Author: Anikó Ekárt
Publisher: Springer
ISBN: 3030166678
Category : Computers
Languages : en
Pages : 261
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.
Computational Intelligence in Music, Sound, Art and Design
Author: Anikó Ekárt
Publisher: Springer
ISBN: 3030166678
Category : Computers
Languages : en
Pages : 261
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.
Publisher: Springer
ISBN: 3030166678
Category : Computers
Languages : en
Pages : 261
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2019, held in Leipzig, Germany, in April 2019, co-located with the Evo*2019 events EuroGP, EvoCOP and EvoApplications. The 16 revised full papers presented were carefully reviewed and selected from 24 submissions. The papers cover a wide range of topics and application areas, including: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.
Computational Intelligence in Music, Sound, Art and Design
Author: João Correia
Publisher: Springer
ISBN: 3319557505
Category : Computers
Languages : en
Pages : 382
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation.
Publisher: Springer
ISBN: 3319557505
Category : Computers
Languages : en
Pages : 382
Book Description
This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation.
Computational Intelligence in Music, Sound, Art and Design
Author: Antonios Liapis
Publisher: Springer
ISBN: 3319775839
Category : Computers
Languages : en
Pages : 326
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation.
Publisher: Springer
ISBN: 3319775839
Category : Computers
Languages : en
Pages : 326
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation.
Artificial Intelligence in Music, Sound, Art and Design
Author: Colin Johnson
Publisher: Springer Nature
ISBN: 303156992X
Category :
Languages : en
Pages : 431
Book Description
Publisher: Springer Nature
ISBN: 303156992X
Category :
Languages : en
Pages : 431
Book Description
Artificial Intelligence in Music, Sound, Art and Design
Author: Juan Romero
Publisher: Springer Nature
ISBN: 3030438597
Category : Computers
Languages : en
Pages : 238
Book Description
This book constitutes the refereed proceedings of the 9th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2020, held as part of Evo*2020, in Seville, Spain, in April 2020, co-located with the Evo*2020 events EuroGP, EvoCOP and EvoApplications. The 15 revised full papers presented were carefully reviewed and selected from 31 submissions. The papers cover a wide spectrum of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
Publisher: Springer Nature
ISBN: 3030438597
Category : Computers
Languages : en
Pages : 238
Book Description
This book constitutes the refereed proceedings of the 9th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2020, held as part of Evo*2020, in Seville, Spain, in April 2020, co-located with the Evo*2020 events EuroGP, EvoCOP and EvoApplications. The 15 revised full papers presented were carefully reviewed and selected from 31 submissions. The papers cover a wide spectrum of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
Artificial Intelligence and the Arts
Author: Penousal Machado
Publisher: Springer Nature
ISBN: 3030594750
Category : Computers
Languages : en
Pages : 383
Book Description
Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Publisher: Springer Nature
ISBN: 3030594750
Category : Computers
Languages : en
Pages : 383
Book Description
Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Evolutionary and Biologically Inspired Music, Sound, Art and Design
Author: Colin Johnson
Publisher: Springer
ISBN: 3319164988
Category : Computers
Languages : en
Pages : 285
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2015, held in Copenhagen, Denmark, in April 2015, co-located with the Evo* 2015 events EuroGP, EvoCOP and Evo Applications. The 23 revised full papers presented were carefully reviewed and selected from 43 submissions. They cover a wide range of topics and application areas, including generative approaches to music, graphics, game content and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation and the art theory of evolutionary computation.
Publisher: Springer
ISBN: 3319164988
Category : Computers
Languages : en
Pages : 285
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2015, held in Copenhagen, Denmark, in April 2015, co-located with the Evo* 2015 events EuroGP, EvoCOP and Evo Applications. The 23 revised full papers presented were carefully reviewed and selected from 43 submissions. They cover a wide range of topics and application areas, including generative approaches to music, graphics, game content and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation and the art theory of evolutionary computation.
Artificial Intelligence in Music, Sound, Art and Design
Author: Juan Romero
Publisher: Springer Nature
ISBN: 3030729141
Category : Computers
Languages : en
Pages : 501
Book Description
This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2021, held as part of Evo* 2021, as Virtual Event, in April 2021, co-located with the Evo* 2021 events, EvoCOP, EvoApplications, and EuroGP. The 24 revised full papers and 7 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
Publisher: Springer Nature
ISBN: 3030729141
Category : Computers
Languages : en
Pages : 501
Book Description
This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2021, held as part of Evo* 2021, as Virtual Event, in April 2021, co-located with the Evo* 2021 events, EvoCOP, EvoApplications, and EuroGP. The 24 revised full papers and 7 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
Evolutionary and Biologically Inspired Music, Sound, Art and Design
Author: Penousal Machado
Publisher: Springer
ISBN: 3642369553
Category : Computers
Languages : en
Pages : 201
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications. The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
Publisher: Springer
ISBN: 3642369553
Category : Computers
Languages : en
Pages : 201
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications. The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
Artificial Intelligence & Games
Author: Georgi Togeli
Publisher: A G Printing & Publishing
ISBN:
Category : Computers
Languages : en
Pages : 390
Book Description
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures
Publisher: A G Printing & Publishing
ISBN:
Category : Computers
Languages : en
Pages : 390
Book Description
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures