Carmageddon Two, Carpocalypse Now

Carmageddon Two, Carpocalypse Now PDF Author: Anthony Pena
Publisher: Prima Games
ISBN: 9780761519492
Category : Games
Languages : en
Pages : 185

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Book Description
Everything you need to make bloody pedestrian sushi Detailed maps of all racetrack environments Bone-jarring tactics and steel-shredding strategies Breakdowns of every driver and car, including the new combine harvester and wingless airplane Covers "kill or be killed" multiplayer mode Locations and tips for all neck-breaking power-ups Descriptions of every head-splitting weapon and accessory

Carmageddon Two, Carpocalypse Now

Carmageddon Two, Carpocalypse Now PDF Author: Anthony Pena
Publisher: Prima Games
ISBN: 9780761519492
Category : Games
Languages : en
Pages : 185

Get Book Here

Book Description
Everything you need to make bloody pedestrian sushi Detailed maps of all racetrack environments Bone-jarring tactics and steel-shredding strategies Breakdowns of every driver and car, including the new combine harvester and wingless airplane Covers "kill or be killed" multiplayer mode Locations and tips for all neck-breaking power-ups Descriptions of every head-splitting weapon and accessory

The Dark Side of Game Play

The Dark Side of Game Play PDF Author: Torill Elvira Mortensen
Publisher: Routledge
ISBN: 1317574451
Category : Games & Activities
Languages : en
Pages : 402

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Book Description
Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

The N64 Encyclopedia

The N64 Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1526772213
Category : Games & Activities
Languages : en
Pages : 258

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Book Description
The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

Video Games as Art

Video Games as Art PDF Author: Frank G. Bosman
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 311073110X
Category : History
Languages : en
Pages : 125

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Book Description
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

The Yugo

The Yugo PDF Author: Jason Vuic
Publisher: Macmillan + ORM
ISBN: 1429945397
Category : Business & Economics
Languages : en
Pages : 272

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Book Description
Six months after its American introduction in 1985, the Yugo was a punch line; within a year, it was a staple of late-night comedy. By 2000, NPR's Car Talk declared it "the worst car of the millennium." And for most Americans that's where the story begins and ends. Hardly. The short, unhappy life of the car, the men who built it, the men who imported it, and the decade that embraced and discarded it is rollicking and astounding, and one of the greatest untold business-cum-morality tales of the 1980s. Mix one rabid entrepreneur, several thousand "good" communists, a willing U.S. State Department, the shortsighted Detroit auto industry, and improvident bankers, shake vigorously, and you've got The Yugo: The Rise and Fall of the Worst Car in History. Brilliantly re-creating the amazing confluence of events that produced the Yugo, Yugoslav expert Jason Vuic uproariously tells the story of the car that became an international joke: The American CEO who happens upon a Yugo right when his company needs to find a new import or go under. A State Department eager to aid Yugoslavia's nonaligned communist government. Zastava Automobiles, which overhauls its factory to produce an American-ready Yugo in six months. And a hole left by Detroit in the cheap subcompact market that creates a race to the bottom that leaves the Yugo . . . at the bottom.

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Computer Fundamentals and Information Technology

Computer Fundamentals and Information Technology PDF Author: Ramesh Bangia
Publisher: Firewall Media
ISBN: 9788131802960
Category : Computers
Languages : en
Pages : 632

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Book Description


The Game Boy Encyclopedia

The Game Boy Encyclopedia PDF Author: Chris Scullion
Publisher: White Owl
ISBN: 1399096788
Category : Games & Activities
Languages : en
Pages : 1165

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Book Description
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.

Software and CD-ROM Reviews on File

Software and CD-ROM Reviews on File PDF Author:
Publisher:
ISBN:
Category : CD-ROMs
Languages : en
Pages : 768

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Book Description


Business Systems

Business Systems PDF Author:
Publisher: Firewall Media
ISBN: 9788170085591
Category :
Languages : en
Pages : 490

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Book Description