Computer Animation and Simulation ’98

Computer Animation and Simulation ’98 PDF Author: Bruno Arnaldi
Publisher: Springer Science & Business Media
ISBN: 3709163757
Category : Computers
Languages : en
Pages : 132

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Book Description

Computer Animation and Simulation ’98

Computer Animation and Simulation ’98 PDF Author: Bruno Arnaldi
Publisher: Springer Science & Business Media
ISBN: 3709163757
Category : Computers
Languages : en
Pages : 132

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Book Description


Advances in Computer and Information Sciences '98

Advances in Computer and Information Sciences '98 PDF Author: U. Gudukbay
Publisher: IOS Press
ISBN: 9789051994056
Category : Computers
Languages : en
Pages : 604

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Book Description
This volume includes very high quality papers in different areas of computer and information sciences. The main themes are (computer network) performance evaluation and artificial neural networks and their applications. The latest developments in these areas are presented by a number of distinguished researchers from all over the world. These proceedings of The 13th International Symposium on Computer and Information Sciences (ISCIS'98) contain outstanding papers specifically related to the areas of "Gelenbe" neural networks and their applications, performance of computer-communication networks, simulations and analytic methods in order to study the performance of telecommunication networks, scheduling and resource allocation in computer and multimedia systems, stochastic ordering applied to performance evaluation, and simulation of virtual humans.

Computational Science — ICCS 2002

Computational Science — ICCS 2002 PDF Author: Peter M.A. Sloot
Publisher: Springer
ISBN: 3540460802
Category : Computers
Languages : en
Pages : 1153

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Book Description
Computational Science is the scienti?c discipline that aims at the development and understanding of new computational methods and techniques to model and simulate complex systems. The area of application includes natural systems – such as biology, envir- mental and geo-sciences, physics, and chemistry – and synthetic systems such as electronics and ?nancial and economic systems. The discipline is a bridge b- ween ‘classical’ computer science – logic, complexity, architecture, algorithms – mathematics, and the use of computers in the aforementioned areas. The relevance for society stems from the numerous challenges that exist in the various science and engineering disciplines, which can be tackled by advances made in this ?eld. For instance new models and methods to study environmental issues like the quality of air, water, and soil, and weather and climate predictions through simulations, as well as the simulation-supported development of cars, airplanes, and medical and transport systems etc. Paraphrasing R. Kenway (R.D. Kenway, Contemporary Physics. 1994): ‘There is an important message to scientists, politicians, and industrialists: in the future science, the best industrial design and manufacture, the greatest medical progress, and the most accurate environmental monitoring and forecasting will be done by countries that most rapidly exploit the full potential ofcomputational science’. Nowadays we have access to high-end computer architectures and a large range of computing environments, mainly as a consequence of the enormous s- mulus from the various international programs on advanced computing, e.g.

Rendering Techniques ’99

Rendering Techniques ’99 PDF Author: Dani Lischinski
Publisher: Springer Science & Business Media
ISBN: 3709168090
Category : Computers
Languages : en
Pages : 391

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Book Description
This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.

Rendering Techniques ’98

Rendering Techniques ’98 PDF Author: George Drettakis
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351

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Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Digital Media: The Future

Digital Media: The Future PDF Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1447136462
Category : Social Science
Languages : en
Pages : 329

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Book Description
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Information and Communication Technologies in Tourism 2000

Information and Communication Technologies in Tourism 2000 PDF Author: Daniel R. Fesenmaier
Publisher: Springer Science & Business Media
ISBN: 3709162912
Category : Business & Economics
Languages : en
Pages : 534

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Book Description
ENTER has now met for six years, providing a valuable forum for researchers and practitioners to discuss and debate their ideas and perspectives regarding the nature and role of tourism and information technology in global society. Over the years, the nature and rate of change in the tourism industry has been overwhelming. The internet and related technologies are now dominant agents of change and have created a "new economy" which requires new processes and strategies to replace those developed for the "old economy". The theme of ENTER 2000, "Keeping Pace with Change - New Frontiers for IT and Tourism", captures the challenges that we face at the beginning of the new millennium. The papers included in this volume illustrate the incredible growth in research and development in this area and reflect its youth, vitality and at the same time, maturation. Perhaps most important, these papers document how this new technology has changed and, in tum, how the industry has responded. The series of proceedings of which this volume is a part is creating a unique body of knowledge about the intertwined emergence of tourism and technology. There are, perhaps, three overriding themes of this congress. First is the focus on the tourist. Professor Stock's keynote address "Intelligent Interfaces for the Tourist" is a good representative of a series of papers discussing how information systems, electronic markets, and user interfaces have been or can be developed to enhance the tourist experience.

Computer Animation

Computer Animation PDF Author: Rick Parent
Publisher: Newnes
ISBN: 0124159737
Category : Computers
Languages : en
Pages : 541

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Book Description
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Medical Image Computing and Computer-Assisted Intervention - MICCAI'98

Medical Image Computing and Computer-Assisted Intervention - MICCAI'98 PDF Author: William M. Wells
Publisher: Springer
ISBN: 3540495630
Category : Medical
Languages : en
Pages : 1279

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Book Description
This book constitutes the refereed proceedings of the First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI'98, held in Cambridge, MA, USA, in October 1998. The 134 revised papers presented were carefully selected from a total of 243 submissions. The book is divided into topical sections on surgical planning, surgical navigation and measurements, cardiac image analysis, medical robotic systems, surgical systems and simulators, segmentation, computational neuroanatomy, biomechanics, detection in medical images, data acquisition and processing, neurosurgery and neuroscience, shape analysis, feature extraction, registration, and ultrasound.

Computer Vision - ECCV 2004

Computer Vision - ECCV 2004 PDF Author: Tomas Pajdla
Publisher: Springer Science & Business Media
ISBN: 354021982X
Category : Computers
Languages : en
Pages : 639

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Book Description
The four-volume set comprising LNCS volumes 3021/3022/3023/3024 constitutes the refereed proceedings of the 8th European Conference on Computer Vision, ECCV 2004, held in Prague, Czech Republic, in May 2004. The 190 revised papers presented were carefully reviewed and selected from a total of 555 papers submitted. The four books span the entire range of current issues in computer vision. The papers are organized in topical sections on tracking; feature-based object detection and recognition; geometry; texture; learning and recognition; information-based image processing; scale space, flow, and restoration; 2D shape detection and recognition; and 3D shape representation and reconstruction.