Author: Julia Cook
Publisher: National Center for Youth Issues
ISBN: 1937870936
Category : Juvenile Fiction
Languages : en
Pages : 33
Book Description
"But Mom, it's just a game." Meet Jasper! A young boy who is totally absorbed with playing video games... "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away." Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance.
But It's Just a Game
Author: Julia Cook
Publisher: National Center for Youth Issues
ISBN: 1937870936
Category : Juvenile Fiction
Languages : en
Pages : 33
Book Description
"But Mom, it's just a game." Meet Jasper! A young boy who is totally absorbed with playing video games... "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away." Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance.
Publisher: National Center for Youth Issues
ISBN: 1937870936
Category : Juvenile Fiction
Languages : en
Pages : 33
Book Description
"But Mom, it's just a game." Meet Jasper! A young boy who is totally absorbed with playing video games... "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away." Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
More Than Just a Game
Author: Chuck Korr
Publisher: Macmillan
ISBN: 1429922761
Category : Sports & Recreation
Languages : en
Pages : 357
Book Description
Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."
Publisher: Macmillan
ISBN: 1429922761
Category : Sports & Recreation
Languages : en
Pages : 357
Book Description
Timed perfectly for the 2010 World Cup in South Africa, Chuck Korr and Marvin Close's More Than Just a Game tells the timeless true story of how political prisoners under apartheid found hope and dignity through soccer. In the hell that was Robben Island, inmates united courageously in an act of protest. Beginning in 1964, they requested the right to play soccer during their exercise periods. Denied repeatedly, they risked beatings and food deprivation by repeating their request for three years. Finally granted this right, the prisoners banded together to form a multi-tiered, pro-level league that ran for more than two decades and served as an impassioned symbol of resistance against apartheid. Former Robben Island inmate Nelson Mandela noted in the documentary FIFA: 90 Minutes for Mandela, "Soccer is more than just a game.... The energy, passion, and dedication this game created made us feel alive and triumphant despite the situation we found ourselves in."
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
It's Just a Game
Author: M. Douglas McKeever
Publisher: Xlibris Corporation
ISBN: 147713008X
Category : Sports & Recreation
Languages : en
Pages : 54
Book Description
Publisher: Xlibris Corporation
ISBN: 147713008X
Category : Sports & Recreation
Languages : en
Pages : 54
Book Description
It's Just a Game!
Author: Darrell J Burnett, Ph.D.
Publisher: iUniverse
ISBN: 0595163645
Category : Family & Relationships
Languages : en
Pages : 131
Book Description
In place of a 3rd printing of his original book, Youth, Sports, & Self-Esteem: A Guide for Parents, Dr. Darrell Burnett, a published authority on parenting, decided to revise his popular book, adding some sportsmanship checklists, and changing the title to It's Just a Game! to reflect the importance of keeping youth sports in the proper perspective. While discussing the psychology of youth sports, Dr. Burnett not only points out how sports can strengthen a child's self-esteem, he offers specific practical positive parenting guidelines to help make it happen. Topics include: •The four cornerstones of self-esteem •12 guidelines for promoting children's self-esteem through youth sports •Case examples, photos, cartoons, references •Skill, behavior, and sportsmanship checklists •A Parent Attitude & Behavior Checklist for youth sports •A list of 86 Ways To Say "Very Good!" The book's theme is straightforward: kids have enough pressure in life, and youth sports should not add to it. Youth sports can and should promote self-esteem, offering every youngster an opportunity to enjoy the simple fun of participating in sports, while learning skills, feeling good, and building positive childhood memories. Dr. Burnett's book gives parents a blueprint for building those memories.
Publisher: iUniverse
ISBN: 0595163645
Category : Family & Relationships
Languages : en
Pages : 131
Book Description
In place of a 3rd printing of his original book, Youth, Sports, & Self-Esteem: A Guide for Parents, Dr. Darrell Burnett, a published authority on parenting, decided to revise his popular book, adding some sportsmanship checklists, and changing the title to It's Just a Game! to reflect the importance of keeping youth sports in the proper perspective. While discussing the psychology of youth sports, Dr. Burnett not only points out how sports can strengthen a child's self-esteem, he offers specific practical positive parenting guidelines to help make it happen. Topics include: •The four cornerstones of self-esteem •12 guidelines for promoting children's self-esteem through youth sports •Case examples, photos, cartoons, references •Skill, behavior, and sportsmanship checklists •A Parent Attitude & Behavior Checklist for youth sports •A list of 86 Ways To Say "Very Good!" The book's theme is straightforward: kids have enough pressure in life, and youth sports should not add to it. Youth sports can and should promote self-esteem, offering every youngster an opportunity to enjoy the simple fun of participating in sports, while learning skills, feeling good, and building positive childhood memories. Dr. Burnett's book gives parents a blueprint for building those memories.
Golf, It's Just a Game
Author: Bruce Lansky
Publisher: Simon and Schuster
ISBN: 1451652445
Category : Sports & Recreation
Languages : en
Pages : 123
Book Description
This book contains some of the funniest comments ever made about golf, as well as some wonderfully clever golf cartoons. There's a smile on every page. This book contains some of the funniest comments ever made about golf by Lee Trevino, Arnold Palmer, Harvey Penick, Bob Hope, Buddy Hackett, Lewis Grizzard, Gerald Ford, and others. You'll also find wonderfully clever cartoons. There's a smile on every page. Sample Quotes: "I know I'm getting better at golf because I'm hitting fewer spectators." --Gerald Ford "It took me seventeen years to get three thousand hits in baseball. I did it in one afternoon on the golf course." --Hank Aaron
Publisher: Simon and Schuster
ISBN: 1451652445
Category : Sports & Recreation
Languages : en
Pages : 123
Book Description
This book contains some of the funniest comments ever made about golf, as well as some wonderfully clever golf cartoons. There's a smile on every page. This book contains some of the funniest comments ever made about golf by Lee Trevino, Arnold Palmer, Harvey Penick, Bob Hope, Buddy Hackett, Lewis Grizzard, Gerald Ford, and others. You'll also find wonderfully clever cartoons. There's a smile on every page. Sample Quotes: "I know I'm getting better at golf because I'm hitting fewer spectators." --Gerald Ford "It took me seventeen years to get three thousand hits in baseball. I did it in one afternoon on the golf course." --Hank Aaron
Not Just a Game
Author: Doug Zipes
Publisher: iUniverse
ISBN: 149179027X
Category : Fiction
Languages : en
Pages : 334
Book Description
It is 1936 as track star Dietrich Becker trains for the Berlin Olympics. Supported by his wife and an unknown benefactor, Dietrich is hiding a dangerous secret: he is Jewish. But when he unexpectedly loses to the legendary Jesse Owens, a humiliated Dietrich crumbles under overwhelming pressure and makes a decision that changes everything. Thirty-six years later, Dietrichs son, Adam, assistant head of the 1972 Israeli Olympic team, travels to Munich, where eleven Israeli athletes including one of his friends, fencing coach Levi Frankel, are murdered by Islamic terrorists. Eventually Adams daughter, Kirsten, is taught to fence by Levis widow and sets her sights on the 2016 Olympics. When she travels to Rio with the Israeli team just as Nazism is reborn, Kirsten and a French fencer become intrigued by rumors that Hitler fled WWII to South America. After visiting Bariloche, Argentina to investigate, they explore Hitlers house and find the priceless Amber Room. As her journey leads her back to the Olympics, Kirsten soon discovers she is fighting not just to win gold but also for her life. Not Just a Game is the riveting story of three generations of Olympic athletes as they attempt to survive monumental challenges in the shadow of Hitler and during a rebirth of Nazism.
Publisher: iUniverse
ISBN: 149179027X
Category : Fiction
Languages : en
Pages : 334
Book Description
It is 1936 as track star Dietrich Becker trains for the Berlin Olympics. Supported by his wife and an unknown benefactor, Dietrich is hiding a dangerous secret: he is Jewish. But when he unexpectedly loses to the legendary Jesse Owens, a humiliated Dietrich crumbles under overwhelming pressure and makes a decision that changes everything. Thirty-six years later, Dietrichs son, Adam, assistant head of the 1972 Israeli Olympic team, travels to Munich, where eleven Israeli athletes including one of his friends, fencing coach Levi Frankel, are murdered by Islamic terrorists. Eventually Adams daughter, Kirsten, is taught to fence by Levis widow and sets her sights on the 2016 Olympics. When she travels to Rio with the Israeli team just as Nazism is reborn, Kirsten and a French fencer become intrigued by rumors that Hitler fled WWII to South America. After visiting Bariloche, Argentina to investigate, they explore Hitlers house and find the priceless Amber Room. As her journey leads her back to the Olympics, Kirsten soon discovers she is fighting not just to win gold but also for her life. Not Just a Game is the riveting story of three generations of Olympic athletes as they attempt to survive monumental challenges in the shadow of Hitler and during a rebirth of Nazism.
Not a Game
Author: Kent Babb
Publisher: Simon and Schuster
ISBN: 1476778981
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Shortlisted for the PEN/ESPN Award for Literary Sports Writing “A searingly honest and intimate portrait of a captivating icon.” —Baxter Holmes, ESPN NBA reporter Through extensive research and interviews with those closest to Iverson, acclaimed Washington Post sportswriter Kent Babb gets behind the familiar, sanitized, and heroic version of the hard-changing, hard-partying athlete who played every game as if it were his last. Former NBA superstar Allen Iverson was once one of America’s most famous athletes: a trendsetter who transcended race, celebrity, and pop culture, and emerged from a troubled past to become one of the most successful and highly compensated athletes in the world. Now, his life and career come vividly to light in this “searingly honest” (Baxter Holmes) biography. Babb brings to life a private, loyal, and often generous Allen Iverson who rarely made the headlines, revealing the back story behind some of Iverson’s most memorable moments, such as his infamous “Practice” rant, delving even deeper to discover where Iverson’s demons lurked. He drank too much, stayed out too late, spent more money than most people could spend in a dozen lifetimes—blowing more than $150 million of his NBA earnings alone. His then wife Tawanna, seen often as the mild-mannered woman who tamed the bad boy, tried to keep her husband and family on the rails. But, as so many others learned on basketball courts, she was no match for the force of nature that was Iverson. Jealousy, meanness, and relentless eventually wore down even his biggest fans, teammates, and, eventually, even his most formidable opponent.
Publisher: Simon and Schuster
ISBN: 1476778981
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Shortlisted for the PEN/ESPN Award for Literary Sports Writing “A searingly honest and intimate portrait of a captivating icon.” —Baxter Holmes, ESPN NBA reporter Through extensive research and interviews with those closest to Iverson, acclaimed Washington Post sportswriter Kent Babb gets behind the familiar, sanitized, and heroic version of the hard-changing, hard-partying athlete who played every game as if it were his last. Former NBA superstar Allen Iverson was once one of America’s most famous athletes: a trendsetter who transcended race, celebrity, and pop culture, and emerged from a troubled past to become one of the most successful and highly compensated athletes in the world. Now, his life and career come vividly to light in this “searingly honest” (Baxter Holmes) biography. Babb brings to life a private, loyal, and often generous Allen Iverson who rarely made the headlines, revealing the back story behind some of Iverson’s most memorable moments, such as his infamous “Practice” rant, delving even deeper to discover where Iverson’s demons lurked. He drank too much, stayed out too late, spent more money than most people could spend in a dozen lifetimes—blowing more than $150 million of his NBA earnings alone. His then wife Tawanna, seen often as the mild-mannered woman who tamed the bad boy, tried to keep her husband and family on the rails. But, as so many others learned on basketball courts, she was no match for the force of nature that was Iverson. Jealousy, meanness, and relentless eventually wore down even his biggest fans, teammates, and, eventually, even his most formidable opponent.