with the PLaSM implementation (usually with a few lines of readable code) and some worked examples. Combines excellent coverage of the theory with well-developed examples Numerous applications eg. scientific stimulation, robotics, CAD, Virtual Reality Worked exercises for each topic Uses PLaSM language (supplied) throughout to illustrate techniques Supported with web presence Written for Industrial Practioners developing CAD software, mechanical engineers in Graphics, CAD and CAM, undergraduate and postgraduate courses in Computer Science and Mechanical Engineering,as well as programmers involved with developing visualization software.
Computer Aided Engineering Design
Author: Anupam Saxena
Publisher: Springer Science & Business Media
ISBN: 1402038712
Category : Technology & Engineering
Languages : en
Pages : 410
Book Description
A new discipline is said to attain maturity when the subject matter takes the shape of a textbook. Several textbooks later, the discipline tends to acquire a firm place in the curriculum for teaching and learning. Computer Aided Engineering Design (CAED), barely three decades old, is interdisciplinary in nature whose boundaries are still expanding. However, it draws its core strength from several acknowledged and diverse areas such as computer graphics, differential geometry, Boolean algebra, computational geometry, topological spaces, numerical analysis, mechanics of solids, engineering design and a few others. CAED also needs to show its strong linkages with Computer Aided Manufacturing (CAM). As is true with any growing discipline, the literature is widespread in research journals, edited books, and conference proceedings. Various textbooks have appeared with different biases, like geometric modeling, computer graphics, and CAD/CAM over the last decade. This book goes into mathematical foundations and the core subjects of CAED without allowing itself to be overshadowed by computer graphics. It is written in a logical and thorough manner for use mainly by senior and graduate level students as well as users and developers of CAD software. The book covers (a) The fundamental concepts of geometric modeling so that a real understanding of designing synthetic surfaces and solid modeling can be achieved. (b) A wide spectrum of CAED topics such as CAD of linkages and machine elements, finite element analysis, optimization. (c) Application of these methods to real world problems.
Publisher: Springer Science & Business Media
ISBN: 1402038712
Category : Technology & Engineering
Languages : en
Pages : 410
Book Description
A new discipline is said to attain maturity when the subject matter takes the shape of a textbook. Several textbooks later, the discipline tends to acquire a firm place in the curriculum for teaching and learning. Computer Aided Engineering Design (CAED), barely three decades old, is interdisciplinary in nature whose boundaries are still expanding. However, it draws its core strength from several acknowledged and diverse areas such as computer graphics, differential geometry, Boolean algebra, computational geometry, topological spaces, numerical analysis, mechanics of solids, engineering design and a few others. CAED also needs to show its strong linkages with Computer Aided Manufacturing (CAM). As is true with any growing discipline, the literature is widespread in research journals, edited books, and conference proceedings. Various textbooks have appeared with different biases, like geometric modeling, computer graphics, and CAD/CAM over the last decade. This book goes into mathematical foundations and the core subjects of CAED without allowing itself to be overshadowed by computer graphics. It is written in a logical and thorough manner for use mainly by senior and graduate level students as well as users and developers of CAD software. The book covers (a) The fundamental concepts of geometric modeling so that a real understanding of designing synthetic surfaces and solid modeling can be achieved. (b) A wide spectrum of CAED topics such as CAD of linkages and machine elements, finite element analysis, optimization. (c) Application of these methods to real world problems.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
A Competitive Assessment of the U.S. Computer-aided Design and Manufacturing Systems Industry
Author:
Publisher:
ISBN:
Category : CAD/CAM systems
Languages : en
Pages : 76
Book Description
Publisher:
ISBN:
Category : CAD/CAM systems
Languages : en
Pages : 76
Book Description
Product Design Modeling using CAD/CAE
Author: Kuang-Hua Chang
Publisher: Academic Press
ISBN: 012398517X
Category : Technology & Engineering
Languages : en
Pages : 439
Book Description
Product Design Modeling using CAD/CAE is the third part of a four-part series. It is the first book to integrate discussion of computer design tools throughout the design process. Through this book, you will: - Understand basic design principles and all digital design paradigms - Understand computer-aided design, engineering, and manufacturing (CAD/CAE/CAM) tools available for various design-related tasks - Understand how to put an integrated system together to conduct all-digital design (ADD) - Provides a comprehensive and thorough coverage of essential elements for product modeling using the virtual engineering paradigm - Covers CAD/CAE in product design, including solid modeling, mechanical assembly, parameterization, product data management, and data exchange in CAD - Case studies and tutorial examples at the end of each chapter provide hands-on practice in implementing off-the-shelf computer design tools - Provides two projects showing the use of Pro/ENGINEER and SolidWorks to implement concepts discussed in the book
Publisher: Academic Press
ISBN: 012398517X
Category : Technology & Engineering
Languages : en
Pages : 439
Book Description
Product Design Modeling using CAD/CAE is the third part of a four-part series. It is the first book to integrate discussion of computer design tools throughout the design process. Through this book, you will: - Understand basic design principles and all digital design paradigms - Understand computer-aided design, engineering, and manufacturing (CAD/CAE/CAM) tools available for various design-related tasks - Understand how to put an integrated system together to conduct all-digital design (ADD) - Provides a comprehensive and thorough coverage of essential elements for product modeling using the virtual engineering paradigm - Covers CAD/CAE in product design, including solid modeling, mechanical assembly, parameterization, product data management, and data exchange in CAD - Case studies and tutorial examples at the end of each chapter provide hands-on practice in implementing off-the-shelf computer design tools - Provides two projects showing the use of Pro/ENGINEER and SolidWorks to implement concepts discussed in the book
CAD/CAM Theory and Concept
Author: Sareen Kuldeep & Grewal Chandandeep
Publisher: S. Chand Publishing
ISBN: 8121928745
Category : Computers
Languages : en
Pages : 453
Book Description
Introduction | Computer Hardware And Software| Computer Graphics | Geometric Modeling | Theory Of Geometric Modeling | Geometric Transformations | Visual Realism| Introduction To Nc, Cnc And Dnc | Cnc Tooling And Machine Tools | Cnc Part Programming | Group Technology | Flexible Manufacturing Systems| Computer Aided Process Planning | Automated Material Handling| Computer Integrated Manufacturing | Glossary Of Key Terms |Reference | Index
Publisher: S. Chand Publishing
ISBN: 8121928745
Category : Computers
Languages : en
Pages : 453
Book Description
Introduction | Computer Hardware And Software| Computer Graphics | Geometric Modeling | Theory Of Geometric Modeling | Geometric Transformations | Visual Realism| Introduction To Nc, Cnc And Dnc | Cnc Tooling And Machine Tools | Cnc Part Programming | Group Technology | Flexible Manufacturing Systems| Computer Aided Process Planning | Automated Material Handling| Computer Integrated Manufacturing | Glossary Of Key Terms |Reference | Index
Building Product Models
Author: Charles M Eastman
Publisher: CRC Press
ISBN: 1351462881
Category : Technology & Engineering
Languages : en
Pages : 424
Book Description
Building Product Models thoroughly presents the concepts, technology, and methods now used to work out what will become the building product model - a new, digital representation for architecture, civil engineering, and building construction. Organized into three sections (history, current tools and concepts, and existing efforts and research issues), this resource provides the field of building product modeling with a standard reference as well as a single, comprehensive text for university courses. Until now, all the efforts in building modeling have been reported in research journals and conference proceedings or been made available as draft standards on the Internet. Building Product Models is the only book available on this vital field, bringing together essential aspects of major efforts from the early 1970s to the present.
Publisher: CRC Press
ISBN: 1351462881
Category : Technology & Engineering
Languages : en
Pages : 424
Book Description
Building Product Models thoroughly presents the concepts, technology, and methods now used to work out what will become the building product model - a new, digital representation for architecture, civil engineering, and building construction. Organized into three sections (history, current tools and concepts, and existing efforts and research issues), this resource provides the field of building product modeling with a standard reference as well as a single, comprehensive text for university courses. Until now, all the efforts in building modeling have been reported in research journals and conference proceedings or been made available as draft standards on the Internet. Building Product Models is the only book available on this vital field, bringing together essential aspects of major efforts from the early 1970s to the present.