Computer-Aided Design of User Interfaces III

Computer-Aided Design of User Interfaces III PDF Author: Christophe Kolski
Publisher: Springer Science & Business Media
ISBN: 9401004218
Category : Computers
Languages : en
Pages : 397

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Book Description
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".

Computer-Aided Design of User Interfaces III

Computer-Aided Design of User Interfaces III PDF Author: Christophe Kolski
Publisher: Springer Science & Business Media
ISBN: 9401004218
Category : Computers
Languages : en
Pages : 397

Get Book Here

Book Description
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".

Computer-Aided Design of User Interfaces II

Computer-Aided Design of User Interfaces II PDF Author: Jean Vanderdonckt
Publisher: Springer Science & Business Media
ISBN: 9401142955
Category : Computers
Languages : en
Pages : 357

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Book Description
Proceedings of the Third International Conference on Computer-Aided Design of User Interfaces, 21-23 October 1999, Louvain-la-Neuve, Belgium

Computer-Aided Design of User Interfaces

Computer-Aided Design of User Interfaces PDF Author: J. Vanderdonckt
Publisher: Presses universitaires de Namur
ISBN: 9782870372326
Category : Computers
Languages : en
Pages : 428

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Book Description
Cet ouvrage collectif rassemble les recherches les plus récentes dans le domaine des interfaces homme-machine. Il fournit des conseils pratiques d'utilisation des différentes techniques CADUI afin de développer efficacement des interfaces utilisateur d'applications interactives.

Computer-Aided Design of User Interfaces VI

Computer-Aided Design of User Interfaces VI PDF Author: Victor Lopez Jaquero
Publisher: Springer Science & Business Media
ISBN: 1848822065
Category : Computers
Languages : en
Pages : 329

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Book Description
Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.

Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV PDF Author: Robert J.K. Jacob
Publisher: Springer Science & Business Media
ISBN: 1402033044
Category : Computers
Languages : en
Pages : 384

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Book Description
Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

Advanced Information Systems Engineering

Advanced Information Systems Engineering PDF Author: Oscar Pastor
Publisher: Springer Science & Business Media
ISBN: 3540260951
Category : Business & Economics
Languages : en
Pages : 599

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Book Description
This book constitutes the refereed proceedings of the 17th International Conference on Advanced Information Systems Engineering, CAiSE 2005, held in Porto, Portugal in June 2005. The 39 revised full papers presented were carefully reviewed and selected from 282 submissions. The papers are organized in topical sections on conceptual modeling, metamodeling, databases, query processing, process modeling and workflow systems, requirements engineering, model transformation, knowledge management and verification, Web services, Web engineering, software testing, and software quality.

A Guided Tour of Artificial Intelligence Research

A Guided Tour of Artificial Intelligence Research PDF Author: Pierre Marquis
Publisher: Springer Nature
ISBN: 3030061701
Category : Technology & Engineering
Languages : en
Pages : 584

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Book Description
The purpose of this book is to provide an overview of AI research, ranging from basic work to interfaces and applications, with as much emphasis on results as on current issues. It is aimed at an audience of master students and Ph.D. students, and can be of interest as well for researchers and engineers who want to know more about AI. The book is split into three volumes: - the first volume brings together twenty-three chapters dealing with the foundations of knowledge representation and the formalization of reasoning and learning (Volume 1. Knowledge representation, reasoning and learning) - the second volume offers a view of AI, in fourteen chapters, from the side of the algorithms (Volume 2. AI Algorithms) - the third volume, composed of sixteen chapters, describes the main interfaces and applications of AI (Volume 3. Interfaces and applications of AI). This third volume is dedicated to the interfaces of AI with various fields, with which strong links exist either at the methodological or at the applicative levels. The foreword of this volume reminds us that AI was born for a large part from cybernetics. Chapters are devoted to disciplines that are historically sisters of AI: natural language processing, pattern recognition and computer vision, and robotics. Also close and complementary to AI due to their direct links with information are databases, the semantic web, information retrieval and human-computer interaction. All these disciplines are privileged places for applications of AI methods. This is also the case for bioinformatics, biological modeling and computational neurosciences. The developments of AI have also led to a dialogue with theoretical computer science in particular regarding computability and complexity. Besides, AI research and findings have renewed philosophical and epistemological questions, while their cognitive validity raises questions to psychology. The volume also discusses some of the interactions between science and artistic creation in literature and in music. Lastly, an epilogue concludes the three volumes of this Guided Tour of AI Research by providing an overview of what has been achieved by AI, emphasizing AI as a science, and not just as an innovative technology, and trying to dispel some misunderstandings.

3D User Interfaces

3D User Interfaces PDF Author: Doug Bowman
Publisher: Addison-Wesley
ISBN: 013339056X
Category : Business & Economics
Languages : en
Pages : 867

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Book Description
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Interactive Systems: Design, Specification, and Verification

Interactive Systems: Design, Specification, and Verification PDF Author: Bodo Urban
Publisher: Springer
ISBN: 3540362355
Category : Computers
Languages : en
Pages : 278

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Book Description
This book constitutes the thoroughly refereed post-proceedings of the 9th International Workshop on the Design, Specification, and Verification of Interactive Systems, DSV-IS 2002, held in Rostock, Germany in June 2002. The 19 revised full papers presented have gone through two rounds of reviewing, selection, and improvement. All aspects of the design, specification, and verification of interactive systems from the human-computer interaction point of view are addressed. Particular emphasis is given to models and their role in supporting the design and development of interactive systems and user interfaces for ubiquitous computing.

Handbook of Conceptual Modeling

Handbook of Conceptual Modeling PDF Author: David W. Embley
Publisher: Springer Science & Business Media
ISBN: 364215865X
Category : Computers
Languages : en
Pages : 597

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Book Description
Conceptual modeling is about describing the semantics of software applications at a high level of abstraction in terms of structure, behavior, and user interaction. Embley and Thalheim start with a manifesto stating that the dream of developing information systems strictly by conceptual modeling – as expressed in the phrase “the model is the code” – is becoming reality. The subsequent contributions written by leading researchers in the field support the manifesto's assertions, showing not only how to abstractly model complex information systems but also how to formalize abstract specifications in ways that let developers complete programming tasks within the conceptual model itself. They are grouped into sections on programming with conceptual models, structure modeling, process modeling, user interface modeling, and special challenge areas such as conceptual geometric modeling, information integration, and biological conceptual modeling. The Handbook of Conceptual Modeling collects in a single volume many of the best conceptual-modeling ideas, techniques, and practices as well as the challenges that drive research in the field. Thus it is much more than a traditional handbook for advanced professionals, as it also provides both a firm foundation for the field of conceptual modeling, and points researchers and graduate students towards interesting challenges and paths for how to contribute to this fundamental field of computer science.