Author: Pete Axthelm
Publisher: Open Road Media
ISBN: 145322064X
Category : Sports & Recreation
Languages : en
Pages : 275
Book Description
DIVA fascinating chronicle of New York basketball, from the concrete courts of the city’s parks to the bright lights of Madison Square Garden/divDIV/divDIVThe New York Knickerbockers, one of the NBA’s charter franchises, played professionally for twenty-four years before winning their first championship in 1970, defeating the Los Angeles Lakers in a thrilling seven-game series. Those Knicks, who won again in 1973, became legends, and captivated a city that has basketball in its blood./divDIV /divDIVBut this book is more than a history of the championship Knicks. It is an exploration of what basketball means to New York—not just to the stars who compete nightly in the garden, but to the young men who spend their nights and weekends perfecting their skills on the concrete courts of the city’s parks. Basketball is a city game, and New York is the king of cities./div
The City Game
City Games
Author: Steven A. Riess
Publisher: University of Illinois Press
ISBN: 9780252062162
Category : History
Languages : en
Pages : 372
Book Description
Investigative reporters Newfield (NY Daily News) and Barrett (Village Voice) attempt to expose the Koch administration's descent into corruption and criminality. No bibliography. Dealing primarily with the time of the industrial radial city (1870-1960), Riess (history, Northeastern Illinois U.) examines the complex interrelationship and interdependence of sport and the city. He shows how demographic growth, evolving spatial arrangements, social reform, the formation of class and ethnic subcultures, the expansion of urban government, and the rise of political machines and crime syndicates all interacted to influence the development of American sport. Heavily annotated, with many striking bandw illustrations. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher: University of Illinois Press
ISBN: 9780252062162
Category : History
Languages : en
Pages : 372
Book Description
Investigative reporters Newfield (NY Daily News) and Barrett (Village Voice) attempt to expose the Koch administration's descent into corruption and criminality. No bibliography. Dealing primarily with the time of the industrial radial city (1870-1960), Riess (history, Northeastern Illinois U.) examines the complex interrelationship and interdependence of sport and the city. He shows how demographic growth, evolving spatial arrangements, social reform, the formation of class and ethnic subcultures, the expansion of urban government, and the rise of political machines and crime syndicates all interacted to influence the development of American sport. Heavily annotated, with many striking bandw illustrations. Annotation copyrighted by Book News, Inc., Portland, OR
Play the City. Games Informing the Urban Development
Author: Ekim Tan
Publisher:
ISBN: 9789490322878
Category :
Languages : en
Pages : 392
Book Description
A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.
Publisher:
ISBN: 9789490322878
Category :
Languages : en
Pages : 392
Book Description
A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.
City/Game
Author: William C. Rhoden
Publisher: Rizzoli Publications
ISBN: 0847867625
Category : Sports & Recreation
Languages : en
Pages : 196
Book Description
The players, people, flavor, and contributions New York has given the game. From the playgrounds to the NBA, New York has invented a way of playing basketball, and City/Game is not only about the three renowned NBA teams--the Knicks, the Nets, and the Liberty--and their predecessors, but also the many high-school and college basketball teams with legendary rivalries. Through art and testimonials from the fans, coaches, and players, we learn about Lew Alcindor (later known as Kareem Abdul-Jabbar), Kenny Anderson, and Chris Mullin, all birthed on the city blacktop and who took their skills to the NBA hardwood. Explore the famous street-ball courts on a map of the five boroughs, including Rucker Park and the Cage on West 4th Street, home to Abdul-Jabbar, Wilt Chamberlain, and Kyrie Irving; read about New York's style of play--like the infamous one-handed jump shot--and glossary of NYC-style trash talk and slang; see "celebrity row" photographs courtside at the Garden and Barclay's Center; revel in the images, headlines, and objects related to the 1970 and 1973 championship Knicks. Packed with new and archival images, this book brings the energy of the sport through original essays by noted writers and highlights from players, fans, and rising stars of the New York scene and features interviews with NBA greats including Queens-born Kenny Smith and Bronx-born former Knick Rod Strickland. A great book for any basketball fan to relive old memories and learn new details.
Publisher: Rizzoli Publications
ISBN: 0847867625
Category : Sports & Recreation
Languages : en
Pages : 196
Book Description
The players, people, flavor, and contributions New York has given the game. From the playgrounds to the NBA, New York has invented a way of playing basketball, and City/Game is not only about the three renowned NBA teams--the Knicks, the Nets, and the Liberty--and their predecessors, but also the many high-school and college basketball teams with legendary rivalries. Through art and testimonials from the fans, coaches, and players, we learn about Lew Alcindor (later known as Kareem Abdul-Jabbar), Kenny Anderson, and Chris Mullin, all birthed on the city blacktop and who took their skills to the NBA hardwood. Explore the famous street-ball courts on a map of the five boroughs, including Rucker Park and the Cage on West 4th Street, home to Abdul-Jabbar, Wilt Chamberlain, and Kyrie Irving; read about New York's style of play--like the infamous one-handed jump shot--and glossary of NYC-style trash talk and slang; see "celebrity row" photographs courtside at the Garden and Barclay's Center; revel in the images, headlines, and objects related to the 1970 and 1973 championship Knicks. Packed with new and archival images, this book brings the energy of the sport through original essays by noted writers and highlights from players, fans, and rising stars of the New York scene and features interviews with NBA greats including Queens-born Kenny Smith and Bronx-born former Knick Rod Strickland. A great book for any basketball fan to relive old memories and learn new details.
Games and Play in the Creative, Smart and Ecological City
Author: Dale Leorke
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 242
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
Publisher: Routledge
ISBN: 1000217787
Category : Architecture
Languages : en
Pages : 242
Book Description
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760
End-Game
Author: Lorenzo DiTommaso
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752867
Category : Games & Activities
Languages : en
Pages : 331
Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752867
Category : Games & Activities
Languages : en
Pages : 331
Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
The National Game
Author: Alfred Henry Spink
Publisher: SIU Press
ISBN: 9780809323043
Category : History
Languages : en
Pages : 512
Book Description
"Spink provides a history of baseball before 1910; position-by-position biographies of former players and of every major league player of that era; sketches of managers, magnates, journalists, and umpires; the lineup of every championship team from 1871 to 1910 World Series."--Back cover.
Publisher: SIU Press
ISBN: 9780809323043
Category : History
Languages : en
Pages : 512
Book Description
"Spink provides a history of baseball before 1910; position-by-position biographies of former players and of every major league player of that era; sketches of managers, magnates, journalists, and umpires; the lineup of every championship team from 1871 to 1910 World Series."--Back cover.
Olympic Cities
Author: Gavin Poynter
Publisher: Ashgate Publishing, Ltd.
ISBN: 9780754671008
Category : Social Science
Languages : en
Pages : 356
Book Description
Drawing upon historical, cultural, economic and socio-demographic perspectives, this book examines the role of London's hosting the 2012 Olympic and Paralympic Games as a means to promote urban regeneration and social renewal in East London and the Thames
Publisher: Ashgate Publishing, Ltd.
ISBN: 9780754671008
Category : Social Science
Languages : en
Pages : 356
Book Description
Drawing upon historical, cultural, economic and socio-demographic perspectives, this book examines the role of London's hosting the 2012 Olympic and Paralympic Games as a means to promote urban regeneration and social renewal in East London and the Thames
Mega-event Cities: Urban Legacies of Global Sports Events
Author: Dr Valerie Viehoff
Publisher: Ashgate Publishing, Ltd.
ISBN: 147244017X
Category : Political Science
Languages : en
Pages : 305
Book Description
This book focuses upon the legacies sought by cities that host major sports events. It analyses how governments, the IOC and others define and measure ‘legacy’. It also focuses upon the challenges and opportunities facing future host cities of mega-events and questions what the global shift in geographical location of mega-events means for sports development and the business of sport and what are the attractions for cities seeking to harness the hosting of a mega-event, and whether there may be longer term consequences for the bidding and hosting major sporting events.
Publisher: Ashgate Publishing, Ltd.
ISBN: 147244017X
Category : Political Science
Languages : en
Pages : 305
Book Description
This book focuses upon the legacies sought by cities that host major sports events. It analyses how governments, the IOC and others define and measure ‘legacy’. It also focuses upon the challenges and opportunities facing future host cities of mega-events and questions what the global shift in geographical location of mega-events means for sports development and the business of sport and what are the attractions for cities seeking to harness the hosting of a mega-event, and whether there may be longer term consequences for the bidding and hosting major sporting events.
Making Smart Cities More Playable
Author: Anton Nijholt
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374
Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Publisher: Springer
ISBN: 9811397651
Category : Technology & Engineering
Languages : en
Pages : 374
Book Description
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.