Cinemachines

Cinemachines PDF Author: Garrett Stewart
Publisher: University of Chicago Press
ISBN: 022665687X
Category : Performing Arts
Languages : en
Pages : 201

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Book Description
The hero stands on stage in high-definition 3-D while doubled on a crude pixel screen in Billy Lynn’s Long Halftime Walk. Alien ships leave Earth by dissolving at the conclusion of Arrival. An illusory death spiral in Vertigo transitions abruptly to a studio set, jolting the spectator. These are a few of the startling visual moments that Garrett Stewart examines in Cinemachines, a compelling, powerful, and witty book about the cultural and mechanical apparatuses that underlie modern cinema. Engaging in fresh ways with revelatory special effects in the history of cinematic storytelling—from Buster Keaton’s breaching of the film screen in Sherlock Jr. to the pixel disintegration of a remotely projected hologram in Blade Runner 2049—Stewart’s book puts unprecedented emphasis on technique in moving image narrative. Complicating and revising the discourse on historical screen processes, Cinemachines will be crucial reading for anyone interested in the evolution of the movies from a celluloid to a digital medium.

Cinemachines

Cinemachines PDF Author: Garrett Stewart
Publisher: University of Chicago Press
ISBN: 022665687X
Category : Performing Arts
Languages : en
Pages : 201

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Book Description
The hero stands on stage in high-definition 3-D while doubled on a crude pixel screen in Billy Lynn’s Long Halftime Walk. Alien ships leave Earth by dissolving at the conclusion of Arrival. An illusory death spiral in Vertigo transitions abruptly to a studio set, jolting the spectator. These are a few of the startling visual moments that Garrett Stewart examines in Cinemachines, a compelling, powerful, and witty book about the cultural and mechanical apparatuses that underlie modern cinema. Engaging in fresh ways with revelatory special effects in the history of cinematic storytelling—from Buster Keaton’s breaching of the film screen in Sherlock Jr. to the pixel disintegration of a remotely projected hologram in Blade Runner 2049—Stewart’s book puts unprecedented emphasis on technique in moving image narrative. Complicating and revising the discourse on historical screen processes, Cinemachines will be crucial reading for anyone interested in the evolution of the movies from a celluloid to a digital medium.

Selling Science Fiction Cinema

Selling Science Fiction Cinema PDF Author: J. P. Telotte
Publisher: University of Texas Press
ISBN: 1477327339
Category : Performing Arts
Languages : en
Pages : 217

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Book Description
How science fiction films in the 1950s were marketed and helped create the broader genre itself. For Hollywood, the golden age of science fiction was also an age of anxiety. Amid rising competition, fluid audience habits, and increasing government regulation, studios of the 1950s struggled to make and sell the kinds of films that once were surefire winners. These conditions, the leading media scholar J. P. Telotte argues, catalyzed the incredible rise of science fiction. Though science fiction films had existed since the earliest days of cinema, the SF genre as a whole continued to resist easy definition through the 1950s. In grappling with this developing genre, the industry began to consider new marketing approaches that viewed films as fluid texts and audiences as ever-changing. Drawing on trade reports, film reviews, pressbooks, trailers, and other archival materials, Selling Science Fiction Cinema reconstructs studio efforts to market a promising new genre and, in the process, shows how salesmanship influenced what that genre would become. Telotte uses such films as The Thing from Another World, Forbidden Planet, and The Blob, as well as the influx of Japanese monster movies, to explore the shifting ways in which the industry reframed the SF genre to market to no-longer static audience expectations. Science fiction transformed the way Hollywood does business, just as Hollywood transformed the meaning of science fiction.

The Thought of Stanley Cavell and Cinema

The Thought of Stanley Cavell and Cinema PDF Author: David LaRocca
Publisher: Bloomsbury Publishing USA
ISBN: 1501349171
Category : Philosophy
Languages : en
Pages : 333

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Book Description
Stanley Cavell was, by many accounts, America's greatest philosophical thinker of film. Like Bazin in France and Perkins in England, Cavell did not just transform the American capacity to take film as a subject for philosophical criticism; he had to first invent that legitimacy. Part of that effort involved the creation of several key now-canonical texts in film studies, among them the seminal The World Viewed along with Pursuits of Happiness and Contesting Tears. The present collection offers, for the first time anywhere, a concerted effort mounted by some of today's most compelling writers on film to take careful account of Cavell's legacy. The contributors think anew about what precisely Cavell contributed, what holds up, what is in need to revision or updating, and how his writing continues to be of vital significance and relevance for any contemporary approach to the philosophy of film.

The Cinema of Jia Zhangke

The Cinema of Jia Zhangke PDF Author: Cecília Mello
Publisher: Bloomsbury Publishing
ISBN: 1350121711
Category : Performing Arts
Languages : en
Pages : 320

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Book Description
Shorlisted for the BAFTSS 2020 Award for Best Monograph Despite his films being subjected to censorship and denigration in his native China, Jia Zhangke has become the country's leading independent film director internationally. Seen as one of world cinema's foremost auteurs, he has played a crucial role in documenting and reflecting upon China's era of intense transformations since the 1990s. Cecília Mello provides in-depth analysis of Jia's unique body of work, from his early films Xiao Wu and Platform, to experimental quasi-documentary 24 City and the audacious Mountains May Depart. Mello suggests that Jia's particular expression of the realist mode is shaped by the aesthetics of other Chinese artistic traditions, allowing Jia to unearth memories both personal and collective, still lingering within the ever-changing landscapes of contemporary China. Mello's groundbreaking study opens a door into Chinese cinema and culture, addressing the nature of the so-called 'impure' cinematographic art and the complex representation of China through the ages. Foreword by Walter Salles

CINEMA INDUSTRY AND ARTIFICIAL INTELLIGENCY DREAMS

CINEMA INDUSTRY AND ARTIFICIAL INTELLIGENCY DREAMS PDF Author: prof.IBRAHIM ELNOSHOKATY
Publisher: prof.ibrahim elnoshokaty
ISBN:
Category : Science
Languages : en
Pages : 265

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Book Description
The learning Machin can write like Shakespeare yes it can do that but how can do the same wording the same style but create an emotional story or play can it? or humans can like that or any passed away writer can the scientists create text to text deep learning machine learning from all of his production, style, wording, pattern plot, form and his own character it easy to do that right now it is the Eternity. to be or not to be that is the problem

War and Cinema

War and Cinema PDF Author: Paul Virilio
Publisher: Verso Books
ISBN: 1789604796
Category : Philosophy
Languages : en
Pages : 180

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Book Description
Reveals the convergence of perception and destruction in the parallel technologies of warfare and cinema.

The Moving Form of Film

The Moving Form of Film PDF Author: Lúcia Nagib
Publisher: Oxford University Press
ISBN: 0197621708
Category :
Languages : en
Pages : 345

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Book Description
The Moving Form of Film: Historicizing the Medium through Other Media charts the ways in which crossing borders between film and other arts and media can provide an encompassing, inclusive, and non-teleological understanding of film history. Evolutionary narratives of cinema have traditionally adopted the Second World War as a watershed that separates 'classical' Hollywood films from 'modern' European productions, a scheme that subjects the entire world to the cinematic history of two hegemonic centres. In turn, histories of film as a technological medium have focused on the specificity of cinema as it gradually separated from the other art and medial forms - theatre, dance, fairground spectacle, painting, literature, still photography and other pre-cinematic modes. Taking an ambitious step forward with relation to these approaches, this book focuses on the fluid quality of the film form by exploring an array of exciting and often neglected artistic expressions worldwide as they compare and interconnect films across temporal, geographical, and cultural borders. By observing the ebb and flow of film's contours within the bounds of other artistic and medial expressions, the chapters aspire to establish a flexible historical platform for the moving form of film, posited, from production to consumption, as a transforming and transformative medium.

Why Guattari? A Liberation of Cartographies, Ecologies and Politics

Why Guattari? A Liberation of Cartographies, Ecologies and Politics PDF Author: Thomas Jellis
Publisher: Routledge
ISBN: 1317293169
Category : Science
Languages : en
Pages : 280

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Book Description
This book examines Félix Guattari, the French psychoanalyst, philosopher, and radical activist, renowned for an energetic style of thought that cuts across conceptual, political, and institutional spheres. Increasingly recognised as a key figure in his own right, Guattari’s influence in contemporary social theory and the modern social sciences continues to grow. From the ecosophy of hurricanes to the micropolitics of cinema, the book draws together a series of Guattarian motifs which animate the complexity of one of the twentieth century’s greatest and most enigmatic thinkers. The book examines techniques and modes of thought that contribute to a liberation of thinking and subjectivity. Divided thematically into three parts – ‘cartographies’, ‘ecologies’, and ‘micropolitics’ – each chapter showcases the singular and pragmatic grounds by which Guattari’s signature concepts can be found to be both disruptive to traditional modes of thinking, and generative toward novel forms of ethics, politics and sociality. This interdisciplinary compendium on Guattari’s exciting, experimental, and enigmatic thought will appeal to academics and postgraduates within Social Theory, Human Geography, and Continental Philosophy. Chapter 1 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Developing 2D Games with Unity

Developing 2D Games with Unity PDF Author: Jared Halpern
Publisher: Apress
ISBN: 1484237722
Category : Computers
Languages : en
Pages : 398

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Book Description
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Unity 2018 Cookbook

Unity 2018 Cookbook PDF Author: Matt Smith
Publisher: Packt Publishing Ltd
ISBN: 1788477286
Category : Computers
Languages : en
Pages : 784

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Book Description
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity’s shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.