Classroom Guidance Games

Classroom Guidance Games PDF Author: Shannon Trice Black
Publisher: Youthlight
ISBN: 9781598500028
Category : Education
Languages : en
Pages : 256

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Book Description
Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.

Classroom Guidance Games

Classroom Guidance Games PDF Author: Shannon Trice Black
Publisher: Youthlight
ISBN: 9781598500028
Category : Education
Languages : en
Pages : 256

Get Book Here

Book Description
Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.

Baditude: What to Do When Life Stinks!

Baditude: What to Do When Life Stinks! PDF Author: Julia Cook
Publisher: Boys Town Press
ISBN: 1545721408
Category : Self-Help
Languages : en
Pages : 35

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Book Description
Everything in Noodle's life stinks, or so he thinks. Noodle's attitude, or "baditude," is alienating everyone around him. Can he let go of his angst and try to find the brighter side of life? With help, Noodle learns how to turn his baditude into gratitude!

School Counseling Classroom Guidance

School Counseling Classroom Guidance PDF Author: Jolie Ziomek-Daigle
Publisher: SAGE Publications
ISBN: 1483316475
Category : Social Science
Languages : en
Pages : 345

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Book Description
Intended for school counselors to aid in the learning of developmental classroom guidance, School Counseling Classroom Guidance: Prevention, Accountability, and Outcomes by Jolie Ziomek-Daigle teaches the fundamentals, strategies, and research outcomes of classroom guidance programming for comprehensive, developmentally appropriate school counseling programs. The content of this book looks at the history and fundamentals of classroom guidance, how these activities meet CACREP and ASCA standards, how and why activities should be aligned to the larger academic curriculum and state/national teaching standards, recommendations on how to develop and assess classroom guidance units, a sampling of units and lessons, techniques in managing the classroom, and outcome research and trends. School Counseling Classroom Guidance: Prevention, Accountability, and Outcomes is part of the Counseling and Professional Identity Series, which targets specific competencies identified by CACREP (Council for Accreditation of Counseling and Related Programs). To learn more about each text in the Series, please visit www.sagepub.com/vip/cpiseries.

Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom PDF Author: Katrin Becker
Publisher: Springer
ISBN: 3319122231
Category : Education
Languages : en
Pages : 429

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Book Description
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

101 Great Classroom Games

101 Great Classroom Games PDF Author: Alexis Ludewig
Publisher: McGraw Hill Professional
ISBN: 0071594027
Category : Business & Economics
Languages : en
Pages : 270

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Book Description
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!

Grab Bag Guidance

Grab Bag Guidance PDF Author: Becky Kirby
Publisher:
ISBN: 9781575431338
Category : Counseling in middle school education
Languages : en
Pages : 272

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Book Description


Mrs. Joyce Gives the Best High-Fives

Mrs. Joyce Gives the Best High-Fives PDF Author: Erainna Winnett
Publisher: Counseling with Heart
ISBN: 9780615907789
Category : Children's stories
Languages : en
Pages : 34

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Book Description
Mrs. Joyce, the school counselor at Emerson Elementary, uses high-fives to connect with her students. When Raymond moves to town he's not sure what to think of Mrs. Joyce. He enters her office nervous and full of questions, but it doesn't take long for him to trust the caring counselor. By learning exactly what a school counselor does, Raymond finds he has nothing to fear and much to gain from friendly Mrs. Joyce. Building relationships is one of the primary jobs of a school counselor. Whether it's giving a high-five, a thumbs-up, a fist bump, a handshake or a hug, finding a way to connect with students is vital. "Mrs. Joyce Gives the Best High-Fives" is a fun-loving story that explains the important role of the school counselor. Grades K-6, Softcover, 32 pages Other titles written by Erainna to help school counselors help children The Bully Trap (bullying) Superheroes (bystander power) Mathsketball (test anxiety) It's Good to Be Me (self-confidence) Frenemy Jungle (relational aggression) Cyberfriend? (cyberbullying) Friendship Tug-of-War (friendship triangle) Winter Wishes (kindness and compassion) No Thanks! Saying NO to Alcohol and Drugs (Red Ribbon Week) Sarah's Sick Day (Red Ribbon Week) Charlie and the Curious Club...Candy or Medicine? (Red Ribbon Week) New School, New Friends (new friendships)

The Ant Hill Disaster

The Ant Hill Disaster PDF Author: Julia Cook
Publisher: National Center for Youth Issues
ISBN: 1937870944
Category : Juvenile Fiction
Languages : en
Pages : 33

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Book Description
Will it happen again, Mama? After the Ant Hill School is destroyed, a little boy ant is afraid to go back to school. His mom caringly explains to him that sometimes things happen in life over which we have no control, but we have to find a way to keep living and growing. To do that, "We breathe in and breathe out, and hold onto each other. We shed a lot of tears, and we love one another. We all come together as a strong team of ONE, and then we rebuild, and get things done!" The Ant Hill Disaster thoughtfully addresses fears associated with both natural and man-caused disasters. It models effective parenting and teaching responses. This book can help assure children that through love, empathetic understanding, preparation, and effective communication, they can stand strong, even in the midst of uncontrollable events.

The Game Believes in You

The Game Believes in You PDF Author: Greg Toppo
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258

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Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Empathy is my Superpower! A Story about Showing you care

Empathy is my Superpower! A Story about Showing you care PDF Author: Bryan Smith
Publisher: Boys Town Press
ISBN: 1545747830
Category : Juvenile Fiction
Languages : en
Pages : 35

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Book Description
Why does her brother cry when it's dark? Why does her classmate Kayla take so long to do her math? And what's up with that strange-smelling dish that Priya brings to lunch every day? With the help of her parents, Amelia soon learns about the importance of empathy and starts to see the power it can have! Will Amelia be able to put her new-found skill to good use and help others find the strength in empathy as well? Written for readers in grades K-6, this storybook also includes tips to help parents and teachers foster empathy in every child.