Camelot Cosmos: GM's Guide

Camelot Cosmos: GM's Guide PDF Author: Daniel Jupp
Publisher: Lulu.com
ISBN: 1471666646
Category : Crafts & Hobbies
Languages : en
Pages : 200

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Book Description
The Camelot Cosmos GMs Guide offers even more information on the genre-busting Camelot Cosmos setting. The GMs book contains tons of information ensuring that GMs can fully describe this exciting setting and all the politics and places within it. In this book you will find a huge number of plot seeds and secrets designed to make campaign creation easier. The setting is fully described and GMs can: - Learn the true history behind the Days of Gedd and the destruction of the First Empire. - Discover the secrets of the Key NPCs of the setting. - Learn the aims and plots of 20 powerful Organisations. - Use the Relic Creation Tables to create new magic items. - Reward players with Quest-linked special powers as they advance through various factions. - Use the Name, Patron, Villain, Quest and Location Tables of the Adventure Creation System to create endless and varied adventures. - Read full descriptions of 50 existing Artefacts including the legendary Moon Grail and Excalibar.

Camelot Cosmos: GM's Guide

Camelot Cosmos: GM's Guide PDF Author: Daniel Jupp
Publisher: Lulu.com
ISBN: 1471666646
Category : Crafts & Hobbies
Languages : en
Pages : 200

Get Book Here

Book Description
The Camelot Cosmos GMs Guide offers even more information on the genre-busting Camelot Cosmos setting. The GMs book contains tons of information ensuring that GMs can fully describe this exciting setting and all the politics and places within it. In this book you will find a huge number of plot seeds and secrets designed to make campaign creation easier. The setting is fully described and GMs can: - Learn the true history behind the Days of Gedd and the destruction of the First Empire. - Discover the secrets of the Key NPCs of the setting. - Learn the aims and plots of 20 powerful Organisations. - Use the Relic Creation Tables to create new magic items. - Reward players with Quest-linked special powers as they advance through various factions. - Use the Name, Patron, Villain, Quest and Location Tables of the Adventure Creation System to create endless and varied adventures. - Read full descriptions of 50 existing Artefacts including the legendary Moon Grail and Excalibar.

Camelot Cosmos: Player's Guide

Camelot Cosmos: Player's Guide PDF Author: Daniel Jupp
Publisher: Lulu.com
ISBN: 1471666611
Category : Crafts & Hobbies
Languages : en
Pages : 168

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Book Description
The Camelot Cosmos Players Guide offers a new roleplaying setting and a user-friendly version of the FATE RPG system. The Players Book contains everything you need to know in order to create characters and select from hundreds of options. The setting combines Arthurian and post-apocalyptic elements as players take sides in an epic conflict between the forces of King Gawain and the dreaded Queen Morgan le Fay. AI, combat cyborgs, and VR meet mages, knights and holy relics in a game that breaks all the old genre barriers. The Players Guide is packed with info including: - A streamlined version of the FATE system. Quicker, deadlier, easier than other FATE versions. - 13 described Realms in an extensive Gazetteer of the setting. - A Players version of the History of the setting. - Scores of new playable Races with unique characteristics. - Over 200 fully described Aspects and 100 Skills. - Simple character creation and combat rules ensure that you can be playing within 20 minutes.

Camelot Cosmos - Hawk's Hollow

Camelot Cosmos - Hawk's Hollow PDF Author: Daniel Jupp
Publisher: Lulu.com
ISBN: 1471795667
Category : Games & Activities
Languages : en
Pages : 70

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Book Description
The following adventure is intended for beginning players using the FATE roleplaying system and theCamelot Cosmos setting. This introductory adventure should provide players and GMs alike with a good sense of the unique features of the Camelot Cosmos setting and a base for future adventures, but is also designed to be easily adapted to other fantasy roleplaying systems and settings if required.

Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook PDF Author: Stephen Kenson
Publisher: Green Ronin Publishing
ISBN: 9781934547410
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Collected Works of the Wingmakers

Collected Works of the Wingmakers PDF Author: James Mahu
Publisher:
ISBN: 9780964154964
Category :
Languages : en
Pages :

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Book Description
Collected Works of the WingMakers - Volumes I & II (CWW) is the definitive collection of all the writings over a twelve year span (1998 to 2010) by James Mahu-the visionary creator behind the several websites, books, booklets, music, art, poetry and metaphysical papers. This beautiful and comprehensive volume contains insightful introductions and commentary by Editor, John Berges that provide context for the diverse body of material that James has made available. Considered by many within the enlightenment community to be one of the most esoteric collections of spiritual information on the planet, CWW is made easier to understand by Mr. Berges' expert explanations. CWW includes the popular, "Ancient Arrow Project" novel, paintings, poetry, e-books, glossary and techniques for working with the materials. It is what many WingMakers' students have wanted for many years-one book you can study, mark-up, and research. It truly belongs on the bookshelves of any serious student of the spiritual works.

Beyond Role and Play

Beyond Role and Play PDF Author: Markus Montola
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages : 324

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Book Description


Dictionary of Acronyms and Technical Abbreviations

Dictionary of Acronyms and Technical Abbreviations PDF Author: Jakob Vlietstra
Publisher: Springer Science & Business Media
ISBN: 1447102630
Category : Computers
Languages : en
Pages : 703

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Book Description
This Dictionary covers information and communication technology (ICT), including hardware and software; information networks, including the Internet and the World Wide Web; automatic control; and ICT-related computer-aided fields. The Dictionary also lists abbreviated names of relevant organizations, conferences, symposia and workshops. This reference is important for all practitioners and users in the areas mentioned above, and those who consult or write technical material. This Second Edition contains 10,000 new entries, for a total of 33,000.

Starfinder RPG

Starfinder RPG PDF Author: Paizo Staff
Publisher:
ISBN: 9781640780415
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
"Outfit yourself with only the best supplies for interstellar adventure with the hardcover Starfinder Armory! Within this directory of futuristic equipment, you'll find tons of adventuring gear for the Starfinder Roleplaying Game, from weapons, armor, and augmentations to technological items, magic items, vehicles, and more! Also included are new equipment-themed player options for every Starfinder character class! Starfinder Armory is a must-have companion volume to the Starfinder Core Rulebook. With this galactic inventory of inventive gadgets and gear, you'll always have exactly what you need to explore new orlds and wonders!"--Provided by publisher.

Pathfinder Playtest Rulebook

Pathfinder Playtest Rulebook PDF Author: Logan Bonner
Publisher:
ISBN: 9781640780842
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback! (Note: The public playtest begins August 2 and runs through the end of 2018. Due to this limited time window, this book will NEVER be reprinted!)

Role-Playing Game Studies

Role-Playing Game Studies PDF Author: Sebastian Deterding
Publisher: Routledge
ISBN: 1317268318
Category : Games & Activities
Languages : en
Pages : 905

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Book Description
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.