Author: Phillip Marcus
Publisher: Bradygames
ISBN: 9780744015652
Category : Call of Duty (Game)
Languages : en
Pages : 0
Book Description
With exclusive, one-of-a-kind extras, the Call of Duty: Advanced Warfare Limited Edition Strategy Guide from BradyGames is the ultimate collectible for every fanLearn how to handle advanced, high-tech arsenal and the enhanced player mobility in Call of Duty: Advanced Warfare. Packed with all the expert strategy, analysis and data you expect from BradyGame's Signature Series guides you'll have in-depth coverage of all new innovations, latest game modes and much more. Including powerful exoskeletons, specialized drones, futuristic vehicles, directed energy weapons, unprecedented player mobility - learn everything that's new to CoD and gain the edge over your competition.Exclusive, highly detailed Call of Duty: Advanced Warfare multiplayer and single-player maps depict every level. Learn the best tactics for solo play and winning strategies for team-based play. Weapon and ammo positions are revealed alongside a complete campaign walkthrough from start to finish so you can find every collectible and complete every challenge to enhance your gameplay. Represent your faction in the real world with three amazing embroidered fabric patches which recreate the Atlas, AW and Sentinel Task Force insignia. These unique patches are available only in the Limited Edition guide. Unique artwork on the special hardbound cover, with deluxe print treatments, creating a must-have collectible for every CoD player.
Call of Duty Advanced Warfare
Author: Phillip Marcus
Publisher: Bradygames
ISBN: 9780744015652
Category : Call of Duty (Game)
Languages : en
Pages : 0
Book Description
With exclusive, one-of-a-kind extras, the Call of Duty: Advanced Warfare Limited Edition Strategy Guide from BradyGames is the ultimate collectible for every fanLearn how to handle advanced, high-tech arsenal and the enhanced player mobility in Call of Duty: Advanced Warfare. Packed with all the expert strategy, analysis and data you expect from BradyGame's Signature Series guides you'll have in-depth coverage of all new innovations, latest game modes and much more. Including powerful exoskeletons, specialized drones, futuristic vehicles, directed energy weapons, unprecedented player mobility - learn everything that's new to CoD and gain the edge over your competition.Exclusive, highly detailed Call of Duty: Advanced Warfare multiplayer and single-player maps depict every level. Learn the best tactics for solo play and winning strategies for team-based play. Weapon and ammo positions are revealed alongside a complete campaign walkthrough from start to finish so you can find every collectible and complete every challenge to enhance your gameplay. Represent your faction in the real world with three amazing embroidered fabric patches which recreate the Atlas, AW and Sentinel Task Force insignia. These unique patches are available only in the Limited Edition guide. Unique artwork on the special hardbound cover, with deluxe print treatments, creating a must-have collectible for every CoD player.
Publisher: Bradygames
ISBN: 9780744015652
Category : Call of Duty (Game)
Languages : en
Pages : 0
Book Description
With exclusive, one-of-a-kind extras, the Call of Duty: Advanced Warfare Limited Edition Strategy Guide from BradyGames is the ultimate collectible for every fanLearn how to handle advanced, high-tech arsenal and the enhanced player mobility in Call of Duty: Advanced Warfare. Packed with all the expert strategy, analysis and data you expect from BradyGame's Signature Series guides you'll have in-depth coverage of all new innovations, latest game modes and much more. Including powerful exoskeletons, specialized drones, futuristic vehicles, directed energy weapons, unprecedented player mobility - learn everything that's new to CoD and gain the edge over your competition.Exclusive, highly detailed Call of Duty: Advanced Warfare multiplayer and single-player maps depict every level. Learn the best tactics for solo play and winning strategies for team-based play. Weapon and ammo positions are revealed alongside a complete campaign walkthrough from start to finish so you can find every collectible and complete every challenge to enhance your gameplay. Represent your faction in the real world with three amazing embroidered fabric patches which recreate the Atlas, AW and Sentinel Task Force insignia. These unique patches are available only in the Limited Edition guide. Unique artwork on the special hardbound cover, with deluxe print treatments, creating a must-have collectible for every CoD player.
Responding to Call of Duty
Author: Nate Garrelts
Publisher: McFarland
ISBN: 1476668752
Category : Games & Activities
Languages : en
Pages : 219
Book Description
Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a special edition Jeep Wrangler. Top players can compete for millions in prize money in tournaments sanctioned by the Call of Duty World League. While the gaming community has reported on and debated each development, Call of Duty has received little scholarly attention. This collection of new essays examines the ideologically charged campaign mode of major franchise releases, with a special focus on militarism, realism and gender.
Publisher: McFarland
ISBN: 1476668752
Category : Games & Activities
Languages : en
Pages : 219
Book Description
Call of Duty is one of the most culturally significant video game franchises of the 21st century. Since the first game was released for PC in 2003, the first-person shooter has sold over 250 million copies across a range of platforms, along with merchandise ranging from toys and comic books to a special edition Jeep Wrangler. Top players can compete for millions in prize money in tournaments sanctioned by the Call of Duty World League. While the gaming community has reported on and debated each development, Call of Duty has received little scholarly attention. This collection of new essays examines the ideologically charged campaign mode of major franchise releases, with a special focus on militarism, realism and gender.
Call of Duty
Author: Jennifer Culp
Publisher: The Rosen Publishing Group, Inc
ISBN: 147777923X
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
The video-game franchise Call of Duty has earned millions of fans through its realistic, engaging representation of both contemporary and historical wars. The story behind the game’s development is just as contentious. Vince Zampella, Grant Collier, Jason West, and their development studio Infinity Ward designed the Call of Duty games, which were then released by the publisher Activision. But after several years, the creators and Activision were engaged in a legal battle over money and rights. This volume details the saga and serves as a cautionary tale for how egos can destroy profitable business relationships.
Publisher: The Rosen Publishing Group, Inc
ISBN: 147777923X
Category : Juvenile Nonfiction
Languages : en
Pages : 130
Book Description
The video-game franchise Call of Duty has earned millions of fans through its realistic, engaging representation of both contemporary and historical wars. The story behind the game’s development is just as contentious. Vince Zampella, Grant Collier, Jason West, and their development studio Infinity Ward designed the Call of Duty games, which were then released by the publisher Activision. But after several years, the creators and Activision were engaged in a legal battle over money and rights. This volume details the saga and serves as a cautionary tale for how egos can destroy profitable business relationships.
Call of Duty: Infinite Warfare
Author: Phillip Marcus
Publisher: Prima Games
ISBN: 9780744017694
Category : Call of Duty (Game)
Languages : en
Pages : 0
Book Description
Features interviews, artwork, and behind-the-scenes exclusives!
Publisher: Prima Games
ISBN: 9780744017694
Category : Call of Duty (Game)
Languages : en
Pages : 0
Book Description
Features interviews, artwork, and behind-the-scenes exclusives!
Call of Duty: The Poster Collection
Author: Insight Editions
Publisher: Insight Editions
ISBN: 9781608879335
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Packed with striking artwork, Call of Duty: The Poster Collection showcases iconic images from the blockbuster hit video game series Call of Duty®. Acclaimed for its immersive gameplay, furious action, and thrilling storylines, Call of Duty® has captivated millions of players worldwide since the release of the first game in 2003. Call of Duty®: The Poster Collection contains striking high-quality posters that feature iconic images and fan-favorite maps from the Call of Duty®: Modern Warfare and Call of Duty®: Black Ops series, Call of Duty®: Advanced Warfare, and more.
Publisher: Insight Editions
ISBN: 9781608879335
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Packed with striking artwork, Call of Duty: The Poster Collection showcases iconic images from the blockbuster hit video game series Call of Duty®. Acclaimed for its immersive gameplay, furious action, and thrilling storylines, Call of Duty® has captivated millions of players worldwide since the release of the first game in 2003. Call of Duty®: The Poster Collection contains striking high-quality posters that feature iconic images and fan-favorite maps from the Call of Duty®: Modern Warfare and Call of Duty®: Black Ops series, Call of Duty®: Advanced Warfare, and more.
Intermedia Games—Games Inter Media
Author: Michael Fuchs
Publisher: Bloomsbury Publishing USA
ISBN: 1501330500
Category : Social Science
Languages : en
Pages : 251
Book Description
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Publisher: Bloomsbury Publishing USA
ISBN: 1501330500
Category : Social Science
Languages : en
Pages : 251
Book Description
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
War Games
Author: Philip Hammond
Publisher: Bloomsbury Publishing USA
ISBN: 1501351176
Category : Social Science
Languages : en
Pages : 281
Book Description
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
Publisher: Bloomsbury Publishing USA
ISBN: 1501351176
Category : Social Science
Languages : en
Pages : 281
Book Description
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
The Post-9/11 Video Game
Author: Marc A. Ouellette
Publisher: McFarland
ISBN: 1476627002
Category : Social Science
Languages : en
Pages : 201
Book Description
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Publisher: McFarland
ISBN: 1476627002
Category : Social Science
Languages : en
Pages : 201
Book Description
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Violent Games
Author: Gareth Schott
Publisher: Bloomsbury Publishing USA
ISBN: 1628925604
Category : Games & Activities
Languages : en
Pages : 310
Book Description
It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.
Publisher: Bloomsbury Publishing USA
ISBN: 1628925604
Category : Games & Activities
Languages : en
Pages : 310
Book Description
It was over a decade ago that experimental psychologists and media-effects researchers declared the debate on the effects of violent video gaming as “essentially over,” referring to the way violence in videogames increases aggressive thoughts, feelings and behaviors in players. Despite the decisive tone of this statement, neither the presence nor popularity of digital games has since diminished, with games continuing to attract new generations of players to experience its technological advancements in the narration of violence and its techniques of depiction. Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott's addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes. An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.
Warring Over Valor
Author: Simon Wendt
Publisher: Rutgers University Press
ISBN: 0813597536
Category : History
Languages : en
Pages : 221
Book Description
The end of military heroism? The American Legion and "service" between the Wars / George Lewis -- GI Joe Nisei: The invention of World War II's iconic Japanese American soldier / Ellen D. Wu -- Instrument of subjugation or avenue for liberation? Black military heroism from World War II to the Vietnam War / Simon Wendt -- "Warriors in uniform": Race, masculinity, and martial valor among native American veterans from the Great War to Vietnam and beyond / Matthias Voigt -- My Lai: The crisis of American military heroism in the Vetnam War / Steve Estes -- Leonard Matlovich: From military hero to gay rights poster boy / Simon Hall -- Displaying heroism: Media images of the weary soldier in World War II, the Korean War, and the Vietnam War / Amy Lucker -- "From louboutins to combat boots"? The negotiation of a twenty-first-century female warrior image in American popular culture and literature / Sarah Makeschin -- From warrior to soldier? Lakota veterans on military valor / Sonja John -- Virtual warfare: Video games, drones, and the reimagination of heroic -- Masculinity / Carrie Andersen
Publisher: Rutgers University Press
ISBN: 0813597536
Category : History
Languages : en
Pages : 221
Book Description
The end of military heroism? The American Legion and "service" between the Wars / George Lewis -- GI Joe Nisei: The invention of World War II's iconic Japanese American soldier / Ellen D. Wu -- Instrument of subjugation or avenue for liberation? Black military heroism from World War II to the Vietnam War / Simon Wendt -- "Warriors in uniform": Race, masculinity, and martial valor among native American veterans from the Great War to Vietnam and beyond / Matthias Voigt -- My Lai: The crisis of American military heroism in the Vetnam War / Steve Estes -- Leonard Matlovich: From military hero to gay rights poster boy / Simon Hall -- Displaying heroism: Media images of the weary soldier in World War II, the Korean War, and the Vietnam War / Amy Lucker -- "From louboutins to combat boots"? The negotiation of a twenty-first-century female warrior image in American popular culture and literature / Sarah Makeschin -- From warrior to soldier? Lakota veterans on military valor / Sonja John -- Virtual warfare: Video games, drones, and the reimagination of heroic -- Masculinity / Carrie Andersen