Author: Anne Powers
Publisher: CRC Press
ISBN: 1136061428
Category : Performing Arts
Languages : en
Pages : 365
Book Description
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities. This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules. This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10's improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its: * MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde * MoGraph module for motion graphics, type manipulation and the animation of multiple forms * Bodypaint 3D for applying 2D drawing and painting skills to 3D models * Advanced modeling tools such as the Brush tool * Interface with third-party applications including Z-Brush, and Adobe's Creative Suite You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles. The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).
CINEMA 4D
Author: Anne Powers
Publisher: CRC Press
ISBN: 1136061428
Category : Performing Arts
Languages : en
Pages : 365
Book Description
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities. This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules. This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10's improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its: * MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde * MoGraph module for motion graphics, type manipulation and the animation of multiple forms * Bodypaint 3D for applying 2D drawing and painting skills to 3D models * Advanced modeling tools such as the Brush tool * Interface with third-party applications including Z-Brush, and Adobe's Creative Suite You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles. The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).
Publisher: CRC Press
ISBN: 1136061428
Category : Performing Arts
Languages : en
Pages : 365
Book Description
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities. This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules. This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10's improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its: * MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde * MoGraph module for motion graphics, type manipulation and the animation of multiple forms * Bodypaint 3D for applying 2D drawing and painting skills to 3D models * Advanced modeling tools such as the Brush tool * Interface with third-party applications including Z-Brush, and Adobe's Creative Suite You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles. The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).
Cinema 4D Apprentice
Author: Kent McQuilkin
Publisher: CRC Press
ISBN: 1317693612
Category : Performing Arts
Languages : en
Pages : 423
Book Description
New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice, your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project. CINEMA 4D Apprentice walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website (www.focalpress.com/cw/mcquilkin) features project files and videos of the techniques in action. Topics covered include: creating basic scenes, modeling, texture mapping mograph in-depth integration with After Effects via CINEWARE lighting, animation, rendering and more motion tracking with the new tools included in R16
Publisher: CRC Press
ISBN: 1317693612
Category : Performing Arts
Languages : en
Pages : 423
Book Description
New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice, your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project. CINEMA 4D Apprentice walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website (www.focalpress.com/cw/mcquilkin) features project files and videos of the techniques in action. Topics covered include: creating basic scenes, modeling, texture mapping mograph in-depth integration with After Effects via CINEWARE lighting, animation, rendering and more motion tracking with the new tools included in R16
Cinema 4D 10 Workshop
Author: Arndt von Koenigsmarck
Publisher: Taylor & Francis
ISBN: 0240808975
Category : Art
Languages : en
Pages : 414
Book Description
Showing the user how to model, animate and render with a practical command of all the functions and tools in Cinema 4D 10, this text offers detailed tutorials, suitable for novices and experienced users alike.
Publisher: Taylor & Francis
ISBN: 0240808975
Category : Art
Languages : en
Pages : 414
Book Description
Showing the user how to model, animate and render with a practical command of all the functions and tools in Cinema 4D 10, this text offers detailed tutorials, suitable for novices and experienced users alike.
Cnc Programming Handbook
Author: Peter Smid
Publisher:
ISBN: 9780831133887
Category : Computers
Languages : en
Pages :
Book Description
This is the book and the ebook combo product. Over its first two editions, this best-selling book has become the de facto standard for training and reference material at all levels of CNC programming. Used in hundreds of educational institutions around the world as the primary text for CNC courses, and used daily by many in-field CNC programmers and machine operators, this book literally defines CNC programming. Written with careful attention to detail, there are no compromises. Many of the changes in this new Third Edition are the direct result of comments and suggestions received from many CNC professionals in the field. This extraordinarily comprehensive work continues to be packed with over one thousand illustrations, tables, formulas, tips, shortcuts, and practical examples. The enclosed CD-ROM now contains a fully functional 15-day shareware version of CNC tool path editor/simulator, NCPlot(TM). This powerful, easy-to-learn software includes an amazing array of features, many not found in competitive products. NCPlot offers an unmatched combination of simplicity of use and richness of features. Support for many advanced control options is standard, including a macro interpreter that simulates Fanuc and similar macro programs. The CD-ROM also offers many training exercises based on individual chapters, along with solutions and detailed explanations. Special programming and machining examples are provided as well, in form of complete machine files, useful as actual programming resources. Virtually all files use Adobe PDF format and are set to high resolution printing.
Publisher:
ISBN: 9780831133887
Category : Computers
Languages : en
Pages :
Book Description
This is the book and the ebook combo product. Over its first two editions, this best-selling book has become the de facto standard for training and reference material at all levels of CNC programming. Used in hundreds of educational institutions around the world as the primary text for CNC courses, and used daily by many in-field CNC programmers and machine operators, this book literally defines CNC programming. Written with careful attention to detail, there are no compromises. Many of the changes in this new Third Edition are the direct result of comments and suggestions received from many CNC professionals in the field. This extraordinarily comprehensive work continues to be packed with over one thousand illustrations, tables, formulas, tips, shortcuts, and practical examples. The enclosed CD-ROM now contains a fully functional 15-day shareware version of CNC tool path editor/simulator, NCPlot(TM). This powerful, easy-to-learn software includes an amazing array of features, many not found in competitive products. NCPlot offers an unmatched combination of simplicity of use and richness of features. Support for many advanced control options is standard, including a macro interpreter that simulates Fanuc and similar macro programs. The CD-ROM also offers many training exercises based on individual chapters, along with solutions and detailed explanations. Special programming and machining examples are provided as well, in form of complete machine files, useful as actual programming resources. Virtually all files use Adobe PDF format and are set to high resolution printing.
MAXON Cinema 4D R20: Modeling Essentials
Author: Pradeep Mamgain
Publisher: Padexi Academy
ISBN:
Category : Computers
Languages : en
Pages : 215
Book Description
The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Publisher: Padexi Academy
ISBN:
Category : Computers
Languages : en
Pages : 215
Book Description
The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D. This book will help you to get started with modeling in Cinema 4D, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. This book also covers Cinema 4D’s OpenVDB-based Volume Builder and Volume Mesher functions that allow you to create complex models by adding and subtracting basic shapes in boolean-type operations. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning modeling with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D R20 step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. What are the key features of the book? Learn Cinema 4D’s updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Covers polygon, subdivision, and spline modeling techniques. Covers volumetric modeling techniques. Detailed coverage of tools and features. Features more than 29 hands-on exercises – complete with before and after files. Contains 25 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Signs and Symbols
Author: Adrian Frutiger
Publisher:
ISBN:
Category : Literary Criticism
Languages : en
Pages : 372
Book Description
Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks.
Publisher:
ISBN:
Category : Literary Criticism
Languages : en
Pages : 372
Book Description
Discusses the elements of a sign, and looks at pictograms, alphabets, calligraphy, monograms, text type, numerical signs, symbols, and trademarks.
Cinema 4D Beginner's Guide
Author: Jen Rizzo
Publisher: Packt Pub Limited
ISBN: 9781849692144
Category : Computers
Languages : en
Pages : 274
Book Description
Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.
Publisher: Packt Pub Limited
ISBN: 9781849692144
Category : Computers
Languages : en
Pages : 274
Book Description
Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.
MAXON CINEMA 4D R18 Studio: A Tutorial Approach, 5th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 194268973X
Category : Computers
Languages : en
Pages : 383
Book Description
MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index
Publisher: CADCIM Technologies
ISBN: 194268973X
Category : Computers
Languages : en
Pages : 383
Book Description
MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index
Color, Space, and Style
Author: Chris Grimley
Publisher: Rockport Publishers
ISBN: 161673633X
Category : Architecture
Languages : en
Pages : 288
Book Description
DIVA comprehensive handbook of all the crucial information interior designers need to know on a daily basis. In the world of interior design, thousands of bits of crucial information are scattered across a wide array of sources. Color, Space, and Style collects the information essential to planning and executing interiors projects of all shapes and sizes, and distills it in a format that is as easy to use as it is to carry. Section 1, Fundamentals, provides a step-by-step overview of an interiors project, describing the scope of professional services, the project schedule, and the design and presentation tools used by designers. Section 2, Space, examines ways of composing rooms as spatial environments while speaking to functional and life-safety concerns. Section 3, Surface, identifies options in color, material, texture, and pattern, while addressing maintenance and performance issues. Section 4, Environments, looks at aspects of interior design that help create a specific mood or character, such as natural and artificial lighting, sound and smell. Section 5, Elements, describes the selection and specification of furniture and fixtures, as well as other components essential to an interior environment, such as artwork and accessories. Lastly, section 6, Resources, gathers a wealth of useful data, from sustainability guidelines to online sources for interiors-related research. Throughout Color, Space, and Style appear interviews with top practitioners drawn from across the field of interior design./div
Publisher: Rockport Publishers
ISBN: 161673633X
Category : Architecture
Languages : en
Pages : 288
Book Description
DIVA comprehensive handbook of all the crucial information interior designers need to know on a daily basis. In the world of interior design, thousands of bits of crucial information are scattered across a wide array of sources. Color, Space, and Style collects the information essential to planning and executing interiors projects of all shapes and sizes, and distills it in a format that is as easy to use as it is to carry. Section 1, Fundamentals, provides a step-by-step overview of an interiors project, describing the scope of professional services, the project schedule, and the design and presentation tools used by designers. Section 2, Space, examines ways of composing rooms as spatial environments while speaking to functional and life-safety concerns. Section 3, Surface, identifies options in color, material, texture, and pattern, while addressing maintenance and performance issues. Section 4, Environments, looks at aspects of interior design that help create a specific mood or character, such as natural and artificial lighting, sound and smell. Section 5, Elements, describes the selection and specification of furniture and fixtures, as well as other components essential to an interior environment, such as artwork and accessories. Lastly, section 6, Resources, gathers a wealth of useful data, from sustainability guidelines to online sources for interiors-related research. Throughout Color, Space, and Style appear interviews with top practitioners drawn from across the field of interior design./div
History of Computer Art
Author: Thomas Dreher
Publisher: Lulu.com
ISBN: 9781716855818
Category : Art and technology
Languages : en
Pages : 0
Book Description
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
Publisher: Lulu.com
ISBN: 9781716855818
Category : Art and technology
Languages : en
Pages : 0
Book Description
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.