Author: Shannon Trice Black
Publisher: Youthlight
ISBN: 9781598500028
Category : Education
Languages : en
Pages : 256
Book Description
Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.
Classroom Guidance Games
Author: Shannon Trice Black
Publisher: Youthlight
ISBN: 9781598500028
Category : Education
Languages : en
Pages : 256
Book Description
Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.
Publisher: Youthlight
ISBN: 9781598500028
Category : Education
Languages : en
Pages : 256
Book Description
Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.
Classroom Guidance a to Z
Author: Becky Kirby
Publisher:
ISBN: 9781575431475
Category : Counseling in middle school education
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781575431475
Category : Counseling in middle school education
Languages : en
Pages : 0
Book Description
Baditude: What to Do When Life Stinks!
Author: Julia Cook
Publisher: Boys Town Press
ISBN: 1545721408
Category : Self-Help
Languages : en
Pages : 35
Book Description
Everything in Noodle's life stinks, or so he thinks. Noodle's attitude, or "baditude," is alienating everyone around him. Can he let go of his angst and try to find the brighter side of life? With help, Noodle learns how to turn his baditude into gratitude!
Publisher: Boys Town Press
ISBN: 1545721408
Category : Self-Help
Languages : en
Pages : 35
Book Description
Everything in Noodle's life stinks, or so he thinks. Noodle's attitude, or "baditude," is alienating everyone around him. Can he let go of his angst and try to find the brighter side of life? With help, Noodle learns how to turn his baditude into gratitude!
Choosing and Using Digital Games in the Classroom
Author: Katrin Becker
Publisher: Springer
ISBN: 3319122231
Category : Education
Languages : en
Pages : 429
Book Description
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
Publisher: Springer
ISBN: 3319122231
Category : Education
Languages : en
Pages : 429
Book Description
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
Grab Bag Guidance
Author: Becky Kirby
Publisher:
ISBN: 9781575431338
Category : Counseling in middle school education
Languages : en
Pages : 272
Book Description
Publisher:
ISBN: 9781575431338
Category : Counseling in middle school education
Languages : en
Pages : 272
Book Description
101 Great Classroom Games
Author: Alexis Ludewig
Publisher: McGraw Hill Professional
ISBN: 0071594027
Category : Business & Economics
Languages : en
Pages : 270
Book Description
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!
Publisher: McGraw Hill Professional
ISBN: 0071594027
Category : Business & Economics
Languages : en
Pages : 270
Book Description
101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!
Mrs. Joyce Gives the Best High-Fives
Author: Erainna Winnett
Publisher: Counseling with Heart
ISBN: 9780615907789
Category : Children's stories
Languages : en
Pages : 34
Book Description
Mrs. Joyce, the school counselor at Emerson Elementary, uses high-fives to connect with her students. When Raymond moves to town he's not sure what to think of Mrs. Joyce. He enters her office nervous and full of questions, but it doesn't take long for him to trust the caring counselor. By learning exactly what a school counselor does, Raymond finds he has nothing to fear and much to gain from friendly Mrs. Joyce. Building relationships is one of the primary jobs of a school counselor. Whether it's giving a high-five, a thumbs-up, a fist bump, a handshake or a hug, finding a way to connect with students is vital. "Mrs. Joyce Gives the Best High-Fives" is a fun-loving story that explains the important role of the school counselor. Grades K-6, Softcover, 32 pages Other titles written by Erainna to help school counselors help children The Bully Trap (bullying) Superheroes (bystander power) Mathsketball (test anxiety) It's Good to Be Me (self-confidence) Frenemy Jungle (relational aggression) Cyberfriend? (cyberbullying) Friendship Tug-of-War (friendship triangle) Winter Wishes (kindness and compassion) No Thanks! Saying NO to Alcohol and Drugs (Red Ribbon Week) Sarah's Sick Day (Red Ribbon Week) Charlie and the Curious Club...Candy or Medicine? (Red Ribbon Week) New School, New Friends (new friendships)
Publisher: Counseling with Heart
ISBN: 9780615907789
Category : Children's stories
Languages : en
Pages : 34
Book Description
Mrs. Joyce, the school counselor at Emerson Elementary, uses high-fives to connect with her students. When Raymond moves to town he's not sure what to think of Mrs. Joyce. He enters her office nervous and full of questions, but it doesn't take long for him to trust the caring counselor. By learning exactly what a school counselor does, Raymond finds he has nothing to fear and much to gain from friendly Mrs. Joyce. Building relationships is one of the primary jobs of a school counselor. Whether it's giving a high-five, a thumbs-up, a fist bump, a handshake or a hug, finding a way to connect with students is vital. "Mrs. Joyce Gives the Best High-Fives" is a fun-loving story that explains the important role of the school counselor. Grades K-6, Softcover, 32 pages Other titles written by Erainna to help school counselors help children The Bully Trap (bullying) Superheroes (bystander power) Mathsketball (test anxiety) It's Good to Be Me (self-confidence) Frenemy Jungle (relational aggression) Cyberfriend? (cyberbullying) Friendship Tug-of-War (friendship triangle) Winter Wishes (kindness and compassion) No Thanks! Saying NO to Alcohol and Drugs (Red Ribbon Week) Sarah's Sick Day (Red Ribbon Week) Charlie and the Curious Club...Candy or Medicine? (Red Ribbon Week) New School, New Friends (new friendships)
Empathy is my Superpower! A Story about Showing you care
Author: Bryan Smith
Publisher: Boys Town Press
ISBN: 1545747830
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
Why does her brother cry when it's dark? Why does her classmate Kayla take so long to do her math? And what's up with that strange-smelling dish that Priya brings to lunch every day? With the help of her parents, Amelia soon learns about the importance of empathy and starts to see the power it can have! Will Amelia be able to put her new-found skill to good use and help others find the strength in empathy as well? Written for readers in grades K-6, this storybook also includes tips to help parents and teachers foster empathy in every child.
Publisher: Boys Town Press
ISBN: 1545747830
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
Why does her brother cry when it's dark? Why does her classmate Kayla take so long to do her math? And what's up with that strange-smelling dish that Priya brings to lunch every day? With the help of her parents, Amelia soon learns about the importance of empathy and starts to see the power it can have! Will Amelia be able to put her new-found skill to good use and help others find the strength in empathy as well? Written for readers in grades K-6, this storybook also includes tips to help parents and teachers foster empathy in every child.
The Game Believes in You
Author: Greg Toppo
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258
Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Publisher: St. Martin's Press
ISBN: 1466879459
Category : Computers
Languages : en
Pages : 258
Book Description
What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Power Play
Author: Kathy Cooper
Publisher: Youthlight Incorporated
ISBN: 9781889636016
Category : Activity programs in education
Languages : en
Pages : 0
Book Description
Sage Reese lives for her job. More precisely, she lives for her debonair boss, Parker Andersen. Sage handles everything for Parker, even as she fantasizes about the one thing that isn't in her job description: him. But when a high-stakes account crosses the line from shady to deadly, a tough cop starts giving Sage the attention she wishes Parker would ... Detective Dean Ryker couldn't be more different from Parker. While Parker wears expensive suits like a second skin and drives a BMW, Ryker's uniform is leather jackets and jeans ... and his ride of choice is a Harley. While Parker's sexiness is a reserved, slow burn, Ryker is completely upfront about what-and who-he's after. And Sage tops his list. Now, as Ryker digs deeper into the dark side of Parker's business, Sage finds herself caught between two men: the one she's always wanted-and the one who makes her feel wanted like never before ...
Publisher: Youthlight Incorporated
ISBN: 9781889636016
Category : Activity programs in education
Languages : en
Pages : 0
Book Description
Sage Reese lives for her job. More precisely, she lives for her debonair boss, Parker Andersen. Sage handles everything for Parker, even as she fantasizes about the one thing that isn't in her job description: him. But when a high-stakes account crosses the line from shady to deadly, a tough cop starts giving Sage the attention she wishes Parker would ... Detective Dean Ryker couldn't be more different from Parker. While Parker wears expensive suits like a second skin and drives a BMW, Ryker's uniform is leather jackets and jeans ... and his ride of choice is a Harley. While Parker's sexiness is a reserved, slow burn, Ryker is completely upfront about what-and who-he's after. And Sage tops his list. Now, as Ryker digs deeper into the dark side of Parker's business, Sage finds herself caught between two men: the one she's always wanted-and the one who makes her feel wanted like never before ...